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As by the title if the character is on the roof and the wall underneath is destroyed, the roof tile underneath the character changes into "open air". However, the character doesn't fall down - apparently being governed by the cartoon physics)
If there is an enemy directly underneath the character, they are able to damage the character, but not the other way round. The tile directly below the now destroyed roof stays unseen. Walking off the air tile and returning correctly prompts for the action (jump over or climb down) and if climbing down is chosen, the character falls down as expected.
Expected behavior for the character is either:
To fall down immediately once the floor tile they're standing on collapses, or
If the character is named Wile. E. Coyote - to fall down 2-3 seconds later.
The save file with the character levitating is attached for reference.
Steps To Reproduce
Create a new world, no mods.
Create a character, Evacuee scenario.
Teleport to the evac center roof directly above the window.
Spawn several zombies on the ground nearby (not on the roof).
Wait until the zombies bash down the window.
Check the tile the character is standing on is now called "open air". Observe the tile directly below is unseen.
Wait a turn. Observe the character not falling down.
Wait several more turns. Observe the character taking damage from the zombie directly below.
Try to hit the zombie directly below. Observe the character instead warning they cannot climb down here.
Move from the open air tile and return. Observe the expected behavior of character falling if trying to climb down.
OPTIONALLY: Teleport from the tile and then back. Observe the character falling once teleported back (as expected).
OPTIONALLY: Repeat the test for other types of walls (I confirmed the behavior to be the same for the plastered wooden wall and wooden door).
blot-runner
changed the title
If the char is on the roof and the wall underneath is detroyed, the char continues standing on the air.
If the char is on the roof and the wall underneath is destroyed, the char continues standing on the air.
Nov 26, 2024
Describe the bug
As by the title if the character is on the roof and the wall underneath is destroyed, the roof tile underneath the character changes into "open air". However, the character doesn't fall down - apparently being governed by the cartoon physics)
If there is an enemy directly underneath the character, they are able to damage the character, but not the other way round. The tile directly below the now destroyed roof stays unseen. Walking off the air tile and returning correctly prompts for the action (jump over or climb down) and if climbing down is chosen, the character falls down as expected.
Expected behavior for the character is either:
The save file with the character levitating is attached for reference.
Steps To Reproduce
Screenshots
Versions and configuration
Bright Nights [bn]
]
Additional context
V.zip
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