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queue_tid.go
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queue_tid.go
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//
// queue.go
//
// Created by Hicham Bouabdallah
// Copyright (c) 2012 SimpleRocket LLC
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
package main
import "sync"
type queueTidNode struct {
data string
id string // their id so we can regurgitate
tid int // our transaction id that tinyg will send back to us so we can match
next *queueTidNode
}
// A go-routine safe FIFO (first in first out) data stucture.
type QueueTid struct {
head *queueTidNode
tail *queueTidNode
count int
lock *sync.Mutex
lenOfCmds int
}
// Creates a new pointer to a new queue.
func NewQueueTid() *QueueTid {
q := &QueueTid{}
q.lock = &sync.Mutex{}
return q
}
// Returns the number of elements in the queue (i.e. size/length)
// go-routine safe.
func (q *QueueTid) Len() int {
q.lock.Lock()
defer q.lock.Unlock()
return q.count
}
// Returns the length of the data (gcode cmd) in the queue (i.e. size/length)
// go-routine safe.
func (q *QueueTid) LenOfCmds() int {
q.lock.Lock()
defer q.lock.Unlock()
return q.lenOfCmds
}
// Pushes/inserts a value at the end/tail of the queue.
// Note: this function does mutate the queue.
// go-routine safe.
func (q *QueueTid) Push(item string, id string, tid int) {
q.lock.Lock()
defer q.lock.Unlock()
n := &queueTidNode{data: item, id: id, tid: tid}
if q.tail == nil {
q.tail = n
q.head = n
} else {
q.tail.next = n
q.tail = n
}
q.count++
q.lenOfCmds += len(item)
}
// Shifts/inserts a value at the front of the queue.
// Note: this function does mutate the queue.
// go-routine safe.
func (q *QueueTid) Shift(item string, id string, tid int) {
q.lock.Lock()
defer q.lock.Unlock()
n := &queueTidNode{data: item, id: id, tid: tid}
n.next = q.head // make the current node at front of queue now be the "next" for our new node
q.head = n // make the head be our newly defined node
if q.tail == nil {
q.tail = n.next // if the tail was empty, make our old head node be the tail
//q.head = n
} else {
// do nothing??
//q.tail.next = n
//q.tail = n
}
q.count++
q.lenOfCmds += len(item)
}
// Returns the value at the front of the queue.
// i.e. the oldest value in the queue.
// Note: this function does mutate the queue.
// go-routine safe.
func (q *QueueTid) Poll() (string, string, int) {
q.lock.Lock()
defer q.lock.Unlock()
if q.head == nil {
return "", "", -1
}
n := q.head
q.head = n.next
if q.head == nil {
q.tail = nil
}
q.count--
q.lenOfCmds -= len(n.data)
return n.data, n.id, n.tid
}
// Returns a read value at the front of the queue.
// i.e. the oldest value in the queue.
// Note: this function does NOT mutate the queue.
// go-routine safe.
func (q *QueueTid) Peek() (string, string, int) {
q.lock.Lock()
defer q.lock.Unlock()
n := q.head
if n == nil || n.data == "" {
return "", "", -1
}
return n.data, n.id, n.tid
}
// Returns a read value at the front of the queue.
// i.e. the oldest value in the queue.
// Note: this function does NOT mutate the queue.
// go-routine safe.
func (q *QueueTid) Delete() {
q.lock.Lock()
defer q.lock.Unlock()
q.head = nil
q.tail = nil
q.count = 0
q.lenOfCmds = 0
}