diff --git a/playerbot/strategy/rogue/RogueStrategy.cpp b/playerbot/strategy/rogue/RogueStrategy.cpp index b7a99fe46..50d81856c 100644 --- a/playerbot/strategy/rogue/RogueStrategy.cpp +++ b/playerbot/strategy/rogue/RogueStrategy.cpp @@ -15,7 +15,6 @@ class RogueStrategyActionNodeFactory : public NamedObjectFactory creators["kidney shot"] = &kidney_shot; creators["slice and dice"] = &slice_and_dice; creators["eviscerate"] = &eviscerate; - creators["ambush"] = &ambush; creators["sap"] = &sap; } @@ -28,8 +27,6 @@ class RogueStrategyActionNodeFactory : public NamedObjectFactory ACTION_NODE_A(eviscerate, "eviscerate", "rupture"); - ACTION_NODE_A(ambush, "ambush", "cheap shot"); - ACTION_NODE_A(slice_and_dice, "slice and dice", "eviscerate"); ACTION_NODE_A(sap, "sap", "blind"); @@ -1415,6 +1412,7 @@ class RogueStealthedStrategyMultiplier : public Multiplier (actionName == "garrote") || (actionName == "food") || (actionName == "backstab") || + (actionName == "sinister strike") || (actionName == "dps assist") || (actionName == "select new target") || (actionName == "follow") || @@ -1425,7 +1423,13 @@ class RogueStealthedStrategyMultiplier : public Multiplier (actionName == "set dead state") || (actionName == "update pvp strats") || (actionName == "update pve strats") || - (actionName == "update raid strats")) + (actionName == "update raid strats") || + (actionName == "accept invitation") || + (actionName == "bg status") || + (actionName == "bg leave") || + (actionName == "check mount state") || + (actionName == "loot roll") || + (actionName == "auto loot roll")) { return 1.0f; }