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SwordMeow; The Atavist.json
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SwordMeow; The Atavist.json
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{
"_meta": {
"sources": [
{
"json": "Atavist",
"abbreviation": "Ata",
"full": "The Atavist",
"authors": [
"SwordMeow"
],
"convertedBy": [
"Lxran#2292"
],
"version": "6",
"color": "d70d18",
"url": "https://drive.google.com/file/d/1NWkyKuXbOwlHFa07DqrXUE1xV2J5u_9-/view",
"targetSchema": "1.2"
}
],
"dependencies": {
"spell": [
"CotDDPRaS"
]
},
"dateAdded": 1613543381,
"dateLastModified": 1613543381
},
"class": [
{
"name": "Atavist",
"source": "Atavist",
"classFeatures": [
"Rend Ichor|Atavist|Atavist|1",
"Unstopping Heart|Atavist|Atavist|1",
"Spellcasting|Atavist|Atavist|2",
"Hardened Viscera|Atavist|Atavist|2",
{
"classFeature": "Atavistic Aspect|Atavist|Atavist|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Atavist|Atavist|4",
"Avenging Attack|Atavist|Atavist|5",
{
"classFeature": "Atavistic Aspect Feature|Atavist|Atavist|6",
"gainSubclassFeature": true
},
"Humansbane (HP 10)|Atavist|Atavist|6",
"Greater Viscera|Atavist|Atavist|7",
"Rend Dice (2d6)|Atavist|Atavist|7",
"Ability Score Improvement|Atavist|Atavist|8",
{
"classFeature": "Atavistic Aspect Feature|Atavist|Atavist|10",
"gainSubclassFeature": true
},
"Humansbane (HP 15)|Atavist|Atavist|10",
"Avenging Attack Improvement|Atavist|Atavist|11",
"Ability Score Improvement|Atavist|Atavist|12",
"Sanguine Sacrament (5th Level)|Atavist|Atavist|14",
"Humansbane (HP 20)|Atavist|Atavist|14",
"Rend Dice (3d6)|Atavist|Atavist|14",
"Greater Viscera Improvement|Atavist|Atavist|15",
"Ability Score Improvement|Atavist|Atavist|16",
"Sanguine Sacrament (6th Level)|Atavist|Atavist|17",
{
"classFeature": "Atavistic Aspect Feature|Atavist|Atavist|18",
"gainSubclassFeature": true
},
"Humansbane (HP 25)|Atavist|Atavist|18",
"Ability Score Improvement|Atavist|Atavist|19",
"Nigh Immortality|Atavist|Atavist|20",
"Sanguine Sacrament (7th Level)|Atavist|Atavist|20",
"Rend Dice (4d6)|Atavist|Atavist|20"
],
"hd": {
"number": 1,
"faces": 6
},
"proficiency": [
"str",
"con"
],
"startingProficiencies": {
"armor": [
"light",
"medium",
"{@item shield|phb|shields}"
],
"weapons": [
"simple",
"martial"
],
"skills": [
{
"choose": {
"from": [
"Acrobatics",
"Arcana",
"Athletics",
"Insight",
"Intimidation",
"Investigation",
"Survival"
],
"count": 2
}
}
]
},
"startingEquipment": {
"default": [
"(a) {@item scale mail|PHB} or (b) {@item leather armor|PHB}",
"(a) two {@item spear|phb|spears} or (b) any {@filter martial weapon|items|source=phb|category=basic|type=martial weapon}",
"(a) a {@item greataxe|PHB} or (b) a {@item battleaxe|PHB} and a {@item shield|PHB}",
"(a) an {@item explorer's pack|phb} or (b) a {@item priest's pack|PHB}"
],
"defaultData": [
{
"a": [
"scale mail|PHB"
],
"b": [
"leather armor|PHB"
]
},
{
"a": [
{
"item": "spear|PHB",
"quantity": 2
}
],
"b": [
{
"equipmentType": "weaponMartial"
}
]
},
{
"a": [
"greataxe|PHB"
],
"b": [
"battleaxe|PHB",
"shield|PHB"
]
},
{
"a": [
"explorer's pack|PHB"
],
"b": [
"priest's pack|PHB"
]
}
],
"additionalFromBackground": true,
"goldAlternative": "{@dice 4d4 × 10|4d4 × 10|Starting Gold}"
},
"multiclassing": {
"requirements": {
"str": 13,
"con": 13
},
"proficienciesGained": {
"armor": [
"light",
"medium",
"{@item shield|phb|shields}"
],
"weapons": [
"simple",
"martial"
]
}
},
"casterProgression": "1/2",
"spellcastingAbility": "con",
"classTableGroups": [
{
"title": "Spell Slots per Spell Level",
"colLabels": [
"{@filter 1st|spells|level=1|class=Atavist (Atavist)}",
"{@filter 2nd|spells|level=2|class=Atavist (Atavist)}",
"{@filter 3rd|spells|level=3|class=Atavist (Atavist)}",
"{@filter 4th|spells|level=4|class=Atavist (Atavist)}",
"{@filter 5th|spells|level=5|class=Atavist (Atavist)}"
],
"rows": [
[
0,
0,
0,
0,
0
],
[
2,
0,
0,
0,
0
],
[
3,
0,
0,
0,
0
],
[
3,
0,
0,
0,
0
],
[
4,
2,
0,
0,
0
],
[
4,
2,
0,
0,
0
],
[
4,
3,
0,
0,
0
],
[
4,
3,
0,
0,
0
],
[
4,
3,
2,
0,
0
],
[
4,
3,
2,
0,
0
],
[
4,
3,
3,
0,
0
],
[
4,
3,
3,
0,
0
],
[
4,
3,
3,
1,
0
],
[
4,
3,
3,
1,
0
],
[
4,
3,
3,
2,
0
],
[
4,
3,
3,
2,
0
],
[
4,
3,
3,
3,
1
],
[
4,
3,
3,
3,
1
],
[
4,
3,
3,
3,
2
],
[
4,
3,
3,
3,
2
]
]
}
],
"classSpells": [
{
"name": "Cause Fear",
"source": "XGE"
},
{
"name": "Courageous Rebuttal",
"source": "Atavist"
},
"Detect Magic",
"Detect Poison and Disease",
"Expeditious Retreat",
"False Life",
{
"name": "Heart Sunder",
"source": "Atavist"
},
"Heroism",
"Inflict Wounds",
"Jump",
{
"name": "Lesser Bloodsight",
"source": "Atavist"
},
"Longstrider",
"Ray of Sickness",
{
"name": "Withering Necrosis",
"source": "Atavist"
},
"Alter Self",
"Blindness/Deafness",
{
"name": "Cruorbat Call",
"source": "Atavist"
},
"Darkvision",
"Enlarge/Reduce",
"Hold Person",
"Lesser Restoration",
"Locate Animals or Plants",
{
"name": "Needle and Thread",
"source": "Atavist"
},
{
"name": "Polyphemus' Might",
"source": "Atavist"
},
"Protection from Poison",
"Spider Climb",
"Warding Bond",
{
"name": "Coalesce Humours",
"source": "Atavist"
},
"Protection from Energy",
{
"name": "Life Transferance",
"source": "XGE"
},
{
"name": "Redwood Expansion",
"source": "Atavist"
},
"Water Breathing",
"Water Walk",
{
"name": "Aura of Decay",
"source": "Atavist"
},
"Blight",
"Death Ward",
"Freedom of Movement",
"Locate Creature",
"Stoneskin",
{
"name": "Quicken Atavism",
"source": "Atavist"
},
"Contagion",
{
"name": "Enervation",
"source": "XGE"
},
{
"name": "Exoscleroma",
"source": "Atavist"
},
{
"name": "Exsanguinate",
"source": "Atavist"
},
"Greater Restoration",
"Reincarnate",
{
"name": "Steel Wind Strike",
"source": "XGE"
},
{
"name": "Bones of the Earth",
"source": "XGE"
},
"Flesh to Stone",
{
"name": "Haemorrhaging Rupture",
"source": "Atavist"
},
"Harm",
"Wind Walk",
{
"name": "Eternal Blood",
"source": "Atavist"
},
{
"name": "Greater Withering",
"source": "Atavist"
},
{
"name": "Marrowmelt",
"source": "Atavist"
},
"Regenerate"
],
"fluff": [
{
"type": "section",
"name": "Atavist",
"page": 1,
"entries": [
"An armored frontlining human takes blow after blow, and when she begins to weaken, she becomes all the more savage\u2014hitting harder, striking faster, dying slower. A wounded dog is lethal, but a wounded atavist is a bloody nightmare. With caution halfway around the world, she wounds her own arm, but the enemy falls to the ground as he takes all the pain. Another foe comes near, but finding her only stronger than she was previous.",
"An orc throws more than his all into each blow, hurting himself in a magical effort to strengthen his blows, but knows it's not enough. He stills and lets the alien forces take over his mind, as his body erupts aberrant flesh strips, covering him entirely, growing out of holes and hairs\u2014eyes darkening and true horror creeping. If his mark doesn't falter at the mere sight of the abomination, he will soon fall in battle.",
"The fireball rounds the corners of the maze, the wizard's foul fire chasing his would be killer down the hall, but a sacrificial slight crippling of his arm gives him the power he needs to dodge out of the fiery current.",
"No matter their upbringing, race, culture, or even time period, atavists are united by their ability to make use of their own vitality in their weaponplay. There may have been bloodlines at one point, but those are gone now.",
{
"type": "entries",
"name": "Old, Vengeful, and Scattered",
"page": 1,
"entries": [
"Before iron, before the blade, before organized cities, there were the atavists\u2014using the only tools they had available: their bodies and their magic. In tandem, they use these dual aspects to protect, to conquer, to hunt monsters, or to achieve any other ends.",
"These people build on failure. They take their combat training of reflexive attacks when they're hurt and apply it to their lives: those that wrong atavists should know they will be struck back ten times harder. Some atavists even enjoy being attacked, hurt or betrayed, and use it as an excuse to hit back.",
"Atavists can come from anywhere in the world: tribes, kingdoms, royalty, or gutter poor; however, those peoples that trend towards using hemomancy and other necrotic, vitality-affected powers would seem to have a higher chance of a child with atavistic powers."
]
},
{
"type": "entries",
"name": "The Origin of Hemomancy",
"page": 1,
"entries": [
"Magic that drains and takes from you is a studied and developed field that comes from atavists first. They started blood magic. But, what started the atavists? How did atavists begin in your setting\u2014or is a piece of history lost long ago? Is it even important? Has it began multiple times, or can be it be restarted or instilled into potential users a variety of ways? Or, is every atavist in the same family tree, leading farther and farther back; it might lead to creatures beyond humanoids, perhaps from some union of opposite beings; or from a creature who has long left this universe.",
"The power to use one's own body in a general sense has been around for eons. Atavism is tied and twisted around that idea. To those born with the talent, it's no more difficult than training an instrument for others - the inclination was born into them. However, many atavists were not simply born with it - through the prowess of a strong blood warrior, a child can be formed and shaped physically, giving him or her a much higher chance of developing atavistic powers. It's up to you to decide how you obtained this talent."
]
},
{
"type": "entries",
"name": "Powers Without Direction",
"page": 2,
"entries": [
"Many classes in Dungeons and Dragons have a clear indication and will for what a member would be doing\u2014wizards study magic, paladins take up the cause of righteousness, and clerics serve their gods. But, many atavists have no such direction. If your character was ingrained with these powers through a blood rite, the question is, why?",
"The same question exists for those who were born with the abilities. Are you part of some tangential, many-webbed plan of a deity or another powerful being, or was it just chance?",
"If you don't know the answers\u2014like many of those in the world do not know the purpose of their lives\u2014you decide it. Maybe you don't care, and you focus on what you want and how you can get it in the future, instead of dwelling on the past."
]
},
{
"type": "entries",
"name": "Infamous Heroes, Oft Villains",
"page": 2,
"entries": [
"The magic used (or abused) by atavists is normally questionable at best in most cultures, and when under close examination, can often be found to be a type that is commonly disowned, unsupported, and generally looked down on. This creates prejudice against atavists. They are more often cast as villains in stories, and tend not to be heroes; at least, in most of the world. It's harder for an atavist to be admired and easier to villainize.",
"If you have hidden your powers, or put them to an unusual cause, what effect has that had on how confident your character is? Would 'I was born like this'as a defense have held up wherever you came from?"
]
},
{
"type": "entries",
"name": "Creating an Atavist",
"page": 2,
"entries": [
"The most important question to consider when creating your atavist is the effect that their powers have had on them\u2014and how those effects and powers were treated by those around you. Did you lose sets of friends due to fearful ignorance? Did your family embrace and accept you for who you are, or did they turn a blind eye to your powers and hope they\u2014or maybe you\u2014would disappear?",
"Atavists are known for their rigid health, physicality, and aptitude for circumstantially evil magics. Certain sages and other scholars would love to study you, or those with the same motives and less morals may pose a danger to you; maybe they already have. Do you wish you could hide or remove your power? Or do you want to defeat the stereotype you're applied and become a hero?",
"After your journey begins as an atavist, it might happen upon a new road. Are you a brutal warrior who wants to be attacked - a jaded, wearied soldier who will never fall? Are you a hopeful and strong warrior that has fallen to afflictions of the mind; the inluence of strange beings, that are a cursed blessing? Or are you a ruthless killer, lethal and weaponized, who will not stop to get what they want? Maybe you pledge yourself to or are pledged by a powerful fiend, who is respectful of your blood magic, and extends a fiery hand of power for you to grasp. You might even divine more power from meditation and self-reflection, with the idea that the more time you spend with yourself, the more able you are.",
{
"type": "entries",
"name": "Quick Builds",
"page": 2,
"entries": [
"You can make an atavist quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength or Dexterity (depending on what kind of martial character you want). Second, choose the {@background Soldier} background."
]
}
]
}
]
}
],
"subclassTitle": "Atavistic Aspect"
}
],
"classFeature": [
{
"name": "Rend Ichor",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 3,
"level": 1,
"entries": [
"You can tap into your raw health to deliver death. You have a rend die which powers certain class features, and is a {@dice d6}. When you rend, you roll this die and lose hitpoints equal to the result, which can't be reduced in any way. You can't rend more than once for a feature unless the effect says so.",
"When a feature says that you can rend to a roll, it means that you can rend yourself and add the result of the rend die to the roll. You can rend yourself to any damage roll for an attack with a melee weapon as a part of the {@spell Attack} action, for a spell attack, for a reaction, or for a bonus action. You can rend any amount of times per turn.",
"At 7th level, you can rend to Strength, Dexterity, and Constitution saving throws, and you can roll {@dice 2d6} for your rend dice. At 14th level, you can roll {@dice 3d6}, and {@dice 4d6} at 20th.",
{
"type": "inset",
"name": "Atavist Variants",
"entries": [
"There are a couple variants that stem from the standard version: the painless variant and the painful variant, which make it easier or harder to play. With your DM's permission (or ruling), use one of the variants below.",
{
"type": "entries",
"name": "Painless",
"page": 3,
"entries": [
"You have a {@dice d8} for your hit dice (8 + CON mod hitpoints at 1st), instead of a {@dice d6}. Your rend dice begin as a {@dice d4} and progress to {@dice 2d4}, {@dice 3d4}, and {@dice 4d4}."
]
},
{
"type": "entries",
"name": "Painful",
"page": 3,
"entries": [
"You have a {@dice d4} for your hit dice (4 + CON mod hitpoints at 1st), instead of a {@dice d6}. Your rend dice begin as a {@dice d4} and progress to {@dice 2d8}, {@dice 3d8}, and {@dice 4d8}."
]
}
]
}
]
},
{
"name": "Unstopping Heart",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 3,
"level": 1,
"entries": [
"Once per turn, when rending yourself would reduce you to 0 hitpoints, you are instead reduced to 1. Additionally, you are proficient in death saving throws, and if the result of a death saving throw you make is 18 or higher, you regain 1 hitpoint."
]
},
{
"name": "Spellcasting",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 2,
"entries": [
"By 2nd level, your physical essence\u2014either through your family, the blessing of some divine (or unholy) being, or even through sheer chance has produced a fortified and living ichor within you, wieldable for magical prowess. See {@book chapter 10|PHB|10} for the general rules of spellcasting and the end of this document for the {@filter atavist spell list|spells|class=Atavist (Atavist)}.",
{
"type": "entries",
"name": "Preparing and Casting Spells",
"page": 4,
"entries": [
"The Atavist table shows how many spell slots you have to cast your spells. To cast one of your atavist spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.",
"You prepare the list of atavist spells that are available for you to cast, choosing from the atavist spell list. When you do so, choose a number of atavist spells equal to your Constitution modifier + half your atavist level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.",
"For example, if you are a 5th level atavist, you have four 1st-level and two 2nd-level spell slots. With a Constitution of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell {@spell inflict wounds}, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.",
"You can change your list of prepared spells when you finish a long rest. Preparing a new list of atavist spells requires time spent attuning to your vitality: at least 1 minute per spell level for each spell on your list."
]
},
{
"type": "entries",
"name": "Spellcasting Ability",
"page": 4,
"entries": [
"Constitution is your spellcasting ability for your atavist spells, since the power of your magic relies on your own blood. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for an atavist spell you cast and when making an attack roll with one.",
{
"type": "abilityDc",
"name": "Spell",
"attributes": [
"con"
]
},
{
"type": "abilityAttackMod",
"name": "Spell",
"attributes": [
"con"
]
}
]
},
{
"type": "entries",
"name": "Ritual Casting",
"page": 4,
"entries": [
"You can cast an atavist spell as a ritual if that spell has the ritual tag and you have the spell prepared."
]
},
{
"type": "entries",
"name": "Self Focus",
"page": 4,
"entries": [
"When you cast spells that require a material component, you ignore that component unless it has a value, such as the diamond dust worth 100 gp for the {@spell greater restoration} spell, in which case the components are required."
]
}
]
},
{
"name": "Hardened Viscera",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 2,
"entries": [
"At 2nd level, your body takes on physical traits and aspects of the toughest people and most resolute populations. You gain the following benefits:",
{
"type": "list",
"items": [
"While you aren't wearing heavy armor, you can reduce any damage you take by 2.",
"Your hit point maximum can't be reduced."
]
}
]
},
{
"name": "Atavistic Aspect",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 3,
"entries": [
"Choose an aspect at 3rd level, which describes and emulates your bodily magical power. They are detailed at the end of the class description. Your choice grants you features when you choose it at 3rd level and again at 6th, 10th, and 18th levels.",
{
"type": "entries",
"name": "Aspect Spells",
"page": 4,
"entries": [
"Each aspect has a list of associated spells. You gain access to these spells when you can cast a spell of its level, as is on the table. Once you gain access to an aspect spell, you always have it prepared. Aspect spells don't count against the number of spells you can prepare each day.",
"If you gain an aspect spell that doesn't appear on the atavist spell list, the spell is nonetheless an atavist spell for you."
]
}
]
},
{
"name": "Ability Score Improvement",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 4,
"entries": [
"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Avenging Attack",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 5,
"entries": [
"Starting at 5th level, when an attack hits you, you fail a saving throw, or you fail an ability check that requires an attack or an action, you can make a weapon attack against any creature within range as a reaction.",
"At 11th level, you can make two weapon attacks as part of this reaction."
]
},
{
"name": "Atavistic Aspect Feature",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 6,
"entries": [
"At 6th level, you gain a feature granted by your Atavistic Aspect."
]
},
{
"name": "Humansbane (HP 10)",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 6,
"entries": [
"Starting at 6th level, you exude physical might, and can take apart lesser humanoids with single blows. Whenever you hit a humanoid with an attack and rend to its damage, the creature is instantly slain if the damage reduces their hitpoints to 10 or lower.",
"At 10th level, the humanoid is instantly slain if it has 15 or fewer hitpoints remaining. At 14th level, it increases to 20, and 25 at 18th level."
]
},
{
"name": "Greater Viscera",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 7,
"entries": [
"At 7th level, your body has taken on bedrock and efficient properties. You gain the following benefits:",
{
"type": "list",
"items": [
"While you aren't wearing heavy armor, you can reduce any damage you take by 4, and 6 at 15th level.",
"When you take damage from a creature other than you, your next rend doesn't lose you hitpoints within the next minute."
]
}
]
},
{
"name": "Rend Dice (2d6)",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 7,
"entries": [
"At 7th level, your Rend Dice becomes {@dice 2d6}.",
"{@note This feature was added by the converter in order to stay faithful to the class features table.}"
]
},
{
"name": "Ability Score Improvement",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 8,
"entries": [
"When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Atavistic Aspect Feature",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 10,
"entries": [
"At 10th level, you gain a feature granted by your Atavistic Aspect."
]
},
{
"name": "Humansbane (HP 15)",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 10,
"entries": [
"At 10th level, your Humansbane feature imporves: Whenever you hit a humanoid with an attack and rend to its damage, the creature is instantly slain if the damage reduces their hitpoints to 15 or lower, instead of 10.",
"{@note This feature was added by the converter in order to stay faithful to the class features table.}"
]
},
{
"name": "Avenging Attack Improvement",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 11,
"entries": [
"At 11th level, when you use your Avening Attack feature, you can make two weapon attacks as part of your reaction, instead of one.",
"{@note This feature was added by the converter in order to stay faithful to the class features table.}"
]
},
{
"name": "Ability Score Improvement",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 12,
"entries": [
"When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Sanguine Sacrament (5th Level)",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 14,
"entries": [
"Starting at 14th level, you begin to unravel hallowed secrets of the interwoven magic and body called a sacrament. Choose one {@filter 5th-level spell from the atavist spell list|spells|class=Atavist (Atavist)|level=5} as this sacrament.",
"You can cast this sacrament spell or an aspect spell of the same spell level once without expending a spell slot. You must finish a long rest before you can do so again.",
"At higher levels, you gain more atavist spells of your choice that can be cast in this way: one 6th-level spell at 17th level and one 7th-level spell at 20th level. You regain all uses of your Sanguine Sacraments when you finish a long rest."
]
},
{
"name": "Humansbane (HP 20)",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 14,
"entries": [
"At 14th level, your Humansbane feature imporves: Whenever you hit a humanoid with an attack and rend to its damage, the creature is instantly slain if the damage reduces their hitpoints to 20 or lower, instead of 15.",
"{@note This feature was added by the converter in order to stay faithful to the class features table.}"
]
},
{
"name": "Rend Dice (3d6)",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 14,
"entries": [
"At 14th level, your Rend Dice becomes {@dice 3d6}.",
"{@note This feature was added by the converter in order to stay faithful to the class features table.}"
]
},
{
"name": "Greater Viscera Improvement",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 15,
"entries": [
"At 15th level, while you aren't wearing heavy armor, you can reduce any damage you take by 6, instead of 4.",
"{@note This feature was added by the converter in order to stay faithful to the class features table.}"
]
},
{
"name": "Ability Score Improvement",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 16,
"entries": [
"When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Sanguine Sacrament (6th Level)",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 17,
"entries": [
"Starting at 17th level, you begin to unravel hallowed secrets of the interwoven magic and body called a sacrament. Choose one {@filter 6th-level spell from the atavist spell list|spells|class=Atavist (Atavist)|level=6} as this sacrament.",
"You can cast this sacrament spell or an aspect spell of the same spell level once without expending a spell slot. You must finish a long rest before you can do so again.",
"{@note This feature was added by the converter in order to stay faithful to the class features table.}"
]
},
{
"name": "Atavistic Aspect Feature",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 18,
"entries": [
"At 18th level, you gain a feature granted by your Atavistic Aspect."
]
},
{
"name": "Humansbane (HP 25)",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 18,
"entries": [
"At 18th level, your Humansbane feature imporves: Whenever you hit a humanoid with an attack and rend to its damage, the creature is instantly slain if the damage reduces their hitpoints to 25 or lower, instead of 20.",
"{@note This feature was added by the converter in order to stay faithful to the class features table.}"
]
},
{
"name": "Ability Score Improvement",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 19,
"entries": [
"When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Nigh Immortality",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 5,
"level": 20,
"entries": [
"At 20th level, you are all but impossible to kill. Your body doesn't age, and if you die and at least one part of your body exists\u2014such as a fingernail or an eye\u2014your body can regrow from that part over the course of 24 hours. At the end of that time, you return to life with 1 hitpoint. If you were killed due to the {@spell disintegrate} spell or a similar effect, your body has no healthy parts remaining to restore from. If your body has been burned completely through or otherwise ruined with powerful spells and abilities that affect an area (such as a dragon's breath weapon or {@spell cone of cold}), you can still regrow from internal body parts as long as the damage taken doesn't exceed half your hitpoint maximum. Finally, if you are dead or not yet fully regrown, any magic attempting to raise your body as an undead succeeds, but you instantly gain control."
]
},
{
"name": "Sanguine Sacrament (7th Level)",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 20,
"entries": [
"Starting at 20th level, you begin to unravel hallowed secrets of the interwoven magic and body called a sacrament. Choose one {@filter 7th-level spell from the atavist spell list|spells|class=Atavist (Atavist)|level=7} as this sacrament.",
"You can cast this sacrament spell or an aspect spell of the same spell level once without expending a spell slot. You must finish a long rest before you can do so again.",
"{@note This feature was added by the converter in order to stay faithful to the class features table.}"
]
},
{
"name": "Rend Dice (4d6)",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"page": 4,
"level": 20,
"entries": [
"At 20th level, your Rend Dice becomes {@dice 4d6}.",
"{@note This feature was added by the converter in order to stay faithful to the class features table.}"
]
}
],
"subclassFeature": [
{
"name": "Bloodied Aspect",
"source": "Atavist",
"className": "Atavist",
"classSource": "Atavist",
"subclassSource": "Atavist",
"subclassShortName": "Bloodied",
"page": 5,
"level": 3,
"entries": [
"Your color of atavist is one who thrives on a wounded physique, gaining adrenaline and power from being closer to death. These atavists tend towards extreme masochism, and are sometimes only truly happy when they can feel cuts, bruises, and blood pumping from their body alarmingly.",
{
"type": "table",
"caption": "Bloodied Aspect Spells",
"colLabels": [
"Spell Level",
"Spells"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"1st",
"{@spell lesser bloodsight|Atavist}"
],
[
"2nd",
"{@spell needle and thread|Atavist}"
],
[
"3rd",
"{@spell redwood expansion|Atavist}"
],
[
"4th",
"{@spell death ward}"
],
[
"5th",
"{@spell exsanguinate|Atavist}"
],
[