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Adds godot symlink to OS' PATH, auto-detect default SHELL on UNIX systems #26

Adds godot symlink to OS' PATH, auto-detect default SHELL on UNIX systems

Adds godot symlink to OS' PATH, auto-detect default SHELL on UNIX systems #26

Re-run triggered December 12, 2023 21:16
Status Success
Total duration 47s
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unit_tests.yaml

on: pull_request
🔬 Unit Tests
35s
🔬 Unit Tests
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4 warnings
🔬 Unit Tests: GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L32
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
🔬 Unit Tests: GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L57
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
🔬 Unit Tests: GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L32
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
🔬 Unit Tests: GodotEnv/src/common/clients/EnvironmentVariableClient.cs#L57
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.