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Merge pull request #53 from AdrasteonDev/refactor/win-elevation #126

Merge pull request #53 from AdrasteonDev/refactor/win-elevation

Merge pull request #53 from AdrasteonDev/refactor/win-elevation #126

Workflow file for this run

name: 🤖 Install Tests
on:
push:
pull_request:
jobs:
install_tests_3x:
name: 🔋 Godot 3.x Integration Tests with ${{ matrix.os }}
runs-on: ${{ matrix.os }}
# Only run the workflow if it's not a PR or if it's a PR from a fork.
# This prevents duplicate workflows from running on PR's that originate
# from the repository itself.
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
env:
DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true
strategy:
# Don't cancel other runners if one fails.
fail-fast: false
matrix:
# Also try windows-2019?
os: [ macos-latest, ubuntu-latest, windows-2019 ]
defaults:
run:
# Use bash shells on all platforms.
shell: bash
steps:
- name: 🧾 Checkout
uses: actions/checkout@v3
- name: 💽 Setup .NET SDK
uses: actions/setup-dotnet@v3
with:
# Use the .NET SDK from global.json in the root of the repository.
global-json-file: global.json
- name: 📦 Restore Dependencies
run: dotnet restore
- name: 🦺 Build Projects
run: dotnet build
- name: 🛣 Add Current Installation To Path
# Gets the last line of the output from the installation and adds it to the path.
working-directory: GodotEnv
run: |
# Use tool to install Godot. Last line of output is the path to the
# symlink that always points to the active version of Godot.
dotnet run -- godot install 3.5.3
- name: 🤖 Check Godot Location
working-directory: GodotEnv
run: |
# Get path to the symlink that always points to the active version of
# Godot.
GODOT_SYMLINK="$(dotnet run -- godot env path)"
# Make sure we can use Godot.
$GODOT_SYMLINK --version
echo "✅ Godot location is in path!"
- name: 🌴 Set GODOT System Environment Variable
working-directory: GodotEnv
run: |
dotnet run -- godot env setup
- name: 🧪 Verify GODOT System Environment Variable
working-directory: GodotEnv
run: |
# Make sure we can retrieve environment variable on all systems.
VERIFY_GODOT=$(dotnet run -- godot env get)
echo "GODOT=$VERIFY_GODOT"
if [ -z "$VERIFY_GODOT" ]; then
echo "❌ GODOT environment variable is empty!"
exit 1
fi
- name: 🗑 Uninstall
working-directory: GodotEnv
run: |
echo "Before uninstall:"
dotnet run -- godot list
echo "Uninstalling..."
dotnet run -- godot uninstall 3.5.3
echo "After uninstall:"
dotnet run -- godot list
install_tests_4x:
name: 🔋 Godot 4.x Integration Tests with ${{ matrix.os }}
runs-on: ${{ matrix.os }}
# Only run the workflow if it's not a PR or if it's a PR from a fork.
# This prevents duplicate workflows from running on PR's that originate
# from the repository itself.
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
env:
DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true
strategy:
# Don't cancel other runners if one fails.
fail-fast: false
matrix:
# Also try windows-2019?
os: [macos-latest, ubuntu-latest, windows-2019]
defaults:
run:
# Use bash shells on all platforms.
shell: bash
steps:
- name: 🧾 Checkout
uses: actions/checkout@v3
- name: 💽 Setup .NET SDK
uses: actions/setup-dotnet@v3
with:
# Use the .NET SDK from global.json in the root of the repository.
global-json-file: global.json
- name: 📦 Restore Dependencies
run: dotnet restore
- name: 🦺 Build Projects
run: dotnet build
- name: 🛣 Add Current Installation To Path
# Gets the last line of the output from the installation and adds it to the path.
working-directory: GodotEnv
run: |
# Use tool to install Godot. Last line of output is the path to the
# symlink that always points to the active version of Godot.
dotnet run -- godot install 4.1.1
- name: 🤖 Check Godot Location
working-directory: GodotEnv
run: |
# Get path to the symlink that always points to the active version of
# Godot.
GODOT_SYMLINK="$(dotnet run -- godot env path)"
# Make sure we can use Godot.
$GODOT_SYMLINK --version
echo "✅ Godot location is in path!"
- name: 🌴 Set GODOT System Environment Variable
working-directory: GodotEnv
run: |
dotnet run -- godot env setup
- name: 🧪 Verify GODOT System Environment Variable
working-directory: GodotEnv
run: |
# Make sure we can retrieve environment variable on all systems.
VERIFY_GODOT=$(dotnet run -- godot env get)
echo "GODOT=$VERIFY_GODOT"
if [ -z "$VERIFY_GODOT" ]; then
echo "❌ GODOT environment variable is empty!"
exit 1
fi
- name: 🧐 Make sure we can build a .NET Godot game
working-directory: TestPackage/TestPackage.Tests
run: |
GODOT="$(dotnet ../../GodotEnv/bin/Debug/net6.0/Chickensoft.GodotEnv.dll godot env get)"
dotnet build
$GODOT --headless --run-tests --quit-on-finish
echo "✅ Built and executed .NET test project."
- name: 🗑 Uninstall
working-directory: GodotEnv
run: |
echo "Before uninstall:"
dotnet run -- godot list
echo "Uninstalling..."
dotnet run -- godot uninstall 4.1.1
echo "After uninstall:"
dotnet run -- godot list