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sonaplayer; The Customizable Artificer.json
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sonaplayer; The Customizable Artificer.json
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{
"_meta": {
"sources": [
{
"json": "tca",
"abbreviation": "CA",
"full": "The Customizable Artificer",
"authors": [
"/u/sonaplayer"
],
"convertedBy": [
"BioOnPC"
],
"version": "4.1",
"url": "https://www.reddit.com/r/UnearthedArcana/comments/b4lxgv/class_the_artificer_v4_this_customizable/",
"targetSchema": "1.0.0"
}
],
"dateAdded": 1532505300,
"dateLastModified": 1532505300
},
"class": [
{
"name": "Artificer",
"source": "tca",
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"con",
"int"
],
"classTableGroups": [
{
"colLabels": [
"Invention Points",
"{@filter Cantrip Inventions|spells|level=0|class=Artificer (CA)}",
"Maximum Invention Level"
],
"rows": [
[
4,
3,
"{@filter 1st|spells|level=1|class=Artificer (CA)}"
],
[
7,
3,
"{@filter 1st|spells|level=1|class=Artificer (CA)}"
],
[
12,
3,
"{@filter 2nd|spells|level=2|class=Artificer (CA)}"
],
[
14,
4,
"{@filter 2nd|spells|level=2|class=Artificer (CA)}"
],
[
16,
4,
"{@filter 3rd|spells|level=3|class=Artificer (CA)}"
],
[
18,
4,
"{@filter 3rd|spells|level=3|class=Artificer (CA)}"
],
[
21,
4,
"{@filter 4th|spells|level=4|class=Artificer (CA)}"
],
[
24,
4,
"{@filter 4th|spells|level=4|class=Artificer (CA)}"
],
[
27,
4,
"{@filter 5th|spells|level=5|class=Artificer (CA)}"
],
[
30,
5,
"{@filter 5th|spells|level=5|class=Artificer (CA)}"
],
[
35,
5,
"{@filter 6th|spells|level=6|class=Artificer (CA)}"
],
[
40,
5,
"{@filter 6th|spells|level=6|class=Artificer (CA)}"
],
[
45,
5,
"{@filter 7th|spells|level=7|class=Artificer (CA)}"
],
[
50,
5,
"{@filter 7th|spells|level=7|class=Artificer (CA)}"
],
[
55,
5,
"8th"
],
[
60,
5,
"8th"
],
[
65,
5,
"8th"
],
[
70,
5,
"9th"
],
[
75,
5,
"9th"
],
[
80,
5,
"11th"
]
]
}
],
"startingProficiencies": {
"armor": [
"light",
"medium"
],
"weapons": [
"simple",
"{@item hand crossbow|phb|hand crossbows}"
],
"tools": [
"Thieves' Tools, Tinker's Tools, one type of artisan's tools of your choice"
],
"skills": [
{
"choose": {
"from": [
"arcana",
"history",
"investigation",
"medicine",
"nature",
"perception",
"religion",
"sleight of hand"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"any two {@filter simple weapons|items|source=phb|category=basic|type=simple weapon}",
"a {@item light crossbow|phb} and {@item Crossbow Bolts (20)|phb|20 bolts}",
"(a) {@item scale mail|phb} or (b) {@item studded leather armor|phb}",
"{@item thieves' tools|phb} and a {@item dungeoneer's pack|phb}"
],
"goldAlternative": "4d4 × 10",
"defaultData": [
{
"_": [
{
"equipmentType": "weaponSimple",
"quantity": 2
}
]
},
{
"_": [
"light crossbow|phb",
"Crossbow Bolts (20)|phb"
]
},
{
"a": [
"scale mail|phb"
],
"b": [
"studded leather armor|phb"
]
},
{
"_": [
"thieves' tools|phb",
"dungeoneer's pack|phb"
]
}
]
},
"classFeatures": [
"Wondrous Invention|Artificer|tca|1",
"Aether Spanner|Artificer|tca|1",
{
"classFeature": "Artifice Vocation|Artificer|tca|2",
"gainSubclassFeature": true
},
"Spontaneous Innovation (one use)|Artificer|tca|3",
"Ability Score Improvement|Artificer|tca|4",
{
"classFeature": "Vocation Feature|Artificer|tca|6",
"gainSubclassFeature": true
},
"Prodigious Craftwork|Artificer|tca|7",
"Ability Score Improvement|Artificer|tca|8",
"Spontaneous Innovation (two uses)|Artificer|tca|9",
{
"classFeature": "Vocation Feature|Artificer|tca|10",
"gainSubclassFeature": true
},
"Ability Score Improvement|Artificer|tca|12",
{
"classFeature": "Vocation Feature|Artificer|tca|14",
"gainSubclassFeature": true
},
"Prodigious Craftwork Improvement|Artificer|tca|15",
"Ability Score Improvement|Artificer|tca|16",
"Spontaneous Innovation (three uses)|Artificer|tca|17",
"Ability Score Improvement|Artificer|tca|19",
"Pinnacle of Artifice|Artificer|tca|20"
],
"subclassTitle": "Specialization",
"classSpells": [
{
"name": "Absorb Elements",
"source": "XGE"
},
"Acid Splash",
"Alarm",
"Animate Objects",
"Arcane Gate",
"Arcane Lock",
{
"name": "Arcane Weapon",
"source": "UAArtificerRevisited"
},
"Bigby's Hand",
"Blade Ward",
"Blindness/Deafness",
"Burning Hands",
{
"name": "Catapult",
"source": "XGE"
},
"Chromatic Orb",
"Clairvoyance",
"Comprehend Languages",
"Cone of Cold",
"Conjure Minor Elementals",
"Contingency",
"Continual Flame",
"Control Water",
"Counterspell",
"Create or Destroy Water",
"Creation",
"Dancing Lights",
"Darkvision",
"Daylight",
"Detect Magic",
"Dimension Door",
"Dispel Magic",
{
"name": "Dust Devil",
"source": "XGE"
},
"Elemental Weapon",
"Enhance Ability",
"Etherealness",
"Expeditious Retreat",
"Fabricate",
"Feather Fall",
"Fire Bolt",
"Fire Shield",
"Fireball",
{
"name": "Flame Arrows",
"source": "XGE"
},
"Flame Blade",
"Flaming Sphere",
"Fly",
"Fog Cloud",
"Forcecage",
"Freedom of Movement",
"Globe of Invulnerability",
"Glyph of Warding",
"Grease",
"Guards and Wards",
"Gust of Wind",
"Heat Metal",
"Identify",
"Illusory Script",
"Invisibility",
"Jump",
"Knock",
"Leomund's Secret Chest",
"Leomund's Tiny Hut",
"Levitate",
"Light",
"Lightning Bolt",
"Longstrider",
"Mage Armor",
"Mage Hand",
"Magic Mouth",
"Magic Weapon",
"Melf's Acid Arrow",
"Mending",
"Message",
"Minor Illusion",
"Mordenkainen's Private Sanctum",
"Move Earth",
"Nystul's Magic Aura",
"Plane Shift",
"Poison Spray",
"Produce Flame",
"Programmed Illusion",
"Protection from Energy",
"Purify Food and Drink",
"Rary's Telepathic Bond",
"Ray of Frost",
"Resistance",
"Reverse Gravity",
"Revivify",
"Rope Trick",
"Scorching Ray",
"Scrying",
"See Invisibility",
"Sending",
"Sequester",
"Shatter",
"Shield",
"Shocking Grasp",
{
"name": "Sickening Radiance",
"source": "XGE"
},
"Silence",
"Sleep",
{
"name": "Snare",
"source": "XGE"
},
"Spare the Dying",
"Spider Climb",
"Stinking Cloud",
"Symbol",
{
"name": "Synaptic Static",
"source": "XGE"
},
"Telekinesis",
"Teleport",
"Teleportation Circle",
"Tenser's Floating Disk",
"Thorn Whip",
{
"name": "Thunder Step",
"source": "XGE"
},
{
"name": "Thunderclap",
"source": "XGE"
},
"Thunderwave",
"Tongues",
"True Seeing",
"Wall of Force",
"Wall of Fire",
"Water Breathing",
"Water Walk"
]
}
],
"classFeature": [
{
"name": "Wondrous Invention",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 1,
"entries": [
"You have learned to bind arcane power into devices called Wondrous Inventions, which are used to cast spells. Each wondrous invention has an invention level and spell. An invention is expended to cast its spell as if using a spell slot equal to its invention level.",
"Wondrous inventions come in two types; prototype and advanced. You regain use of expended prototype inventions when you finish a long rest, and you regain use of expended advanced inventions when you finish a short or long rest.",
"For example, a 3rd-level advanced wondrous invention of {@spell burning hands} can cast {@spell burning hands} as if using a 3rd-level spell slot once between each short or long rest.",
"You also create cantrip inventions which cast cantrips and can be used an unlimited number of times.",
{
"type": "inset",
"name": "What's a Wondrous Invention?",
"entries": [
"It is up to you! A wondrous invention is anything that could produce the effect of a spell\u2014be creative! A *thunderwave* invention might be a massive tube of lightning that casts a 5th-level {@spell thunderwave}, or a collection of charged rocks that release a 1st-level {@spell thunderwave} when dropped."
]
},
{
"type": "entries",
"name": "Creating a Wondrous Invention",
"entries": [
"You create a wondrous invention by allocating your Invention Points, which represent your creativity and dedication to your craft. Allocation costs money and time.",
{
"type": "entries",
"name": "Invention Points",
"entries": [
"You have 3 Invention Points and you gain more as you reach higher levels, as shown in the Invention Points column of the Artificer table. Wondrous inventions are built by allocating Invention Points. The number of Invention Points required to create a wondrous invention depends on the type and level of the invention, described in the Wondrous Invention Cost table. Your Invention Point total is the only limit on the number of inventions you may create.",
"{@b Allocating Invention Points.} When you level up, you may instantly allocate any unallocated Invention Points to build new wondrous inventions or access class features. To allocate Invention Points at any other time, you spend 2 hours and 10 gp per Invention Point allocated.",
"{@b Reclaiming Invention Points.} When you level up, you can instantly dismantle up to one wondrous invention to reclaim the Invention Points allocated to it. At any other time, you spend a half hour per Invention Point reclaimed.",
"{@b Special Case.} You can raise the invention level of a wondrous invention by allocating the difference in Invention Points between invention levels.",
{
"type": "table",
"caption": "Wondrous Invention Cost",
"colLabels": [
"Invention Level",
"Invention Points (Advanced)",
"Invention Points (Prototype)"
],
"colStyles": [
"col-4 text-center",
"col-4 text-center",
"col-4 text-center"
],
"rows": [
[
"1",
"3",
"2"
],
[
"2",
"5",
"3"
],
[
"3",
"7",
"4"
],
[
"4",
"9",
"5"
],
[
"5",
"11",
"7"
],
[
"6",
"13",
"8"
],
[
"7",
"16",
"10"
],
[
"8",
"18",
"12"
],
[
"9",
"20",
"13"
]
]
}
]
}
]
},
{
"type": "entries",
"name": "Spell Invention of 1st Level and Higher",
"entries": [
"At 1st level, you can create 1st-level wondrous inventions to cast 1st-level spells from the artificer spell list, which you choose when you build the invention. At higher levels, the maximum level of the inventions you create is shown in the Maximum Invention Level column of the Artificer table.",
"The Artificer Spell List has no 8th-level or 9th-level spells. However, the artificer can create wondrous inventions which cast spells as if using an 8th-level or 9th-level spell slot. For example, you could build a prototype 9th-level invention that casts {@spell burning hands} as if using a 9th-level spell slot."
]
},
{
"type": "inset",
"name": "Allocating Invention Points?",
"entries": [
"Let's consider an example of a 3rd level Artificer with 12 Invention Points.",
"You could allocate 5 Invention Points to an advanced 2nd-level invention of {@spell burning hands}, 3 Invention Points to an advanced 1st-level invention of {@spell thunderwave}, another 2 Invention Points to a prototype level 1 {@spell jump}, and your last 2 Invention Points to a prototype level 1 {@spell fog cloud}."
]
},
{
"type": "inset",
"name": "Finish the job!",
"entries": [
"Advanced wonderous inventions are significantly more resource effective than prototype wondrous inventions. Prototypes are useful for niche applications or allocating extra invention points."
]
},
{
"type": "entries",
"name": "Cantrip Inventions",
"entries": [
"At 1st level, you have created three cantrip inventions which can cast a cantrip of your choice from the artificer spell list. You create additional cantrip inventions at higher levels, as shown in the Cantrip Inventions column of the Artificer table. Cantrip inventions have no Invention Point cost and can be used any number of times.",
"You can dismantle and rebuild a cantrip invention by spending time and gold as if you were allocating 2 Invention Points, selecting a new cantrip from the artificer spell list."
]
},
{
"type": "entries",
"name": "Using a Wondrous Invention",
"entries": [
"A wondrous invention has the same casting time, range, components, duration, and concentration requirements as the spell it casts. The material components are provided in the creation of the invention or, if valuable, when the invention is expended. The somatic component is completed in the operation of the invention. The verbal component is produced by the magic of the invention, which hums, whirs, buzzes or produces an ethereal drone.",
"Once expended, a wondrous invention requires your attention during a rest to be able to be used again. Advanced inventions recharge on short or long rests, and prototype inventions recharge only on a long rest.",
"Only you can use your wondrous inventions. Either due to their complicated nature, or magic attunement, or some other explanation, they will not work for other creatures."
]
},
{
"type": "entries",
"name": "Spellcasting Ability",
"entries": [
"Intelligence is your spellcasting ability for spells cast by your wondrous inventions. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wondrous invention and when making an attack roll with one.",
{
"type": "abilityDc",
"name": "Spell",
"attributes": [
"int"
]
},
{
"type": "abilityAttackMod",
"name": "Spell",
"attributes": [
"int"
]
}
]
}
]
},
{
"name": "Aether Spanner",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 1,
"entries": [
"An artificer is nothing without their trusty aether spanner. Starting at 1st level, you can allocate 1 Invention Point to create a special advanced wondrous invention called an aether spanner. This device casts either {@spell detect magic} or {@spell identify} as an action once per short rest, or as a ritual without expending the wondrous invention. Casting {@spell identify} this way requires no material component."
]
},
{
"name": "Artifice Vocation",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 2,
"entries": [
"At 2nd level, you focus your work on a particular vocation from the list of available vocations. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
]
},
{
"name": "Spontaneous Innovation (one use)",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 3,
"entries": [
"At 3rd level, you can swiftly create the perfect device for any situation. As an action, you choose a tool or a skill based on Strength, Dexterity, or Wisdom. You instantly invent a new device to assist in the task at hand. For the next minute, you may use your Intelligence modifier for any ability check for that skill or tool instead of the ability modifier the check would normally use. This device falls apart at the end of the minute.",
"Once you use this feature, you must finish a short or long rest before you can use it again. You can use this feature twice between rests starting at 9th level and three times between rests starting at 17th level.",
{
"name": "Spontaneous Innovation Improvement",
"entries": [
"You can allocate Invention Points to improve this feature at any time you could normally allocate Invention Points. The time and resources allocated improve your ability to invent on the spot. You may only choose each improvement once:",
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Cleverness",
"entry": "Costs 1 Invention Point. You can choose to gain advantage on the first ability check you make of the chosen skill or tool, but the device breaks after the check."
},
{
"type": "item",
"name": "Resourcefulness",
"entry": "Costs 1 Invention Point. You may use Spontaneous Innovation an additional time between rests."
},
{
"type": "item",
"name": "Swiftness",
"entry": "Costs 2 Invention Points. You may use Spontaneous Innovation as a bonus action."
},
{
"type": "item",
"name": "Usefulness",
"entry": "Costs 1 Invention Point. When you use Spontaneous Innovation, you may give the device (and the benefits of the ability) to a creature you can touch instead of yourself. That creature still uses your Intelligence modifier."
}
]
}
]
}
]
},
{
"name": "Ability Score Improvement",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 4,
"entries": [
"When you reach 4th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Vocation Feature",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 6,
"entries": [
"At 6th level, you gain a feature granted by your Artifice Vocation."
]
},
{
"name": "Prodigious Craftwork",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 7,
"entries": [
"At 7th level, your inventive knowledge allows you to create wondrous inventions and magic items more efficiently and quickly. When allocating Invention Points, the gold cost per Invention Point is reduced to 5 gp. At 15th level, the time cost per Invention Point is reduced to 1 hour.",
"Additionally, at 7th level, when crafting a magic item, you can work exceptionally swiftly, spending twice the amount of gold per day toward the item's creation that you could normally. At 15th level you can spend three times the amount of gold. You can only create one item a day using this feature, and can only work towards the completion of one magic item at a time. The rules for magic item creation are detailed in the Dungeon Master's Guide (pg 128-129)."
]
},
{
"name": "Ability Score Improvement",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 8,
"entries": [
"When you reach 8th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Spontaneous Innovation (two uses)",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 9,
"entries": [
"At 9th level, you may use Spontaneous Innovation two times between rests."
]
},
{
"name": "Vocation Feature",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 10,
"entries": [
"At 10th level, you gain a feature granted by your Artifice Vocation."
]
},
{
"name": "Ability Score Improvement",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 12,
"entries": [
"When you reach 12th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Vocation Feature",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 14,
"entries": [
"At 14th level, you gain a feature granted by your Artifice Vocation."
]
},
{
"name": "Prodigious Craftwork Improvement",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 15,
"entries": [
"At 15th level, when crafting a magic item, you can work exceptionally swiftly, spending thrice the amount of gold per day toward the item's creation that you could normally."
]
},
{
"name": "Ability Score Improvement",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 16,
"entries": [
"When you reach 16th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Spontaneous Innovation (three uses)",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 17,
"entries": [
"At 17th level, you may use Spontaneous Innovation three times between rests."
]
},
{
"name": "Ability Score Improvement",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 19,
"entries": [
"When you reach 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Pinnacle of Artifice",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"level": 20,
"entries": [
"At 20th level, your ability to create wondrous inventions is unmatched. Your inventions can now go up to 10th-level or 11th-level. For example, a 11th-level invention casts *burning hands* as if using an 11th-level spell slot.",
{
"type": "table",
"caption": "Wondrous Invention Cost",
"colLabels": [
"Invention Level",
"Invention Points (Advanced)",
"Invention Points (Prototype)"
],
"colStyles": [
"col-4 text-center",
"col-4 text-center",
"col-4 text-center"
],
"rows": [
[
"10",
"21",
"14"
],
[
"11",
"22",
"15"
]
]
}
]
}
],
"subclassFeature": [
{
"name": "Research & Development",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"subclassShortName": "Research & Development",
"subclassSource": "tca",
"level": 2,
"entries": [
"You push the field of magic artifice in new directions, specializing in a field of research and developing upgraded inventions to master that field, pushing the boundaries of science, magic and invention.",
{
"type": "refSubclassFeature",
"subclassFeature": "Prolific Invention|Artificer|tca|Research & Development|tca|2"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Field of Research|Artificer|tca|Research & Development|tca|2"
}
]
},
{
"type": "entries",
"name": "Prolific Invention",
"entries": [
"Beginning at 2nd level, your Invention Point maximum is increased by your proficiency bonus."
],
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"subclassShortName": "Research & Development",
"subclassSource": "tca",
"level": 2,
"header": 1
},
{
"type": "entries",
"name": "Field of Research",
"entries": [
"You focus on a particular field of research for which you can create specialized wondrous inventions. At 2nd, 3rd, 5th, 7th, and 9th level your spell list expands based on your field of research. Choose that field of research\u2014biology, geoscience, or physics\u2014and consult the associated list of spells. You can create wondrous inventions of the spells in this list.",
{
"type": "entries",
"name": "Biology",
"entries": [
"You study the physiology of creatures, magical and mundane. You gain access to new spells at the following levels:",
{
"type": "table",
"colLabels": [
"Artificer Level",
"Vocation Spells"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"2nd",
"{@spell ray of sickness}"
],
[
"3rd",
"{@spell enlarge/reduce}"
],
[
"5th",
"{@spell plant growth}"
],
[
"7th",
"{@spell giant insect}"
],
[
"9th",
"{@spell cloudkill}"
]
]
}
]
},
{
"type": "entries",
"name": "Geoscience",
"entries": [
"You study the weather and geologic forces. You gain access to new spells at the following levels:",
{
"type": "table",
"colLabels": [
"Artificer Level",
"Vocation Spells"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"2nd",
"{@spell earth tremor|xge}"
],
[
"3rd",
"{@spell gust of wind}"
],
[
"5th",
"{@spell call lightning}"
],
[
"7th",
"{@spell ice storm}"
],
[
"9th",
"{@spell control winds|xge}"
]
]
}
]
},
{
"type": "entries",
"name": "Physics",
"entries": [
"You study light, sound, and objects in motion. You gain access to new spells at the following levels:",
{
"type": "table",
"colLabels": [
"Artificer Level",
"Specialization Spells"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"2nd",
"{@spell color spray}"
],
[
"3rd",
"{@spell mirror image}"
],
[
"5th",
"{@spell blink}"
],
[
"7th",
"{@spell hallucinatory terrain}"
],
[
"9th",
"{@spell mislead}"
]
]
}
]
}
],
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"subclassShortName": "Research & Development",
"subclassSource": "tca",
"level": 2,
"header": 1
},
{
"name": "Wondrous Development",
"source": "tca",
"className": "Artificer",
"classSource": "tca",
"subclassShortName": "Research & Development",
"subclassSource": "tca",
"level": 6,
"header": 2,
"entries": [
"Beginning at 6th level, you have learned to modify your wondrous inventions to push them to their limit. You can now improve your inventions with upgrades, which are detailed which are detailed in the list that follows.",
"Choose three upgrades from the list and add them to your inventions. You can choose an additional upgrade at 10th level and another at 14th level.",
"You may have at most one of each upgrade, and each wondrous invention can have only one upgrade. You may move one upgrade from an invention to another one or change to a different upgrade over a long rest.",
"{@b Augmentation Upgrade.} As an action, you can change one of the damage types of an augmented invention. Choose acid, cold, fire, lightning, or thunder damage. For the next hour, if this wondrous invention would do one damage type in that list, it does the chosen damage type instead. If the invention would do multiple damage types, choose which type is being replaced when you use the action.",
"{@b Bifurcation Upgrade.} If a bifurcated invention would cast a spell that has a single area of effect, you may instead create two areas of effect within range. The dimension of each of the areas of effect is divided by half, rounded down to the nearest 5 feet increment. The areas may overlap, but the effect of the spell is not doubled in overlapping areas.",
"{@b Charging Upgrade.} Costs 1 Invention Point. As an action, you can charge this wondrous invention. Once charged, the invention can be used with a bonus action. If the charged invention is not expended within 30 seconds, it backfires, expending the invention. As an action, you can deactivate the charge without expending the invention.",
"{@b Efficiency Upgrade.} If you would use an efficient invention to cast a spell with the ritual tag, you may increase the cast time of the spell by 10 minutes. If you do so, the wondrous invention is not expended.",
"{@b Empowered Upgrade.} Costs 1 Invention Point. You may use an empowered invention as if using a spell slot one level higher than its invention level. When used in this way, it has a 10% chance to overload and instead cast the spell as if using a spell slot two levels higher, but you take 1d8 force damage plus an additional 1d8 force damage if the invention level is 5th or greater.",
"{@b Flexible Upgrade.} When you upgrade to a flexible invention, choose a second spell of equal or lower level than the invention level, and third spell if all three share a school of magic. When you use this invention, you may cast any {@i one} of the spells, expending the use of the invention as normal. You may choose this upgrade multiple times.",
"{@b Reliability Upgrade.} A reliability upgrade allows you to change the range of potential damage of your invention. As a bonus action, you can change all the damage dice of your invention with another from the same row in this table:",
{
"type": "table",
"colStyles": [
"col-4 text-center",
"col-4 text-center",
"col-4 text-center"
],
"rows": [
[
"\u2014",
"1d4",
"1d6 - 1"
],
[
"1d4 + 1",
"1d6",
"1d8 - 1"
],
[
"1d6 + 1",
"1d8",
"1d10 - 1"
],
[
"1d8 + 1",
"1d10",
"1d12 - 1"
],