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badooga; Badooga's Psion.json
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badooga; Badooga's Psion.json
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{
"_meta": {
"sources": [
{
"json": "B:P",
"abbreviation": "B:P",
"full": "Badooga's Psion",
"version": "2.0.0",
"url": "https://www.gmbinder.com/share/-LuzA9-_dhdbsMPi56Jp",
"authors": [
"badooga"
],
"convertedBy": [
"badooga"
],
"color": "aa40b4"
}
],
"psionicTypes": {
"LD": {
"full": "Lesser Discipline",
"short": "L. Discipline",
"hasOrder": false
},
"GD": {
"full": "Greater Discipline",
"short": "G. Discipline",
"hasOrder": true,
"isAltDisplay": true
}
},
"dateAdded": 1579290139,
"dateLastModified": 1620113937
},
"class": [
{
"name": "Psion",
"source": "B:P",
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"int",
"wis"
],
"classTableGroups": [
{
"colLabels": [
"{@filter Talents Known|psionics|source=B:P|type=T}"
],
"rows": [
[
2
],
[
2
],
[
2
],
[
3
],
[
3
],
[
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[
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[
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[
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[
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],
[
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[
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],
[
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],
[
5
],
[
5
],
[
5
],
[
5
],
[
5
]
]
},
{
"title": "Disciplines Known",
"colLabels": [
"{@filter Lesser|psionics|source=B:P|type=LD}",
"{@filter Greater|psionics|source=B:P|type=GD}"
],
"rows": [
[
2,
"\u2014"
],
[
2,
"\u2014"
],
[
3,
"\u2014"
],
[
3,
"\u2014"
],
[
3,
"\u2014"
],
[
3,
1
],
[
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1
],
[
3,
1
],
[
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1
],
[
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2
],
[
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],
[
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],
[
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2
],
[
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],
[
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],
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],
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],
[
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],
[
5,
4
],
[
5,
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]
]
},
{
"colLabels": [
"Psi Points",
"Psi Limit"
],
"rows": [
[
4,
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],
[
6,
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],
[
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],
[
17,
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],
[
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[
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],
[
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7
]
]
}
],
"startingProficiencies": {
"armor": [
"light"
],
"weapons": [
"simple"
],
"tools": [
"None"
],
"skills": [
{
"choose": {
"from": [
"arcana",
"history",
"insight",
"investigation",
"medicine",
"nature",
"perception",
"religion"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a {@item spear|phb} or (b) a {@item mace|phb}",
"(a) {@item leather armor|phb} or (b) {@item studded leather armor|phb}",
"(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}",
"(a) a {@item scholar's pack|phb} or (b) an {@item explorer's pack|phb}"
],
"goldAlternative": "{@dice 5d4×10|5d4 × 10|Starting Gold}"
},
"classFeatures": [
"Psionics|Psion|B:P|1",
{
"classFeature": "Psionic Order|Psion|B:P|1",
"gainSubclassFeature": true
},
"Talent Versatility|Psion|B:P|1",
"Enlightened Knowledge|Psion|B:P|2",
"Psychic Barrier|Psion|B:P|2",
"Telepathy|Psion|B:P|2",
{
"classFeature": "Psionic Order feature|Psion|B:P|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Psion|B:P|4",
"Proficiency Versatility|Psion|B:P|4|UAClassFeatureVariants",
"Potent Psionics|Psion|B:P|5",
{
"classFeature": "Psionic Order feature|Psion|B:P|6",
"gainSubclassFeature": true
},
"Strength of Mind|Psion|B:P|7",
"Strength of Will|Psion|B:P|7",
"Ability Score Improvement|Psion|B:P|8",
"Proficiency Versatility|Psion|B:P|8|UAClassFeatureVariants",
"Psionic Guidance|Psion|B:P|9",
{
"classFeature": "Psionic Order feature|Psion|B:P|10",
"gainSubclassFeature": true
},
"Psionic Mastery (1/Day)|Psion|B:P|11",
"Ability Score Improvement|Psion|B:P|12",
"Proficiency Versatility|Psion|B:P|12|UAClassFeatureVariants",
"Psionic Mastery (2/Day)|Psion|B:P|13",
{
"classFeature": "Psionic Order feature|Psion|B:P|14",
"gainSubclassFeature": true
},
"Psionic Mastery (3/Day)|Psion|B:P|15",
"Ability Score Improvement|Psion|B:P|16",
"Proficiency Versatility|Psion|B:P|16|UAClassFeatureVariants",
"Psionic Mastery (4/Day)|Psion|B:P|17",
"Blindsense|Psion|B:P|18",
"Ability Score Improvement|Psion|B:P|19",
"Proficiency Versatility|Psion|B:P|19|UAClassFeatureVariants",
"Psionic Body|Psion|B:P|20",
"Psionic Champion|Psion|B:P|20"
],
"subclassTitle": "Psionic Order",
"fluff": [
{
"name": "Psion",
"type": "section",
"entries": [
"A human clad in simple robes walks along a forest path. A gang of goblins emerges from the brush, arrows trained on him, their smiles wide at their good fortune of finding such easy prey for the legion's slave pens. Their smiles turn to shrieks of terror as the traveler grows to giant size and leaps at them, his staff now a deadly cudgel.",
"The militia forms in ranks to prepare for the orcs' charge. The growling brutes howl their battle cries and surge forward. To their surprise, the human rabble holds its ground and fights with surprising ferocity. Suddenly, mindless fear clings to the orcs' minds and they, despite facing a far inferior foe, turn and run, never noticing the calm half-elf standing amid the militia and directing its efforts.",
"Baron von Ludwig was always proud of his grand library. Little did he know that each evening, a gnome laden with blank scrolls slipped past his guards each night and dutifully copied his most heavily guarded archives. When the duke's men arrived to arrest him for dealing with demons, he never guessed that the gnome scribe traveling with them had spent more time in his keep than he had over the past year.",
"These heroes are all psions, followers of a strange and mysterious form of power. Psions shun the world to turn their eyes inward, mastering the full potential of their minds and exploring their psyches before turning to face the world. Psions are incredibly rare, and most prefer to keep the nature of their abilities secret. Using their inner, psychic strength, they can read minds, fade into invisibility, transform their bodies into living iron, and seize control of the physical world and bend it to their will.",
{
"type": "entries",
"name": "Hermits and Outcasts",
"entries": [
"Psions are loners. Most discover the secrets of their power through vague references in tomes of lore or by ingratiating themselves to a master of the power.",
"In order to master their power, psions must first master themselves. They spend months and years in quiet contemplation, exploring their minds and leaving nothing uncovered. During this time, they shun society and typically live as hermits at the edge of society. A psion who studied under a master worked as a virtual slave, toiling away at mundane tasks in return for the occasional lesson or cryptic insight.",
"When psions finally master their power, they return to the world to broaden their horizons and practice their craft. Some psions prefer to remain isolated, but those who become adventurers aren't content to remain on the fringe of the world."
]
},
{
"type": "entries",
"name": "Eccentric Minds",
"entries": [
"In order to maintain the strict discipline and intense self-knowledge needed to tap into their power, psions develop a variety of practices to keep their focus sharp. These practices are reflected in taboos and quirks, strange little behaviors that govern a psion's actions.",
"These quirks are oaths or behavioral tics that help keep psions in the proper frame of mind while maintaining perfect control over their minds and bodies. While these taboos are harmless, they help cast psions as outsiders. Few feel accepted by society, and fewer still care to become integrated with it. To psions, the life of the mind is where they feel most at home.",
{
"type": "entries",
"name": "Selecting Quirks",
"entries": [
"To add some texture to your psion, consider the quirks your character has acquired. They're a great roleplaying tool to add character to the game. You can roll on or pick from the table below, or create your own quirks. Aim to create two quirks, to give them more of a chance to come into play. Finally, consider why your character chose these behaviors. What do they say about your character's personality or background? Are they based on a specific incident or a belief?",
{
"type": "table",
"caption": "Psion Quirks",
"colLabels": [
"d20",
"Quirk"
],
"colStyles": [
"col-1 text-center",
"text-align-left col-11"
],
"rows": [
[
"1",
"You never cut your hair."
],
[
"2",
"You refuse to wear clothes of a specific color."
],
[
"3",
"You never say your name."
],
[
"4",
"You never wear footwear."
],
[
"5",
"You always wear a mask."
],
[
"6",
"You dye your hair bright blue or green."
],
[
"7",
"You pick a new name each day."
],
[
"8",
"You never immerse yourself in water."
],
[
"9",
"You sleep on bare earth."
],
[
"10",
"You never consume alcohol."
],
[
"11",
"You wear a veil to conceal your face."
],
[
"12",
"You always wear a specific piece of clothing."
],
[
"13",
"You refuse to light fires."
],
[
"14",
"You refuse to write things down, instead using pictograms."
],
[
"15",
"You never sit on a chair, preferring to stand or sit on the floor."
],
[
"16",
"You never answer to any name but your own."
],
[
"17",
"You write down the name of each creature you slay, and name ones that are unnamed."
],
[
"18",
"You consume only water and raw vegetables."
],
[
"19",
"You spend any money you earn within 1 week of gaining it."
],
[
"20",
"You often speak to an imaginary companion, and act only with its blessing."
]
]
}
]
}
]
},
{
"type": "entries",
"name": "Creating a Psion",
"entries": [
"When creating a psion, consider your character's background. How did you become a psion? What first drew you to this practice? Are you self-taught, or did you have a master? If you had a master, what is that relationship like?",
"Consider also why you returned to the world from your hermitage. Did you leave someone or something behind when you took up your studies? Are you driven by revenge or some other motivation?",
{
"type": "entries",
"name": "Quick Build",
"entries": [
"You can make a psion quickly by following these suggestions. First, make Intelligence your highest ability score, followed by Dexterity or Constitution. Second, choose the {@background hermit} background."
]
}
]
}
],
"source": "B:P",
"page": 1
}
],
"page": 1
}
],
"psionic": [
{
"name": "Beacon",
"source": "B:P",
"entries": [
"As a bonus action, you cause bright light to radiate from your body in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. The light lasts for 1 hour, and you can extinguish it earlier as a bonus action."
],
"type": "T",
"page": 22
},
{
"name": "Energy Beam",
"source": "B:P",
"entries": [
"As an action, you target one creature you can see within 120 feet of you. Make a ranged psychic attack against the target. On a hit, the target takes {@damage 1d6} acid, cold, fire, lightning, or thunder damage (your choice).",
"This talent's damage increases by {@dice 1d6} when you reach 5th level ({@damage 2d6}), 11th level ({@damage 3d6}), and 17th level ({@damage 4d6})."
],
"type": "T",
"page": 23
},
{
"name": "Temporal Acceleration",
"source": "B:P",
"entries": [
"As a bonus action, you alter the flow of time around you to improve your mobility. For the rest of your turn, your walking speed increases by 10 feet, and the first time you stand up this turn, you do so without expending any of your movement if your speed is greater than 0."
],
"type": "T",
"page": 23
},
{
"name": "Mind Meld",
"source": "B:P",
"entries": [
"As a bonus action, you can communicate telepathically with one willing creature you can see within 120 feet of you. The target must have an Intelligence of at least 2, otherwise this talent fails and the action is wasted.",
"This communication can occur until the end of the current turn. You don't need to share a language with the target for it to understand your telepathic utterances, and it understands you even if it lacks a language. You also gain access to one memory of the target's choice, gaining perfect recall of one thing it saw or did."
],
"type": "T",
"page": 23
},
{
"name": "Minor Creation",
"source": "B:P",
"entries": [
"As an action, you conjure a nonliving, nonmagical object that is small enough to be carried in one hand. The object lasts for 1 minute or until you dismiss it using a bonus action. The object can be a trinket or some other discrete item worth 2 gp or less. At the DM's discretion, you may be allowed to summon a set of multiple smaller items, such as a {@item Ball Bearings (bag of 1,000)|phb|bag of ball bearings} or a {@item fishing tackle|phb|fishing tackle kit}.",
"If you activate this talent multiple times, you can only maintain the existence of three conjured objects at a time."
],
"type": "T",
"page": 23
},
{
"name": "Elemental Attunement",
"source": "B:P",
"entries": [
"You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice:",
{
"type": "list",
"items": [
"Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.",
"Instantaneously light or snuff out a candle, a torch, or a small campfire.",
"Chill or warm up to 1 pound of nonliving material for up to 1 hour.",
"Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute."
]
}
],
"type": "T",
"page": 23
},
{
"name": "Far Hand",
"source": "B:P",
"entries": [
"As an action, you cast the {@spell mage hand} cantrip, and the hand is invisible when you cast the cantrip with this talent."
],
"type": "T",
"page": 23
},
{
"name": "Precognitive Insight",
"source": "B:P",
"entries": [
"As an action, you cast the {@spell guidance} cantrip."
],
"type": "T",
"page": 23
},
{
"name": "Telepathic Imprint",
"source": "B:P",
"entries": [
"As an action, you cast the {@spell encode thoughts|GGR} cantrip."
],
"type": "T",
"page": 23
},
{
"name": "Telekinetic Projectile",
"source": "B:P",
"entries": [
"As an action, you use telekinesis to hurl an object that is pebble sized or smaller from your hand. Make a ranged psychic attack against a creature or object within 60 feet of you. On a hit, the target takes {@damage 1d6} bludgeoning damage.",
"This talent's damage increases by {@dice 1d6} when you reach 5th level ({@damage 2d6}), 11th level ({@damage 3d6}), and 17th level ({@damage 4d6})."
],
"type": "T",
"page": 23
},
{
"name": "Baleful Teleport",
"source": "B:P",
"entries": [
"As an action, you target one hostile creature you can see within 60 feet of you. The target must make a Charisma saving throw. On a failed save, you can teleport the target to an unoccupied space that you can see within 15 feet of the target. That space must be on the ground or on a floor."
],
"type": "T",
"page": 22
},
{
"name": "Claws of Force",
"source": "B:P",
"entries": [
"As an action, you make a melee psychic attack against a creature or object within your reach. On a hit, the target takes {@damage 1d10} force damage. If it takes any of this damage and is Large or smaller, the target is also pushed up to 5 feet away from you.",
"This talent's damage increases by {@dice 1d10} when you reach 5th level ({@damage 2d10}), 11th level ({@damage 3d10}), and 17th level ({@damage 4d10})."
],
"type": "T",
"page": 22
},
{
"name": "Guided Opportunity",
"source": "B:P",
"entries": [
"As an action, choose one creature you can see within 30 feet of you. You implant a psychic beacon within the target, instinctively guiding the next attack made against it. If an ally of yours attacks the target before your next turn, the first attack roll is made with advantage.",
"This talent targets more creatures when you reach higher levels: two creatures at 5th level, three creatures at 11th level, and four creatures at 17th level. Each beacon is independent and is tracked individually."
],
"type": "T",
"page": 23
},
{
"name": "Adjust Temperature",
"source": "B:P",
"entries": [
"As an action, you can choose to heat or cool one object that isn't being worn that you can see within 60 feet of you. Any creature in physical contact that comes into contact with the object on its turn must succeed on a Constitution saving throw or take {@damage 1d6} cold or fire damage (your choice). This effect ends when the talent succeeds at dealing damage once. If no creature has taken damage from this talent by the start of your next turn, the object takes the damage instead.",
"This talent's damage increases by {@dice 1d6} when you reach 5th level ({@damage 2d6}), 11th level ({@damage 3d6}), and 17th level ({@damage 4d6})."
],
"type": "T",
"page": 22
},
{
"name": "Desiccate",
"source": "B:P",
"entries": [
"As an action, you attempt to forcibly remove the moisture from one creature you can see within 60 feet of you. The target must make a Constitution saving throw. On a failed save, the target takes {@damage 1d8} necrotic damage, and unless the target doesn't require water to sustain itself, it also suffers disadvantage on saving throws against {@condition exhaustion} and on all ability checks until the end of your next turn.",
"This talent's damage increases by {@dice 1d8} when you reach 5th level ({@damage 2d8}), 11th level ({@damage 3d8}), and 17th level ({@damage 4d8})."
],
"type": "T",
"page": 22
},
{
"name": "Dream Blade",
"source": "B:P",
"entries": [
"As an action, you manifest a sword of psychic energy in your hand. This magic sword lasts for 1 minute or until you dismiss it using your bonus action. It counts as a simple melee weapon with which you are proficient. It deals {@damage 1d6} psychic damage on a hit and has the finesse and light properties."
],
"type": "T",
"page": 22
},
{
"name": "Project Senses",
"source": "B:P",
"entries": [
"Over the course of a minute, you touch a Small or smaller object that isn't being worn or carried and concentrate on projecting your mind into it. For 10 minutes, or until your concentration ends, you can use your action to project one of your senses through the object, and continue to do so until you use your action to return to your normal senses. You choose this sense from the following list when you activate this talent: sight, hearing, or smell. While projecting this sense through the object, you benefit from it as though you were in the object's space, and you can't use it in your own space until you return to your normal senses.",
"This talent ends early if the object is ever more than 300 feet from you. Additionally, the object has a slight shimmer while you are projecting one of your senses through it. This shimmer can be noticed if a creature's passive Wisdom ({@skill Perception}) score or active Wisdom ({@skill Perception}) check meets or exceeds your discipline save DC."
],
"type": "T",
"page": 23
},
{
"name": "Crown of Despair",
"source": "B:P",
"type": "GD",
"entries": [
"You have learned to harvest seeds of despair in a creature's psyche, wracking it with self-doubt and inaction."
],
"modes": [
{
"cost": {
"min": 3,
"max": 3
},
"concentration": {
"duration": 1,
"unit": "min"
},
"name": "Overwhelming Sorrow",
"entries": [
"As an action, you attempt to inflict one creature of your choice that you can see within 60 feet of you with overwhelming sadness. The target must succeed on a Wisdom saving throw or fall {@condition prone}, becoming {@condition incapacitated} and unable to stand up until your concentration ends. A creature with an Intelligence score of 4 or less isn't affected.",
"At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the effect immediately ends."
]
},
{
"cost": {
"min": 3,
"max": 3
},
"name": "Visions of Despair",
"entries": [
"As an action, you can force up to six creatures you can see within 60 feet of you to make Wisdom saving throws. A creature with an Intelligence score of 4 or less isn't affected. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
},
{
"cost": {
"min": 7,
"max": 7
},
"name": "Dolorous Mind",
"entries": [
"As an action, you choose one creature you can see within 60 feet of you. It must succeed on a Wisdom saving throw, or it is {@condition incapacitated} and has a speed of 0 for 1 minute. It can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
],
"order": "Avatar",
"page": 14
},
{
"name": "Crown of Disgust",
"source": "B:P",
"type": "GD",
"entries": [
"You cause a creature to be flooded with emotions of disgust."
],
"modes": [
{
"cost": {
"min": 3,
"max": 3
},
"concentration": {
"duration": 10,
"unit": "min"
},
"name": "Wall of Repulsion",
"entries": [
"As an action, you create an invisible, insubstantial wall of energy within 60 feet of you that is up to 30 feet long, 10 feet high, and 1 foot thick. The wall lasts until your concentration ends. Any creature attempting to move through it must make a Wisdom saving throw. On a failed save, a creature can't move through the wall until the start of its next turn. On a successful save, the creature can pass through it. A creature must make this save whenever it attempts to pass through the wall, whether willingly or unwillingly."
]
},
{
"cost": {
"min": 5,
"max": 5
},
"concentration": {
"duration": 1,
"unit": "min"
},
"name": "Visions of Disgust",
"entries": [
"You cause a creature to regard all other beings as horrid, alien entities. As an action, choose one creature you can see within 60 feet of you. The target must make a Wisdom saving throw, taking {@damage 5d6} psychic damage on a failed save, or half as much damage on a successful one. On a failed save, the target also takes {@damage 1d6} psychic damage per creature within 5 feet of it at the end of each of its turns until your concentration ends."
]
},
{
"cost": {
"min": 7,
"max": 7
},
"concentration": {
"duration": 1,
"unit": "min"
},
"name": "World of Horror",
"entries": [
"As an action, choose up to six creatures within 60 feet of you. Each target must make a Wisdom saving throw, taking {@damage 5d6} psychic damage on a failed save, or half as much damage on a successful one. On a failed save, a target is also {@condition frightened} of every creature it encounters until your concentration ends.",
"While frightened by this effect, a target must take the {@action Dash} action and move away from every creature it is aware of by the safest available route on each of its turns, unless there is nowhere to move. If the target ends its turn in a location where it doesn't have line of sight to another creature, the target can make a Wisdom saving throw. On a successful save, the effect ends for that target."
]
}
],
"order": "Avatar",
"page": 15
},
{
"name": "Crown of Rage",
"source": "B:P",
"type": "GD",
"entries": [
"You place a mote of pure fury within a creature's mind, causing its bloodlust to overcome its senses and for it to act as you wish it to."
],
"modes": [
{
"cost": {
"min": 2,
"max": 2
},
"name": "Id Insinuation",
"entries": [
"You cause a creature's id to run rampant. As a bonus action, choose one creature you can see within 60 feet of you. The target must succeed on a Wisdom saving throw or, until the end of your next turn, it can't willingly move unless its movement brings it closer to its nearest enemy that it can see."
]
},
{
"cost": {
"min": 3,
"max": 3
},
"name": "Primal Fury",
"entries": [
"As an action, choose one creature you can see within 60 feet of you. The target must succeed on a Wisdom saving throw or take {@damage 3d6} psychic damage and immediately use its reaction to move its speed in a straight line toward its nearest enemy. The save automatically succeeds if the target is immune to being {@condition charmed}."
]
},
{
"cost": {
"min": 6,
"max": 6
},
"name": "Blinding Fury",
"entries": [
"As an action, choose up to eight creatures you can see within 60 feet of you. Each target must make a Wisdom saving throw, unless it is immune to being {@condition charmed}. On a failed save, a creature must use its reaction to move up to half its speed toward the creature closest to it that it can see, provided it isn't already within 5 feet of that creature. It then must make one melee attack against that creature if it is able to do so."
]
}
],
"order": "Avatar",
"page": 15
},
{
"name": "Mantle of Command",
"source": "B:P",
"type": "GD",
"entries": [
"You exert an aura of trust and authority, enhancing the coordination among your allies."
],
"modes": [
{
"cost": {
"min": 2,
"max": 2
},
"name": "Command to Strike",
"entries": [
"When you take the {@action Attack} action, you can choose one ally you can see within 60 feet of you. That ally can use its reaction to immediately make one weapon attack."
]
},
{
"cost": {
"min": 5,
"max": 5
},
"concentration": {
"duration": 1,
"unit": "min"
},
"name": "Commander's Sight",
"entries": [
"As an action, choose one creature you can see within 60 feet of you. Until your concentration ends, your allies have advantage on attack rolls against that target. You can use your bonus action on subsequent turns to target a different creature with this effect. When you do so, the previous target is no longer affected this by this power."
]
},
{
"cost": {
"min": 7,
"max": 7
},
"name": "Overwhelming Attack",
"entries": [
"When you take the {@action Attack} action, you can choose up to four allies you can see within 60 feet of you. Each of those allies can use its reaction to immediately make one weapon attack."
]
}
],
"order": "Avatar",
"page": 17
},
{
"name": "Mantle of Courage",
"source": "B:P",
"type": "GD",
"entries": [
"You focus your mind on courage, radiating confidence and bravado to your allies."
],
"modes": [
{
"cost": {
"min": 1,
"max": 7
},
"concentration": {
"duration": 10,
"unit": "min"
},
"name": "Aura of Victory",
"entries": [
"As a bonus action, you project psionic energy until your concentration ends. The energy fortifies you and your allies when your enemies are felled; whenever an enemy you can see is reduced to 0 hit points, you and each of your allies within 30 feet of you gain temporary hit points equal to double the psi points spent to activate this effect."
]
},
{
"cost": {
"min": 3,
"max": 7
},
"name": "Incite Courage",
"entries": [
"As a bonus action, choose up to four creatures you can see within 60 feet of you. The hit point maximum and current hit points of these creatures increase by an amount equal to double the psi points spent to activate this effect. This benefit lasts for 1 hour. Additionally, if any of those creatures is {@condition frightened}, that condition ends on that creature."
]
},
{
"cost": {
"min": 6,
"max": 6
},
"concentration": {
"duration": 1,
"unit": "rnd"
},
"name": "Pillar of Confidence",
"entries": [
"As an action, you and up to five creatures you can see within 60 feet of you each gain one extra action to use on your respective turns. The action is wasted if not used before the end of your next turn. The action can be used only to make one weapon attack or to take the {@action Dash} or {@action Use an Object} action."
]
}
],
"order": "Avatar",
"page": 17
},
{
"name": "Mantle of Fury",
"source": "B:P",
"type": "GD",
"entries": [
"You allow the primal fury lurking deep within your mind to burst forth, catching you and you allies in an implacable bloodthirst."
],
"modes": [
{
"cost": {
"min": 5,
"max": 5
},
"concentration": {
"duration": 1,
"unit": "min"
},
"name": "Aura of Bloodletting",
"entries": [
"As a bonus action, you unleash an aura of rage. Until your concentration ends, you and any ally within 60 feet of you has advantage on melee attack rolls."
]
},
{
"cost": {
"min": 6,
"max": 6
},
"concentration": {
"duration": 1,
"unit": "min"
},
"name": "Unstoppable Onslaught",
"entries": [
"As a bonus action, choose up to three allies you can see within 60 feet of you. Until your concentration ends, a melee weapon deals one extra die of its damage when you or a targeted ally hits with it. Additionally, you and the targeted allies gain advantage on Strength checks and saving throws until your concentration ends."
]
},
{
"cost": {
"min": 7,
"max": 7
},
"concentration": {
"duration": 1,
"unit": "min"
},
"name": "Mindless Charge",
"entries": [
"As a bonus action, choose up to three allies you can see within 60 feet of you. You and each of the targeted allies gain an additional action to use on each of your respective turns before your concentration ends. A creature can use that action only to make one weapon attack or to move up to its speed toward a hostile creature that it can see."
]
}
],
"order": "Avatar",
"page": 17
},
{
"name": "Mantle of Fear",
"source": "B:P",
"type": "GD",
"entries": [