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This repository has been archived by the owner on Jan 15, 2024. It is now read-only.
if (!(memory.Read<std::int32_t>(player + offset::m_bSpottedByMask) & (1 << localPlayerId)))
continue;
Even with this check, I'm getting the "aim through walls" behavior.
Also have noticed that this only happens when I can do dmg through the wall in question.
Any tips on how to solve this would be greatly appreciated.
PS.:
I noticed this comment on the youtube vid
Quote
"Kismet
If you want to improve this aimbot, you should adjust the spotted check. Get the local player id and use the spotted by mask to check if the local player has spotted the enemy. otherwise you might aim at enemies through walls ;)"
I didn't get the gist on how to do that check, this might be a good way to prevent this, idrk.
The text was updated successfully, but these errors were encountered:
nandoolle
changed the title
"aim through walls" behavior when wall is baggagle
"aim through walls" behavior when wall is penetrable
Apr 11, 2023
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Even with this check, I'm getting the "aim through walls" behavior.
Also have noticed that this only happens when I can do dmg through the wall in question.
Any tips on how to solve this would be greatly appreciated.
PS.:
I noticed this comment on the youtube vid
Quote
If you want to improve this aimbot, you should adjust the spotted check. Get the local player id and use the spotted by mask to check if the local player has spotted the enemy. otherwise you might aim at enemies through walls ;)"
I didn't get the gist on how to do that check, this might be a good way to prevent this, idrk.
The text was updated successfully, but these errors were encountered: