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aes67-relay-chunker

Receive an AES67 audio stream and relay it to a remote server in the cloud which will encode it to AAC and mux it and chunk it into fragments of multiple seconds, e.g. for HLS streaming purposes.

The goal is to do this in such a way that multiple relay/fragment-encoder pairs will create bit-identical fragments for the same AES67 stream, even if they are started at different times or packets are lost occasionally.

If there is packet loss, no encoded fragments will be created for chunks that are incomplete of course (and possibly several chunks after).

Fragment encoders must use the exact same hardware and software configuration in order to create bit-identical output.

Status:

  • Proof-of-concept for research and experimentation purposes.

  • Has only been tested on Linux so far.

Limitations:

  • AES67 is currently assumed to be 24-bit PCM, 2 channels, 48kHz, packet size 1ms.

Applications:

  • aes67-relay: receives AES67 audio stream, reconstructs absolute PTP timestamps for each packet and relays the audio to a fragment encoder via SRT or UDP.

  • fragment-enc: receives audio decorated with absolute PTP timestamps from an aes67-relay application via SRT or UDP and then chunks and encodes it along absolute timestamp boundaries. This application should be able to run on any machine without the need to have access to the original AES67 stream or the advertised PTP media clock.

aes67-relay

Receives an AES67 audio stream, reconstructs absolute PTP timestamps for each packet and relays the audio decorated with the absolute PTP timestamps to a fragment encoder via SRT or UDP for encoding and chunking.

Inputs:

  • SDP file (e.g. for Dante streams), e.g. sdp:///path/to/dante.sdp
  • RTSP (Ravenna), e.g. rtsp://127.0.0.1:8554/audio (untested)

Outputs:

  • UDP, e.g. udp://127.0.0.1:8001
  • SRT, e.g. srt://127.0.0.1:7001
  • None, null://

Options:

  • --drop-probability N: Drop probability in packets per million, so e.g. 20 = 1 packet every 50 seconds (on average) @ 1ms/packet

The application prints the reconstructed absolute PTP timestamp and a checksum for the first audio packet in each second. This can be used to verify that multiple relays are reconstructing the exact same data, and also serves as a heartbeat to show data flow.

Any packets received before PTP clock sync has been achieved will be dropped.

Implementation Details

  • RTP packets will contain a 32-bit RTP timestamp based on the audio sample rate as clock rate, so will wrap around about once a day for a 48kHz audio stream.

  • rtpjitterbuffer is the element that will reconstruct the original absolute PTP timestamps for us. It will pick up the media clock details from the SDP attributes (which will be put into the RTP caps) and instantiate an appropriate net clock instance if RFC7273 sync is enabled, which we do enable. This clock will approximate and track the real PTP clock, but it won't be 100% accurate, and it doesn't have to be. It just needs to be synced to within 12 hours accuracy (half timestamp wraparound period) in order to determine which period since the PTP epoch we're in. Once we have that we can easily reconstruct the absolute sender clock timestamp. If the new add-reference-timestamp-meta property is set the rtpjitterbuffer will add a GstReferenceTimestampMeta with the reconstructed original sender PTP timestamp to each buffer it pushes out. The actual buffer timestamp will have been adjusted based on the base time and also clock drift between sender and receiver clock, so can't be used for our purposes, as we need sample accuracy.

  • after depayloading the raw audio we will re-payload it to RTP format in order to send it through our chosen transport (SRT, UDP) to the fragment encoder. We decorate each outgoing RTP packet with the reconstructed absolute PTP timestamp through a custom header extension that we wrote (x-rtphdrextptp) for our purposes. This allows the receiver to extract the absolute PTP timestamp for each packet again. We didn't have to use RTP here for sending the data through SRT, and could just have used a thin header, but RTP is convenient and means we can also send it through plain UDP without any problems (even if we have larger payloads later that may need fragmenting, like FLAC frames).

Todo

  • Support sending FLAC through tunnel to fragment encoder (stretch goal)

Known Issues

  • (Solved) Sometimes the packet flow seemed to stop for 0.5-2 minutes and then resumes with the backlog. This might only happen with Dante devices where the PTP clock has not actually been synced to an external source, and is fixed by https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2655

  • Lots of possible performance optimisations that could be done, e.g. the rtpjitterbuffers inside sdpsrc or rtspsrc are not strictly needed here, we could probably get away with doing something minimal that just does the PTP timestamp reconstruction without all the rest of the jitterbuffer machinery/overhead. But for now this should work fine.

fragment-enc

Receives audio decorated with absolute PTP timestamps from an aes67-relay application via SRT or UDP and then chunks and encodes it along absolute timestamp boundaries.

This application can run on any machine without the need to have access to the original AES67 stream or the advertised PTP media clock.

Inputs:

  • UDP, e.g. udp://0.0.0.0:8001
  • SRT, e.g. srt://0.0.0.0:7001?mode=listener&passphrase=longpassword

Outputs:

  • None yet (so far only timestamps and checksums printed to terminal)

Options:

  • --encoding <encoding>: encoding of the output chunks. Options:

    • none: raw PCM audio (no encoding)
    • flac: FLAC encoding
    • aac-fdk: raw AAC encoding with fdkaacenc
    • aac-vo: raw AAC encoding with voaacenc
    • heaacv1-fdk: HE-AACv1 encoding with fdkaacenc
    • ts-aac-fdk: AAC encoding with fdkaacenc muxed into MPEG-TS container
    • ts-heaacv1-fdk: HE-AACv1 encoding with fdkaacenc muxed into MPEG-TS container (implicit signaling, ADTS framing)
    • ts-aac-vo: AAC encoding with voaacenc muxed into MPEG-TS container
  • --frames-per-chunk <frames-per-chunk>: How many (encoded) frames of 1024 samples (hardcoded at the moment, AAC frame size) there should be per output audio chunk. At 48kHz one frame is 21.333ms. frames-per-chunk should be a multiple of 3. The default value is 150 which results in fragments of 3.2 seconds.

  • --output-pattern <FILENAME-PATTERN>: File path pattern for chunks. Must contain a {num} placeholder for the chunk number, e.g. /tmp/stream1-audio-aac-{num}.ts

The application prints timestamps and checksums of each chunk, as well as a "continuity counter", that is distance from the last discont, for the first N frames after a discontinuity (start or packet loss).

Implementation Details

The Fragment Encoder receives audio from an aes67-relay over SRT or UDP in form of RTP packets. The relay will have decorated these packets with absolute PTP timestamps in form of a custom RTP header extension (x-rtphdrextptp implemented in src/bin/rtp_hdr_ext/rtp_hdr_ext_ptp.rs).

Currently the audio is always assumed to be L24, 2 channels @ 48kHz and 1ms packet size, but in future this may be extened to encoded audio as well.

When we RTP depayload the audio, our custom RTP header extension reader will set the output buffer timestamp (pts) of the depayloaded raw audio to the absolute PTP timestamp from the header extension. This is for convenience, we could also have put a GstReferenceTimestampMeta on the depayloaded buffers. Since we're not going to sync to the clock anywhere in this pipeline it doesn't really matter if the buffer timestamps are consistent or not.

The depayloaded raw audio is fed into a custom audio chunker element (x-audiochunker implemented in src/bin/audio_chunker/audio_chunker.rs).

The audio chunker has two tasks:

  1. Chunk audio along absolute timestamp boundaries (i.e. irrespective of the start timestamp of the stream)

  2. Detect missing data and discard, or mark for discarding, chunks that are incomplete. It should also mark discontinuities, as the encoded output may need to be stabilised again after a discontinuity before it can be used.

Note that the audio chunker can't necessarily rely on the RTP depayloader to detect missing audio data here, it should only look at buffer timestamps and durations.

Once the audio chunker has collected a complete chunk of raw audio samples it will feed that to the encoder. The chunk size will be a multiple of the encoder frame size (1024 samples).

The chunker will push a custom serialised event before and after it pushes each complete chunk to the encoder, so that chunk boundaries can be reconstructed after the encoders. This could be done differently as well, e.g. via custom metas, but this is what's there now.

The application collects the output from the encoders into an aggregator (basically just a buffer store), and goes to process the collected encoded data whenever it sees the custom events signalling a chunk boundary.

We currently just print a timestamp and checksum of the encoded/muxed chunk, which is enough to demonstrate the principle, but can also write chunks to disk of course by passing the --output-pattern command line option to the fragment encoder.

AAC + MPEG-TS

Neither raw encoded AAC data nor ADTS framed AAC data need any post-processing for our use case.

The MPEG-TS muxing however needs to be done in a certain way to make sure the written bitstream stays consistent (bit-identical) even when there are gaps in the data being muxed.

Timestamps (PCR + PTS) will be written based on the absolute PTP timestamps of the audio data, which will be consistent across chunk encoders already, and will be correct automatically even if some data is missing, so no action required there.

MPEG-TS header packets such as PATs and PMTs and all media payload packets have a 4-bit "continuity counter" in the MPEG-TS packet headers. If there's a discontinuity in the counter since the last packet for a stream, a decoder will assume there's a stream discontinuity and reset and resync which would cause glitches. This means that the continuity counter needs to be increasing consistently at all times even across chunk/fragment boundaries.

Now, the problem we have in our fragment encoder/muxer implementation is that if there's packet loss and we're missing some audio data and we're skipping that chunk, we don't necessarily know how many MPEG-TS packets that chunk would have had (unless we can assume a perfect constant bitrate audio encoder, which we don't). Which means we don't know what the correct value of the continuity counter is for the next chunk we write.

How do we get around this?

For PAT and PMT we know how many PAT/PMT we're writing per fragment (only one at the beginning of the fragment currently). Given that information we can easily calculate the right continuity counter value based on the absolute fragment number which we can derive in turn from the absolute PTP timestamp and the number of samples per fragment.

For the AAC media stream what we do is we simply make sure that in each fragment the number of MPEG-TS AAC media payload packets is a multiple of 16, so that the continuity counter for the media stream starts at 0 in each fragment.

However, according to the MPEG-TS specification the continuity counter for a stream only increases for MPEG-TS packets that actually carry some media payload data, so we can't just write empty packets with stuffing data at the end of the chunk. What we can do though is we can write packets with 1 byte of media payload and stuffing bytes for the rest of the packet.

FLAC encoding

FLAC audio frames and frame headers contain two things that thwart our goal of creating reproducible output just based on the input data and timestamps:

  1. a frame number starting from 0 (means the same frames would get different numbers if fragment-encoders are started at different times)

  2. various CRC checksums: one for the header and one for the entire frame

In order to achieve our goal we

  • rewrite the frame header with a frame number that's based on the absolute PTP timestamp (frame number is only 31 bits though, so wraps every 1.45 years)

  • update the frame header crc8 checksum for the updated frame number

  • update the frame crc16 checksum for the updated frame header + crc8

Todo

  • Post error in audio chunker instead of panicking when client feeding SRT source disconnects (and an EOS gets sent)

  • audio-chunker should explicitly signal dropped/incomplete chunks, so application can know about them and print them.

  • Print SRT receiver statistics

  • Support for SRT authentication

  • Discard encoded chunks without timestamp (caused by header packets with FLAC)

Known Issues

  • fdk-aac encoder doesn't create reproducible output yet contrary to earlier testing. Would need more investigation why (perhaps some settings changed, or it's input dependent and we just got lucky before; might require encoder co-operation in the worst case).

    • UPDATE: seems to work fine with --frames-per-chunk=75 which produces 'cleanly-sized' chunks of 1.8s (or multiples thereof). Previous testing was with --frame-size=325 which resulted in chunks of 6.933333333s (no, me neither).

    • We now make sure frames per chunk is a multiple of 3 so that chunks start and end at 'even' timestamps.

  • sometimes voaacenc also doesn't create consistent output. When this happens, the buffer timestamps are off by one nanosecond from the other encoder, e.g. 4:59:24.799999999 vs. 4:59:24.800000000. Working hypothesis is that there is some off-by-one / rounding error in the initial state setup somewhere, possibly in the encoder or encoder baseclass, and then everything is off by one sample. Needs investigating. Might also be possible to detect this in the application and just have it restart itself when that happens.

    • Might not happen with e.g. --frames-per-chunk=75 which produces 'cleanly-sized' chunks of 1.8s (or multiples thereof)

    • We now make sure frames per chunk is a multiple of 3 so that chunks start and end at 'even' timestamps.

  • panics when SRT is used and sender disconnects (can make it error out though and then just restart; or use proposed keep-listening property, which needs testing to see if it has the behaviour we need).

  • The application currently picks up the end of an encoded chunk only when the next chunk has been processed in the encoder because of the way serialised events are held back in the audio encoder and only pushed out before the next buffer gets pushed. Should be possible to fix this though, or work around it in other ways. Not a problem in any case, just suboptimal. We could continuously feed packets to the audio encoder and then throw away chunks with missing samples in the application, but that increases complexity and might add hard to debug corner cases (although perhaps it could be done with missing samples filled in, that could simplify things again). We also don't want to drain the encoder after each chunk because that might lead to encoder reset and glitches.

Requirements

Build

If you don't have Rust installed yet, go to https://rustup.rs and follow the instructions. Latest stable release is fine.

Build with cargo build inside a GStreamer main branch development environment.

The binaries can then be found in target/debug/ or target/release/ (if built with --release).

Technically the build requirement is only GStreamer 1.20, so it would probably be possible to build everything against a GStreamer 1.20 system installation and then only run it from inside a GStreamer development environment.

Preparation

gst-ptp-helper setcap in GStreamer uninstalled development environment

  • If using an uninstalled GStreamer development environment, you will need to give the gst-ptp-helper in the build directory appropriate permissions to perform its job (usually this is done during installation):
    sudo /usr/sbin/setcap cap_net_bind_service,cap_net_admin+ep $BUILDDIR/subprojects/gstreamer/libs/gst/helpers/gst-ptp-helper
    

SDP (if not using RTSP)

The SDP is contained in the SAP announcements that are broadcast regularly. They can be retrieved e.g. via VLC by clicking on the 'information' tab and copying the link and stripping the 'sdp://' prefix. The arguments are separated by newlines already, so one just needs to copy'n'paste into a text editor.

The SDP should look something like this (2ch, 24-bit, 48kHz, 1ms packets assumed):

v=0
o=- 278034 278037 IN IP4 10.1.1.22
s=AVIOUSBC-522880 : 2
c=IN IP4 239.69.165.50/32
t=0 0
a=keywds:Dante
m=audio 5004 RTP/AVP 97
i=2 channels: Left, Right
a=recvonly
a=rtpmap:97 L24/48000/2
a=ptime:1
a=ts-refclk:ptp=IEEE1588-2008:00-1D-C1-FF-FE-52-28-80:0
a=mediaclk:direct=1266592257

Testing

Multiple independent AES67 receivers reconstruct the exact same audio stream and timestamping

This should be the case even if started at different times or when restarted.

Either:

  • Terminal 1: ./target/debug/aes67-relay sdp:///path/to/dante.sdp null://

  • Terminal 2: ./target/debug/aes67-relay sdp:///path/to/dante.sdp null://

  • stop/restart at will

or

  • ./target/debug/aes67-relay sdp:///path/to/dante.sdp null:// & sleep 10 && ./target/debug/aes67-relay sdp:///path/to/dante.sdp null:// (but see Known Issues below)

Packet loss should not affect anything:

  • pass e.g. --drop-probability=50 to one receiver and --drop-probability=180 to the other.

Consistent encoding with different start positions and across restarts

UDP

  • Terminal 1: ./target/debug/aes67-relay sdp:///path/to/dante.sdp udp://127.0.0.1:8000

  • Terminal 2: ./target/debug/aes67-relay sdp:///path/to/dante.sdp udp://127.0.0.1:8002

  • Terminal 3: ./target/debug/fragment-enc udp://0.0.0.0:8000 --frames-per-chunk=75 --encoding=ts-aac-fdk

  • Terminal 4: ./target/debug/fragment-enc udp://0.0.0.0:8002 --frames-per-chunk=75 --encoding=ts-aac-fdk

  • then stop/restart senders or receivers at will

  • also try with --encoding=none, --encoding=flac, --encoding=aac-fdk, --encoding=aac-vo or --encoding=ts-aac-vo

SRT

  • Terminal 1: ./target/debug/aes67-relay sdp:///path/to/dante.sdp srt://127.0.0.1:7001?passphrase=longpassword

  • Terminal 2: ./target/debug/aes67-relay sdp:///path/to/dante.sdp srt://127.0.0.1:7002?passphrase=longpassword

  • Terminal 3: ./target/debug/fragment-enc 'srt://0.0.0.0:7001?mode=listener&passphrase=longpassword' --frames-per-chunk=75 --encoding=ts-aac-fdk (*)

  • Terminal 4: ./target/debug/fragment-enc 'srt://0.0.0.0:7002?mode=listener&passphrase=longpassword' --frames-per-chunk=75 --encoding=ts-aac-fdk (*)

  • then stop/restart senders or receivers at will

  • also try with --encoding=none, --encoding=flac, --encoding=aac-fdk, --encoding=aac-vo or --encoding=ts-aac-vo

  • (*) Note that on Linux you will need to put the srt:// URI argument in single quotes or double quotes if it contains an & otherwise the shell will interpret the ampersand.

Consistent encoding if packet loss occurs

  • Same as above, but pass an extra --drop-probability=50 / --drop-probability=30 to the aes67-relay (different values for different instances).

License

Mozilla Public License Version 2.0, see LICENSE-MPL.