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Middle Finger of Vecna; Craftsman.json
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Middle Finger of Vecna; Craftsman.json
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{
"_meta": {
"sources": [
{
"json": "mfovc",
"abbreviation": "MFoV",
"full": "Middle Finger of Vecna: Craftsman",
"authors": [
"Middle Finger of Vecna"
],
"convertedBy": [
"BioOnPC"
],
"version": "2.4",
"url": "http://mfov.magehandpress.com/2017/04/craftsman-redux.html",
"targetSchema": "1.0.0"
}
],
"dateAdded": 1530561900,
"dateLastModified": 1530561900
},
"class": [
{
"name": "Craftsman",
"source": "mfovc",
"hd": {
"number": 1,
"faces": 10
},
"proficiency": [
"int",
"con"
],
"classTableGroups": [
{
"colLabels": [
""
],
"rows": [
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
],
[
""
]
]
}
],
"startingProficiencies": {
"armor": [
"light",
"medium",
"heavy",
"{@item shield|phb|shields}"
],
"weapons": [
"simple",
"martial"
],
"tools": [
"all artisan's tools"
],
"skills": [
{
"choose": {
"from": [
"arcana",
"athletics",
"history",
"investigation",
"medicine",
"perception",
"persuasion"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"A {@item shield} and (a) {@item chain mail} or (b) {@item scale mail}",
"A {@item dagger} and (a) a {@item warhammer} or (b) any simple weapon",
"(a) a {@item light crossbow} and {@item crossbow bolts (20)|phb|20 bolts} or (b) a {@item shortbow} and {@item arrows (20)|phb|20 arrows}",
"craftsman's tools and (a) an {@item explorer's pack} or (b) one kit you're proficient with"
],
"defaultData": [
{
"A {@item shield} and": [],
"{@item chain mail} or": []
},
{
"A {@item dagger} and": [],
"a {@item warhammer} or": []
},
{
"a": [
"light crossbow",
"crossbow bolts (20)|phb"
],
"b": [
"shortbow",
"arrows (20)|phb"
]
},
{
"craftsman's tools and": [],
"an {@item explorer's pack} or": []
}
]
},
"classFeatures": [
"Bonus Proficiencies|Craftsman|mfovc|1",
"Smithy|Craftsman|mfovc|1",
{
"classFeature": "Metallurgy|Craftsman|mfovc|2",
"gainSubclassFeature": true
},
"Tool Belt|Craftsman|mfovc|2",
{
"classFeature": "Profession|Craftsman|mfovc|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Craftsman|mfovc|4",
"Extra Attack|Craftsman|mfovc|5",
"Folded Steel|Craftsman|mfovc|6",
{
"classFeature": "Apprentice Techniques|Craftsman|mfovc|6",
"gainSubclassFeature": true
},
{
"classFeature": "Profession Feature|Craftsman|mfovc|7",
"gainSubclassFeature": true
},
"Ability Score Improvement|Craftsman|mfovc|8",
"Layman's Modifications|Craftsman|mfovc|9",
{
"classFeature": "Journeyman Techniques|Craftsman|mfovc|9",
"gainSubclassFeature": true
},
{
"classFeature": "Profession Feature|Craftsman|mfovc|10",
"gainSubclassFeature": true
},
"Craftman's Strike|Craftsman|mfovc|11",
"Ability Score Improvement|Craftsman|mfovc|12",
{
"classFeature": "Master Techniques|Craftsman|mfovc|13",
"gainSubclassFeature": true
},
{
"classFeature": "Profession Feature|Craftsman|mfovc|14",
"gainSubclassFeature": true
},
"Uncanny Tool Belt|Craftsman|mfovc|15",
"Ability Score Improvement|Craftsman|mfovc|16",
{
"classFeature": "Legendary Techniques|Craftsman|mfovc|17",
"gainSubclassFeature": true
},
{
"classFeature": "Profession Feature|Craftsman|mfovc|18",
"gainSubclassFeature": true
},
"Ability Score Improvement|Craftsman|mfovc|19",
"Magnum Opus|Craftsman|mfovc|20"
],
"subclassTitle": "Professions"
}
],
"itemProperty": [
{
"abbreviation": "EX",
"source": "mfovc",
"entries": [
{
"type": "entries",
"name": "Exotic",
"entries": [
"Exotic weapons, armor, and shields are pieces of equipment that require an incredible level of skill to wield or wear properly, as they are often either unusually heavy, oddly balanced, or bizarre in construction. As such, no class other than the craftsman gains proficiency with any exotic weapons or armor. To gain proficiency with a piece of exotic equipment, you must take the Exotic Mastery feat."
]
}
]
},
{
"abbreviation": "CO",
"source": "mfovc",
"entries": [
{
"type": "entries",
"name": "Collapsible",
"entries": [
"This weapon has hollowed out portions, usually in the handle, allowing you to collapse it in on itself for ease of storage and concealment. While stowed, you have advantage on Dexterity(Stealth) checks made to conceal this weapon."
]
}
]
},
{
"abbreviation": "DO",
"source": "mfovc",
"entries": [
{
"type": "entries",
"name": "Double",
"entries": [
"This weapon has two damage-dealing ends. While wielding this weapon, you are treated as if you are wielding two weapons, and, while engaging in two-weapon fighting, you can use either end of the weapon to make bonus attacks."
]
}
]
},
{
"abbreviation": "MA",
"source": "mfovc",
"entries": [
{
"type": "entries",
"name": "Massive",
"entries": [
"This weapon is incredibly large and heavy. When a creature wields this weapon, it reduces the number of attacks that creature can make with the Attack action by one, to a minimum of one."
]
}
]
},
{
"abbreviation": "MO",
"source": "mfovc",
"entries": [
{
"type": "entries",
"name": "Mounted",
"entries": [
"This weapon is normally used while attached to a tripod, wagon, or other bracing mount. While it is mounted, it can't be moved. You can mount or unmount this weapon as an action. While it is unmounted and the creature wielding it is not prone, this weapon can only be used proficiently by a Medium or larger creature with a Strength score of at least 17."
]
}
]
},
{
"abbreviation": "RE",
"source": "mfovc",
"entries": [
{
"type": "entries",
"name": "Returning",
"entries": [
"When you throw this weapon, you can make a DC 15 Athletics check. If you succeed, the weapon returns to your hand at the end of your turn."
]
}
]
},
{
"abbreviation": "SH",
"source": "mfovc",
"entries": [
{
"type": "entries",
"name": "Shield",
"entries": [
"This weapon is large enough or shaped in a certain way so that you can use it to protect yourself from damage. While wielding this weapon and not wielding a shield, you gain a +1 to your AC. You may only gain the benefit of one weapon with this property at a time."
]
}
]
},
{
"abbreviation": "SU",
"source": "mfovc",
"entries": [
{
"type": "entries",
"name": "Superheavy",
"entries": [
"This weapon is unusually large for its type. You must have a Strength score of at least 17 to proficiently wield a superheavy weapon. Creatures smaller than Meduim size cannot wield a superheavy weapon, regardless of their Strength score. This property also counts as the Heavy property."
]
}
]
},
{
"abbreviation": "SW",
"source": "mfovc",
"entries": [
{
"type": "entries",
"name": "Switch",
"entries": [
"This weapon has two forms. The damage and properties of its second form are listed above. You can use a bonus action to swap between these forms."
]
}
]
}
],
"item": [
{
"name": "Asp",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 5000,
"weight": 1,
"dmg1": "1d4",
"dmgType": "B",
"property": [
"EX",
"CO",
"F",
"L",
"T"
],
"range": "20/60",
"source": "mfovc"
},
{
"name": "Battle Plate",
"type": "HA",
"armor": true,
"rarity": "none",
"value": 200000,
"weight": 75,
"ac": 19,
"strength": 16,
"stealth": "true",
"source": "mfovc",
"entries": [
"Sturdier than even full plate, battle plate consists of a full suit of interlocking plates with a layer of thick hide and chain underneath."
]
},
{
"name": "Chakram",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 2500,
"weight": 1,
"dmg1": "1d6",
"dmgType": "S",
"property": [
"EX",
"CO",
"F",
"L",
"T"
],
"range": "30/120",
"source": "mfovc"
},
{
"name": "Craftsman's Tools",
"type": "AT",
"rarity": "none",
"value": 7500,
"weight": 20,
"source": "mfovc",
"entries": [
"A combined toolkit which covers the essentials of all artisan's tools and allows you to add your proficiency bonus to anything you craft."
]
},
{
"name": "Dervish",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 15000,
"weight": 1,
"dmg1": "1d6",
"dmgType": "S",
"property": [
"EX",
"DO",
"F",
"L",
"2H"
],
"entries": [
{
"type": "inset",
"name": "Double Damage",
"entries": [
"{@dice 1d6} slashing"
]
}
],
"source": "mfovc"
},
{
"name": "Double-Sword",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 20000,
"weight": 10,
"dmg1": "1d8",
"dmgType": "S",
"property": [
"EX",
"DO",
"H",
"2H"
],
"entries": [
{
"type": "inset",
"name": "Double Damage",
"entries": [
"{@dice 1d8} slashing"
]
}
],
"source": "mfovc"
},
{
"name": "Dwarven Waraxe",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 20000,
"weight": 12,
"dmg1": "1d8",
"dmgType": "S",
"property": [
"EX",
"DO",
"H",
"2H"
],
"entries": [
{
"type": "inset",
"name": "Double Damage",
"entries": [
"{@dice 1d8} piercing"
]
}
],
"source": "mfovc"
},
{
"name": "Goliath Hammer",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 15000,
"weight": 20,
"dmg1": "2d8",
"dmgType": "B",
"property": [
"EX",
"SU",
"2H"
],
"source": "mfovc"
},
{
"name": "Grand Spear",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 15000,
"weight": 10,
"dmg1": "1d8",
"dmg2": "1d10",
"dmgType": "P",
"property": [
"EX",
"T",
"V"
],
"range": "20/60",
"source": "mfovc"
},
{
"name": "Great Scimitar",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 35000,
"weight": 4,
"dmg1": "1d8",
"dmg2": "1d10",
"dmgType": "S",
"property": [
"EX",
"F",
"V"
],
"source": "mfovc"
},
{
"name": "Greatbow",
"type": "R",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 20000,
"weight": 15,
"dmg1": "1d10",
"dmgType": "P",
"property": [
"EX",
"A",
"SU",
"2H"
],
"range": "150/600",
"source": "mfovc",
"ammoType": "arrow|phb"
},
{
"name": "Hardened Leather",
"type": "LA",
"armor": true,
"rarity": "none",
"value": 50000,
"weight": 15,
"ac": 13,
"source": "mfovc",
"entries": [
"While similar in material to leather armor, hardened leather adds an additional layer of lacquer, hardening the leather to an almost iron-like strength."
]
},
{
"name": "Hero Plate",
"type": "MA",
"armor": true,
"rarity": "none",
"value": 150000,
"weight": 50,
"ac": 16,
"stealth": "true",
"source": "mfovc",
"entries": [
"Though not substantially heavier or more cumbersome than half plate, hero plate is certainly more impressive: large pauldrons, a winged helmet, and decorative flair adds to the inspiring protection provided by this suit of armor."
]
},
{
"name": "Mountain Cleaver",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 25000,
"weight": 45,
"dmg1": "2d12",
"dmgType": "S",
"property": [
"EX",
"MA",
"SU",
"2H"
],
"source": "mfovc"
},
{
"name": "Mountain Plate",
"type": "HA",
"armor": true,
"rarity": "none",
"value": 300000,
"weight": 100,
"ac": 20,
"stealth": "true",
"source": "mfovc",
"entries": [
"Almost too heavy and cumbersome to wear, even for the strongest of warriors, mountain plate consists of a suit of inch-thick plate armor with a bolted-on helmet, gauntlets, and boots. Donning mountain plate takes nearly 15 minutes, and requires latching a number of heavy-duty clamps and latches. Mountain plate is exceptionally large and heavy: it requires an 18 Strength to wear, cannot be worn by creatures smaller than Medium size, and reduces your walking speed by 5 feet, regardless of your Strength score."
]
},
{
"name": "Portable Ballista",
"type": "R",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 45000,
"weight": 25,
"dmg1": "1d12",
"dmgType": "P",
"property": [
"EX",
"A",
"LD",
"MO",
"SU",
"2H"
],
"range": "200/800",
"source": "mfovc"
},
{
"name": "Quickblade",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 5000,
"weight": 1,
"dmg1": "1d4",
"dmgType": "P",
"property": [
"EX",
"CO",
"F",
"L",
"T"
],
"range": "20/60",
"source": "mfovc"
},
{
"name": "Shield Axe",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 10000,
"weight": 5,
"dmg1": "1d6",
"dmgType": "S",
"property": [
"EX",
"SH"
],
"source": "mfovc"
},
{
"name": "Spiked Chain",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 10000,
"weight": 6,
"dmg1": "1d4",
"dmgType": "S",
"property": [
"EX",
"DO",
"F",
"R",
"2H"
],
"entries": [
{
"type": "inset",
"name": "Double Damage",
"entries": [
"{@dice 1d4} slashing"
]
}
],
"source": "mfovc"
},
{
"name": "Tether Club",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 15000,
"weight": 4,
"dmg1": "1d8",
"dmgType": "B",
"property": [
"EX",
"F",
"SW"
],
"entries": [
{
"type": "inset",
"name": "Switch Stats",
"entries": [
"{@dice 1d6} bludgeoning, finesse, reach"
]
}
],
"source": "mfovc"
},
{
"name": "Titan Maul",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 20000,
"weight": 45,
"dmg1": "2d12",
"dmgType": "B",
"property": [
"EX",
"MA",
"SU",
"2H"
],
"source": "mfovc"
},
{
"name": "Tower Shield",
"type": "S",
"armor": true,
"rarity": "none",
"value": 15000,
"weight": 20,
"ac": 3,
"strength": 18,
"source": "mfovc",
"entries": [
"Substantially larger than a regular shield, a tower shield is a large, generally rectangular plank of thick wood or metal sufficient to provide cover for nearly your entire body."
]
},
{
"name": "Wall Shield",
"type": "S",
"armor": true,
"rarity": "none",
"value": 10000,
"weight": 15,
"ac": 2,
"strength": 16,
"source": "mfovc",
"entries": [
"Even larger than a tower shield, a wall shield is a massive, door-sized shield with a set of imposing spikes set into the bottom edge, facing the ground. It is much more cumbersome to use and proves to be a bit less effective than a tower shield in normal melee combat. The spikes along the bottom row serve to anchor the shield into the ground: as an action, you can slam the shield into the ground and brace yourself behind it. While anchored this way, a wall shield ceases to grant you a bonus to AC and instead provides up to full cover for a Medium sized creature."
]
},
{
"name": "Warpike",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 15000,
"weight": 15,
"dmg1": "1d12",
"dmgType": "P",
"property": [
"EX",
"R",
"SU",
"2H"
],
"source": "mfovc"
},
{
"name": "Whipsword",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 30000,
"weight": 4,
"dmg1": "1d8",
"dmgType": "P",
"property": [
"EX",
"F",
"SW"
],
"entries": [
{
"type": "inset",
"name": "Switch Stats",
"entries": [
"{@dice 1d6} slashing, finesse, reach"
]
}
],
"source": "mfovc"
},
{
"name": "Zweihänder",
"type": "M",
"weapon": true,
"weaponCategory": "exotic",
"rarity": "none",
"value": 15000,
"weight": 15,
"dmg1": "2d8",
"dmgType": "S",
"property": [
"EX",
"SU",
"2H"
],
"source": "mfovc"
}
],
"classFeature": [
{
"name": "Bonus Proficiencies",
"source": "mfovc",
"className": "Craftsman",
"classSource": "mfovc",
"level": 1,
"entries": [
"Starting at 1st level, you are proficient with exotic weapons and armor. You are also proficient with all sets of artisan's tools."
]
},
{
"name": "Smithy",
"source": "mfovc",
"className": "Craftsman",
"classSource": "mfovc",
"level": 1,
"entries": [
"At 1st level, you carry a set of craftsman's tools, a combined toolkit which covers the essentials of all artisan's tools and allows you to add your proficiency bonus to anything you craft. It weighs 20 lb. and can be replaced for 75 gp.",
"While using these tools to craft an item, you can make a day's worth of progress towards crafting in the 8 hours during a long rest. Each day, you can craft items worth a total of 50 gp times your craftsman level. As normal, you must provide material equal to half the items' market value.",
"Items you craft are also higher quality than normal items of their type: you add your Intelligence modifier + your craftsman level to the damage threshold and HP of any item your craft."
]
},
{
"name": "Metallurgy",
"source": "mfovc",
"className": "Craftsman",
"classSource": "mfovc",
"level": 2,
"entries": [
"At 2nd level, you begin to learn the deeper intricacies of weapon and armor craftsmanship.",
{
"name": "Masterwork Equipment",
"entries": [
"You can smith weapons and armor of masterwork quality. You can craft a masterwork weapon or suit of armor by expending 100 gp in time and materials, in addition to the normal cost needed to craft the item. A masterwork weapon has a +1 bonus on attack and damage rolls and a masterwork suit of armor provides a +1 bonus to AC while worn. Additionally, masterwork items can be modified with crafting techniques.",
"You can't build a masterwork version of an exotic weapon or an exotic suit of armor."
]
},
{
"type": "table",
"caption": "Crafting Techniques Cost",
"colLabels": [
"Technique Level",
"Craftsman Level",
"Cost",
"Crafting Time"
],
"colStyles": [
"col-1",
"col-1 text-center",
"col-1 text-center",
"col-1 text-center"
],
"rows": [
[
"Beginner",
"2nd",
"100 gp",
"1 day"
],
[
"Apprentice",
"6th",
"200 gp",
"3 day"
],
[
"Journeyman",
"9th",
"300 gp",
"5 day"
],
[
"Master",
"13th",
"400 gp",
"7 day"
],
[
"Legendary",
"17th",
"500 gp",
"14 day"
]
]
},
{
"name": "Crafting Techniques",
"entries": [
"Crafting techniques are advanced modifications you can make to masterwork equipment. They are separated into 5 levels: Beginner, Apprentice, Journeyman, Master, and Legendary. Unless otherwise noted, a piece of masterwork equipment can only have one crafting technique from each level applied to it. Once a piece of masterwork has been modified, it is fitted to your exact specifications and can only be used proficiently by you.",
"Modifying a piece of masterwork equipment requires a cost in materials, tools, and time, and can only be performed by craftsmen of a high enough level, as shown in the Crafting Techniques Cost table.",
"When you learn a new level of crafting techniques, you apply a technique from that level to a piece of masterwork equipment at no cost, though you must still pay for any additional materials required in the Technique description, if any."
]
},
{
"name": "Crafting Ability",
"entries": [
"Intelligence is your primary ability when it comes to crafting. In addition, you use your Intelligence modifier when setting the saving throw DC when a Crafting Technique calls for one.",
{
"type": "abilityDc",
"name": "Crafting technique",
"attributes": [
"int"
]
}
]
},
{
"type": "inset",
"name": "Crafting",
"entries": [
"Central to the Craftsman is the ability to forge and create items. In order to craft an item, a character requires three things: materials, tools, and time:",
{
"type": "list",
"items": [
"In most cases, the raw materials for an item can be obtained for 1/2 the item's price. This cost can fluctuate depending on the character's current circumstances, contacts, or access to natural resources.",
"A set of the appropriate artisan's tools and proficiency in their use is generally all that is required to craft an item, though occasionally use of a larger shop is needed for more complex items, and proper scaffolding and earth-moving equipment is needed for building and wall construction.",
"The time required to craft an item is measured against its market value. Normally, a character makes progress toward crafting an item equal to 5 gp for each day of downtime, completing their work when this amount exceeds the item's price. As a craftsman, you work much faster and make progress equal to 50 gp × your craftsman level each day."
]
}
]
}
]
},
{
"name": "Tool Belt",
"source": "mfovc",
"className": "Craftsman",
"classSource": "mfovc",
"level": 2,
"entries": [
"While other adventurers may rely on spells, or luck, or brute strength to solve a problem, you believe in always having the right tool on hand. Starting at 2nd level, you can use your action to retrieve a piece of non-magical gear from your belt, apron, pack, cart, or wherever you keep your tools, even if you did not have it in your inventory before. This item's price in gp must be no higher than 5 times your craftsman level. Items retrieved this way remain in your inventory until you take a long rest.",
"You can use this ability a number of times equal to your Intelligence modifier, and regain all expended uses when you finish a long rest."
]
},
{
"name": "Profession",
"source": "mfovc",
"className": "Craftsman",
"classSource": "mfovc",
"level": 3,
"entries": [
"At 3rd level, you pick your crafting specialization. Select one of the Professions from those listed below; you gain the 3rd level ability of that profession. You gain an additional Profession ability at 7th, 10th, 14th and 18th level."
]
},
{
"name": "Ability Score Improvement",
"source": "mfovc",
"className": "Craftsman",
"classSource": "mfovc",
"level": 4,
"entries": [
"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]