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Is your feature request related to a problem? Please describe.
Now that BN has got some traction I think it would help to update the game's Vision Statement and maybe work in a Game Design Document and this is taking into account the monolithic task of fixing the game engine that is still pending.
I think it would help a lot to clarify how "roguelike"/"roguelite and "sandbox" the game is meant to be. And to differentiate it more from DDA besides the vague "it has less realism and has more sci-fi stuff".
Describe the solution you'd like
Make an updated Vision Statement for the future of Bright Nights.
Additional context
I make this after the Nth time we had a discussion on Discord about what is the intended path that BN is taking.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Now that BN has got some traction I think it would help to update the game's Vision Statement and maybe work in a Game Design Document and this is taking into account the monolithic task of fixing the game engine that is still pending.
I think it would help a lot to clarify how "roguelike"/"roguelite and "sandbox" the game is meant to be. And to differentiate it more from DDA besides the vague "it has less realism and has more sci-fi stuff".
Describe the solution you'd like
Make an updated Vision Statement for the future of Bright Nights.
Additional context
I make this after the Nth time we had a discussion on Discord about what is the intended path that BN is taking.
The text was updated successfully, but these errors were encountered: