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Copy pathCastleEngineManifest.xml
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CastleEngineManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
<project name="castle-model-viewer-mobile"
caption="Castle Model Viewer"
author="Michalis Kamburelis and Jan Adamec"
qualified_name="io.castleengine.castle.model.viewer.mobile"
standalone_source="castle_model_viewer_mobile.dpr"
game_units="GameInitialize"
fullscreen_immersive="false"
>
<version value="2.4.0" code="13" />
<compiler_options>
<search_paths>
<path value="code/" />
</search_paths>
</compiler_options>
<package>
<include path="LICENSE" />
<include path="README.md" />
</package>
<icons>
<icon path="icon.png" />
</icons>
<android>
<services>
<service name="photo_service" />
<service name="download_urls" />
<!-- Not used for now, we don't have our own "Open" menu item. -->
<!-- service name="read_external_storage" / -->
</services>
</android>
<ios>
<services>
<service name="photo_service" />
</services>
</ios>
<associate_document_types>
<document_type caption="VRML document" name="vrml">
<mime>model/vrml</mime>
<extension>wrl</extension>
<extension>wrz</extension>
<extension>wrl.gz</extension>
</document_type>
<document_type caption="3DS model" name="3ds">
<mime>image/x-3ds</mime>
<extension>3ds</extension>
</document_type>
<document_type caption="X3D model (classic VRML encoding)" name="x3dv">
<mime>model/x3d+vrml</mime>
<extension>x3dv</extension>
<extension>x3dv.gz</extension>
<extension>x3dvz</extension>
</document_type>
<document_type caption="X3D model (XML encoding)" name="x3d">
<mime>model/x3d+xml</mime>
<extension>x3d</extension>
<extension>x3d.gz</extension>
<extension>x3dz</extension>
</document_type>
<document_type caption="COLLADA model" name="dae">
<mime>model/vnd.collada+xml</mime>
<extension>dae</extension>
</document_type>
<document_type caption="Inventor model" name="iv">
<mime>application/x-inventor</mime>
<extension>iv</extension>
</document_type>
<document_type caption="MD3 (Quake 3 engine) model" name="md3">
<mime>application/x-md3</mime>
<extension>md3</extension>
</document_type>
<document_type caption="Wavefront OBJ model" name="obj">
<mime>application/x-wavefront-obj</mime>
<extension>obj</extension>
</document_type>
<document_type caption="Videoscape GEO model" name="geo">
<mime>application/x-geo</mime>
<extension>geo</extension>
</document_type>
<document_type caption="Castle Animation Frames (Deprecated)" name="castleanimframes">
<mime>application/x-castle-anim-frames</mime>
<extension>kanim</extension>
<extension>castle-anim-frames</extension>
</document_type>
<document_type caption="glTF" name="gltf">
<mime>model/gltf+json</mime>
<extension>gltf</extension>
</document_type>
<document_type caption="glTF Binary" name="glb">
<mime>model/gltf-binary</mime>
<extension>glb</extension>
</document_type>
<document_type caption="Spine JSON" name="spine">
<mime>application/json</mime>
<extension>json</extension>
</document_type>
<document_type caption="Castle Game Engine Sprite Sheet" name="castleSpriteSheet">
<mime>application/x-castle-sprite-sheet</mime>
<extension>castle-sprite-sheet</extension>
</document_type>
<document_type caption="Cocos2d Sprite Sheet" name="cocos2dSheet">
<mime>application/x-cocos2d-sprite-sheet</mime>
<extension>cocos2d-plist</extension>
<extension>plist</extension>
</document_type>
<document_type caption="Starling Sprite Sheet" name="starlingSpriteSheet">
<mime>application/x-starling-sprite-sheet</mime>
<extension>starling-xml</extension>
</document_type>
<document_type name="zip" caption="ZIP Archive">
<mime>application/zip</mime>
<extension>zip</extension>
<!--
Registered by Apple on system level:
https://developer.apple.com/library/content/documentation/Miscellaneous/Reference/UTIRef/Articles/System-DeclaredUniformTypeIdentifiers.html#//apple_ref/doc/uid/TP40009259-SW1
TODO: Ignored by CGE now, see TODO in https://castle-engine.io/project_manifest#_associated_file_types
-->
<apple_uniform_type_identifier>com.pkware.zip-archive</apple_uniform_type_identifier>
</document_type>
</associate_document_types>
<dependencies>
<dependency name="Zlib" /> <!-- read .gz -->
<dependency name="Png" /> <!-- read .png -->
<dependency name="Sound" /> <!-- make sound -->
<dependency name="OggVorbis" /> <!-- read .ogg -->
</dependencies>
</project>