Adds godot symlink to OS' PATH, auto-detect default SHELL on UNIX systems #26
Annotations
4 warnings
🔬 Unit Tests:
GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L32
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
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🔬 Unit Tests:
GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L57
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
🔬 Unit Tests:
GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L32
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|
🔬 Unit Tests:
GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L57
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
|