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Nimademe; Astrologer.json
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Nimademe; Astrologer.json
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{
"$schema": "../schema.json",
"_meta": {
"sources": [
{
"json": "Ast",
"abbreviation": "Ast",
"full": "Astrologer",
"authors": [
"Nimademe"
],
"convertedBy": [
"octahedralC"
],
"version": "1.0",
"url": "https://drive.google.com/file/d/1X46E8U0a62_zelN2ik_JP957EJH_2hzf/view",
"targetSchema": "1.1.0"
}
],
"dateAdded": 1616455102,
"dateLastModified": 1616455102
},
"class": [
{
"name": "Astrologer",
"source": "Ast",
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"int",
"wis"
],
"classTableGroups": [
{
"colLabels": [
"Cosmic Rituals",
"Rituals Prepared "
],
"rows": [
[
1,
2
],
[
2,
2
],
[
3,
2
],
[
3,
2
],
[
3,
3
],
[
3,
3
],
[
4,
4
],
[
4,
4
],
[
5,
5
],
[
5,
5
],
[
6,
5
],
[
6,
6
],
[
6,
6
],
[
6,
6
],
[
7,
7
],
[
7,
7
],
[
8,
7
],
[
8,
8
],
[
9,
8
],
[
10,
8
]
]
}
],
"startingProficiencies": {
"armor": [
"light"
],
"weapons": [
"simple"
],
"tools": [
"Navigator's tools"
],
"skills": [
{
"choose": {
"from": [
"arcana",
"history",
"insight",
"investigation",
"nature",
"perception",
"religion"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a {@filter simple weapon|items|source=phb|category=basic|type=simple weapon} or {b) a {@item shortbow|phb} and {@item arrows (20)|phb|20 arrows}",
"(a) a {@item scholar's pack|phb} or (b) an {@item explorer's pack|phb}",
"(a) {@item Leather armor|phb} and {@item navigator's tools|phb}"
],
"goldAlternative": "{@dice 4d4×10|4d4 × 10|Starting Gold}"
},
"multiclassing": {
"requirements": {
"int": 13
},
"proficienciesGained": {
"armor": [
"light"
],
"weapons": [
"simple"
]
}
},
"classFeatures": [
"Cosmic Ritual|Astrologer|Ast|1",
"Cosmic Alignment|Astrologer|Ast|1",
{
"classFeature": "Astral Sign|Astrologer|Ast|1",
"gainSubclassFeature": true
},
"Astral Guidance|Astrologer|Ast|2",
"Fading Star|Astrologer|Ast|2",
"Fixed Star|Astrologer|Ast|2",
"Under Heaven|Astrologer|Ast|3",
"Ability Score Improvement|Astrologer|Ast|4",
"Shining Star|Astrologer|Ast|5",
"Twin Star|Astrologer|Ast|5",
{
"classFeature": "Astral Sign feature|Astrologer|Ast|6",
"gainSubclassFeature": true
},
"Above Earth|Astrologer|Ast|7",
"Ability Score Improvement|Astrologer|Ast|8",
"Shifting Star|Astrologer|Ast|9",
{
"classFeature": "Astral Sign feature|Astrologer|Ast|10",
"gainSubclassFeature": true
},
"Grand Ritual|Astrologer|Ast|11",
"Ability Score Improvement|Astrologer|Ast|12",
"Grand Ritual (two uses)|Astrologer|Ast|13",
{
"classFeature": "Astral Sign feature|Astrologer|Ast|14",
"gainSubclassFeature": true
},
"Grand Ritual (three uses)|Astrologer|Ast|15",
"Ability Score Improvement|Astrologer|Ast|16",
"Grand Ritual (four uses)|Astrologer|Ast|17",
"Lone Star|Astrologer|Ast|18",
"Ability Score Improvement|Astrologer|Ast|19",
"Grand Cross|Astrologer|Ast|20"
],
"subclassTitle": "Astral Sign",
"fluff": [
{
"entries": [
"Beneath the night sky, an elf is bathed in light as she focuses on a ritual. Her enemy approaches without fear or hesitation, believing she was foolish enough to leave an opening. As the enemy prepares to strike, an unseen force pushes them away from the elf. Before they can comprehend what is happening, the ritual is complete and several darts of light shoot at them.",
"A dwarf paces back and forth, trapped deeply in thought. The future held countless possibilities, but only one of them would come to pass. Would his kingdom survive, or would it be conquered by the empire? He doesn't know the answer, but he does know where to find it. He opens the door and leaves his home, searching for the truth hidden in the sky.",
"As a war rages around him, a human distracts an enemy soldier with a haze of moonlight. He counts every agonizing second spent on his ritual as he relies on his allies to protect him. After what seems like forever, his patience is rewarded. A warm light heals his wounded allies, and the war goes on.",
"Astrologers stand at the pinnacle of rituals, making use of them both outside and inside of combat. By using the power of the cosmos to align the magic around them, they form the ideal circumstances for a spell to manifest. Which spells they can manifest depends on the celestial body they're attuned to. They can call forth fire and light from the sun, healing and trickery from the moon, or force and travel from the stars.",
{
"type": "section",
"entries": [
{
"name": "Astrology",
"entries": [
"Astrology is the study of celestial bodies, and the lion's share of an astrologer's time is devoted to it. Through observation of the sky above, they're able to learn about almost anything. Whether they desire to know what the future holds or how to read a language, knowledge is rarely more than a night away. Because they're able to obtain knowledge through astrology, astrologers are often found as court mages, seers, or oracles.",
"Though the sky can be seen wherever you are in the world, astrologers tend to wander. Each location has a different sky, and an astrologer can learn from each and every one of them. For the sake of learning everything they can, they travel to the ends of the earth. Adventuring goes hand in hand with travel, and due to that, many astrologers choose to be adventurers."
]
},
{
"name": "Cosmic Ritualist",
"entries": [
"A spellcaster can normally bring a spell into existence with a mere word or gesture, but that isn't the case for an astrologer. They specialize in the art of ritual casting, of causing a spell to come into existence without expending their own energy. They have an array of rituals learned through astrology, the most important being the cosmic ritual they use in combat.",
"A cosmic ritual is the act of using the power of the cosmos to align the magic around the astrologer, which allows them to manifest spells they otherwise couldn't and reduces the casting time of the ritual from minutes to seconds. Even with the fast casting time, astrologers in the past were vulnerable when they performed a cosmic ritual because they couldn't defend themselves as they performed it. This was solved by taking a portion of the magic used to perform the ritual and converting it into light, specifically sunlight, moonlight, and starlight. This light can be used to strike enemies, distract them with a haze, or hurl them around without any effort."
]
},
{
"type": "entries",
"name": "Creating an Astrologer",
"entries": [
"When making an astrologer character, consider the following. Where did you learn astrology? Were you taught it by another astrologer, or did you learn about it yourself? Do you believe in destiny, and if you do, do you believe that destiny can be defied? What do you think is your destiny or your purpose?",
"Do you prefer day or night? Do you want to create your own astral sign, or are you satisfied with the astral signs already in the sky? What sort of sky do you want to see? How do you feel when you aren't able to see the sky?",
{
"type": "entries",
"name": "Quick Build",
"entries": [
"You can make an astrologer quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Dexterity or Constitution. Second, choose the sage background. Third, choose the {@spell comprehend languages} and {@spell find familiar} spells as your rituals."
]
}
]
}
]
}
],
"page": 1,
"source": "Ast"
}
]
}
],
"classFeature": [
{
"name": "Cosmic Ritual",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 1,
"entries": [
"As a scholar of astrology, you're able to cast spells by aligning the magic around you with a unique ritual.",
"You can use your bonus action to enter a Cosmic Ritual. While you're in a Cosmic Ritual, you gain 1 star point each time you use Cosmic Alignment. During your turn, you can end the ritual (no action required) and expend a number of star points to instantly cast an astrologer spell, requiring no material components. The number of star points you need to spend to cast an astrologer spell is equal to 1 + the spell's level. You can spend additional star points to increase the level of an astrologer spell that you cast. The spell's level increases by 1 for each additional star point you spend.",
"While you have at least 1 star point, you cast bright light in a 5-foot radius and dim light for an additional 5 feet. While you have at least 5 star points, you instead cast bright light in a 15-foot radius and dim light for an additional 15 feet.",
"A Cosmic Ritual lasts for 1 minute. The ritual ends early if you fall unconscious, if you enter another Cosmic Ritual, or if you choose to end it (no action required). If you have any star points remaining when the ritual ends, the star points vanish.",
"The maximum number of star points you can spend to cast an astrologer spell in this way (including any additional star points you spend to increase its level) is determined by your astrologer level, as shown in the Spells and Star Points table.",
{
"type": "table",
"caption": "Spells and Star Points",
"colLabels": [
"Astrologer Levels",
"Maximum Star Points for a Spell"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"1st-2nd",
"2"
],
[
"3rd-4th",
"3"
],
[
"5th-6th",
"4"
],
[
"7th-8th",
"5"
],
[
"9th-20th",
"6"
]
]
},
"Once you have used Cosmic Ritual the number of times shown for your astrologer level in the Cosmic Rituals column of the Astrologer table, you must finish a long rest before you can use Cosmic Ritual again.",
{
"type": "entries",
"name": "Preparing Spells",
"entries": [
"You prepare the list of astrologer spells that are available for you to cast. Choose a celestial body sun, moon, or star and consult the associated list. You prepare each listed spell with an indicated level equal to or lower than your astrologer level.",
"When you finish a long rest, you can choose a different celestial body and prepare that list of spells instead.",
{
"type": "table",
"caption": "Celestial Body Spells",
"colLabels": [
"Astrologer Level",
"Sun",
"Moon",
"Star"
],
"colStyles": [
"col-3 text-center",
"col-3",
"col-3",
"col-3"
],
"rows": [
[
"1st",
"{@spell burning hands}",
"{@spell cure wounds}",
"{@spell magic missile}"
],
[
"3rd",
"{@spell scorching ray}",
"{@spell invisibility}",
"{@spell levitate}"
],
[
"5th",
"{@spell fireball}",
"{@spell hypnotic pattern}",
"{@spell fly}"
],
[
"7th",
"{@spell wall of fire}",
"{@spell greater invisibility}",
"{@spell dimension door}"
],
[
"9th",
"{@spell destructive wave}",
"{@spell mass cure wounds}",
"{@spell telekinesis}"
],
[
"11th",
"{@spell sunbeam}",
"{@spell heal}",
"{@spell disintegrate}"
],
[
"13th",
"{@spell fire storm}",
"{@spell project image}",
"{@spell teleport}"
],
[
"15th",
"{@spell sunburst}",
"{@spell holy aura}",
"{@spell demiplane}"
],
[
"17th",
"{@spell meteor swarm}",
"{@spell power word heal}",
"{@spell wish}"
]
]
}
]
},
{
"type": "entries",
"name": "Preparing Rituals",
"entries": [
"Choose two 1st-level spells that have the ritual tag from any class's spell list. The spells needn't be from the same list. You can cast the chosen spells, but only as rituals.",
"The Rituals Prepared column of the Astrologer table shows when you choose more spells from any class's spell list. A spell you choose must have the ritual tag and be of a level no higher than half your astrologer level (rounded up).",
"When you finish a long rest, you can choose one of these prepared spells and replace it with another spell, which must also have the ritual tag and be of a level that you can prepare."
]
},
{
"type": "entries",
"name": "Spellcasting Ability",
"entries": [
"Intelligence is your spellcasting ability for your astrologer spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for an astrologer spell you cast and when making an attack roll with one.",
{
"type": "abilityDc",
"name": "Spell",
"attributes": [
"int"
]
},
{
"type": "abilityAttackMod",
"name": "Spell",
"attributes": [
"int"
]
}
]
}
]
},
{
"name": "Cosmic Alignment",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 1,
"entries": [
"You harness the power of the cosmos. You can use your action to choose one of the following options.",
{
"name": "Sun Alignment",
"entries": [
"Make a ranged spell attack against a target within 60 feet of you. On a hit, the target takes radiant damage equal to 1d8 + your Intelligence modifier."
]
},
{
"name": "Moon Alignment",
"entries": [
"Choose a creature you can see within 60 feet of you. The next attack roll the creature makes before the start of your next turn has disadvantage."
]
},
{
"name": "Star Alignment",
"entries": [
"Choose a creature you can see within 60 feet of you, other than yourself. You can push the target up to 10 feet away from you or pull it up to 10 feet toward you."
]
},
{
"name": "Void Alignment",
"entries": [
"If you're in a Cosmic Ritual, you gain 1 additional star point."
]
}
]
},
{
"name": "Astral Sign",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 1,
"entries": [
"An important part of astrology is the existence of astral signs, otherwise known as constellations. Drawn in the sky by stars, astral signs depict various objects and creatures and define the destiny of those that live below them. An astrologer can either abide by the astral sign they were born under and accept their destiny or choose their own sign and defy it.",
"The knowledge granted to an astrologer by their astral sign and the influence it has on their destiny can determine who they become, but that doesn't mean they are beholden to it. Regardless of their destiny, they make their own decisions.",
"At 1st level, you choose a star sign that you were born under or have a deep connection with. Your sign choice grants you features at 1st level and again at 6th, 10th, and 14th level.",
{
"name": "Sign Spells",
"entries": [
"Each astral sign has a list of spells its sign spells that you gain at the astrologer levels noted in the sign description. Once you gain a sign spell, you always have it prepared.",
"If you have a sign spell that doesn't appear on any of your lists, the spell is nonetheless an astrologer spell for you."
]
}
]
},
{
"name": "Astral Guidance",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 2,
"entries": [
"Starting at 2nd level, you gain the following benefits while you're not underground or indoors:",
{
"type": "list",
"items": [
"You always know which way is north.",
"You always know the number of hours left before the next sunrise or sunset.",
"You can see in dim light and darkness within 60 feet of you as if it were bright light."
]
}
]
},
{
"name": "Fading Star",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 2,
"entries": [
"At 2nd level, when you end a Cosmic Ritual without spending star points, you can regain a use of Cosmic Ritual. You can't use this feature again until you finish a short or long rest."
]
},
{
"name": "Fixed Star",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 2,
"entries": [
"At 2nd level, when you enter a Cosmic Ritual, you can gain temporary hit points equal to half your astrologer level + your Intelligence modifier (minimum of 1). These hit points last until the Cosmic Ritual ends, or until you move or are moved."
]
},
{
"name": "Under Heaven",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 3,
"entries": [
"Starting at 3rd level, you gain the following benefits while you're not underground or indoors:",
{
"type": "list",
"items": [
"When you enter a Cosmic Ritual, you gain 1 star point.",
"Casting an astrologer spell as a ritual takes 1 minute longer to cast than normal, instead of 10 minutes."
]
}
]
},
{
"name": "Ability Score Improvement",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 4,
"entries": [
"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Shining Star",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 5,
"entries": [
"At 5th level, when you end a Cosmic Ritual and spend 1 to 3 star points, you can regain a use of Cosmic Ritual. You can't use this feature again until you finish a short or long rest."
]
},
{
"name": "Twin Star",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 5,
"entries": [
"At 5th level, when you use Cosmic Alignment as an action, you can use it an additional time as part of the same action."
]
},
{
"name": "Astral Sign feature",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 6,
"entries": [
"At 6th level, you gain a feature granted by your Astral Sign."
]
},
{
"name": "Above Earth",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 7,
"entries": [
"At 7th level, you gain a flying speed equal to your walking speed, but can't fly higher than 5 feet above ground using it."
]
},
{
"name": "Ability Score Improvement",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 8,
"entries": [
"When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Shifting Star",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 9,
"entries": [
"At 9th level, when you finish a short rest, you can choose a different celestial body for Cosmic Ritual and prepare that list of spells instead. You can't use this feature again until you finish a long rest."
]
},
{
"name": "Astral Sign feature",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 10,
"entries": [
"At 10th level, you gain a feature granted by your Astral Sign."
]
},
{
"name": "Grand Ritual",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 11,
"entries": [
"Starting at 11th level, you can use your bonus action to enter a Grand Ritual. A Grand Ritual is a Cosmic Ritual, but with the following additional effects:",
{
"type": "list",
"items": [
"You don't expend a use of Cosmic Ritual.",
"When you use Cosmic Alignment as an action, you can use it an additional time as part of the same action.",
"The maximum number of star points you can spend to cast a spell using Grand Ritual is equal to 1 + half your astrologer level (rounded up), to a maximum of 10 points."
]
},
"You can use Grand Ritual to cast one spell of each level of 6th or higher. You can't cast another spell of the same level until you finish a long rest.",
"Once you use this feature, you can't use it again until you finish a long rest. You gain an additional use of this feature at 13th, 15th, and 17th level."
]
},
{
"name": "Ability Score Improvement",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 12,
"entries": [
"When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Grand Ritual (two uses)",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 13,
"entries": [
"You can use Grand Ritual twice before finishing a long rest."
]
},
{
"name": "Astral Sign feature",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 14,
"entries": [
"At 14th level, you gain a feature granted by your Astral Sign."
]
},
{
"name": "Grand Ritual (three uses)",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 15,
"entries": [
"You can use Grand Ritual three times before finishing a long rest."
]
},
{
"name": "Ability Score Improvement",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 16,
"entries": [
"When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Grand Ritual (four uses)",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 17,
"entries": [
"You can use Grand Ritual four times before finishing a long rest."
]
},
{
"name": "Lone Star",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 18,
"entries": [
"At 18th level, your body doesn't age, and your lifespan increases to 1000 years, if it isn't already longer."
]
},
{
"name": "Ability Score Improvement",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 19,
"entries": [
"When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Grand Cross",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"level": 20,
"entries": [
"At 20th level, you can use your bonus action to enter up to four Cosmic or Grand Rituals. You gain star points for each ritual simultaneously, but keep of track of them separately.",
"Once you use this feature, you can't use it again for 7 days."
]
}
],
"subclassFeature": [
{
"name": "Sign of the Archer",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"subclassShortName": "Archer",
"subclassSource": "Ast",
"level": 1,
"entries": [
"The Sign of the Archer, depicting a centaur drawing a bow, represents certainty. An astrologer connected to this sign is able to tread swiftly across the earth, divine the location of their target, and accomplish astonishing feats of archery.",
{
"type": "table",
"caption": "Sign of the Archer Spells",
"colLabels": [
"Astrologer Level",
"Spell"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"1st",
"{@spell longstrider}"
],
[
"3rd",
"{@spell locate object}"
],
[
"5th",
"{@spell conjure barrage}"
],
[
"7th",
"{@spell locate creature}"
],
[
"9th",
"{@spell conjure volley}"
]
]
},
{
"type": "refSubclassFeature",
"subclassFeature": "Bonus Proficiencies|Astrologer|Ast|Archer|Ast|1"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Earth Alignment|Astrologer|Ast|Archer|Ast|1"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Archer's Certainty|Astrologer|Ast|Archer|Ast|1"
}
]
},
{
"name": "Bonus Proficiencies",
"entries": [
"When you choose this sign at 1st level, you gain proficiency with martial weapons and the Survival skill."
],
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"subclassShortName": "Archer",
"subclassSource": "Ast",
"level": 1,
"header": 1
},
{
"name": "Earth Alignment",
"entries": [
"At 1st level, you gain an additional Cosmic Alignment option.",
{
"name": "Earth Alignment",
"entries": [
"Make a weapon attack. On a hit, you can end a Cosmic Ritual and spend a number of star points up to the maximum number you can spend to cast a spell. For each star point you spend, you deal an extra {@damage 1d8} radiant damage to the target, to a maximum of {@damage 6d8}."
]
}
],
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"subclassShortName": "Archer",
"subclassSource": "Ast",
"level": 1,
"header": 1
},
{
"name": "Archer's Certainty",
"entries": [
"At 1st level, you can choose a creature you can see as a bonus action. You gain advantage on the next ranged weapon attack you make against the target before the end of your turn, and all damage dealt by the attack becomes radiant damage.",
"You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you finish a long rest."
],
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"subclassShortName": "Archer",
"subclassSource": "Ast",
"level": 1,
"header": 1
},
{
"name": "Shooting Star",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"subclassShortName": "Archer",
"subclassSource": "Ast",
"level": 6,
"header": 2,
"entries": [
"At 6th level, when you make a ranged weapon attack against a target under the effect of your Archer's Certainty, it deals an extra {@damage 1d8} radiant damage on a hit, it ignores half cover and three-quarters cover, and disadvantage can't be imposed on it.",
"If you're not underground or indoors, the extra damage increases to {@damage 2d8}."
]
},
{
"name": "Distant Horizon",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"subclassShortName": "Archer",
"subclassSource": "Ast",
"level": 10,
"header": 2,
"entries": [
"At 10th level, when you make a ranged weapon attack while you're not underground or indoors, the normal range and long range of your weapon is doubled."
]
},
{
"name": "Scorpion Snipe",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"subclassShortName": "Archer",
"subclassSource": "Ast",
"level": 14,
"header": 2,
"entries": [
"At 14th level, you call down an arrow from your astral sign. You can make a ranged spell attack against a creature you can see as a bonus action, ignoring half cover and threequarters cover. On a hit, the target takes {@damage 12d8} radiant damage and is knocked prone.",
"If you're not underground or indoors, the attack roll is made with advantage, and the damage increases to {@damage 16d8}.",
"Once you use this feature, you can't use it again until you finish a long rest."
]
},
{
"name": "Sign of the Scales",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"subclassShortName": "Scales",
"subclassSource": "Ast",
"level": 1,
"entries": [
"The Sign of the Scales, depicting a set of weighing scales, represents balance. An astrologer connected to this sign is able to act reliably in a crisis, save their allies from disaster, and halt their enemies where they stand with a single word.",
{
"type": "table",
"caption": "Sign of the Scales Spells",
"colLabels": [
"Astrologer Level",
"Spell"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"1st",
"{@spell command}"
],
[
"3rd",
"{@spell hold person}"
],
[
"5th",
"{@spell sending}"
],
[
"7th",
"{@spell divination}"
],
[
"9th",
"{@spell hold monster}"
]
]
},
{
"type": "refSubclassFeature",
"subclassFeature": "Bonus Proficiency|Astrologer|Ast|Scales|Ast|1"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Scales of Balance|Astrologer|Ast|Scales|Ast|1"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Unarmored Defense|Astrologer|Ast|Scales|Ast|1"
}
]
},
{
"name": "Bonus Proficiency",
"entries": [
"When you choose this sign at 1st level, you gain proficiency in the Persuasion skill."
],
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"subclassShortName": "Scales",
"subclassSource": "Ast",
"level": 1,
"header": 1
},
{
"name": "Scales of Balance",
"entries": [
"At 1st level, when you make an ability check, you can use this feature to treat a d20 roll of 9 or lower as a 10.",
"Alternatively, when a creature you can see within 30 feet of you makes an ability check, you can use your reaction to treat a d20 roll of 9 or lower as a 10.",
"You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you finish a long rest."
],
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"subclassShortName": "Scales",
"subclassSource": "Ast",
"level": 1,
"header": 1
},
{
"name": "Unarmored Defense",
"entries": [
"At 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Intelligence modifier."
],
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"subclassShortName": "Scales",
"subclassSource": "Ast",
"level": 1,
"header": 1
},
{
"name": "Tip the Scales",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"subclassShortName": "Scales",
"subclassSource": "Ast",
"level": 6,
"header": 2,
"entries": [
"Starting at 6th level, when you take damage, you can use your reaction to choose one willing creature you can see within 30 feet of you. You gain resistance to the damage, and the target takes the same amount of damage.",
"Alternatively, when a creature you can see within 30 feet of you takes damage, you can grant it resistance to the damage as a reaction, and you take the same amount of damage."
]
},
{
"name": "Sword of Balance",
"source": "Ast",
"className": "Astrologer",
"classSource": "Ast",
"subclassShortName": "Scales",
"subclassSource": "Ast",
"level": 6,
"header": 2,
"entries": [
"At 6th level, you can use Scales of Balance when you or another creature makes an attack roll or a saving throw."
]
},
{