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Matthew Mercer; Blood Hunter (2020).json
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Matthew Mercer; Blood Hunter (2020).json
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{
"$schema": "../schema.json",
"_meta": {
"sources": [
{
"json": "BH2020",
"abbreviation": "BH2020",
"full": "Blood Hunter 2020",
"authors": [
"Matthew Mercer"
],
"convertedBy": [
"MrVauxs",
"Alcuitas"
],
"url": "https://www.dmsguild.com/product/301641/Blood-Hunter-Class-for-DD-5e-2020",
"dateReleased": "2020-01-27",
"version": "1.1.2",
"color": "940101"
}
],
"dateAdded": 1580617082,
"dateLastModified": 1583537902
},
"class": [
{
"name": "Blood Hunter",
"source": "BH2020",
"hd": {
"number": 1,
"faces": 10
},
"proficiency": [
"dex",
"int"
],
"classTableGroups": [
{
"colLabels": [
"Hemocraft Die",
"{@filter Blood Curses Known|optionalfeatures|Feature Type=Blood Curse}"
],
"rows": [
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 4
}
]
},
1
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 4
}
]
},
1
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 4
}
]
},
1
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 4
}
]
},
1
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
1
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
2
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
2
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
2
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
2
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
3
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
3
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
3
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
4
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
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],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
4
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
4
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
4
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
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],
[
{
"type": "dice",
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{
"number": 1,
"faces": 10
}
]
},
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],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
5
]
]
}
],
"startingProficiencies": {
"armor": [
"light",
"medium",
"{@item shield|phb|shields}"
],
"weapons": [
"simple",
"martial"
],
"tools": [
"alchemical supplies"
],
"skills": [
{
"choose": {
"from": [
"athletics",
"acrobatics",
"arcana",
"history",
"insight",
"investigation",
"religion",
"survival"
],
"count": 3
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} or (b) two {@filter simple weapons|items|source=phb|category=basic|type=simple weapon}",
"(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts} or (b) {@item hand crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts}",
"(a) {@item studded leather armor|phb} or (b) {@item scale mail armor|phb}",
"an {@item explorer's pack|phb}"
],
"goldAlternative": "{@dice 4d4×10|4d4 × 10|Starting Gold}",
"defaultData": [
{
"a": [
{
"equipmentType": "weaponMartial"
}
],
"b": [
{
"equipmentType": "weaponSimple",
"quantity": 2
}
]
},
{
"a": [
"light crossbow|phb",
"crossbow bolts (20)|phb"
],
"b": [
"hand crossbow|phb",
"crossbow bolts (20)|phb"
]
},
{
"a": [
"studded leather armor|phb"
],
"b": [
"scale mail armor|phb"
]
},
{
"_": [
"explorer's pack|phb"
]
}
]
},
"multiclassing": {
"requirements": {
"or": [
{
"str": 13,
"dex": 13
}
],
"int": 13
},
"proficienciesGained": {
"armor": [
"light",
"medium",
"{@item shield|phb|shields}"
],
"weapons": [
"simple",
"martial"
],
"tools": [
"alchemical supplies"
],
"skills": [
{
"choose": {
"from": [
"athletics",
"acrobatics",
"arcana",
"history",
"insight",
"investigation",
"religion",
"survival"
],
"count": 1
}
}
]
}
},
"classFeatures": [
"Hunter's Bane|Blood Hunter|BH2020|1",
"Blood Maledict|Blood Hunter|BH2020|1",
"Fighting Style|Blood Hunter|BH2020|2",
"Crimson Rite|Blood Hunter|BH2020|2",
{
"classFeature": "Blood Hunter Order|Blood Hunter|BH2020|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Blood Hunter|BH2020|4",
"Proficiency Versatility|Fighter||4|UAClassFeatureVariants",
"Extra Attack|Blood Hunter|BH2020|5",
"Brand of Castigation|Blood Hunter|BH2020|6",
"Blood Maledict Improvement|Blood Hunter|BH2020|6",
{
"classFeature": "Order feature|Blood Hunter|BH2020|7",
"gainSubclassFeature": true
},
"Primal Rite|Blood Hunter|BH2020|7",
"Ability Score Improvement|Blood Hunter|BH2020|8",
"Proficiency Versatility|Fighter||8|UAClassFeatureVariants",
"Grim Psychometry|Blood Hunter|BH2020|9",
"Dark Augmentation|Blood Hunter|BH2020|10",
{
"classFeature": "Order feature|Blood Hunter|BH2020|11",
"gainSubclassFeature": true
},
"Ability Score Improvement|Blood Hunter|BH2020|12",
"Proficiency Versatility|Fighter||12|UAClassFeatureVariants",
"Brand of Tethering|Blood Hunter|BH2020|13",
"Blood Maledict Improvement|Blood Hunter|BH2020|13",
"Hardened Soul|Blood Hunter|BH2020|14",
"Esoteric Rite|Blood Hunter|BH2020|14",
{
"classFeature": "Order feature|Blood Hunter|BH2020|15",
"gainSubclassFeature": true
},
"Ability Score Improvement|Blood Hunter|BH2020|16",
"Proficiency Versatility|Fighter||16|UAClassFeatureVariants",
"Blood Maledict Improvement|Blood Hunter|BH2020|17",
{
"classFeature": "Order feature|Blood Hunter|BH2020|18",
"gainSubclassFeature": true
},
"Ability Score Improvement|Blood Hunter|BH2020|19",
"Proficiency Versatility|Fighter||19|UAClassFeatureVariants",
"Sanguine Mastery|Blood Hunter|BH2020|20"
],
"subclassTitle": "Blood Hunter Order",
"fluff": [
{
"entries": [
"Marred but resolute, his grimacing face dripping with sweat, a half-orc reddens a finger across his wounds to draw a glowing, ruby glyph in the air. He grips the weightless, completed sigil, twisting it to unleash dark magical energies that fire forward, cursing the stalking behemoth from within its own veins to better even the odds.",
"A mysterious half-elf swathed in a worn cloak and rugged leather armor carefully investigates a grizzly scene off the roadway, her eyes flashing with recognition as she meditates on the remnants of the massacre.The survivor who warily hired her with draws with a jump as the half-elf suddenly shoots to her feet, sure in the knowledge of the culprit, where it calls home, and how little time there is to find it.",
"Stepping into the lightless chambers of ancient dust and lingering whispers, the halfling's nose picks up the pungent smell of imminent danger as she hears the scraping of bone and claw on nearby stone. She winces as she runs her blade across her palm, the steel transmuting her blood into glowing runes of powerful magic, her sword suddenly engulfed in arcane flames, eager to brand and burn the flesh of her enemies.",
"Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own vitality and humanity for the cause, they protect the realms from the shadows, ever vigilant to avoid becoming the same monsters they choose to hunt.",
{
"name": "Sacrifice to Preserve Life",
"entries": [
"While most of the classic schools of magical study are well known and widely respected, the less refined and macabre incantations of Hemocraft have long been forbidden and lost to most of the civilized world. Blood Hunters have reclaimed these techniques away from the judging eyes of society, finding blood magic's esoteric nature effective against the evils that often defy the divine powers that historically hold the line.",
"Through careful study and practice, blood hunters have honed the rites of hemocraft into their combat prowess, forfeiting a facet of their health to infuse their weapons with powerful blood magic and summoning the elements to envelop their strikes.",
"They can sear an arcane brand into the body of their quarry that hinders their foe's abilities and punishes their aggression, or call blood curses upon their enemies, manipulating their bodies from the inside. Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force against the terrors that threaten the innocent."
]
},
{
"name": "A Monster to Fight Monsters",
"entries": [
"Whether driven by the wish to make a difference in a dangerous world, the need to take vengeance for a great wrong they have suffered, being inspired by witnessing the strange and powerful techniques of another blood hunter in person, or just seeking a place to belong in an uncaring world, the reasons one may take up the Hunter's Bane and choose this life are many and varied. In joining an order of blood hunters, one is also joining a tight family bound by service to each other and the common cause. For many, this is the only family they have known or have left, so the kinship felt between members of an order is a bond neigh unbreakable.",
"Beyond the boundaries of the order, however, the life of a blood hunter is often not an easy one. The rituals of the Hunter's Bane regularly leave one visibly changed and prone to unsettle common folk, and the witnessing of hemocraft can invoke a superstitious fear from even the most learned scholar. While some societies have come to accept the good deeds of the orders, many blood hunters publicly hide their nature unless absolutely necessary, feeling more comfortable in the wilds and wastes of the world where the Orders commonly train. Even so, the best work a blood hunter can do usually involves the poor and defenseless on the outskirts of society, those prone to the corrupting touch of fiends and dark intension. Braving the threat of vilification, these dark protectors wade through civilization, earning coin as mercenaries or bounty hunters, ever watching for the signs of something more nefarious beneath the surface.",
"In choosing this path, a blood hunter has irrevocably given a part of themselves to their cause, physically, emotionally, and sometimes morally. The orders of blood hunters practice their own unique ideals and methods, often employing techniques with dark origins that test the strength and will of these guardians. Many wrestle with the fear of losing this struggle, so a life of discipline and vigilance drives their travels as they wander the country side in search of like-minded adventurers and whispers of dark deeds afoot."
]
},
{
"name": "Creating a Blood Hunter",
"entries": [
"As you create a blood hunter, the most important aspects of your character are why you were driven to this lifestyle, and why do you seek to give up everything to wallow in the dark with the evils you hunt? Did you lose a loved one to a fiendish beast and now wish to prevent others from suffering the same fate? Do you seek a sense of purpose and security, and found this among the order that has taken you in? Have you always carried a seed of darkness within you, and seek kin to watch over you and prevent you succumbing to it? Were you once a holy warrior who strayed from his faith and was cast out, but still seek to give yourself to the cause of protecting the innocent? Or are you a criminal with a dark past seeking to make amends, taking this life as a path of penance?",
"What is your relationship with the powers of hemocraft and the abilities it promises to grant you as you step closer to its mastery? Do you respect and fear the ancient power that surges through your veins, using them only when necessary? Do you relish in the strength it offers you, embracing your gifts and using them freely? Are you worried the superstitions are right, and this power will eventually turn you into one of the monsters you hunt? Or has your study instilled you with the confident control of mind over matter, certain you can bend these gifts to bring a brighter dawn?",
"Consider too that while a blood hunter belongs to an order, many strike out on their own to do their best work. What made you leave the comfort of your order? Do you intend to return, or have you decided you have more to learn in the world beyond? What do you seek in other adventurers that can help you meet your goals?",
"While most blood hunters follow a path of good or neutrality in their pursuits, some have fallen to the dark, seductive side of hemo craft and use their abilities for selfish and evil purposes. These deviants are always thrown from the order, and often hunted along with the creatures they once trained to fell."
]
},
{
"name": "Quick Build",
"entries": [
"You can make a blood hunter quickly by following these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons, or archery (or finesse weapons). Make Intelligence your next highest if you plan to focus on the potency of blood curses and mystical power. Choose a higher Constitution next, as you want to have extra hit points to burn on your crimson rite or amplifying blood curses. Then, select the {@background urchin} or {@background soldier} background."
]
},
{
"name": "Blood Hunter Multiclassing",
"entries": [
"Should you wish to multiclass into a blood hunter, the prerequisites and proficiencies gained are listed below.",
{
"name": "Blood Hunter Multiclassing Prerequisites",
"entries": [
{
"name": "Ability Score Minimum",
"entries": [
"Strength 13 or Dexterity 13, and Intelligence 13"
]
}
]
},
{
"name": "Blood Hunter Multiclassing Proficiencies",
"entries": [
{
"name": "Proficiencies Gained",
"entries": [
"Light armor, medium armor, shields, simple weapons, martial weapons, alchemical supplies."
]
}
]
},
{
"name": "Blood Hunter Multiclassing with Warlock",
"entries": [
{
"name": "Proficiencies Gained",
"entries": [
"If multiclassing Order of the Profane Soul with Warlock levels, add a third of your blood hunter levels (rounded down) to your Warlock level and consult the Warlock progression table in the Player's Hand book for total Spell Slots, Cantrips known, and Spell Slot Level."
]
}
]
}
]
}
],
"name": "Blood Hunter",
"type": "section",
"page": 1
}
]
}
],
"optionalfeature": [
{
"name": "Blood Curse of the Anxious",
"source": "BH2020",
"entries": [
"As a bonus action, you magnify the adrenaline in the body of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, all creatures have advantage on Charisma (Intimidation) checks directed at the target creature.",
{
"name": "Amplify",
"entries": [
"The next Wisdom saving throw the target has to make before this curse ends has disadvantage."
]
}
],
"featureType": [
"Blood Curse"
]
},
{
"name": "Blood Curse of Binding",
"source": "BH2020",
"entries": [
"As a bonus action, you can attempt to bind a creature you can see within 30 feet of you that is no more than one size larger than you. The target must succeed on a Strength saving throw or have their speed be reduced to 0 and they can't use reactions until the end of your next turn.",
{
"name": "Amplify",
"entries": [
"This curse lasts for 1 minute and can affect a creature regardless of their size category. At the end of each of its turns, the cursed creature can make another Strength saving throw. On a success, this curse ends."
]
}
],
"featureType": [
"Blood Curse"
]
},
{
"name": "Blood Curse of Bloated Agony",
"source": "BH2020",
"entries": [
"As a bonus action, you curse a creature that you can see within 30 feet of you to painfully swell until the end of your next turn. For the duration of this curse, the creature has disadvantage on Strength and Dexterity ability checks, and suffers 1d8 necrotic damage if it makes more than one melee or ranged attack during its turn.",
{
"name": "Amplify",
"entries": [
"This curse lasts for 1 minute. At the end of each of its turns, the cursed creature can make a Constitution saving throw. On a success, this curse ends."
]
}
],
"featureType": [
"Blood Curse"
]
},
{
"name": "Blood Curse of Corrosion",
"source": "BH2020",
"prerequisite": [
{
"level": {
"level": 15,
"class": {
"name": "Blood Hunter"
},
"subclass": {
"name": "Order of the Mutant",
"visible": true
}
}
}
],
"entries": [
"As a bonus action, a creature within 30 feet of you must make a Constitution saving throw or become poisoned. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the curse ends.",
{
"name": "Amplify",
"entries": [
"The cursed creature suffers 4d6 necrotic damage, and suffers this damage again every time it fail sits Constitution saving throw to end this curse at the end of its turn."
]
}
],
"featureType": [
"Blood Curse"
]
},
{
"name": "Blood Curse of the Exorcist",
"source": "BH2020",
"prerequisite": [
{
"level": {
"level": 15,
"class": {
"name": "Blood Hunter"
},
"subclass": {
"name": "Order of the Ghostslayer",
"visible": true
}
}
}
],
"entries": [
"As a bonus action, you can choose one creature you can see within 30 feet of you that is charmed, frightened, or possessed. The target creature is no longer charmed, frightened, or possessed.",
{
"name": "Amplify",
"entries": [
"The creature that charmed, frightened, or possessed the target of your curse suffers 3d6 psychic damage and must make a Wisdom saving throw or be stunned until the end of your next turn."
]
}
],
"featureType": [
"Blood Curse"
]
},
{
"name": "Blood Curse of Exposure",
"source": "BH2020",
"entries": [
"When a creature you can see within 30 feet is hit with an attack or spell, you can use your reaction to temporarily weaken their resilience against it. Until the end of the turn, the target loses their resistance to the damage types of the triggering attack or spell.",
{
"name": "Amplify",
"entries": [
"The target instead loses invulnerability to the damage types of the triggering attack or spell, having resistance to them until the end of the turn."
]
}
],
"featureType": [
"Blood Curse"
]
},
{
"name": "Blood Curse of the Eyeless",
"source": "BH2020",
"entries": [
"When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature's attack roll. You can choose to use this feature after the creature's roll, but before the DM determines whether the attack roll succeeds. The creature is immune if it is immune to blindness.",
{
"name": "Amplify",
"entries": [
"You apply this curse to all of the creature's attack rolls until the end of the turn. You roll a new hemocraft die for each affected attack."
]
}
],
"featureType": [
"Blood Curse"
]
},
{
"name": "Blood Curse of the Fallen Puppet",
"source": "BH2020",
"entries": [
"When a creature you can see within 30 feet drops to 0 hit points, you can use your reaction to make that creature immediately makes a single weapon attack against a target of your choice within its attack range.",
{
"name": "Amplify",
"entries": [
"You can first move the cursed creature up to half their speed, and you grant a bonus to the cursed creature's attack roll equal to your Intelligence modifier (minimum of 1)."
]
}
],
"featureType": [
"Blood Curse"
]
},
{
"name": "Blood Curse of the Howl",
"source": "BH2020",
"prerequisite": [
{
"level": {
"level": 18,
"class": {
"name": "Blood Hunter"
},
"subclass": {
"name": "Order of the Lycan",
"visible": true
}
}
}
],
"entries": [
"As an action, you unleash a blood-curdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. If they fail their saving throw by 5 or more, they are stunned while frightened in this way. A creature that succeeds on this saving throw is immune to this blood curse for the next 24 hours. You can choose any number of creatures you can see to be unaffected by this howl.",
{
"name": "Amplify",
"entries": [
"The range of this curse increases to 60 feet."
]
}
],
"featureType": [
"Blood Curse"
]
},
{
"name": "Blood Curse of the Marked",
"source": "BH2020",
"entries": [
"As a bonus action, you can mark a creature within 30 feet of you. Until the end of your turn, you roll an additional hemocraft die whenever you deal rite damage to the target.",
{
"name": "Amplify",
"entries": [
"The next attack roll you make against the target before the end of your turn has advantage."
]
}
],
"featureType": [
"Blood Curse"
]
},
{
"name": "Blood Curse of the Muddled Mind",
"source": "BH2020",
"entries": [
"As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell. That creature has disadvantage on the next Constitution saving throw it must make to maintain concentration before the end of your next turn.",
{
"name": "Amplify",
"entries": [
"The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration of spells until the end of your next turn."
]
}
],
"featureType": [
"Blood Curse"
]
},
{
"name": "Blood Curse of the Souleater",
"source": "BH2020",
"prerequisite": [
{
"level": {
"level": 18,
"class": {
"name": "Blood Hunter"
},
"subclass": {
"name": "Order of the Profane Soul",
"visible": true
}
}
}
],
"entries": [
"When a creature that isn't a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to usher their soul to your patron in exchange for power. Until the end of your next turn, your weapon attacks have advantage.",
{
"name": "Amplify",
"entries": [
"In addition, you regain an expended warlock spellslot. Once you've amplified this blood curse, you must finish a long rest before you can amplify it again."
]
}
],
"featureType": [
"Blood Curse"
]
},
{
"name": "Aether",
"source": "BH2020",
"prerequisite": [
{
"level": {
"level": 11,
"class": {
"name": "Blood Hunter"
},
"subclass": {
"name": "Order of the Mutant",
"visible": true
}
}
}
],
"entries": [
"You gain a flying speed of 20 feet for 1 hour. As a side effect, you gain disadvantage on Strength and Dexterity ability checks for 1 hour."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Cruelty",
"source": "BH2020",
"prerequisite": [
{
"level": {
"level": 11,
"class": {
"name": "Blood Hunter"
},
"subclass": {
"name": "Order of the Mutant",
"visible": true
}
}
}
],
"entries": [
"When you use the Attack action, you can make an additional weapon attack as a bonus action. As a side effect, you gain disadvantage on Intelligence, Wisdom, and Charisma saving throws."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Precision",
"source": "BH2020",
"prerequisite": [
{
"level": {
"level": 11,
"class": {
"name": "Blood Hunter"
},
"subclass": {
"name": "Order of the Mutant",
"visible": true
}
}
}
],
"entries": [
"Your weapon attacks score a critical hit on a roll of 19-20. As a side effect, you gain disadvantage on Strength saving throws."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Reconstruction",
"source": "BH2020",
"prerequisite": [
{
"level": {
"level": 7,
"class": {
"name": "Blood Hunter"
},
"subclass": {
"name": "Order of the Mutant",
"visible": true
}
}
}
],
"entries": [
"For 1 hour, at the start of each of your turns, you regain hit points equal to your proficiency bonus if you have at least 1 hit point but no more than half of your hit points left. As a side effect, your speed decreases by 10ft for 1hour."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Alluring",
"source": "BH2020",
"entries": [
"Your skin and voice become malleable, allowing you to slightly enhance your appearance and presence. You have advantage on Charisma ability checks. As a side effect, you gain disadvantage on initiative rolls."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Celerity",
"source": "BH2020",
"entries": [
"Your Dexterity score increases by 3, as does your Dexterity maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5). As a side effect, you gain disadvantage on Wisdom saving throws."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Conversant",
"source": "BH2020",
"entries": [
"You gain advantage on Intelligence ability checks. As a side effect, you gain disadvantage on Wisdom ability checks."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Deftness",
"source": "BH2020",
"entries": [
"You gain advantage on Dexterity ability checks. As a side effect, you gain disadvantage on Wisdom ability checks."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Embers",
"source": "BH2020",
"entries": [
"You gain resistance to fire damage. As a side effect, you gain vulnerability to cold damage."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Gelid",
"source": "BH2020",
"entries": [
"You gain resistance to cold damage. As a side effect, you gain vulnerability to fire damage."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Impermeable",
"source": "BH2020",
"entries": [
"You gain resistance to piercing damage. As a side effect, you gain vulnerability to slashing damage."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Mobile",
"source": "BH2020",
"entries": [
"You are immune to the grappled and restrained conditions. At 11th level, you also are immune to the paralyzed condition. As a side effect, you gain disadvantage on Strength ability checks."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Nighteye",
"source": "BH2020",
"entries": [
"You gain darkvision for up to 60 feet. If you already have darkvision, this increases its range by 60 additional feet. As a side effect, you gain sunlight sensitivity (detailed in the Dark Elf section on page 24 in the Player's Handbook)."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Percipient",
"source": "BH2020",
"entries": [
"You gain advantage on Wisdom ability checks. As a side effect, you gain disadvantage on Charisma ability checks."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Potency",
"source": "BH2020",
"entries": [
"Your Strength score increases by 3, as does your Strength maximum. This bonus increases by 1 at 11th level (+4) and 18th level (+5). As a side effect, you have disadvantage on Dexterity saving throws."
],
"featureType": [
"Mutagen"
]
},
{
"name": "Rapidity",
"source": "BH2020",
"entries": [