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Middle Finger of Vecna; Witch.json
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Middle Finger of Vecna; Witch.json
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{
"_meta": {
"sources": [
{
"json": "mfovw",
"abbreviation": "MFoV",
"full": "Middle Finger of Vecna: Witch",
"authors": [
"Middle Finger of Vecna"
],
"convertedBy": [
"Jafner"
],
"version": "1.1",
"url": "http://mfov.magehandpress.com/2016/09/witch.html",
"targetSchema": "1.0.0"
}
],
"dateAdded": 1529515620,
"dateLastModified": 1529515620
},
"class": [
{
"name": "Witch",
"source": "mfovw",
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"wis",
"cha"
],
"classTableGroups": [
{
"colLabels": [
"Hexes Known"
],
"rows": [
[
2
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[
3
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[
3
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[
3
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[
4
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[
4
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[
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[
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[
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[
5
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[
5
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5
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[
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[
6
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[
6
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[
6
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[
7
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[
7
],
[
7
],
[
7
]
]
},
{
"colLabels": [
"{@filter Cantrips Known|spells|level=0|class=Witch (MFoV)}",
"Spells Known"
],
"rows": [
[
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[
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[
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[
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[
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[
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[
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[
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[
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[
4,
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[
4,
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[
4,
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[
4,
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[
4,
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[
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[
4,
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[
4,
13
],
[
4,
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],
[
4,
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],
[
4,
14
]
]
},
{
"title": "Spell Slots per Spell Level",
"colLabels": [
"{@filter 1st|spells|level=1|class=Witch (MFoV)}",
"{@filter 2nd|spells|level=2|class=Witch (MFoV)}",
"{@filter 3rd|spells|level=3|class=Witch (MFoV)}",
"{@filter 4th|spells|level=4|class=Witch (MFoV)}",
"{@filter 5th|spells|level=5|class=Witch (MFoV)}",
"{@filter 6th|spells|level=6|class=Witch (MFoV)}",
"{@filter 7th|spells|level=7|class=Witch (MFoV)}",
"{@filter 8th|spells|level=8|class=Witch (MFoV)}",
"{@filter 9th|spells|level=9|class=Witch (MFoV)}"
],
"rows": [
[
2,
0,
0,
0,
0,
0,
0,
0,
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],
[
3,
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0,
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0,
0,
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[
4,
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],
[
4,
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0,
0,
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[
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[
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[
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[
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],
[
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[
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[
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[
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]
}
],
"startingProficiencies": {
"armor": [
"light"
],
"weapons": [
"simple",
"{@item blowgun|phb|blowguns}",
"{@item shortsword|phb|shortswords}",
"{@item whip|phb|whips}"
],
"tools": [
"Alchemist's supplies",
"Poisoner's kit"
],
"skills": [
{
"choose": {
"from": [
"arcana",
"deception",
"insight",
"intimidation",
"persuasion",
"nature",
"religion"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a whip and blowgun, (b) a light crossbow and 20 bolts, or (c) any simple weapon",
"(a) a component pouch or (b) a totem",
"(a) a scholar's pack or (b) a dungeoneer's pack",
"Leather armor, any simple weapon, and a dagger"
],
"goldAlternative": "4d4 x 10",
"defaultData": [
{
"a": [],
"b": [],
"c": []
},
{
"a": [],
"b": []
},
{
"a": [],
"b": []
},
{
"_": []
}
]
},
"classFeatures": [
"Spellcasting|Witch|mfovw|1",
"Witch's Curse|Witch|mfovw|1",
"Hexes|Witch|mfovw|1",
"Cackle|Witch|mfovw|2",
"Familiar|Witch|mfovw|2",
{
"classFeature": "Witch's Craft|Witch|mfovw|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Witch|mfovw|4",
"Insidious Spell|Witch|mfovw|5",
{
"classFeature": "Craft feature|Witch|mfovw|6",
"gainSubclassFeature": true
},
"Improved Familiar|Witch|mfovw|7",
"Ability Score Improvement|Witch|mfovw|8",
"Cauldron|Witch|mfovw|9",
{
"classFeature": "Craft feature|Witch|mfovw|10",
"gainSubclassFeature": true
},
"Grand Hex|Witch|mfovw|11",
"Ability Score Improvement|Witch|mfovw|12",
"Cauldron Improvement|Witch|mfovw|13",
{
"classFeature": "Craft feature|Witch|mfovw|14",
"gainSubclassFeature": true
},
"Grand Hex|Witch|mfovw|15",
"Ability Score Improvement|Witch|mfovw|16",
"Grand Hex|Witch|mfovw|18",
"Ability Score Improvement|Witch|mfovw|19",
"Hexmaster|Witch|mfovw|20"
],
"subclassTitle": "Witch's Craft",
"fluff": [
{
"entries": [
"Three old crones stoop over a boiling cauldron filled with all manner of bizarre filth, churning and bubbling with a noxious fume. In the smoke and vapor above the pot, the trio can make out shapes and figures of great import, and one even cackles loudly at what she sees.",
"A young girl sits underneath a tree, far from where the other children play. She glances about to make sure noone is watching, and snaps her fingers once to the empty air. After a moment of silence, a black cat appears around the tree's bend and locks eyes with the girl, staring with a strange intelligence for a long moment. She gestures at one of the playing children, a heavy-set boy with a permanently affixed scowl; the cat understands. It wanders close to the boy, stretches its claws, and gets very low, ready to pounce for the boy's eyes.",
"A young elf intently mutters something underneath his breath each time he exhales. Visible only to him, a string of the foulest magic winds out from him and seizes a charging orc, which drops to its knees in agony.",
"Witches are stricken by magic so dark it imprints a lasting shadow upon their essence. Through force of personality alone, they can spin this darkness outward, hexing creatures, casting manipulative spells, and even commanding a familiar with their thoughts.",
{
"type": "entries",
"name": "Cursed",
"entries": [
"While others are blessed with magic, witches are cursed by it. Afflicted by some hateful arcana, whether accidentally or intentionally, witches are twisted inside and out by its daily tortures. With gruesome effort, they can warp this power into spells to wrack others with the same torture which plagues them."
]
},
{
"type": "entries",
"name": "Pariahs and Outcasts",
"entries": [
"Almost without exception, witches are feared and hated. They are victim to a number of misconceptions about them, usually relating them to hags and other evil creatures of the night which prey on innocent people. As a result, known witches are in great personal danger and can usually be found dwelling on the outskirts of civilization where townsfolk seldom tread. This does little to stop witch hunting and burnings, but provides some measure of safety from them.",
"In reality, very few choose to become witches, and many of them can hide adeptly in society, using their magic to fill a number of roles, from seer to healer to apothecary. Being accused as a witch carries grave consequences, no matter the validity of the claim, so wise witches move frequently, never residing in one place for too long."
]
},
{
"type": "entries",
"name": "Familiar Masters",
"entries": [
"It is rare to find a witch without his or her constant companion, the familiar. Though familiars might be conjured by other spellcasters as well, a witch's familiar with good reason is ubiquitous to common folk. Witches command intuitive magic, and have a deep link to their familiars. As a result, they can conjure more exotic familiars, and command them more swiftly than other spellcasters."
]
}
],
"name": "Witch",
"type": "section"
}
],
"classSpells": [
"Acid Splash",
"Animal Friendship",
"Animal Messenger",
"Antipathy/Sympathy",
"Arcane Eye",
"Astral Projection",
"Bane",
"Banishment",
"Bestow Curse",
"Blindness/Deafness",
"Calm Emotions",
"Charm Person",
"Chill Touch",
"Clairvoyance",
"Comprehend Languages",
"Compulsion",
"Confusion",
"Dancing Lights",
"Darkness",
"Demiplane",
"Detect Magic",
"Detect Thoughts",
"Dimension Door",
"Disguise Self",
"Dispel Evil and Good",
"Dispel Magic",
"Dominate Monster",
"Dominate Person",
"Dream",
"Enthrall",
"Etherealness",
"Expeditious Retreat",
"Eyebite",
"Faerie Fire",
"Fear",
"Feeblemind",
"Fog Cloud",
"Forcecage ",
"Foresight",
"Geas",
"Glibness",
"Greater Invisibility",
"Guards and Wards",
"Hellish Rebuke",
"Hideous Laughter",
"Hold Monster",
"Hold Person",
"Hypnotic Pattern",
"Imprisonment",
"Insect Plague",
"Invisibility",
"Knock",
"Locate Creature",
"Mage Hand",
"Magic Circle",
"Magic Jar",
"Major Image",
"Mass Suggestion",
"Message",
"Mind Blank",
"Minor Illusion",
"Mirage Arcane ",
"Mislead",
"Misty Step",
"Modify Memory",
"Nondetection",
"Phantasmal Killer",
"Planar Binding",
"Plane Shift",
"Power Word Stun",
"Prestidigitation",
"Programmed Illusion",
"Project Image",
"Protection from Evil and Good",
"Ray of Enfeeblement",
"Remove Curse",
"Resistance",
"Scrying",
"Seeming",
"Sending",
"Sequester",
"Shatter",
"Silent Image",
"Sleep",
"Slow",
"Spare the Dying",
"Speak with Dead",
"Speak with Plants",
"Stinking Cloud",
"Suggestion",
"Symbol",
"Thunderwave",
"Tongues",
"True Seeing",
"True Strike",
"Unseen Servant",
"Weird"
],
"cantripProgression": [
2,
2,
2,
3,
3,
3,
3,
3,
3,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4
],
"spellsKnownProgression": [
4,
5,
5,
6,
6,
7,
7,
8,
8,
9,
10,
10,
11,
11,
12,
12,
13,
13,
14,
14
]
}
],
"optionalfeature": [
{
"source": "mfovw",
"name": "Abate",
"entries": [
"You can use your action to temper those around you. Creatures you choose within 30 feet cannot take reactions. This effect lasts until the end of your next turn."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Beckon Familiar",
"entries": [
"You can cast the find familiar spell as an action without expending a spell slot or spell components.",
"You must have the Familiar feature to choose this hex."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Bleeding",
"entries": [
"As an action, choose one creature you can see within 60 feet to make a Constitution saving throw. On a failed save, each time this creature takes damage, it takes an additional 1d4 damage. This effect lasts until the end of your next turn."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Charm",
"entries": [
"As an action, choose one creature you can see within 60 feet to make a Wisdom saving throw. On a failed save, the creature is charmed by you until the end of your next turn. When the hex ends, the creature knows it was charmed."
],
"featureType": [
"Hex"
]
},
{
"prerequisite": [
{
"pact": "Grand Hex"
}
],
"source": "mfovw",
"name": "Coven",
"entries": [
"Through a dark bargain, you have become a member of a hag's coven. You can enlist the help of one of your foul sisters, a green hag, by summoning her in a one minute long ritual. Doing so dismisses your familiar, and you cannot summon your familiar while your hag ally is summoned.",
"In combat, the hag rolls its own initiative and acts on its own turn. On each of your turns, you can use a bonus action to mentally command the hag. You decide what action the hag will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. The hag can choose to ignore this action if she sees fit. If you issue no commands, the hag acts and moves as she chooses. The hag is friendly to you and your allies.",
"At the end of one hour, or when the hag is reduced to zero hit points, it flees, instantly teleporting away.",
"After performing the ritual to summon your hag ally, you must finish a long rest before you can do it again."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Cripple",
"entries": [
"As an action, choose one creature you can see within 60 feet to make a Constitution saving throw. On a failed save, the creature can move a maximum of 10 feet or half its movement speed on its turn, whichever is lower, until the end of your next turn."
],
"featureType": [
"Hex"
]
},
{
"prerequisite": [
{
"pact": "Grand Hex"
}
],
"source": "mfovw",
"name": "Dark Hex",
"entries": [
"Choose one hex you know. Creatures have disadvantage on saving throws made to resist this hex's effects."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Dire Familiar",
"entries": [
"As an action, you can bolster your summoned familiar. For 1 minute, your familiar's current and maximum hit points is increased by your witch level and it gains a bonus to its damage rolls equal to your Charisma modifier.",
"You can cast other hexes while this hex is in effect. Once you cast this hex, you can't cast it again until your familiar is dismissed, or until its duration expires.",
"You must have the Familiar feature to choose this hex."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Discord",
"entries": [
"As an action, choose one creature you can see within 60 feet to make a Wisdom saving throw. On a failed save, the creature must use its action before moving to make a melee weapon attack a creature that you choose. If no creatures are within its reach, the creature acts normally. This effect lasts until the end of your next turn."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Disorient",
"entries": [
"As an action, choose one creature that you can see within 60 feet to make a Constitution saving throw. On a failed save, whenever this target makes an attack roll before the end of your next turn, it must roll a d6 and subtract the number rolled from the attack roll."
],
"featureType": [
"Hex"
]
},
{
"prerequisite": [
{
"pact": "Grand Hex"
}
],
"source": "mfovw",
"name": "Dual Hex",
"entries": [
"When you cast a hex which targets one creature, you can target two creatures instead."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Duplicity",
"entries": [
"As an action, you can create a duplicate self, composed of shadowstuff, to confuse your enemies. When a creature attacks you, roll any die. On an odd number, the attack roll misses. This effect lasts until the end of your next turn. This effect lasts until the end of your next turn or until you attack or cast a spell."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Evil Eye",
"entries": [
"As an action, choose one creature you can see that can see you within 60 feet to make a Wisdom saving throw. On a failed save, the creature is frightened of you until the end of your next turn."
],
"featureType": [
"Hex"
]
},
{
"prerequisite": [
{
"pact": "Grand Hex"
}
],
"source": "mfovw",
"name": "Forceful Personality",
"entries": [
"Your Charisma score increases by 3, to a maximum of 23. You gain proficiency in Intimidation and Persuasion, if you did not have it before. When you make a Charisma (Intimidation) or a Charisma (Persuasion) check, you can add twice your proficiency bonus to the roll."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Fortune",
"entries": [
"As an action, choose one friendly creature other than yourself you can see within 60 feet. The creature has advantage on saving throws until the end of your next turn."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Go Unseen",
"entries": [
"As an action, you and your familiar become invisible. The effect ends at the end of your next turn, or if you or your familiar attack or cast a spell.",
"Once you cast this hex, you can't cast it again for 1 minute."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Hesitate",
"entries": [
"As an action, choose one creature you can see that can see you within 60 feet to make a Wisdom saving throw. On its turn, the target can move or use an action to make an attack, but not both. This effect lasts until the end of your next turn."
],
"featureType": [
"Hex"
]
},
{
"prerequisite": [
{
"pact": "Grand Hex"
}
],
"source": "mfovw",
"name": "Into a Toad",
"entries": [
"You learn the spells animate objects, flesh to stone, polymorph, and two other 5th level or lower transmutation spells of your choice. These spells don't count against your total number of spells known. You can cast one of them without expending a spell slot. After doing so, you must complete a long rest before doing so again."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Mire",
"entries": [
"As an action, you can transform the ground within 30 feet of where you cast this hex into murky swamp, which is difficult terrain. You can move without penalty in this area. This effect lasts until the end of your next turn."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Misfortune",
"entries": [
"As an action, choose one creature you can see within 60 feet to make a Wisdom saving throw. On a failed save, whenever this target makes an ability check or a saving throw before the end of your next turn, it must roll a d6 and subtract the number rolled from the ability check or saving throw."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Nails",
"entries": [
"You grow unnaturally long and sharp fingernails. Your unarmed strikes deal 1d6 slashing damage and count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes.",
"Starting at 5th level, once per turn when you hit a target with an unarmed strike, you can deal an additional 1d6 necrotic damage to that target. At 11th level, this bonus damage improves to 2d6 and at 17th level, this damage increases to 3d6.",
"This hex is always active and you can cast other hexes while it is in effect."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Obfuscate",
"entries": [
"As an action, you create a 20-foot-radius sphere of fog centered on yourself. The sphere spreads around corners, and its area is heavily obscured. This effect lasts until the end of your next turn or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Pestilence",
"entries": [
"As an action, you create a 5-foot radius cloud of toxic gas around you. Each creature other than you and your familiar that enters this area or begins its turn there must make a Constitution saving throw or be poisoned until the end of your next turn. This cloud follows you as you move, and disperses at the end of your next turn."
],
"featureType": [
"Hex"
]
},
{
"prerequisite": [
{
"pact": "Grand Hex"
}
],
"source": "mfovw",
"name": "Remote Hex",
"entries": [
"The range of your hexes double and you can target creatures within range of your hexes even if you cannot see the target, provided you have seen the target in the last minute and know that the target is within range."
],
"featureType": [
"Hex"
]
},
{
"source": "mfovw",
"name": "Ruin",
"entries": [
"As an action, choose one creature you can see within 60 feet to make a Constitution saving throw. On a failed save, the creature's AC decreases by 4, to a minimum of 10, until the end of your next turn."
],
"featureType": [
"Hex"
]
},
{
"prerequisite": [
{
"pact": "Grand Hex"
}
],
"source": "mfovw",
"name": "Slow Death",
"entries": [