forked from TheGiddyLimit/homebrew
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Layhnet; Variant Fighter.json
3123 lines (3123 loc) · 108 KB
/
Layhnet; Variant Fighter.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
{
"_meta": {
"sources": [
{
"json": "vighter",
"abbreviation": "Vighter",
"full": "Variant Fighter",
"authors": [
"Steve Fidler"
],
"version": "2017.09.24",
"url": "https://drive.google.com/file/d/0Bz74Lu7 ft.9sycGpYbi02UHk5RmM/view",
"targetSchema": "1.0.0"
}
],
"optionalFeatureTypes": {
"MV:VF": "Maneuver, Variant Fighter",
"MV:SS": "Maneuver, Spell Shot"
},
"dateAdded": 1545342498,
"dateLastModified": 1545342498
},
"class": [
{
"name": "Fighter (Variant)",
"source": "vighter",
"fluff": [
{
"entries": [
"A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.",
"A dwarf in chain mail interposes his shield between the ogre's club and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses.",
"A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd's delight\u2014and his own tactical advantage. His opponent's sword flares with blue light an instant before she sends lightning flashing forth to smite him.",
"All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings\u2014as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.",
{
"name": "Well-Rounded Specialists",
"entries": [
"Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike."
]
},
{
"name": "Trained for Danger",
"entries": [
"Not every member of the city watch, the village militia, or the queen's army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat knowledge. Veteran soldiers, military officers, trained bodyguards, dedicated knights, and similar figures are fighters.",
"Some fighters feel drawn to use their training as adventurers. The dungeon delving, monster slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she left behind. There are greater risks, perhaps, but also much greater rewards\u2014few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example."
]
},
{
"name": "Trained for Danger",
"entries": [
"As you build your fighter, think about two related elements of your character's background: Where did you get your combat training, and what set you apart from the mundane warriors around you? Were you particularly ruthless? Did you get extra help from a mentor, perhaps because of your exceptional dedication? What drove you to this training in the first place? A threat to your homeland, a thirst for revenge, or a need to prove yourself might all have been factors.",
"You might have enjoyed formal training in a noble's army or in a local militia. Perhaps you trained in a war academy, learning strategy, tactics, and military history. Or you might be self-taught\u2014unpolished but well tested. Did you take up the sword as a way to escape the limits of life on a farm, or are you following a proud family tradition? Where did you acquire your weapons and armor? They might have been military issue or family heirlooms, or perhaps you scrimped and saved for years to buy them. Your armaments are now among your most important possessions\u2014the only things that stand between you and death's embrace",
{
"name": "Quick Build",
"entries": [
"You can make a fighter quickly by following these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons or on archery (or finesse weapons). Your next-highest score should be Constitution, or Intelligence if you plan to adopt the Eldritch Knight martial archetype. Second, choose the soldier background."
]
}
]
}
],
"name": "Fighter (Variant)",
"type": "section"
}
],
"hd": {
"number": 1,
"faces": 10
},
"proficiency": [
"str",
"con"
],
"startingProficiencies": {
"armor": [
"light",
"medium",
"heavy",
"{@item shield|phb|shields}"
],
"weapons": [
"simple",
"martial"
],
"skills": [
{
"choose": {
"from": [
"acrobatics",
"animal handling",
"athletics",
"history",
"insight",
"intimidation",
"perception",
"survival"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) {@item chain mail|phb} or (b) {@item leather armor|phb|leather}, {@item longbow|phb}, and {@item arrows (20)|phb|20 arrows}",
"(a) a {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} and a {@item shield|phb} or (b) two {@filter martial weapons|items|source=phb|category=basic|type=martial weapon}",
"(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts} or (b) two {@item handaxe|phb|handaxes}",
"(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}"
],
"goldAlternative": "{@dice 5d4×10|5d4 × 10|Starting Gold}",
"defaultData": [
{
"a": [
"chain mail|phb"
],
"b": [
"leather armor|phb",
"longbow|phb",
"arrows (20)|phb"
]
},
{
"a": [
{
"equipmentType": "weaponMartial"
},
"shield|phb"
],
"b": [
{
"equipmentType": "weaponMartial",
"quantity": 2
}
]
},
{
"a": [
"light crossbow|phb",
"crossbow bolts (20)|phb"
],
"b": [
{
"item": "handaxe|phb",
"quantity": 2
}
]
},
{
"a": [
"dungeoneer's pack|phb"
],
"b": [
"explorer's pack|phb"
]
}
]
},
"multiclassing": {
"requirements": {
"or": [
{
"str": 13,
"dex": 13
}
]
},
"proficienciesGained": {
"armor": [
"light",
"medium",
"{@item shield|phb|shields}"
],
"weapons": [
"simple",
"martial"
]
}
},
"classFeatures": [
"Fighting Style|Fighter (Variant)|vighter|1",
"Second Wind|Fighter (Variant)|vighter|1",
"Action Surge|Fighter (Variant)|vighter|2",
"Maneuvers|Fighter (Variant)|vighter|2",
{
"classFeature": "Martial Archetype|Fighter (Variant)|vighter|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Fighter (Variant)|vighter|4",
"Extra Attack|Fighter (Variant)|vighter|5",
"Ability Score Improvement|Fighter (Variant)|vighter|6",
{
"classFeature": "Martial Archetype feature|Fighter (Variant)|vighter|7",
"gainSubclassFeature": true
},
"Ability Score Improvement|Fighter (Variant)|vighter|8",
"Indomitable (one use)|Fighter (Variant)|vighter|9",
{
"classFeature": "Martial Archetype feature|Fighter (Variant)|vighter|10",
"gainSubclassFeature": true
},
"Extra Attack (2)|Fighter (Variant)|vighter|11",
"Ability Score Improvement|Fighter (Variant)|vighter|12",
"Indomitable (two uses)|Fighter (Variant)|vighter|13",
"Ability Score Improvement|Fighter (Variant)|vighter|14",
{
"classFeature": "Martial Archetype feature|Fighter (Variant)|vighter|15",
"gainSubclassFeature": true
},
"Ability Score Improvement|Fighter (Variant)|vighter|16",
"Action Surge (two uses)|Fighter (Variant)|vighter|17",
"Indomitable (three uses)|Fighter (Variant)|vighter|17",
{
"classFeature": "Martial Archetype feature|Fighter (Variant)|vighter|18",
"gainSubclassFeature": true
},
"Ability Score Improvement|Fighter (Variant)|vighter|19",
"Extra Attack (3)|Fighter (Variant)|vighter|20"
],
"subclassTitle": "Martial Archetype"
}
],
"optionalfeature": [
{
"type": "optfeature",
"name": "Arresting Strike",
"source": "vighter",
"page": 7,
"featureType": [
"MV:VF"
],
"entries": [
"When a creature within the normal range of a weapon you're wielding moves, you can use a reaction to attempt to arrest that creature's movement. It must make a Strength saving throw. On a failed save, it's remaining movement becomes halved until the end of its turn.",
{
"name": "Superiority",
"entries": [
"If the creature fails this saving throw, it is knocked {@condition prone} as well."
]
}
]
},
{
"type": "optfeature",
"name": "Commander's Strike",
"source": "vighter",
"page": 7,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Tactician archetype"
]
}
],
"entries": [
"When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you. That creature can immediately use its reaction to make one weapon attack.",
{
"name": "Superiority",
"entries": [
"This attack is made with advantage."
]
}
]
},
{
"type": "optfeature",
"name": "Disarming Attack",
"source": "vighter",
"page": 7,
"featureType": [
"MV:VF"
],
"entries": [
"When you take the Attack action on your turn, you can forgo one of your attacks to attempt to disarm a creature within range of a weapon you're wielding, forcing it to drop one item of your choice that it's holding. Instead of an attack roll, the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.",
{
"name": "Superiority",
"entries": [
"You can make a weapon attack against the target as part of this maneuver."
]
}
]
},
{
"type": "optfeature",
"name": "Distracting Strike",
"source": "vighter",
"page": 7,
"featureType": [
"MV:VF"
],
"entries": [
"When you take the Attack action on your turn, you can forgo one of your attacks to creating an opening against a creature within range of a weapon you're wielding. You flourish, distract the target, or in some other way team up to make your ally's attack more effective. If an ally attacks the target before your next turn, the first attack roll is made with advantage.",
{
"name": "Superiority",
"entries": [
"You can make a weapon attack against the target as part of this maneuver."
]
}
]
},
{
"type": "optfeature",
"name": "Ethereal Edge",
"source": "vighter",
"page": 8,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Eldritch Knight archetype"
]
}
],
"entries": [
"When you make an attack with your bonded weapon on your turn, you convert the edge of the weapon into eldritch energy. This attack deals force damage instead of its regular type.",
{
"name": "Superiority",
"entries": [
"You can teleport up to 10 feet to an unoccupied space you can see."
]
}
]
},
{
"type": "optfeature",
"name": "Feinting Attack",
"source": "vighter",
"page": 8,
"featureType": [
"MV:VF"
],
"entries": [
"When you take the Attack action on your turn, you can forgo one of your attacks and attempt to feint, creating an opening for yourself to strike. Choose one creature within 5 feet of you as your target. You have advantage on the next attack roll against that creature.",
{
"name": "Superiority",
"entries": [
"In addition, the target cannot take any reactions until the end of your next turn."
]
}
]
},
{
"type": "optfeature",
"name": "Goading Attack",
"source": "vighter",
"page": 8,
"featureType": [
"MV:VF"
],
"entries": [
"When you take the Attack action on your turn, you can forgo one of your attacks and attempt to goad a creature within range of a weapon you're wielding into attacking you. That creature must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.",
{
"name": "Superiority",
"entries": [
"You can make a melee weapon attack against the target as part of this maneuver."
]
}
]
},
{
"type": "optfeature",
"name": "Infused Strike",
"source": "vighter",
"page": 8,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Eldritch Knight archetype"
]
}
],
"entries": [
"After casting a spell of 1st-level or higher that deals damage, your next weapon attack made with your bonded weapon before the end of your next turn that hits deals an additional 1d6 damage of the same type as the spell.",
{
"name": "Superiority",
"entries": [
"When making an attack that has been infused by this maneuver, you deal the additional damage to all creatures of your choice within 10 feet of the target of your attack."
]
}
]
},
{
"type": "optfeature",
"name": "Lunging Attack",
"source": "vighter",
"page": 8,
"featureType": [
"MV:VF"
],
"entries": [
"When you take the Attack action on your turn, you can forgo one of your attacks to make a lunging strike. You attack in a line 5 feet wide and as long as your reach. Any creature effected must make a Dexterity saving throw or suffer your normal weapon damage.",
{
"name": "Superiority",
"entries": [
"Your reach for this attack increases by 10 feet."
]
}
]
},
{
"type": "optfeature",
"name": "Maneuvering Attack",
"source": "vighter",
"page": 8,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Tactician archetype"
]
}
],
"entries": [
"When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to reposition themselves. When you do so, choose a friendly creature who can see or hear you. That creature can immediately use its reaction to move up to half its speed.",
{
"name": "Superiority",
"entries": [
"That creature can use its reaction to move up to its full movement and does not provoke opportunity attacks while doing so."
]
}
]
},
{
"type": "optfeature",
"name": "Menacing Attack",
"source": "vighter",
"page": 8,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Champion archetype"
]
}
],
"entries": [
"When you hit a creature with a weapon attack, instead of dealing weapon damage you can attempt to frighten the target. The target must make a Wisdom saving throw. On a failed save, it is {@condition frightened} of you until the end of your next turn.",
{
"name": "Superiority",
"entries": [
"All creatures that can see or hear you within 15 feet when you make this attack must also make this Wisdom saving throw or become {@condition frightened} of you until the end of your next turn."
]
}
]
},
{
"type": "optfeature",
"name": "Parry",
"source": "vighter",
"page": 8,
"featureType": [
"MV:VF"
],
"entries": [
"When a creature damages you with a nonmagical weapon, you can use your reaction to reduce bludgeoning, piercing, and slashing damage by an amount equal to your Dexterity modifier.",
{
"name": "Superiority",
"entries": [
"You reduce the damage taken by half instead."
]
}
]
},
{
"type": "optfeature",
"name": "Pushing Attack",
"source": "vighter",
"page": 8,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Champion archetype"
]
}
],
"entries": [
"When you hit a creature with a weapon attack, you can attempt to drive the target back. If the target is Large or smaller, you can push the target up to 5 feet away from you.",
{
"name": "Superiority",
"entries": [
"The target you push can be Huge or smaller. If the target is smaller than you, it is pushed 20 feet instead."
]
}
]
},
{
"type": "optfeature",
"name": "Quick Positioning",
"source": "vighter",
"page": 8,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Tactician archetype"
]
}
],
"entries": [
"You can use the {@action Dash} action as a bonus action.",
{
"name": "Superiority",
"entries": [
"You gain the benefit of the {@action disengage} action as well."
]
}
]
},
{
"type": "optfeature",
"name": "Rally",
"source": "vighter",
"page": 9,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Tactician archetype"
]
}
],
"entries": [
"On your turn, you can use a bonus action to bolster the resolve of one of your companions. When you do so, choose a friendly creature that can see or hear you. That creature gains temporary hit points equal to your Charisma modifier (a minimum of 1).",
{
"name": "Superiority",
"entries": [
"All creatures of your choice within 30 feet of you that can see or hear you gain temporary hit points equal to twice your Charisma modifier (a minimum of 1)."
]
}
]
},
{
"type": "optfeature",
"name": "Riposte",
"source": "vighter",
"page": 9,
"featureType": [
"MV:VF"
],
"entries": [
"When a creature misses you with a melee attack, you can use your reaction to make a melee weapon attack against that creature with disadvantage.",
{
"name": "Superiority",
"entries": [
"You can use your reaction to make a melee weapon attack with advantage or cast a cantrip that targets a single creature."
]
}
]
},
{
"type": "optfeature",
"name": "Sweeping Attack",
"source": "vighter",
"page": 9,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Champion archetype"
]
}
],
"entries": [
"When you hit a creature with a melee weapon attack you can attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to your Strength modifier. The damage is of the same type dealt by the original attack.",
{
"name": "Superiority",
"entries": [
"You can choose an additional creature within 5 feet of the original target or secondary target that is within your reach."
]
}
]
},
{
"type": "optfeature",
"name": "Dancing Weapons",
"source": "vighter",
"page": 10,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Arcane Marksman archetype"
]
}
],
"entries": [
"You can draw a number of thrown weapons up to your Intelligence modifier as a bonus action, causing them to float in the air in front of you. You can draw one of these weapons as part of your attack as long as you are making a ranged weapon attack. At the end of your turn, the magic fades and any weapons still floating drop to the ground at your feet.",
{
"name": "Superiority",
"entries": [
"Instead of fading at the end of your turn, any remaining weapons instead begin to slowly circle you. The first melee attack a creature makes against you causes them to suffer force damage equal to the damage die of one of the weapons. At the end of your next turn, the magic fades and the weapons drop to the ground at your feet."
]
}
]
},
{
"type": "optfeature",
"name": "Grounding Strike",
"source": "vighter",
"page": 10,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Arcane Marksman archetype"
]
}
],
"entries": [
"As an action, you imbue a thrown weapon or piece of ammunition with a burdening transmutation magic. This projectile seeks out a target of your choice within range. That creature must succeed on a Strength saving throw or become laden with the heavy magic. If that creature has a flying speed, it is reduced by half until the end of its next turn. An airborne creature affected by this magic descends at 30 feet per round until it reaches the ground or the effect ends.",
{
"name": "Superiority",
"entries": [
"Instead of lasting until the end of the target's next turn, this effect instead lasts 1 minute, and the creature's walking speed is reduced by half as well."
]
}
]
},
{
"type": "optfeature",
"name": "Hidden Strike",
"source": "vighter",
"page": 10,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Arcane Marksman archetype"
]
}
],
"entries": [
"When attacking a creature that cannot see you, you can imbue your attack with a small amount of illusion magic to disguise your location. You do not give away your location on a missed attack.",
{
"name": "Superiority",
"entries": [
"The potency of your illusion magic increases. The target of your attack must succeed on a Wisdom saving throw if the attack hits. On a failed save, instead of learning your location, roll a d8 and assign a direction to each number. The creature believes the attack to have come from that direction instead."
]
}
]
},
{
"type": "optfeature",
"name": "Banish",
"source": "vighter",
"page": 10,
"featureType": [
"MV:SS"
],
"prerequisite": [
{
"feature": [
"Arcane Marksman archetype"
]
}
],
"entries": [
"When you take the Attack action on your turn, this shot becomes imbued with abjuration magic. On a hit, you create a ward that hinders this creature's attacks. Until the end of its next turn, any nonmagical weapon attacks made by this creature don't add their Strength or Dexterity modifier to their damage.",
{
"name": "Superiority",
"entries": [
"If this shot hits a creature, that creature must succeed on a Charisma saving throw or be banished. While banished in this way, its speed is 0 and it is {@condition incapacitated}. At the end of its next turn, the target reappears in the space it vacated or in the nearest unoccupied space."
]
}
]
},
{
"type": "optfeature",
"name": "Brute Bane",
"source": "vighter",
"page": 11,
"featureType": [
"MV:SS"
],
"prerequisite": [
{
"feature": [
"Arcane Marksman archetype"
]
}
],
"entries": [
"When you take the Attack action on your turn, this shot becomes imbued with necromantic magic. On a hit, a ghostly energy surrounds the target, preventing it from regaining hit points until the start of its turn.",
{
"name": "Superiority",
"entries": [
"If this shot hits a creature, it takes an additional 1d8 necrotic damage. In addition, that creature must succeed on a Constitution saving throw. On a failed save, the damage of the creature's weapon attacks is halved until the start of your next turn."
]
}
]
},
{
"type": "optfeature",
"name": "Bursting",
"source": "vighter",
"page": 11,
"featureType": [
"MV:SS"
],
"prerequisite": [
{
"feature": [
"Arcane Marksman archetype"
]
}
],
"entries": [
"When you take the Attack action on your turn, this shot becomes imbued with evocation magic. On a hit, the projectile splinters. Each other creature within 5 feet of the target must make a Dexterity saving throw or take 1d4 piercing damage.",
{
"name": "Superiority",
"entries": [
"If this shot hits a creature, each other creature within 10 feet of it take an additional 1d8 force damage."
]
}
]
},
{
"type": "optfeature",
"name": "Charming",
"source": "vighter",
"page": 11,
"featureType": [
"MV:SS"
],
"prerequisite": [
{
"feature": [
"Arcane Marksman archetype"
]
}
],
"entries": [
"When you take the Attack action on your turn, this shot becomes imbued with enchantment magic. On a hit, choose an ally within 30 feet of the target. The affected creature has disadvantage on attack rolls against that ally until the end of its next turn.",
{
"name": "Superiority",
"entries": [
"If the shot hits a creature, it deals an additional 1d8 psychic damage. Additionally, choose one of your allies within 30 feet of the target. Your target must succeed on a Wisdom saving throw or it is {@condition charmed} by the chosen ally until the start of your next turn. This effect ends early if the chosen ally deals any damage to the target."
]
}
]
},
{
"type": "optfeature",
"name": "Ethereal",
"source": "vighter",
"page": 11,
"featureType": [
"MV:SS"
],
"prerequisite": [
{
"feature": [
"Arcane Marksman archetype"
]
}
],
"entries": [
"When you take the Attack action on your turn, this shot becomes imbued with transmutation magic. This attack ignores half cover, and treats three quarters cover as half cover instead.",
{
"name": "Superiority",
"entries": [
"Instead of an attack roll, this shot fires forward in a line that is 1 foot wide and 30 feet long. The shot passes harmlessly through objects, ignoring cover. Each creature in that line must making a Dexterity saving throw. On a failed save, a target takes damage as if it were hit by the shot plus an additional 1d8 force damage. On a successful save, a target takes half as much damage."
]
}
]
},
{
"type": "optfeature",
"name": "Shadow",
"source": "vighter",
"page": 11,
"featureType": [
"MV:SS"
],
"prerequisite": [
{
"feature": [
"Arcane Marksman archetype"
]
}
],
"entries": [
"When you take the Attack action on your turn, this shot becomes imbued with illusion magic. On a hit, the creature suffers from disadvantage on ability checks that rely on sight until the start of its next turn.",
{
"name": "Superiority",
"entries": [
"Instead of an attack roll, choose a target point within normal range of your weapon. On impact, all creatures within 10 feet of this point must make a Wisdom saving throw. Affected creatures that fail this save take 1d8 psychic damage and are unable to see anything father than 5 feet away from itself until the start of your next turn."
]
}
]
},
{
"type": "optfeature",
"name": "Knock-Out Strike",
"source": "vighter",
"page": 13,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Bounty Hunter archetype"
]
}
],
"entries": [
"When making an attack against a creature, you can attempt a nonlethal blow. If that attack hits, and the damage reduces the creature to 0 hit points, they are knocked {@condition unconcious} instead of dying outright.",
{
"name": "Superiority",
"entries": [
"The target is knocked {@condition unconcious} if the creature has any number of hitpoints remaining less than your Fighter level."
]
}
]
},
{
"type": "optfeature",
"name": "Foe Retribution",
"source": "vighter",
"page": 13,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Bounty Hunter archetype"
]
}
],
"entries": [
"When a favored enemy within 60 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided you can see that creature.",
{
"name": "Superiority",
"entries": [
"Being within 5 feet of a hostile creature doesn't impose disadvantage on this attack roll, and you have advantage on this attack."
]
}
]
},
{
"type": "optfeature",
"name": "Restraining Order",
"source": "vighter",
"page": 13,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Bounty Hunter archetype"
]
}
],
"entries": [
"You can use your reaction to make a ranged weapon attack against a creature you can see, within the normal range of your weapon, immediately before it leaves your line of sight using its movement. If this attack hits the creature, instead of rolling damage that creature is {@condition restrained} until the end of its next turn.",
{
"name": "Superiority",
"entries": [
"The creature is {@condition stunned} instead of restrained."
]
}
]
},
{
"type": "optfeature",
"name": "Knock Heads",
"source": "vighter",
"page": 14,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Colossal Bully archetype"
]
}
],
"entries": [
"When you take the Attack action on your turn and grapple a creature that is smaller than you, you can use your bonus action to attempt to grapple another creature smaller than you. If you succeed, as part of the grapple you knock the creatures into one another dealing damage to each as though they were improvised weapons.",
{
"name": "Superiority",
"entries": [
"You have advantage on your bonus action grapple attempt."
]
}
]
},
{
"type": "optfeature",
"name": "Toss",
"source": "vighter",
"page": 14,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Colossal Bully archetype"
]
}
],
"entries": [
"When you take the Attack action on your turn, you can forgo an attack to toss a creature that is grappled by you. You make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you succeed, you toss the creature up to 25 feet in a direction of your choice. If the creature collides with an object, this movement ends and it lands in an unoccupied space closest to you.",
{
"name": "Superiority",
"entries": [
"You can toss the creature at a space occupied by a creature its size or smaller. If you do, both creatures must make a Dexterity saving throw or be knocked {@condition prone}. The creature you tossed lands in an unoccupied space nearest to you."
]
}
]
},
{
"type": "optfeature",
"name": "Finisher",
"source": "vighter",
"page": 15,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Duelist archetype"
]
}
],
"entries": [
"When you take the Attack action and make a melee weapon attack with a light or finesse weapon that you're holding in one hand, you can use a bonus action to make a ranged weapon attack with a light weapon that you're holding in the other hand.",
{
"name": "Superiority",
"entries": [
"The bonus action ranged weapon attack roll hits on any result other than a 1, and is a critical hit on a roll of 19-20."
]
}
]
},
{
"type": "optfeature",
"name": "Foil",
"source": "vighter",
"page": 15,
"featureType": [
"MV:VF"
],
"prerequisite": [
{
"feature": [
"Duelist archetype"
]
}
],
"entries": [
"When a creature misses you with a melee attack, you can use your reaction to attempt to disarm them as long as you have an empty hand to do so. You must make a Strength or Dexterity check, with a DC equal to the creature's attack roll. If you succeed, you disarm them of that weapon and it falls to the ground at your feet.",
{
"name": "Superiority",
"entries": [
"If you successfully disarm the creature, instead of the weapon dropping to the ground you can instead be wielding the weapon."
]
}
]
},
{
"type": "optfeature",
"name": "Flourish",
"source": "vighter",
"page": 15,
"featureType": [
"MV:VF"
],
"prerequisite": [