You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
ok so... per feedback we received from the players house, and watching new people interact with the controller, there are some things we can do to improve the flow a bit.
At a high level, these designs accomplish a few things.
Moves the contract address to the top level
Groups methods by contract
Condenses the contract methods into an expandable group
Add labels and some semantic language to the contract label "i.e. Play [game] spend [token]"
Adds a mechanism to set the session expiration time and a spending cap
Adds a confirmation box when a session is deemed 'Risky'
Reintroduces the 'Verified' badge
Introduces 'Session Signatures'
Renders method descriptions as a tooltip
Note: some of these items are probably a ways out. i.e. setting a spending cap. but am including them in the mockups bc I believe they are important detail we know we want to build towards
ok so... per feedback we received from the players house, and watching new people interact with the controller, there are some things we can do to improve the flow a bit.
At a high level, these designs accomplish a few things.
Note: some of these items are probably a ways out. i.e. setting a spending cap. but am including them in the mockups bc I believe they are important detail we know we want to build towards
Screenshot
Whitelisted
Unverified
Expanded
Figma
https://www.figma.com/design/OSbzNkyR9UYV4Erz9oF9JJ/%F0%9F%95%B9%EF%B8%8F-Controller?node-id=3701-34631&t=GjJ4brob9cDvcuVk-1
The text was updated successfully, but these errors were encountered: