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Zarieth; The Witch.json
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Zarieth; The Witch.json
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{
"_meta": {
"sources": [
{
"json": "ZariethWitch",
"abbreviation": "ZW",
"full": "The Witch\u2014Reforged in Silver and Steel",
"authors": [
"u/Zarieth"
],
"convertedBy": [
"Ragu",
"Anonymous"
],
"version": "3.0",
"url": "https://www.gmbinder.com/share/-L7gG0ZSzBHgbWv7t_wf"
}
],
"dateAdded": 1549127108,
"dateLastModified": 1596587608
},
"class": [
{
"name": "Witch",
"source": "ZariethWitch",
"hd": {
"number": 1,
"faces": 6
},
"proficiency": [
"wis",
"cha"
],
"startingProficiencies": {
"armor": [
"light"
],
"weapons": [
"{@item club|phb|clubs}",
"{@item dagger|phb|daggers}",
"{@item dart|phb|darts}",
"{@item quarterstaff|phb|quarterstaffs}",
"{@item scimitar|phb|scimitars}",
"{@item sickle|phb|sickles}",
"{@item sling|phb|slings}"
],
"tools": [
"herbalism kit"
],
"skills": [
{
"choose": {
"from": [
"arcana",
"history",
"insight",
"medicine",
"nature",
"religion",
"persuasion"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb} or (c) a {@item druidic focus|phb}",
"(a) a {@item priest's pack|phb} or (b) a {@item scholar's pack|phb}",
"Any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon} and two {@item dagger|phb|daggers}"
],
"defaultData": [
{
"a": [
"component pouch|phb"
],
"b": [
"arcane focus|phb"
],
"c": [
"druidic focus|phb"
]
},
{
"a": [
"priest's pack|phb"
],
"b": [
"scholar's pack|phb"
]
},
{
"_": [
{
"equipmentType": "weaponSimple"
},
{
"item": "dagger|phb",
"quantity": 2
}
]
}
]
},
"multiclassing": {
"requirements": {
"cha": 13
},
"proficienciesGained": {
"armor": [
"light"
]
}
},
"classTableGroups": [
{
"colLabels": [
"{@filter Cantrips Known|spells|level=0|class=Witch (ZW)}",
"{@filter Spells Known|spells|class=Witch (ZW)}",
"{@filter Bonds|optionalfeatures|feature type=Binding Rites}"
],
"rows": [
[
3,
3,
0
],
[
3,
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],
[
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],
[
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[
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[
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],
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],
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],
[
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],
[
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],
[
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],
[
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],
[
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],
[
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],
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],
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],
[
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],
[
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]
]
},
{
"title": "Spell Slots per Spell Level",
"colLabels": [
"{@filter 1st|spells|level=1|class=Witch (ZW)}",
"{@filter 2nd|spells|level=2|class=Witch (ZW)}",
"{@filter 3rd|spells|level=3|class=Witch (ZW)}",
"{@filter 4th|spells|level=4|class=Witch (ZW)}",
"{@filter 5th|spells|level=5|class=Witch (ZW)}",
"{@filter 6th|spells|level=6|class=Witch (ZW)}",
"{@filter 7th|spells|level=7|class=Witch (ZW)}",
"{@filter 8th|spells|level=8|class=Witch (ZW)}",
"{@filter 9th|spells|level=9|class=Witch (ZW)}"
],
"rows": [
[
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],
[
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],
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],
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],
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],
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],
[
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],
[
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],
[
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],
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],
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],
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],
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],
[
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2,
1,
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1,
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],
[
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3,
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1,
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1,
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],
[
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1
],
[
4,
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3,
3,
2,
2,
1,
1
]
]
}
],
"classFeatures": [
"Spellcasting|Witch|ZariethWitch|1",
"Quickening|Witch|ZariethWitch|1",
{
"classFeature": "Witch Covenant|Witch|ZariethWitch|2",
"gainSubclassFeature": true
},
"Binding Rites|Witch|ZariethWitch|2",
"Spirit Ward|Witch|ZariethWitch|3",
"Ability Score Improvement|Witch|ZariethWitch|4",
{
"classFeature": "Witch Covenant feature|Witch|ZariethWitch|6",
"gainSubclassFeature": true
},
"Spiritual Spellcasting|Witch|ZariethWitch|7",
"Ability Score Improvement|Witch|ZariethWitch|8",
{
"classFeature": "Witch Covenant feature|Witch|ZariethWitch|10",
"gainSubclassFeature": true
},
"Channel Spell|Witch|ZariethWitch|11",
"Ability Score Improvement|Witch|ZariethWitch|12",
{
"classFeature": "Witch Covenant feature|Witch|ZariethWitch|14",
"gainSubclassFeature": true
},
"Strength of Spirit|Witch|ZariethWitch|15",
"Ability Score Improvement|Witch|ZariethWitch|16",
"Familiar Spirit|Witch|ZariethWitch|18",
"Ability Score Improvement|Witch|ZariethWitch|19",
"Ghostly Step|Witch|ZariethWitch|20"
],
"classSpells": [
"Blade Ward",
"Chill Touch",
"Friends",
"Guidance",
{
"name": "Infestation",
"source": "XGE"
},
"Light",
"Mage Hand",
"Mending",
"Minor Illusion",
"Poison Spray",
"Resistance",
"Thaumaturgy",
{
"name": "Toll the Dead",
"source": "XGE"
},
"True Strike",
"Animal Friendship",
{
"name": "Cause Fear",
"source": "XGE"
},
{
"name": "Chaos Bolt",
"source": "XGE"
},
"Charm Person",
"Cure Wounds",
"Detect Magic",
"Detect Poison and Disease",
"Faerie Fire",
"Find Familiar",
"Healing Word",
"Hex",
{
"name": "Ice Knife",
"source": "XGE"
},
"Longstrider",
"Protection from Evil and Good",
"Purify Food and Drink",
"Speak with Animals",
"Witch Bolt",
{
"name": "Aganazzar's Scorcher",
"source": "XGE"
},
"Alter Self",
"Augury",
"Calm Emotions",
"Crown of Madness",
"Darkness",
"Darkvision",
"Enhance Ability",
"Enthrall",
{
"name": "Healing Spirit",
"source": "XGE"
},
"Hold Person",
"Lesser Restoration",
"Locate Animals or Plants",
"Locate Object",
{
"name": "Mind Spike",
"source": "XGE"
},
"Misty Step",
"Moonbeam",
"Protection from Poison",
"Ray of Enfeeblement",
{
"name": "Shadow Blade",
"source": "XGE"
},
"Suggestion",
"Bestow Curse",
"Clairvoyance",
"Conjure Animals",
"Daylight",
"Dispel Magic",
{
"name": "Enemies Abound",
"source": "XGE"
},
"Fear",
"Fly",
{
"name": "Life Transference",
"source": "XGE"
},
"Magic Circle",
"Major Image",
"Protection from Energy",
"Remove Curse",
"Speak With Dead",
"Spirit Guardians",
{
"name": "Summon Lesser Demons",
"source": "XGE"
},
{
"name": "Tiny Servant",
"source": "XGE"
},
"Tongues",
"Vampiric Touch",
"Water Walk",
"Banishment",
"Blight",
{
"name": "Charm Monster",
"source": "XGE"
},
"Compulsion",
"Confusion",
"Death Ward",
"Divination",
"Dominate Beast",
"Freedom of Movement",
{
"name": "Guardian of Nature",
"source": "XGE"
},
"Hallucinatory Terrain",
"Locate Creature",
"Polymorph",
{
"name": "Shadow of Moil",
"source": "XGE"
},
{
"name": "Summon Greater Demon",
"source": "XGE"
},
{
"name": "Vitriolic Sphere",
"source": "XGE"
},
"Wall of Fire",
"Animate Objects",
"Antilife Shell",
"Awaken",
"Commune",
"Contact Other Plane",
"Contagion",
{
"name": "Danse Macabre",
"source": "XGE"
},
"Dominate Person",
"Dream",
{
"name": "Enervation",
"source": "XGE"
},
"Geas",
"Greater Restoration",
"Hold Monster",
"Insect Plague",
"Legend Lore",
"Mass Cure Wounds",
"Modify Memory",
{
"name": "Negative Energy Flood",
"source": "XGE"
},
"Planar Binding",
"Reincarnate",
"Scrying",
{
"name": "Synaptic Static",
"source": "XGE"
},
{
"name": "Wrath of Nature",
"source": "XGE"
},
"Circle of Death",
"Conjure Fey",
"Contingency",
{
"name": "Create Homunculus",
"source": "XGE"
},
"Eyebite",
"Find the Path",
"Heal",
"Mass Suggestion",
{
"name": "Mental Prison",
"source": "XGE"
},
{
"name": "Primordial Ward",
"source": "XGE"
},
{
"name": "Soul Cage",
"source": "XGE"
},
"Sunbeam",
"True Seeing",
{
"name": "Crown of Stars",
"source": "XGE"
},
"Etherealness",
"Finger of Death",
"Mirage Arcane",
"Mordenkainen's Magnificent Mansion",
"Plane Shift",
{
"name": "Power Word Pain",
"source": "XGE"
},
"Regenerate",
"Sequester",
"Symbol",
{
"name": "Abi-Dalzim's Horrid Wilting",
"source": "XGE"
},
"Animal Shapes",
"Antipathy/Sympathy",
"Dominate Monster",
"Feeblemind",
{
"name": "Maddening Darkness",
"source": "XGE"
},
"Mind Blank",
"Power Word Stun",
"Sunburst",
"Astral Projection",
"Foresight",
{
"name": "Invulnerability",
"source": "XGE"
},
{
"name": "Mass Polymorph",
"source": "XGE"
},
{
"name": "Psychic Scream",
"source": "XGE"
},
"Shapechange",
"True Polymorph",
"True Resurrection"
],
"subclassTitle": "Witch Covenant",
"fluff": [
{
"name": "Witch",
"type": "section",
"entries": [
"A tattooed elf, veiled and cloaked, draws his obsidian dagger across the sand, calling forth from the lines a ghostly apparition to help him and his allies find their way. A trio of halfling hermits gather among candles and incense, chanting words of power to bait spirits from the shadows. The bejeweled human, dressed in exotic garb and golden chains bellows a spell which echoes with the voices of an army of lost souls, a fiendish glint in his eyes as blood drips from his palm.",
"Unlike shamans who pray to the spirits of nature, witches trap the tormented souls of those lost betwixt the realm of the living and the beyond. As a witch, you learn to summon these souls and bind them to your will, gaining protection from them and power over them. As you attain higher levels, the covenant you choose to live by grants you further abilities which extend the utility and power of these bonds in different ways.",
{
"name": "The Power of Spirit",
"type": "entries",
"entries": [
"Witches may or may not have a level of respect for the spirits they bind, though one could say they should. Some witches tap into the residual energies of long-departed souls, while others use extant spiritual beings as conduits for their spellcasting. Either way and whether or not they wish, witches bind part of their own soul to those that surround them.",
"Witch spells mostly deal with manipulation of spiritual energies (both living and dead) and protections against the beings who supply those energies. As part of their connection to the spiritual world, they are also privy to information and secrets normally not meant for mortal minds. As such, witches are powerful enchanters, abjurers, and diviners."
]
},
{
"name": "Bonds of the Soul",
"type": "entries",
"entries": [
"Witches acknowledge that there is a spiritual connection between all things\u2014forces that inexplicably and randomly bind beings and happenings together in a shared fate or destiny. They see other witches as brothers and sisters, and other classes as close cousins. As a consequence, witches are often fond of forming alliances. One kind of alliance is the circle that a witch belongs to.",
"The covenant that a witch joins is the manifestation of a philosophy regarding the nature of spirits. Some, like the covenant of unity, believe in a supreme energy that extends beyond the physical world, weaving together magic and the collective conscience of all living things. Others, from the covenant of blood for example, believe in a more intimate connection between the physical world and the other side. In this philosophy, each soul is tied to something close to it in the physical world\u2014a body, an object, or location that was important to it when it was alive."
]
},
{
"name": "Creating a Witch",
"type": "entries",
"entries": [
"When deciding to play a witch, think about what led your character to tap into the spirit world. Maybe witchcraft is a tradition in the area, or your character comes from an area rife with a ghostly past. Superstition is also a good trigger for a fascination with spirits. What is your relationship with spirits? Is there a measure of mutual respect? Perhaps your character feels more like a servant to the spirit than the other way around, or maybe they possess the entitlement to dominate and extort spiritual beings.",
"How did your character come to be an adventurer? It could be that he or she was a pariah in their community due to contact with the other side, cast out and forced to fend for him or herself. Perhaps your character is even haunted by a particular spirit, and seeks away to control or be rid of it.",
{
"name": "Quick Build",
"type": "entries",
"entries": [
"You can make a witch quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, select the {@background Hermit} background. Third, select the {@spell chill touch}, {@spell guidance}, and {@spell light} cantrips."
]
}
]
}
],
"page": 2,
"source": "ZariethWitch"
}
],
"cantripProgression": [
3,
3,
3,
4,
4,
4,
4,
4,
4,
5,
5,
5,
5,
5,
5,
5,
5,
5,
5,
5
],
"spellsKnownProgression": [
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
16,
17,
17,
18,
19,
19
]
}
],
"optionalfeature": [
{
"type": "optfeature",
"name": "Agony",
"source": "ZariethWitch",
"page": 12,
"featureType": [
"Binding Rites"
],
"entries": [
"In the presence of a spirit of Agony, foes' wounds continue to bleed and fires continue to burn. While Agony is bound, when you roll damage for an attack or spell you cast, for each 1 on a damage die, you can add the level of the spirit to the damage total.",
{
"type": "entries",
"name": "Release",
"entries": [
"You can release Agony as a reaction when you roll the highest possible number on a damage die. Roll a number of d6s equal to the spirit's level and add the total to the triggering damage as psychic damage."
]
}
]
},
{
"type": "optfeature",
"name": "Desire",
"source": "ZariethWitch",
"page": 12,
"featureType": [
"Binding Rites"
],
"entries": [
"Spirits of Desire impress your will onto others and enhance existing desires. Friendly and charmed creatures within 30 feet of you have disadvantage on Wisdom saving throws against your spells. Once a creature succeeds on a Wisdom saving throw against one of your spells, that creature is immune to this spirit's passive effect for 24 hours.",
{
"type": "entries",
"name": "Release",
"entries": [
"When you release this spirit as a bonus action, you attempt to charm a creature you can see within 30 feet of you. The target must succeed on a Wisdom saving throw against your spell save DC or be {@condition charmed} by you for 1 minute or until it takes damage. The spirit's level determines what kind of creature can be charmed. At 3rd level and below, only humanoids and beasts are affected. At 4th level and above, all creatures can be affected."
]
}
]
},
{
"type": "optfeature",
"name": "Empathy",
"source": "ZariethWitch",
"page": 12,
"featureType": [
"Binding Rites"
],
"entries": [
"Spirits of Empathy force your enemies to share your pain. While Empathy is bound, whenever a creature deals damage to you, you can use your reaction to retaliate. The creature takes psychic damage equal to the spirit's level.",
{
"type": "entries",
"name": "Release",
"entries": [
"You can release Empathy as a reaction whenever a creature deals damage to you or an ally within 30 feet of you. The creature takes psychic damage equal to the triggering damage + the spirit's level."
]
}
]
},
{
"type": "optfeature",
"name": "Envy",
"source": "ZariethWitch",
"page": 12,
"featureType": [
"Binding Rites"
],
"entries": [
"Spirits of Envy take from others what they covet for themselves\u2014life. Once on each of your turns, when you damage a creature with an attack or spell while Envy is bound, you regain a number of hit points equal to the level of the spirit.",
{
"type": "entries",
"name": "Release",
"entries": [
"When you deal damage to a creature with an attack or spell you can release Envy as a reaction. When you do so, you gain a number of temporary hit points equal to the triggering damage."
]
}
]
},
{
"type": "optfeature",
"name": "Fear",
"source": "ZariethWitch",
"page": 12,
"featureType": [
"Binding Rites"
],
"entries": [
"Spirits of Fear bring nightmares to life. While Fear is bound, you can add your proficiency bonus to Charisma ({@skill Intimidation}) checks, or double it if you already do. Additionally, creatures provoke opportunity attacks from you even if they take the {@action Disengage} action before leaving your reach.",
{
"type": "entries",
"name": "Release",
"entries": [
"When Fear is released from its bonds as a bonus action, a number of creatures equal to the spirit's level within 30 feet of you must succeed on Wisdom saving throw against your spell save DC or be {@condition frightened} of you for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
]
}
]
},
{
"type": "optfeature",
"name": "Generosity",
"source": "ZariethWitch",
"page": 12,
"featureType": [
"Binding Rites"
],
"entries": [
"Spirits of Generosity are always willing to make sacrifices for those who bind them with good intentions. Your spells that restore hit points restore additional hit points equal to the spirit's level.",
{
"type": "entries",
"name": "Release",
"entries": [
"You can release Generosity as a bonus action and gift the spirit to an ally within 30 feet of you. The spirit protects the ally, granting them a number of temporary hit points equal to 5 times the spirit's level. These temporary hit points last 10 minutes."
]
}
]
},
{
"type": "optfeature",
"name": "Guilt",
"source": "ZariethWitch",
"page": 12,
"featureType": [
"Binding Rites"
],
"entries": [
"Spirits of Guilt cause your enemies hesitation in acts that would wrong you. While Guilt is bound, when you are attacked you can use your reaction to gain a bonus to AC against that attack equal to the level of the spirit.",
"You can use this feature a number of times equal to the spirit's level. You regain all expended uses when you finish a long rest.",
{
"type": "entries",
"name": "Release",
"entries": [
"When you release Guilt from your power as a bonus action, one creature you can see within 60 feet has disadvantage on attack rolls against you for 1 minute. At the end of each of its turn the target can make a Wisdom saving throw against your spell save DC, ending the effect on itself on a success."
]
}
]
},
{
"type": "optfeature",
"name": "Hate",
"source": "ZariethWitch",
"page": 12,
"featureType": [
"Binding Rites"
],
"entries": [
"Spirits of Hate inspire a ferocity in you. When you are damaged by a creature, you can choose to channel Hate and gain advantage on attack rolls against that creature until the end of your next turn.",
"You can use this feature a number of times equal to the spirit's level. You regain all expended uses when you finish a long rest.",
{
"type": "entries",
"name": "Release",
"entries": [
"When you damage a creature with a spell or attack you can release Hate as a reaction. Roll a number of d6s equal to the spirit's level and add the total to the triggering damage as necrotic damage."
]
}
]
},
{
"type": "optfeature",
"name": "Humility",
"source": "ZariethWitch",