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Strange audio 'noise' #9

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Rexhunter99 opened this issue May 3, 2020 · 3 comments
Open

Strange audio 'noise' #9

Rexhunter99 opened this issue May 3, 2020 · 3 comments
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help wanted Extra attention is needed invalid This doesn't seem right partialfix This has a temporary or partial fix

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@Rexhunter99
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When the application is run, there is a subtle and strange white noise in the background even though the program does not make any audio API calls at all. It is distracting and concerning.

@Rexhunter99 Rexhunter99 added help wanted Extra attention is needed invalid This doesn't seem right partialfix This has a temporary or partial fix labels May 3, 2020
@Rexhunter99
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The white noise is much more noticeable the higher the frame's per second are.
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Partial fix: Implemented a frame limiter so the application by default only renders at a set frame rate of 60 frames per second. It is much less noticeable now and the menus still feel slick and responsive.
The white noise is now so subtle it's not a problem, but it is still there. it is nearly entirely not noticeable at 30 fps limit but the menus feel less responsive then.

@Dinoguy1000
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I guess an obvious first-pass test would be to compile a version with entirely disabled audio functions (and no framerate limiter) and see if the buzz is still there.

@Rexhunter99
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I guess an obvious first-pass test would be to compile a version with entirely disabled audio functions (and no framerate limiter) and see if the buzz is still there.

The audio system is compiled but never called on, and even if it was called it'd do nothing because it's looking for a DLL from Carnivores 2 that doesn't exist. The issue occurs without audio in the menu at all.

@Rexhunter99 Rexhunter99 pinned this issue May 4, 2020
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Labels
help wanted Extra attention is needed invalid This doesn't seem right partialfix This has a temporary or partial fix
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