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quackle.pro
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quackle.pro
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TEMPLATE = lib
INCLUDEPATH += .
DEPENDPATH += .
VERSION = 0.9
QT -= gui core
debug {
OBJECTS_DIR = obj/debug
}
release {
OBJECTS_DIR = obj/release
}
# enable/disable debug symbols
#CONFIG += debug staticlib
CONFIG += release staticlib
CONFIG -= x11
# Input
HEADERS += alphabetparameters.h \
bag.h \
board.h \
boardparameters.h \
bogowinplayer.h \
catchall.h \
clock.h \
computerplayer.h \
computerplayercollection.h \
datamanager.h \
endgame.h \
endgameplayer.h \
enumerator.h \
evaluator.h \
fixedstring.h \
gaddag.h \
game.h \
gameparameters.h \
generator.h \
lexiconparameters.h \
move.h \
player.h \
playerlist.h \
preendgame.h \
rack.h \
reporter.h \
resolvent.h \
sim.h \
strategyparameters.h \
uv.h
SOURCES += bogowinplayer.cpp \
alphabetparameters.cpp \
bag.cpp \
board.cpp \
boardparameters.cpp \
catchall.cpp \
clock.cpp \
computerplayer.cpp \
computerplayercollection.cpp \
datamanager.cpp \
endgame.cpp \
endgameplayer.cpp \
enumerator.cpp \
evaluator.cpp \
game.cpp \
gameparameters.cpp \
generator.cpp \
lexiconparameters.cpp \
move.cpp \
player.cpp \
playerlist.cpp \
preendgame.cpp \
rack.cpp \
reporter.cpp \
resolvent.cpp \
sim.cpp \
strategyparameters.cpp
win32 {
QMAKE_CXXFLAGS_DEBUG += -mthreads
QMAKE_CXXFLAGS_RELEASE += -mthreads
}