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preendgame.h
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preendgame.h
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/*
* Quackle -- Crossword game artificial intelligence and analysis tool
* Copyright (C) 2005-2006 Jason Katz-Brown and John O'Laughlin.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA
*/
#ifndef QUACKLE_PREENDGAME_H
#define QUACKLE_PREENDGAME_H
#include "computerplayer.h"
namespace Quackle
{
class Preendgame : public ComputerPlayer
{
public:
Preendgame();
virtual ~Preendgame();
virtual Move move();
virtual MoveList moves(int nmoves);
virtual ComputerPlayer *clone() { return new Preendgame; }
virtual bool isUserVisible() const;
virtual bool isSlow() const;
static int maximumTilesInBagToEngage();
private:
int calculateTimeLimit() const;
int calculateInitialCandidates() const;
// Warning: this function has many side affects!
void getInitialMoves(MoveList *moves);
double calculateFractionAllottedToInitialBogo() const;
int m_initialCandidates;
int m_nestednessDenominatorBase;
bool m_debugPreendgame;
};
inline bool Preendgame::isUserVisible() const
{
return false;
}
inline bool Preendgame::isSlow() const
{
return true;
}
}
#endif