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KibblesTasty; Warlord.json
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KibblesTasty; Warlord.json
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{
"_meta": {
"sources": [
{
"json": "ktw",
"abbreviation": "KT:W",
"full": "KibblesTasty: Warlord",
"authors": [
"KibblesTasty"
],
"convertedBy": [
"kerbs"
],
"version": "1.4.1",
"color": "7F153B",
"url": "https://www.gmbinder.com/share/-LW4agTNJcbwe6kSv4H2",
"targetSchema": "1.0.0"
}
],
"dateAdded": 1588714562,
"dateLastModified": 1615315389
},
"class": [
{
"name": "Warlord",
"source": "ktw",
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"wis",
"cha"
],
"startingProficiencies": {
"armor": [
"light",
"medium"
],
"weapons": [
"simple"
],
"skills": [
{
"choose": {
"from": [
"athletics",
"deception",
"history",
"insight",
"intimidation",
"investigation",
"medicine",
"performance",
"persuasion"
],
"count": 3
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon} or (b) any {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} (if proficient)",
"(a) a {@item light crossbow} and {@item crossbow bolts (20)|phb|20 bolts} or (b) a {@item shield|phb} (if proficient)",
"(a) {@item leather armor|phb} or (b) {@item scale mail|phb} or (c) {@item chain mail|phb} (if proficient)",
"(a) a {@item scholar's pack|phb} or (b) an {@item explorer's pack|phb}"
],
"goldAlternative": "{@dice 5d4|5d4|Starting Gold}",
"defaultData": [
{
"a": [
{
"equipmentType": "weaponSimple"
}
],
"b": [
{
"equipmentType": "weaponMartial"
}
]
},
{
"a": [
"light crossbow",
"crossbow bolts (20)|phb"
],
"b": [
"shield|phb"
]
},
{
"a": [
"leather armor|phb"
],
"b": [
"scale mail|phb"
],
"c": [
"chain mail|phb"
]
},
{
"a": [
"scholar's pack|phb"
],
"b": [
"explorer's pack|phb"
]
}
]
},
"multiclassing": {
"requirements": {
"": [
"Must have two of these."
],
"or": [
{
"cha": 13,
"int": 13,
"wis": 13
}
]
},
"proficienciesGained": {
"armor": [
"light",
"medium"
]
}
},
"classTableGroups": [
{
"colLabels": [
"Leadership Die",
"Leadership Dice"
],
"rows": [
[
0,
0
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
2
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
3
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
4
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
5
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
6
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
7
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
8
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
9
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
10
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
11
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
12
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
13
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
14
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
15
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
16
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
17
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
18
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
19
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
20
]
]
}
],
"classFeatures": [
{
"classFeature": "Warlord Presence|Warlord|ktw|1",
"gainSubclassFeature": true
},
"Battlefield Presence|Warlord|ktw|1",
"Leadership Dice|Warlord|ktw|2",
"Warlord's Expertise|Warlord|ktw|3",
{
"classFeature": "Warlord Presence feature|Warlord|ktw|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Warlord|ktw|4",
"Extra Attack|Warlord|ktw|5",
"Prepare for Battle|Warlord|ktw|6",
{
"classFeature": "Warlord Presence feature|Warlord|ktw|7",
"gainSubclassFeature": true
},
"Ability Score Improvement|Warlord|ktw|8",
"Press the Attack|Warlord|ktw|9",
"Ability Score Improvement|Warlord|ktw|10",
{
"classFeature": "Warlord Presence feature|Warlord|ktw|11",
"gainSubclassFeature": true
},
"Ability Score Improvement|Warlord|ktw|12",
"Warlord's Intuition|Warlord|ktw|13",
"Shift the Field|Warlord|ktw|14",
{
"classFeature": "Warlord Presence feature|Warlord|ktw|15",
"gainSubclassFeature": true
},
"Ability Score Improvement|Warlord|ktw|16",
"Unbreakable Will|Warlord|ktw|17",
{
"classFeature": "Warlord Presence feature|Warlord|ktw|18",
"gainSubclassFeature": true
},
"Ability Score Improvement|Warlord|ktw|19",
"Tireless Leader|Warlord|ktw|20"
],
"subclassTitle": "Warlord's Presence",
"fluff": [
{
"name": "Warlord",
"type": "section",
"entries": [
"Two vast armies stand across the field of death, fear gripping the heart of every soldier. From their ranks, the banner is carried forth - a shining beacon without fear. Before they even know it, their feet pound across the ground, their fear left behind as they follow their symbol of hope to victory.",
"Collapsing to the ground, a man succumbs to wounds, exhaustion, terror, and the overwhelming clash of steel all around. Death closes in, but before it can claim him, a hand appears, pulling him to his feet.",
"\"On your feet, soldier.\"",
"The line will soon be overrun\u2014until, among the broken ranks of soldiers, a lone soldier spots his liege. She stands, unwilling to turn aside, unwilling to step back from danger, holding back the horde of enemies alone. Retreat is no longer an option. With newfound strength behind every blow, the soldiers stand and fight like no one has ever fought before.",
"\"How did you do it?\" hisses the marauder, his sword dropped before him in surrender. He kneels beside his captured comrades, encircled by a smaller force that seems to have come from nowhere. The victorious general smiles knowingly and shrugs.",
"\"Luck,\" he says. \"And perhaps a bit of planning.\"",
"Warlords are force multipliers for their companions. Some may be fearsome combatants, while others may never lift a weapon, but in either case their presence on the battlefield will drive their allies to new heights, guiding them safely through what would surely have been their doom.",
"How victory is stolen from the jaws of defeat can vary, from inciting crazed zeal, to tempering an overeager charge, to pulling their friends out of the line of danger in the nick of time. The sole commonality is that a Warlord alone is but a man, while a Warlord with their companions is a legend.",
{
"type": "entries",
"name": "Purpose and Drive",
"entries": [
"Purpose is a common element to those that walk the path of a Warlord. Purpose empowers Warlords to be a larger-than-life, and allows them to be a guiding hand to their comrades. Some Warlords may not seek any particular cause, and merely pursue victory - either as a tribute to a god they worship or simply to attain meet a personal glory. More often, though, a Warlord is driven by a higher purpose - a loyalty to their country or their men, a drive to protect the innocent or crush the weak.",
"Purpose is an important consideration to a Warlord in understanding why they fight, as it will inform how they fight. Do they try to keep their companions and followers out of danger? Or do they simply press for the strategy that is most likely to win?"
]
},
{
"type": "entries",
"name": "Power of Presence",
"entries": [
"Most warlords have no explicitly magical powers, but the presence on the battlefield allows people to exceed what they might have thought of as their own limits, pushing beyond what they could hope to achieve on their own. A Walord will make their allies feel like they've become better at everything, they will make problems seem surmountable, and they will make the path clear. They make the world less bleak, they make the foes less terrifying. When you have a Warlord on yourside, more things go right.",
"Just as a dragon's frightful presence instills a supernatural dread in mortal adventurers, a Warlord's presence is more than just simple common sense and a head for strategy, it is the power of conviction, the perfection of tactics, or the will to win incarnated in Adventurer form."
]
},
{
"type": "entries",
"name": "Creating a Warlord",
"entries": [
"When creating a Warlord you should always start with answering the question: what sort of Presence does this person bring to the battlefield? Are they a charismatic inspiration to their allies that drives them to fight on? Are they a wise veteran who acts as a force multiplier for their companions, offering pointers and grit? Or are they a scheming manipulator who sees one step ahead of any move their foes can make, always making sure their allies are in the right spot?",
"Any of these paths and many more are all possible through the Warlord, but what sort of Presence you select at level one will guide what attribute is most impactful for you in exerting your influence and driving your companions to greater heights.",
{
"type": "entries",
"name": "Quick Build",
"entries": [
"You can make a warlord quickly by following these suggestions. For a Chieftain or Paragon select Strength as your highest attribute followed by Charisma. For a Commander select Strength as your highest attribute followed by Wisdom.",
"For a Noble select Charisma as your highest attribute followed by Constitution, and for a Tactician select Intelligence followed by Constitution."
]
}
]
}
]
}
]
}
],
"classFeature": [
{
"name": "Warlord Presence",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 1,
"entries": [
"At 1st level, you pick the archetype of Warlord you embody, called a Presence. Your choice grants you features at 1st level, and again at 3rd, 7th, 11th, 15th, and 18th level."
]
},
{
"name": "Battlefield Presence",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 1,
"entries": [
"Starting at 1st level, when you take the {@action Attack} action, in place of making an attack, you can use your Battlefield Presence to grant a friendly creature that can see or hear you an additional attack the next time they take the {@action Attack} action during their turn.",
"Any additional attacks granted that are unused at the start of your next turn are lost. A friendly creature can only gain one additional attack from this feature per round."
]
},
{
"name": "Leadership Dice",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 2,
"entries": [
"Starting at 2nd level, you have access to Leadership Dice. These represent your ability to focus your battlefield presence to powerful results. Your Warlord level determines the number and size of the dice, as shown on the Leadership Dice column of the Warlord table. You can spend these to fuel various features.",
"You start knowing three such features: Rallying Mark, Urgent Orders, and Helpful Word. When you get this feature, you can spend one Leadership Die per turn. Starting at 6th level, you can spend two Leadership Dice per turn. The number you can expend increases at 11th level (to three dice), and again at 17th level (to four dice).",
"A Leadership Die is expended when you use it. You regain all of your expended Leadership Dice when you finish a short or long rest.",
{
"type": "entries",
"name": "Rallying Mark",
"entries": [
"As a bonus action, you can expend a number of Leadership Dice (up to your per turn limit) to rally your allies to attack a hostile creature within 60 feet of you.",
"The next time damage is rolled against that target by an allied creature before the start of your next turn, they can add the Leadership Dice to the damage roll, and the attacking creature regains hit points equal to the amount rolled on the Leadership Dice."
]
},
{
"type": "entries",
"name": "Urgent Orders",
"entries": [
"As a bonus action, you can expend a number of Leadership Dice (up to your per turn limit) to guide your allies in expeditious action.",
"Target an allied creature within 60 feet of you that can see or hear you, that creature can immediately use its reaction to move up to its movement speed (up to a maximum of 30 feet) without provoking opportunity attacks. Roll the leadership dice expended, the target gains temporary hit points equal to the value rolled."
]
},
{
"type": "entries",
"name": "Helpful Word",
"entries": [
"You can spend one Leadership Die to take the {@action Help} action as a bonus action on your turn. When you use the {@action Help} action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you."
]
}
]
},
{
"name": "Warlord's Expertise",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 3,
"entries": [
"Starting at 3rd level, you gain proficiency one of the {@skill Persuasion}, {@skill Intimidation}, {@skill Insight} or {@skill Investigation}. If you are already proficient in the skill you select, your proficiency bonus is doubled for any ability check you make that uses that skill."
]
},
{
"name": "Warlord Presence feature",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 3,
"entries": [
"At 3rd level, you gain a feature granted by your Warlord Presence."
]
},
{
"name": "Ability Score Improvement",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 4,
"entries": [
"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Extra Attack",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 5,
"entries": [
"Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn.",
"You can use Battlefield Presence in place of either or both attacks."
]
},
{
"name": "Prepare for Battle",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 6,
"entries": [
"Starting at 6th level, you can spend a minute preparing up to five allies for combat. You can expend a number of Leadership Dice up to your per turn limit, rolling them and causing your allies to gain temporary hit points equal to the number rolled. Allies that have benefited from this ability can expend a number of hit dice equal to the number of Leadership Dice you expended, using them as they would during a short rest. Any temporary hit points gained from this last until you complete a short or long rest."
]
},
{
"name": "Warlord Presence feature",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 7,
"entries": [
"At 7th level, you gain a feature granted by your Warlord Presence."
]
},
{
"name": "Ability Score Improvement",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 8,
"entries": [
"When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Press the Attack",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 9,
"entries": [
"Starting at 9th level, your abilities are further empowered:",
{
"type": "entries",
"name": "Rallying Mark: Boost Morale",
"entries": [
"When a creature gains hit points from Rallying Mark, you can expend a Leadership die to cause another creature within 30 feet to regain the same number of hit points."
]
},
{
"type": "entries",
"name": "Urgent Orders: Coordinated Movements",
"entries": [
"When you use Urgent Orders, you can target a number of creatures equal to the number of Leadership Dice spent, spending dice on each target individually."
]
},
{
"type": "entries",
"name": "Helpful Word: Expert Instructions",
"entries": [
"When a creature benefits from your {@action Help} action, you can use your reaction to expend a Leadership Die and add it to their roll. You can use this ability after the original roll, but before the outcome is revealed."
]
}
]
},
{
"name": "Ability Score Improvement",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 10,
"entries": [
"When you reach 10th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Warlord Presence feature",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 11,
"entries": [
"At 11th level, you gain a feature granted by your Warlord Presence."
]
},
{
"name": "Ability Score Improvement",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 12,
"entries": [
"When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Warlord's Intuition",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 13,
"entries": [
"Starting at 13th level, before rolling an ability check you are proficient in, you can exercise this ability, choosing for the {@dice d20} to be equal to your Warlord level rather than rolling. Once you do this, you cannot do this until you complete a long rest."
]
},
{
"name": "Shift the Field",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 14,
"entries": [
"Starting at 14th level, you gain the ability to relocate friendly creatures. As an action, you can expend a Leadership Die to move up to 5 friendly creatures that can see or hear you up to half their movement without provoking attacks of opportunity."
]
},
{
"name": "Warlord Presence feature",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 15,
"entries": [
"At 15th level, you gain a feature granted by your Warlord Presence."
]
},
{
"name": "Ability Score Improvement",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 16,
"entries": [
"When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Unbreakable Will",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 17,
"entries": [
"Starting at 17th level, the Warlord cannot be {@condition frightened} or {@condition charmed}, and gains immunity to these conditions."
]
},
{
"name": "Warlord Presence feature",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 18,
"entries": [
"At 18th level, you gain a feature granted by your Warlord Presence."
]
},
{
"name": "Ability Score Improvement",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 19,
"entries": [
"When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Tireless Leader",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"level": 20,
"entries": [
"Starting at 20th level, you can roll {@dice d4}s and use them instead of expending Leadership Dice for Rallying Mark, Urgent Orders, Helpful Word, or Prepare for Battle."
]
}
],
"subclassFeature": [
{
"name": "Chieftain's Presence",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Chieftain",
"subclassSource": "ktw",
"level": 1,
"entries": [
"A chieftain is Warlord that rules by the sheer force of their personality, marked by their booming voice and fearless attitude, it is easy to believe that your band is infallible while your chieftain stands.",
"They can be lawful or chaotic, good or evil, with such things depending on how they got to where they are in life. An orc that cut their way to top may be chaotic, believing that strength needs room to rise to the top unfettered by rules, while someone that inherited their authority may have a more lawful bent.",
"A Warlord with the Presence of a Chieftain need not literally rule anything, but is an exemplar of someone that has or could walk that path through their force of personality and the boisterous inspiration they give those around them.",
{
"type": "refSubclassFeature",
"subclassFeature": "Chieftain's Proficiency|Warlord|ktw|Chieftain|ktw|1"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Wolfpack Movement|Warlord|ktw|Chieftain|ktw|1"
}
]
},
{
"type": "entries",
"name": "Chieftain's Proficiency",
"entries": [
"Starting at 1st level when you take this Presence, you gain proficiency in shields, martial weapons, and the {@skill Intimidation} skill."
],
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Chieftain",
"subclassSource": "ktw",
"level": 1,
"header": 1
},
{
"type": "entries",
"name": "Wolfpack Movement",
"entries": [
"Starting at 1st level, the first time you move after you roll initiative, you can bring a number of willing creatures equal to your Charisma modifier (minimum 1) within 20 feet of you with you. These creatures move the same distance and direction that you move but cannot move farther than their speed would allow. Creature can stop this movement at any point along the path.",
"Creatures cannot move more than their movement speed in following you."
],
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Chieftain",
"subclassSource": "ktw",
"level": 1,
"header": 1
},
{
"name": "Warcry",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Chieftain",
"subclassSource": "ktw",
"level": 3,
"header": 2,
"entries": [
"Starting at 3rd level, as an action or in place of an attack as part of the {@action Attack} action, you can expend a number of Leadership Dice (up to your per turn limit) to inspire your allies with a mighty Warcry. You and friendly creatures within 20 feet of you gain temporary hit points equal to the Leadership Dice roll + your Charisma modifier (minimum 1).",
"This can affect a number of creatures up to your Charisma modifier (minimum 1)."
]
},
{
"name": "Savage Momentum",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Chieftain",
"subclassSource": "ktw",
"level": 3,
"header": 2,
"entries": [
"Additionally at 3rd level, whenever you spend a Leadership Die, you gain advantage on the next attack roll you make before the end of your turn."
]
},
{
"name": "Reckless Assault",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Chieftain",
"subclassSource": "ktw",
"level": 7,
"header": 2,
"entries": [
"Starting at 7th level, when a creature with temporary hitpoints from one of your abilities deals damage with a weapon attack, they can expend those temporary hitpoints to add damage equal to half the temporary hit points sacrificed to their damage roll."
]
},
{
"name": "Wolfpack Tactics",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Chieftain",
"subclassSource": "ktw",
"level": 11,
"header": 2,
"entries": [
"Starting at 11th level, you excel at taking down prey in coordination with your allies. The first creature you hit that has taken damage from one of your allies since the end of your last turn suffers an additional {@dice 1d12} damage.",
"If an attack you grant with Battlefield Presence is used to attack a creature you dealt damage to during your turn, that attack deals an additional {@dice 1d4} damage."
]
},
{
"name": "Booming Shout",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Chieftain",
"subclassSource": "ktw",
"level": 15,
"header": 2,
"entries": [
"Starting at 15th level, when you unleash your Warcry, you can attempt to frighten enemies. Any number of creatures within range of your Warcry must make a Wisdom saving throw (DC of 8 + your proficiency bonus + your Charisma modifier) or become {@condition frightened} of you until the end of their turn. Once you have used Booming Shout, you cannot use it in this way again until you complete a short or long rest.",
"Additionally, the range of your Rallying Mark, Urgent Orders, Helpful Word, and Warcry is doubled."
]
},
{
"name": "Bloody Victory",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Chieftain",
"subclassSource": "ktw",
"level": 18,
"header": 2,
"entries": [
"Starting at 18th level, when you or an ally reduce a hostile creature that has dealt damage to you to 0 hit points, you can unleash a Warcry as a reaction. When you unleash your Warcry in this way, you do not expend any Leadership Dice and you use a {@dice d12} in place of your Leadership Die.",
"You can use this reaction a number of times equal to your Charisma modifier, regaining all uses on a long rest."
]
},
{
"name": "Commander's Presence",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Commander",
"subclassSource": "ktw",
"level": 1,
"entries": [
"A Commander on the field can be many things - a trusted sergeant, a weary veteran, or merely a man with an uncommon degree of common sense and a particularly keen eye for how to win a fight.",
"While not as flashy as some of the other Presences on the Battlefield, that just means they are less likely to get themselves skewered. A keen word there and helping hand here, their influence is subtle but effective, inexorably shifting the tides of battle in their favor.",
"A Commander can come from any background, but is usually someone that has acquired their Wisdom the hard way, having seen a bit of what life and battlefields have to offer.",
{
"type": "refSubclassFeature",
"subclassFeature": "Martial Proficiency|Warlord|ktw|Commander|ktw|1"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Form Up!|Warlord|ktw|Commander|ktw|1"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Sequential Movement at the Same Time.|Warlord|ktw|Commander|ktw|1"
}
]
},
{
"type": "entries",
"name": "Martial Proficiency",
"entries": [
"Starting at 1st level when you take this Presence, you gain proficiency in heavy armor, shields, and martial weapons."
],
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Commander",
"subclassSource": "ktw",
"level": 1,
"header": 1
},
{
"type": "entries",
"name": "Form Up!",
"entries": [
"Starting at 1st level, when you roll initiative and are not surprised, any number of friendly creatures within 30 feet of you can move up to a number of feet equal to five times your Wisdom modifier (minimum 5 feet)."
],
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Commander",
"subclassSource": "ktw",
"level": 1,
"header": 1
},
{
"type": "inset",
"name": "Sequential Movement at the Same Time.",
"entries": [
"D&D is typically a turn based game, and thus people do not typically move at the same time; an ability that allows multiple creatures to move at the same time opens the door to questions about order. This ability represents the Commander's Presence causing their companions to spring into a well oiled routine, and it is recommended that you let the players move in their desired order during this movement.",
"It should also be noted that this movement is determined by the player moving. A Warlord grants his allies the ability to move, he does not necessarily move them."
],
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Commander",
"subclassSource": "ktw",
"level": 1,
"header": 1
},
{
"name": "Keen Pointer",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Commander",
"subclassSource": "ktw",
"level": 3,
"header": 2,
"entries": [
"Starting at 3rd level, you can take the Helpful Word bonus action without expending a Leadership Die if you are within 5 feet of the creature you are taking the {@action Help} action against.",
"When you do so, you can expend one Leadership Die to apply Rallying Mark to the creature you are targeting with this {@action Help} action."
]
},
{
"name": "On Your Feet",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Commander",
"subclassSource": "ktw",
"level": 7,
"header": 2,
"entries": [
"Starting at 7th level, you can use a bonus action and expend one Leadership Die to restore in an ally the will to fight. Choose a friendly creature within 5 feet of you. That creature regains hit points equal to your Leadership Die.",
"When you use this feature to restore hit points to a creature at 0 hit points, you can add your Wisdom modifier to the amount of hit points restored. If the creature is {@condition prone}, it can choose to stand immediately."
]
},
{
"name": "Martial Advantage",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Commander",
"subclassSource": "ktw",
"level": 11,
"header": 2,
"entries": [
"Starting at 11th level, you've learned to leverage fighting alongside an ally. Once per turn, you can deal an extra {@dice 2d6} damage to a creature you hit with a weapon attack if that creature is within 5 feet of an ally that isn't {@condition incapacitated}."
]
},
{
"name": "Bulwark",
"source": "ktw",
"className": "Warlord",
"classSource": "ktw",
"subclassShortName": "Commander",
"subclassSource": "ktw",
"level": 15,
"header": 2,
"entries": [
"Starting at 15th level, when you and any number of friendly creatures within 30 feet of you make a Saving Throw against the same effect, your allies gain Advantage on their Saving Throw if you succeed on the Saving Throw."
]