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quackletest.cpp
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quackletest.cpp
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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#include <iostream>
#include <string>
#include "boardparameters.h"
#include "computerplayer.h"
#include "computerplayercollection.h"
#include "datamanager.h"
#include "generator.h"
#include "lexiconparameters.h"
#include "reporter.h"
#include "strategyparameters.h"
#include "bogowinplayer.h"
#include "game.h"
#include "sim.h"
void testAdvanceToEnd(Quackle::Game &game);
void testAnagrammer();
void testBag(Quackle::Game &game);
void testBasic(Quackle::Game &game);
void testEndgame(Quackle::Game &game);
void testSimulation(Quackle::Game &game);
void testValidator(Quackle::Game &game);
void testGame();
void testGameReport(const Quackle::Game &game);
int main()
{
Quackle::DataManager dataManager;
dataManager.setDataDirectory("data");
dataManager.lexiconParameters()->loadDawg(Quackle::LexiconParameters::findDictionaryFile("twl06.dawg"));
dataManager.lexiconParameters()->loadGaddag(Quackle::LexiconParameters::findDictionaryFile("twl06.gaddag"));
dataManager.strategyParameters()->initialize("twl06");
dataManager.setBoardParameters(new Quackle::EnglishBoard());
const bool seedRandoms = false;
if (seedRandoms)
dataManager.seedRandomNumbers('E' + 'm' + 'i' + 'l' + 'y' + 'Y' + 'K' + 'o');
const int gameCnt = 1000;
//const int gameCnt = 1;
for (int game = 0; game < gameCnt; ++game) {
testGame();
}
return 0;
}
void testGame()
{
Quackle::Game game;
Quackle::PlayerList players;
Quackle::Player bogowinA(MARK_UV("BogowinA"), Quackle::Player::ComputerPlayerType, 110);
bogowinA.setComputerPlayer(new Quackle::SmartBogowin());
players.push_back(bogowinA);
Quackle::Player bogowinB(MARK_UV("BogowinB"), Quackle::Player::ComputerPlayerType, 110);
bogowinB.setComputerPlayer(new Quackle::SmartBogowin());
players.push_back(bogowinB);
game.setPlayers(players);
game.associateKnownComputerPlayers();
game.addPosition();
//testValidator(game);
const bool setupRetroPosition = false;
if (setupRetroPosition)
{
game.commitMove(Quackle::Move::createPlaceMove(MARK_UV("8c"), QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("AMNION"))));
game.currentPosition().setCurrentPlayerRack(Quackle::Rack(QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("L"))));
UVcout << "current rack: " << game.currentPosition().currentPlayer().rack() << endl;
game.currentPosition().kibitz(10);
UVcout << "moves: " << endl << game.currentPosition().moves() << endl;
}
const int playahead = 50;
for (int i = 0; i < playahead; ++i)
{
if (game.currentPosition().gameOver())
{
UVcout << "GAME OVER" << endl;
break;
}
const Quackle::Player player(game.currentPosition().currentPlayer());
Quackle::Move compMove(game.haveComputerPlay());
UVcout << "with " << player.rack() << ", " << player.name() << " commits to " << compMove << endl;
}
UVcout << game.currentPosition() << endl;
testGameReport(game);
// insert test...() calls here
// testSimulation(game);
//UVcout << "History:" << endl << game.history() << endl;
}
void testGameReport(const Quackle::Game &game)
{
UVString report;
Quackle::StaticPlayer player;
Quackle::Reporter::reportGame(game, &player, &report);
UVcout << report;
}
void testBasic(Quackle::Game &game)
{
}
void spitOutWords(const vector<Quackle::LetterString> &words)
{
vector<Quackle::LetterString>::const_iterator end = words.end();
for (vector<Quackle::LetterString>::const_iterator it = words.begin(); it != end; ++it)
UVcout << QUACKLE_ALPHABET_PARAMETERS->userVisible(*it) << endl;
}
void testAnagrammer()
{
Quackle::Generator generator;
UVcout << "anagrams of EFIILNT: " << endl;
spitOutWords(generator.anagramLetters(QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("EFIILNT"))));
UVcout << "anagrams of AEPRSu: " << endl;
spitOutWords(generator.anagramLetters(QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("AEPRSu"))));
UVcout << "anagrams of EFIILNT?: " << endl;
spitOutWords(generator.anagramLetters(QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("EFIILNT?"))));
UVcout << "build of EFIILNT: " << endl;
spitOutWords(generator.anagramLetters(QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("EFIILNT")), Quackle::Generator::NoRequireAllLetters));
UVcout << "free search of NUTPICK: " << endl;
spitOutWords(generator.anagramLetters(QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("NUTPICK")), Quackle::Generator::AddAnyLetters));
}
void testAdvanceToEnd(Quackle::Game &game)
{
UVcout << "now advancing to end..." << endl;
game.advanceToNoncomputerPlayer();
UVcout << game.currentPosition();
Quackle::PlayerList winners(game.currentPosition().leadingPlayers());
for (Quackle::PlayerList::const_iterator it = winners.begin(); it != winners.end(); ++it)
UVcout << *it << " wins!!" << endl;
}
void testBag(Quackle::Game &game)
{
UVcout << "BAG TEST" << endl;
UVcout << "current player rack: " << game.currentPosition().currentPlayer().rack() << endl;
game.currentPosition().setCurrentPlayerRack(Quackle::Rack(QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("AAAAAAA"))));
UVcout << "current player rack set to: " << game.currentPosition().currentPlayer().rack() << endl;
UVcout << "current bag now " << game.currentPosition().bag() << endl;
game.commitMove(Quackle::Move::createPlaceMove(MARK_UV("8d"), QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("PEAFOwL"))));
UVcout << "current bag after PEAFOwL " << game.currentPosition().bag() << endl;
}
void testEndgame(Quackle::Game &game)
{
// dataManager.setEvaluator(new Quackle::CatchallEvaluator());
const int playahead = 20;
for (int i = 0; i < playahead; ++i)
{
if (game.currentPosition().gameOver())
break;
Quackle::Move compMove(game.haveComputerPlay());
}
}
void testSimulation(Quackle::Game &game)
{
const int kibitzLength = 3;
game.currentPosition().kibitz(kibitzLength);
//UVcout << game.currentPosition() << endl;
UVcout << game.currentPosition().moves() << endl;
Quackle::Simulator simulator;
simulator.setLogfile("quackletest.simulation", false);
simulator.setPosition(game.currentPosition());
simulator.simulate(20, 5);
UVcout << simulator.simmedMoves() << endl;
UVcout << "after " << simulator.iterations() << " iterations pruning to those within five points" << endl;
simulator.pruneTo(5, kibitzLength);
int iterationStep = 1;
int iterationsToRun = 2;
const bool longSim = true;
if (longSim)
{
iterationStep = 10;
iterationsToRun = 50;
}
const int plies = 2;
simulator.setIgnoreOppos(false);
for (int iterations = 0; iterations < iterationsToRun; iterations += iterationStep)
{
simulator.simulate(plies, iterationStep);
UVcout << "sim results after " << iterations + iterationStep << " iterations: " << endl;
const Quackle::SimmedMoveList &moves = simulator.simmedMoves();
for (Quackle::SimmedMoveList::const_iterator it = moves.begin(); it != moves.end(); ++it)
{
UVcout << *it << endl;
}
UVcout << endl;
}
}
void testValidator(Quackle::Game &game)
{
game.commitMove(Quackle::Move::createPlaceMove(MARK_UV("8d"), QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("MANIA"))));
game.commitMove(Quackle::Move::createPlaceMove(MARK_UV("7c"), QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("RANI"))));
game.commitMove(Quackle::Move::createPlaceMove(MARK_UV("f6"), QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("P..ION"))));
game.commitMove(Quackle::Move::createPlaceMove(MARK_UV("10b"), QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("STAT.R"))));
game.currentPosition().setCurrentPlayerRack(Quackle::Rack(QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("AIAIAIAI"))));
UVcout << game.currentPosition().board().allWordsFormedBy(Quackle::Move::createPlaceMove(MARK_UV("9c"), QUACKLE_ALPHABET_PARAMETERS->encode(MARK_UV("AI"))));
}