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Middle Finger of Vecna; Binder.json
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Middle Finger of Vecna; Binder.json
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{
"_meta": {
"sources": [
{
"json": "MFoVBinder",
"abbreviation": "MFoV-B",
"full": "Middle Finger of Vecna - Binder",
"authors": [
"Middle Finger of Vecna"
],
"version": "2015.12.08",
"url": "http://mfov.magehandpress.com/2016/06/book-of-binding.html",
"targetSchema": "1.0.0"
}
],
"optionalFeatureTypes": {
"VS1": "Vestige Level 1",
"VS2": "Vestige Level 2",
"VS3": "Vestige Level 3",
"VS4": "Vestige Level 4",
"VS5": "Vestige Level 5",
"VS6": "Vestige Level 6",
"VS7": "Vestige Level 7",
"VS8": "Vestige Level 8",
"VS9": "Vestige Level 9",
"MS": "Minor Spirit"
},
"dateAdded": 1544726997,
"dateLastModified": 1544726997
},
"book": [
{
"name": "Middle Finger of Vecna - Binder",
"author": "multiple",
"id": "MFoV-B",
"source": "MFoVBinder",
"contents": [
{
"name": "Vestige Codex",
"ordinal": {
"type": "chapter",
"identifier": 2
}
},
{
"name": "Variant Rules",
"ordinal": {
"type": "chapter",
"identifier": 5
}
}
]
}
],
"bookData": [
{
"id": "MFoV-B",
"source": "MFoVBinder",
"data": [
{
"type": "section",
"name": "Vestige Codex",
"entries": [
{
"type": "table",
"colLabels": [
"Vestige Level",
"Name",
"Pact DC",
"Features"
],
"rows": [
[
"1st",
"{@optfeature Amon|MFoVBinder} The Void Before The Altar ",
10,
"Fire breath, horns hellish rebuke"
],
[
"1st",
"{@optfeature Aoskar|MFoVBinder} The Flayed God ",
10,
"Teleportation, protection from evil and good"
],
[
"1st",
"{@optfeature Dahlver-Nar|MFoVBinder} The Tortured One ",
10,
"Natural armor, share harm, dissonant whispers"
],
[
"1st",
"{@optfeature Naberius|MFoVBinder} The Grinning Hound ",
10,
"Discover information, disguise self, charm person"
],
[
"1st",
"{@optfeature Ronove|MFoVBinder} The Iron Maiden ",
10,
"Martial arts, speed, feather fall"
],
[
"1st",
"{@optfeature Shax|MFoVBinder} Sea Sister ",
10,
"Aquatic, lightning resistance, reactionary movement"
],
[
"2nd",
"{@optfeature Aym|MFoVBinder} Queen Avarice ",
12,
"Medium armor, fire barrier, shatter"
],
[
"2nd",
"{@optfeature Haagenti|MFoVBinder} Mother of Minotaurs ",
12,
"Great weapon fighting, transformation immunity, enlarge"
],
[
"2nd",
"{@optfeature Ipos|MFoVBinder} Prince of Fools ",
12,
"Claw weapons, enhance other vestiges, rend"
],
[
"2nd",
"{@optfeature Leraje|MFoVBinder} The Green Herald ",
12,
"Archery, endless arrows, hide in nature"
],
[
"2nd",
"{@optfeature Malphas|MFoVBinder} The Turnfeather ",
12,
"Sneak attack, summoned bird, invisibility"
],
[
"3rd",
"{@optfeature Focalor|MFoVBinder} Prince of Tears ",
13,
"Aquatic, lightning damage jumps, lightning bolt"
],
[
"3rd",
"{@optfeature Paimon|MFoVBinder} The Dancer ",
13,
"Dancing, half Dex skill proficiency, haste"
],
[
"3rd",
"{@optfeature Primus|MFoVBinder} The One and Prime ",
13,
"Knowledge of law, immune to being charmed, command"
],
[
"3rd",
"{@optfeature Xanathar|MFoVBinder} The Eye ",
13,
"Resist magically imposed conditions, eye rays"
],
[
"4th",
"{@optfeature Andras|MFoVBinder} The Grey Knight ",
15,
"Improved Critical, sow discord, find steed"
],
[
"4th",
"{@optfeature Haures|MFoVBinder} The Dreaming Duke ",
15,
"Move through objects, major image, phantasmal killer"
],
[
"4th",
"{@optfeature Karsus|MFoVBinder} Hubris in the Blood ",
15,
"Resistance to spell damage, end item attunement, dispel magic"
],
[
"4th",
"{@optfeature Savnok|MFoVBinder} The Instigator ",
15,
"Heavy armor, swap places with ally, death ward"
],
[
"5th",
"{@optfeature Dantalion|MFoVBinder} The Star Emperor ",
16,
"Telepathy, dimension door, dominate person"
],
[
"5th",
"{@optfeature Kas|MFoVBinder} The Bloody Handed ",
16,
"Magic sword, deception, blinding attack"
],
[
"5th",
"{@optfeature Otiax|MFoVBinder} The Key to the Gate ",
16,
"fog cloud, fog attacks, cloudkill"
],
[
"5th",
"{@optfeature Tenebrous|MFoVBinder} The Shadow that Was ",
16,
"darkness, sense creatures, blink"
],
[
"6th",
"{@optfeature Andromalius|MFoVBinder} The Woeful Jester ",
18,
"blindsense, Tasha's hideous laughter, Otto's irresistible dance"
],
[
"6th",
"{@optfeature Chupoclops|MFoVBinder} Harbinger of Forever ",
18,
"Bite attack, ethereal jaunt, reach attack"
],
[
"6th",
"{@optfeature Geryon|MFoVBinder} The Deposed Lord ",
18,
"Acid gaze, swift fly, eyebite"
],
[
"6th",
"{@optfeature Zagan|MFoVBinder} The Duke of Disappointment ",
18,
"Grappling, scent, fear of snakes"
],
[
"7th",
"{@optfeature Acererak|MFoVBinder} The Devourer ",
20,
"Necrotic healing, false life, finger of death"
],
[
"7th",
"{@optfeature Eurynome|MFoVBinder} Mother of the Material ",
20,
"speak with animals, water walk, mirage arcane"
],
[
"7th",
"{@optfeature Marchosias|MFoVBinder} King of Killers ",
20,
"Fighting styles, stealth, death attack"
],
[
"8th",
"{@optfeature Balam|MFoVBinder} The Bitter Angel ",
22,
"Duling fighting style, rerolls, flight"
],
[
"8th",
"{@optfeature Eligor|MFoVBinder} Dragon's Slayer ",
22,
"Strength, armor, find steed"
],
[
"9th",
"{@optfeature Halphax|MFoVBinder} The Angel in the Angle ",
25,
"Damage resistance, improsionment, wall of force"
],
[
"9th",
"{@optfeature Orthos|MFoVBinder} Sovereign of the Howling Dark ",
25,
"Damage resistance, blindsight, wind attacks"
]
]
}
]
},
{
"type": "section",
"name": "Variant Rules",
"entries": [
"The chapter presents some variant rules that you can use when you introduce Pact Magic into your campaign. Some of these, like the multiclassing rules, are intended to solidify the binder's use in more complex builds, whereas rules like special requirements for binding are intended to harken back to some of the complexities (both in the mechanics and the lore) of the original Tome of Magic binder. Choose your variant rules carefully, and consider how they might impact Pact Magic as a whole in your campaign.",
{
"entries": [
{
"name": "Multiclassing with the Binder",
"entries": [
"You must have a Charisma score of 13 to multiclass into the binder, and you gain proficiency with ritual implements when you do so.",
{
"name": "Soul Binding",
"entries": [
"You determine what level of vestiges are available to bind and the number of vestiges you can bind at one time, as if you were a single-classed binder."
]
},
{
"name": "Pact Magic",
"entries": [
"If you have the Pact Magic class feature and the Eldritch Fate feature, you can add a third of your binder level (rounded down) to your warlock level to determine the spell slots you gain from the warlock Pact Magic feature."
]
}
]
},
{
"name": "Optional Rule: No Dipping",
"entries": [
"Unraveling the mysteries of the occult and learning to bind vestiges to your soul requires a commitment unique to Soul Binding. As such, when you level up, you are not allowed to take levels in another class if you have only a single binder level."
]
},
{
"name": "Optional Rule: Influence of Choice",
"entries": [
"Rather than rolling a Charisma check to bind a vestige, you can willingly relinquish your soul to it, and accept a poor pact. Doing so affords you some control over the vestige's Influence. You, rather than the DM, chooses which one of the vestige's Influences affects you, and you can change this selection at will."
]
},
{
"name": "Optional Rule: Special Binding Requirements",
"entries": [
"Many vestiges are as old as time itself, and hold deep, personal grudges against other vestiges. Primus, for example, was slain by Tenebrous, and will not respond to your call if Tenebrous is bound. Other vestiges have specific rituals they demand their binders perform before being summoned. Use this optional rule if you want to roleplay pact-making with greater depth.",
{
"name": "Amon",
"entries": [
"For reasons unknown, Amon despises four other vestiges, Chupoclops, Eurynome, Karsus, and Leraje, and will not answer you call if you have bound one of these vestiges."
]
},
{
"name": "Aoskar",
"entries": [
"Aoskar is terrified of all women because of his encounter with the Lady of Pain. You have disadvantage on your Charisma check to bind this vestige if you are female."
]
},
{
"name": "Dahlver-Nar",
"entries": [
"This vestige is tied to the magical teeth which share his name. You have advantage on your Charisma check to bind this vestige if you are attuned to at least one tooth of Dahlver-Nar."
]
},
{
"name": "Naberius",
"entries": [
"Because Naberius values knowledge, he will only answer your call if you are proficient in Arcana or History, or if you can make a DC 13 Deception check. Ronove. Ronove does not respect the heedless. You have disadvantage on your Charisma check to bind this vestige if your Wisdom score is 12 or lower."
]
},
{
"name": "Shax",
"entries": [
"Shax finds dry land a foreign place, and will only answer you call if a body of water, such as a pond, stream, lake, river, or ocean, is within your sight. Aym. Aym does not respect the poor. You have disadvantage on your Charisma check to bind this vestige unless you present Aym with at least 100 gp (which is not consumed.)"
]
},
{
"name": "Haagenti",
"entries": [
"The Mother of Minotaurs doesn't respect folk of small stature. You have disadvantage on your Charisma check to bind this vestige if you are Small or smaller. Ipos. Ipos does not respect those he deems unintelligent. You have disadvantage on your Charisma check to bind this vestige if your Intelligence score is 12 or lower."
]
},
{
"name": "Leraje",
"entries": [
"Leraje requires you to break an arrow above his seal before he will answer your summons. Additionally, Leraje hates Amon for some unknown reason, and will not answer your call if you are bound to him."
]
},
{
"name": "Malphas",
"entries": [
"Malphas does not respect those clumsier than himself. You have disadvantage on your Charisma check to bind this vestige if your Dexterity score is 12 or lower."
]
},
{
"name": "Focalor",
"entries": [
"Focalor requires that you draw his seal in a liquid medium, rather than chalk."
]
},
{
"name": "Paimon",
"entries": [
"Paimon hates men because of the events which led him to become a vestige. You have disadvantage on your Charisma check to bind this vestige if you are male."
]
},
{
"name": "Primus",
"entries": [
"You must draw his seal in broad daylight to convince Primus that you do not intend to summon Tenebrous. Primus will not answer your call if you are already bound to Tenebrous."
]
},
{
"name": "Xanathar",
"entries": [
"A ruthless beholder, Xanathar hates all other creatures. Roll any die. On an even roll, you have disadvantage on your Charisma check to bind this vestige."
]
},
{
"name": "Andras",
"entries": [
"Andras is apathetic, even as a vestige. You must always roll your Charisma check to bind him, even if an ability would let you automatically bind him without rolling this check."
]
},
{
"name": "Haures",
"entries": [
"Haures sometimes believes you are an illusion. Roll any die. On an even roll, you have advantage on your Charisma check to bind this vestige."
]
},
{
"name": "Karsus",
"entries": [
"Karsus refuses to answer your call if you summon him in the area of an active spell. Additionally, Karsus hates Amon for some unknown reason, and will not answer your call if you are bound to him."
]
},
{
"name": "Savnok",
"entries": [
"Savnok sympathizes with unrepentant thieves. If you offer something on his seal which you have stolen without reparations or apology (which is not consumed), you have advantage on your Charisma check to bind this vestige. Savnok will not answer your call if you are bound to Andromalius."
]
},
{
"name": "Dantalion",
"entries": [
"The Star Emperor is the truest of noble blood. He requires you to recall the name of one in his lineage with a successful DC 10 Intelligence (History) check before he will answer your call."
]
},
{
"name": "Kas",
"entries": [
"Kas hates Vecna and all undead. You have advantage on your Charisma check to bind this vestige if you have slain an undead in the last 24 hours."
]
},
{
"name": "Otiax",
"entries": [
"Sometimes binding Otiax also gives you glimpses into the Far Realm. When you bind this vestige, roll any die. On an even number, you take 1d6 psychic damage."
]
},
{
"name": "Tenebrous",
"entries": [
"You must draw Tenebrous's seal in complete blackness. Additionally, he will not answer your call if you are already bound to Primus."
]
},
{
"name": "Andromalius",
"entries": [
"Andromalius is a repentant rogue, and has forsaken all theft. He will not answer your call if you are bound to Savnok, who stole his armor from the gods."
]
},
{
"name": "Chucoclops",
"entries": [
"You must draw Chupoclops's seal in a cemetery, or with a handful of dirt from a grave or tomb. Additionally, Chucoclops hates Amon for some unknown reason, and will not answer your call if you are bound to him."
]
},
{
"name": "Geryon",
"entries": [
"Once a powerful fiend, accustomed to hellfire, Geryon requires that you build a fire on his sign before he will answer your summons."
]
},
{
"name": "Zagan",
"entries": [
"Zagan still fancies himself a deity, and requires that you address worship to him for at least one minute before he will answer your call."
]
},
{
"name": "Acererak",
"entries": [
"Acererak will only answer your call if you place a gem worth at least 100 gp (which is not consumed) on his summon sign."
]
},
{
"name": "Eurynome",
"entries": [
"Eurynome will only answer your call if you draw her sign outdoors. Additionally, Eurynome hates Amon for some unknown reason, and will not answer your call if you are bound to him."
]
},
{
"name": "Marchosias",
"entries": [
"The King of Killers will only answer your call if you have killed a creature within the last week. Balam. Balam only answers those who offer sacrifice to her. Doing so requires dealing 5 points of slashing damage to some creature and smearing its blood on Balam's sign."
]
},
{
"name": "Eligor",
"entries": [
"The Dragon's Slayer hold a deep hatred for dragons. If you place a few dragon scales on (which are not consumed) on this vestige's seal, you gain advantage on your Charisma check to bind him."
]
},
{
"name": "Halphax",
"entries": [
"Halphax will only answer your call if you draw his seal indoors, inside a closed building. Orthos. Orthos is a complete enigma. When you bind him, roll any die. On an even number, you have advantage on your Charisma check to bind him, and on an odd number, you have disadvantage."
]
}
]
}
]
}
]
}
]
}
],
"class": [
{
"name": "Binder",
"source": "MFoVBinder",
"page": 1,
"fluff": [
"When he finally spoke, it was with the voices of several beings at once, overlapping in an unnatural harmony. But the most prominent voice was gruff and confident, which he used to lull his targets into complacency seconds before he struck with a hidden dagger. By the next morning, the gruff, independent voice was gone, instead replaced with a robotic monotone. He discarded the daggers too, in favor of a heavy mace and imposing armor. The day after that, he struck an air of profound melancholy, and he abandoned weapons altogether to throw lightning from his fingertips. Each morning, he woke up new, possessed by some new infernal spirit, dead god, or forgotten sinner.",
"Binders are students of Pact Magic, an ancient and secret lore that allows them to call to entities that live beyond the known planes, in the spaces between the worlds. Through a combination of forgotten magic and complex bargains, they persuade or compel these beings to serve them\u2013though not always without a price.",
{
"name": "Beyond Reality",
"entries": [
"Binders learn to cast their minds into the Void between planes, and to search the abyss there for beings that will answer their call. These beings\u2013called vestiges\u2013are remnants of powerful beings residing in the nothingness outside of reality, which is born from the last echoes of the world's creation, and from energies that leak out of the planes. Pact Magic scholars seek out these vestiges and pass down legends of their origin. They learn of their personalities, abilities, and motivations, all of which vary wildly, from the reasonable, to deeply inscrutable.",
"Because vestiges are devoid of all sensation in the Void, they crave any small taste of reality, and will answer the call of any binder powerful enough to draw them forth. Binders, so named for their willingness to share their spirit with these exiled spirits, can merge a portion of their soul with a vestige in exchange for some of the power the vestige commanded in life."
],
"type": "section"
},
{
"name": "A Bargain Sealed",
"entries": [
"In order to obtain the services of a vestige, a binder must strike a deal with that vestige, and use their magic to make the terms of the agreement totally binding. Knowing this, the vestiges will often seek to outwit the binder, adding loopholes and ambiguity into the terms of the bargain, making every deal a grave risk for the binder."
],
"type": "section"
},
{
"name": "Creating a Binder",
"entries": [
"As you make your binder character, spend some time thinking about your relationship to your vestiges, and the extent to which you allow them to influence your personality. How did you learn about the mysterious vestiges, and do you have a special relationship to any of them? What drew you to your first summoning? How do you view your own soul, given that you allow other spirits to take up residence within it?",
"Work with your DM to determine what role vestiges and other binders will play in your campaign.",
"As a binder, you can redefine your role in the adventuring party, daily, if desired. There is also the possibility that your appearance and your very personality will flex with different vestiges holding sway over your soul. How do you and your adventuring party confront this, and how do you handle the physical signs presented by your vestiges? Do you hide these signs, for fear of public retribution, or do you flaunt them, embracing the power that they offer you?",
{
"name": "Quick Build",
"entries": [
"To make a Binder quickly, consider the following suggestions: Charisma should be your highest stat, followed by a medium balance of Constitution, and Strength and Dexterity. Because you can take any party role, you should be prepared to change your hat on a moment's notice. Physical stats will be more important for if you plan to take the Twisted or Sealed Fate. Lastly, choose the Sage Background."
]
}
],
"type": "section"
}
],
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"wis",
"cha"
],
"startingProficiencies": {
"armor": [
"light"
],
"weapons": [
"simple"
],
"tools": [
"Ritual implements"
],
"skills": [
{
"choose": {
"from": [
"arcana",
"deception",
"history",
"persuasion",
"religion"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a {@item light crossbow|phb} and {@item Crossbow Bolts (20)|phb|20 bolts} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}",
"(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}",
"(a) a {@item scholar's pack|phb} or (b) an {@item dungeoneer's pack|phb}",
"{@item Leather Armor|phb}, a set of {@item ritual implements|MFoVBinder}, and two {@item dagger|phb|daggers}"
],
"defaultData": [
{
"a": [
"light crossbow|phb",
"Crossbow Bolts (20)|phb"
],
"b": [
{
"equipmentType": "weaponSimple"
}
]
},
{
"a": [
"component pouch|phb"
],
"b": [
"arcane focus|phb"
]
},
{
"a": [
"scholar's pack|phb"
],
"b": [
"dungeoneer's pack|phb"
]
},
{
"_": [
"Leather Armor|phb",
"ritual implements|MFoVBinder",
{
"item": "dagger|phb",
"quantity": 2
}
]
}
]
},
"multiclassing": {
"requirements": {
"cha": 13
},
"proficienciesGained": {
"tools": [
"Ritual implements"
]
}
},
"classTableGroups": [
{
"colLabels": [
"{@filter Vestiges Bound|optionalfeatures|source=null|feature type=vs1;vs2;vs3;vs4;vs5;vs6;vs7;vs8;vs9}",
"Vestige Level"
],
"rows": [
[
1,
1
],
[
1,
1
],
[
1,
2
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[
1,
2
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[
2,
3
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2,
3
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2,
4
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2,
4
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2,
5
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3,
5
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3,
6
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3,
6
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3,
7
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4,
7
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[
4,
8
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4,
8
],
[
4,
9
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[
5,
9
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[
5,
9
],
[
5,
9
]
]
}
],
"classFeatures": [
"Soul Binding|Binder|MFoVBinder|1",
"Minor Spirits|Binder|MFoVBinder|2",
"Trusted Vestige|Binder|MFoVBinder|2",
{
"classFeature": "Binder's Fate|Binder|MFoVBinder|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Binder|MFoVBinder|4",
"Minor Spirits (2)|Binder|MFoVBinder|5",
{
"classFeature": "Binder's Fate feature|Binder|MFoVBinder|6",
"gainSubclassFeature": true
},
"Ability Score Improvement|Binder|MFoVBinder|8",
"Adamant Mind|Binder|MFoVBinder|9",
"Minor Spirits (3)|Binder|MFoVBinder|10",
"Ability Score Improvement|Binder|MFoVBinder|12",
{
"classFeature": "Binder's Fate feature|Binder|MFoVBinder|13",
"gainSubclassFeature": true
},
"Minor Spirits (4)|Binder|MFoVBinder|14",
"Ability Score Improvement|Binder|MFoVBinder|16",
{
"classFeature": "Binder's Fate feature|Binder|MFoVBinder|17",
"gainSubclassFeature": true
},
"Minor Spirits (5)|Binder|MFoVBinder|18",
"Ability Score Improvement|Binder|MFoVBinder|19",
"Everlasting Pact|Binder|MFoVBinder|20"
],
"subclassTitle": "Binder's Fate"
}
],
"subclass": [
{
"name": "Domain of Tenebrous",
"shortName": "Tenebrous",
"source": "MFoVBinder",
"page": 40,
"subclassFeatures": [
"Domain of Tenebrous|Cleric||Tenebrous|MFoVBinder|1",
"Channel Divinity: Control Undead|Cleric||Tenebrous|MFoVBinder|2",
"Channel Divinity: Grave Darkness|Cleric||Tenebrous|MFoVBinder|6",
"Potent Spellcasting|Cleric||Tenebrous|MFoVBinder|8",
"Steal Magic|Cleric||Tenebrous|MFoVBinder|17"
],
"spells": [
{
"prepared": {
"1": [
"ray of sickness",
"witch bolt"
],
"3": [
"darkness",
"ray of enfeeblement"
],
"5": [
"bestow curse",
"vampiric touch"
],
"7": [
"Evard's black tentacles",
"death ward"
],
"9": [
"cloudkill",
"destructive wave"
]
}
}
],
"additionalSpells": [
{
"prepared": {
"1": [
"ray of sickness",
"witch bolt"
],
"3": [
"darkness",
"ray of enfeeblement"
],
"5": [
"bestow curse",
"vampiric touch"
],
"7": [
"Evard's black tentacles",
"death ward"
],
"9": [
"cloudkill",
"destructive wave"
]
}
}
],
"className": "Cleric",
"classSource": "PHB"
},
{
"name": "Scion of Dantalion",
"shortName": "SofD",
"source": "MFoVBinder",
"page": 41,
"subclassFeatures": [
"Scion of Dantalion|Sorcerer||SofD|MFoVBinder|1",
"Scholarship of Dantalion|Sorcerer||SofD|MFoVBinder|6",
"Thought Travel|Sorcerer||SofD|MFoVBinder|14",
"Star Emperor|Sorcerer||SofD|MFoVBinder|18"
],
"className": "Sorcerer",
"classSource": "PHB"
},
{
"name": "Karsus",
"shortName": "Karsus",
"source": "MFoVBinder",
"page": 42,
"subclassFeatures": [
"Karsus|Warlock||Karsus|MFoVBinder|1",
"Countermagic|Warlock||Karsus|MFoVBinder|6",
"Arcanaclast|Warlock||Karsus|MFoVBinder|10",
"Master Arcana {@filter wizard cantrips|spells|level=0|class=Wizard}|Warlock||Karsus|MFoVBinder|14"
],
"spells": [
{
"expanded": {
"1": [
"detect magic",
"magic missile"
],
"2": [
"magic weapon",
"phantasmal force"
],
"3": [
"fireball",
"glyph of warding"
],
"4": [
"Mordenkainen's faithful hound",
"Mordenkainen's private sanctum"
],
"5": [
"Bigby's hand",
"cone of cold",
"arcane hand|srd"
]
}
}
],
"additionalSpells": [
{
"expanded": {
"1": [
"detect magic",
"magic missile"
],
"2": [
"magic weapon",
"phantasmal force"
],
"3": [
"fireball",
"glyph of warding"
],
"4": [
"Mordenkainen's faithful hound",
"Mordenkainen's private sanctum"
],
"5": [
"Bigby's hand",
"cone of cold",
"arcane hand|srd"
]
}
}
],
"className": "Warlock",
"classSource": "PHB"
},
{
"name": "Eldritch Fate",
"shortName": "Eldritch",
"source": "MFoVBinder",
"page": 5,
"subclassTableGroups": [
{
"subclasses": [
{
"name": "Eldritch Fate",
"source": "MFoVBinder"
}
],
"colLabels": [
"Cantrips Known",
"Spells Known",
"Spell Slots",
"Slot Level"
],
"rows": [
[
0,
0,
0,
0
],
[
0,
0,
0,
0
],
[
2,
3,
1,
"1st"
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4,
1,
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2,
4,
1,
"1st"
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[
2,
4,
1,
"1st"
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2,
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"2nd"
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2,
6,
1,
"2nd"
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2,
6,
1,
"2nd"
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[
3,
7,
2,
"2nd"
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[
3,
8,
2,
"2nd"
],
[
3,
8,
2,
"2nd"