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KibblesTasty; Artificer (Revised).json
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KibblesTasty; Artificer (Revised).json
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{
"_meta": {
"sources": [
{
"json": "ArtificerRevised",
"abbreviation": "KT:A",
"full": "Artificer (Revised)",
"authors": [
"/u/KibblesTasty"
],
"convertedBy": [
"Giddy",
"Ikaguia",
"MBlackX"
],
"version": "2.1",
"url": "https://www.gmbinder.com/share/-LAEn6ZdC6lYUKhQ67Qk",
"targetSchema": "1.0.0"
}
],
"optionalFeatureTypes": {
"AS:G": "Artificer Specialization, Gadgetsmith",
"AS:O": "Artificer Specialization, Golemsmith",
"AS:I": "Artificer Specialization, Infusionsmith",
"AS:P": "Artificer Specialization, Potionsmith",
"AS:T": "Artificer Specialization, Thundersmith",
"AS:W": "Artificer Specialization, Warsmith",
"AS:F": "Artificer Specialization, Fleshsmith"
},
"dateAdded": 1570574817,
"dateLastModified": 1613273572
},
"class": [
{
"name": "Artificer (Revised)",
"source": "ArtificerRevised",
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"con",
"int"
],
"classTableGroups": [
{
"colLabels": [
"Spells Known"
],
"rows": [
[
0
],
[
3
],
[
4
],
[
4
],
[
5
],
[
5
],
[
6
],
[
6
],
[
7
],
[
7
],
[
8
],
[
8
],
[
9
],
[
9
],
[
10
],
[
10
],
[
11
],
[
11
],
[
12
],
[
12
]
]
},
{
"title": "Spell Slots per Spell Level",
"colLabels": [
"{@filter 1st|spells|level=1|class=artificer (kt:a)}",
"{@filter 2nd|spells|level=2|class=artificer (kt:a)}",
"{@filter 3rd|spells|level=3|class=artificer (kt:a)}",
"{@filter 4th|spells|level=4|class=artificer (kt:a)}",
"{@filter 5th|spells|level=5|class=artificer (kt:a)}"
],
"rows": [
[
0,
0,
0,
0,
0
],
[
2,
0,
0,
0,
0
],
[
3,
0,
0,
0,
0
],
[
3,
0,
0,
0,
0
],
[
4,
2,
0,
0,
0
],
[
4,
2,
0,
0,
0
],
[
4,
3,
0,
0,
0
],
[
4,
3,
0,
0,
0
],
[
4,
3,
2,
0,
0
],
[
4,
3,
2,
0,
0
],
[
4,
3,
3,
0,
0
],
[
4,
3,
3,
0,
0
],
[
4,
3,
3,
1,
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],
[
4,
3,
3,
1,
0
],
[
4,
3,
3,
2,
0
],
[
4,
3,
3,
2,
0
],
[
4,
3,
3,
3,
1
],
[
4,
3,
3,
3,
1
],
[
4,
3,
3,
3,
2
],
[
4,
3,
3,
3,
2
]
]
},
{
"colLabels": [
"{@filter Upgrades|optionalfeatures|class=artificer (kt:a)}"
],
"rows": [
[
0
],
[
0
],
[
1
],
[
1
],
[
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],
[
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[
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[
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[
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[
4
],
[
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],
[
5
],
[
6
],
[
6
],
[
7
],
[
7
],
[
8
],
[
8
],
[
9
],
[
9
]
]
}
],
"startingProficiencies": {
"armor": [
"light",
"medium"
],
"weapons": [
"simple",
"{@item hand crossbow}",
"{@item heavy crossbow}"
],
"tools": [
"{@item thieves' tools}",
"one other {@filter tool|items|type=tools} of your choice"
],
"skills": [
{
"choose": {
"from": [
"arcana",
"deception",
"history",
"investigation",
"medicine",
"nature",
"religion",
"sleight of hand"
],
"count": 3
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|quiver of 20 bolts} or (b) any two {@filter simple weapons|items|source=phb|category=basic|type=simple weapon}",
"(a) {@item scale mail|phb}, (b) {@item leather armor|phb}, or (c) {@item chain mail|phb}",
"{@item thieves' tools|phb} and a {@item dungeoneer's pack|phb}"
],
"defaultData": [
{
"a": [
"light crossbow|phb",
"crossbow bolts (20)|phb"
],
"b": [
{
"equipmentType": "weaponSimple",
"quantity": 2
}
]
},
{
"a": [
"scale mail|phb"
],
"b": [
"leather armor|phb"
],
"c": [
"chain mail|phb"
]
},
{
"_": [
"thieves' tools|phb",
"dungeoneer's pack|phb"
]
}
]
},
"classFeatures": [
{
"classFeature": "Artificer Specialization|Artificer (Revised)|ArtificerRevised|1",
"gainSubclassFeature": true
},
"Magic Item Analysis|Artificer (Revised)|ArtificerRevised|1",
"Tool Expertise|Artificer (Revised)|ArtificerRevised|2",
"Arcane Retrofit|Artificer (Revised)|ArtificerRevised|2",
"Spellcasting|Artificer (Revised)|ArtificerRevised|2",
"Specialization Upgrade|Artificer (Revised)|ArtificerRevised|3",
{
"classFeature": "Artificer Specialist feature|Artificer (Revised)|ArtificerRevised|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Artificer (Revised)|ArtificerRevised|4",
{
"classFeature": "Artificer Specialist feature|Artificer (Revised)|ArtificerRevised|5",
"gainSubclassFeature": true
},
"Specialization Upgrade|Artificer (Revised)|ArtificerRevised|5",
"Arcane Reconstruction|Artificer (Revised)|ArtificerRevised|6",
"Cross Disciplinary Knowledge|Artificer (Revised)|ArtificerRevised|6",
"Wondrous Items Proficiency|Artificer (Revised)|ArtificerRevised|7",
"Specialization Upgrade|Artificer (Revised)|ArtificerRevised|7",
"Ability Score Improvement|Artificer (Revised)|ArtificerRevised|8",
"Specialization Upgrade|Artificer (Revised)|ArtificerRevised|9",
"Improved Magical Crafting|Artificer (Revised)|ArtificerRevised|10",
"Wondrous Item Recharge|Artificer (Revised)|ArtificerRevised|10",
"Study of Magic|Artificer (Revised)|ArtificerRevised|11",
"Specialization Upgrade|Artificer (Revised)|ArtificerRevised|11",
"Ability Score Improvement|Artificer (Revised)|ArtificerRevised|12",
"Specialization Upgrade|Artificer (Revised)|ArtificerRevised|13",
{
"classFeature": "Artificer Specialist feature|Artificer (Revised)|ArtificerRevised|14",
"gainSubclassFeature": true
},
"Specialization Upgrade|Artificer (Revised)|ArtificerRevised|15",
"Ability Score Improvement|Artificer (Revised)|ArtificerRevised|16",
"Specialization Upgrade|Artificer (Revised)|ArtificerRevised|17",
"Wondrous Items Mastery|Artificer (Revised)|ArtificerRevised|18",
"Ability Score Improvement|Artificer (Revised)|ArtificerRevised|19",
"Specialization Upgrade|Artificer (Revised)|ArtificerRevised|19",
"Peerless Inventor|Artificer (Revised)|ArtificerRevised|20",
"Magical or Mechanical?|Artificer (Revised)|ArtificerRevised|20",
"Additional Notes|Artificer (Revised)|ArtificerRevised|20"
],
"subclassTitle": "Artificer Specializations",
"classSpells": [
"Alarm",
"Arcane Ablation|ArtificerRevised",
"Arcane Weapon|ArtificerRevised",
"Awaken Rope|ArtificerRevised",
"Bond Item|ArtificerRevised",
"Catapult",
"Comprehend Languages",
"Cure Wounds",
"Detect Magic",
"Disguise Self",
"Expeditious Retreat",
"Fall|ArtificerRevised",
"False Life",
"Feather Fall",
"Grease",
"Identify",
"Illusory Script",
"Jump",
"Longstrider",
"Returning Weapon",
"Sanctuary",
"Seeking Projectile|ArtificerRevised",
"Snare",
"Unburden|ArtificerRevised",
"Unseen Servant",
"Tenser's Floating Disk",
"Aid",
"Alter Self",
"Arcane Lock",
"Blur",
"Cloud of Daggers",
"Darkvision",
"Earthbind",
"Enhance Ability",
"Enlarge/Reduce",
"Find Traps",
"Heat Metal",
"Hold Person",
"Imbue Luck|ArtificerRevised",
"Invisibility",
"Knock",
"Lightning Charged|ArtificerRevised",
"Locate Object",
"Magic Weapon",
"Magic Mouth",
"Nystul's Magic Aura",
"Protection from Poison",
"See Invisibility",
"Spider Climb",
"Thunderbust Mine|ArtificerRevised",
"Dispel Magic",
"Dispel Construct|ArtificerRevised",
"Elemental Weapon",
"Feign Death",
"Flame Arrows",
"Fireburst Mine|ArtificerRevised",
"Gaseous Form",
"Glyph of Warding",
"Life Transference",
"Lightning Arrow",
"Magic Circle",
"Nondetection",
"Protection from Energy",
"Sending",
"Tiny Servant",
"Wall of Sand",
"Water Breathing",
"Water Walk",
"Wind Wall",
"Arcane Eye",
"Death Ward",
"Fabricate",
"Fire Shield",
"Freedom of Movement",
"Greater Invisibility",
"Leomund's Secret Chest",
"Otiluke's Resilient Sphere",
"Repair|ArtificerRevised",
"Stone Shape",
"Stoneskin",
"Sickening Radiance",
"Animate Objects",
"Creation",
"Hold Monster",
"Legend Lore",
"Mislead",
"Passwall",
"Skill Empowerment",
"Telekinesis",
"Teleportation Circle",
"Transmute Rock",
"Vorpal Weapon|ArtificerRevised",
"Wall of Stone"
],
"spellsKnownProgression": [
0,
3,
4,
4,
5,
5,
6,
6,
7,
7,
8,
8,
9,
9,
10,
10,
11,
11,
12,
12
]
}
],
"optionalfeature": [
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Airburst Mine",
"entries": [
"You create a mechanical device capable of producing a devastating blast. You can use this device to cast {@spell shatter} or {@spell thunderburst mine|ArtificerRevised} without expending a spell slot. Once used, the gadget cannot be used again until you complete a short or long rest."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Ricocheting Weapon",
"entries": [
"You create a ranged weapon enchanted or engineered to ricochet of its targets and return to your hand. You have proficiency in this weapon, and it has the Finesse, Thrown (30/90), and Special properties, and deals {@dice 1d8} bludgeoning, piercing or slashing damage (chosen at the time you select this upgrade). You can {@optfeature Arcane Retrofit|ArtificerRevised} this weapon.",
"{@i Special}: When this weapon is thrown you can target two creatures within 10 feet of each other, making a separate attack roll against each target; the damage dealt is halved for each target hit after the first.",
"This weapon returns to your hand after you make an attack with it using the Thrown property."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Belt of Adjusting Size",
"entries": [
"You create a belt with a creature size dial on it. While you are wearing this belt, you can use an action to cast {@spell Enlarge/Reduce} on yourself without expending a spell slot. Once you use this gadget, you cannot use it again until you complete a short or long rest."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Element Eater",
"entries": [
"You create a device capable of absorbing incoming elemental damage. You can activate this device and cast {@spell absorb elements|xge} without expending a spell slot, but the gadget cannot be used again until you complete a short or long rest."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Enhanced Grappling Hook",
"entries": [
"You enhance your grappling hook, increasing its range to 30 feet. Additionally, the enhanced power of the grappling hook means that when pulling yourself to a larger or larger creature or object, you can drag one medium or smaller willing or {@condition grappled} creature within 5 feet of you with you."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Fire Spitter",
"entries": [
"You create a gadget that creates a quick blast of fire. As an action, you can cast {@spell Aganazzar's Scorcher|xge} with this gadget without expending a spell slot, but the gadget cannot be used again until you complete a short or long rest."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Flashbang",
"entries": [
"You create a high luminary discharge device. As an action, you can target a point within 30 feet. Any creature within 20 feet of the targeted point must make a Dexterity saving throw or be {@condition blinded} until the end of its next turn. Once you use this gadget, you cannot use it again until you complete a short or long rest."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Gravity Switch",
"entries": [
"You build a switch that turns off gravity. You can use it to cast {@spell fall|ArtificerRevised} without expending a spell slot. Once you this gadget, you cannot use it again until you complete a short or long rest."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Gliding Cloak",
"entries": [
"You make a cloak that allows you to glide when falling. When you fall more than 10 feet and aren't incapacitated, can spread this cloak to reduce your falling speed to 30 feet a round take no falling damage. While falling in this manner toward the ground under normal gravity, you can move horizontally 2 feet for every 1 foot you descend."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Impact Gauntlets",
"entries": [
"You create a magic weapon capable of amplifying the impact of your blows. You have proficiency in this weapon, and it has the Finesse, Light and Special properties. It deals {@dice 1d6} bludgeoning damage",
"{@i Special}: When you make an attack roll, you can choose to forgo adding your Proficiency bonus to the attack roll. If the attack hits, you can add double your Proficiency bonus to the damage roll.",
"You can apply this upgrade up to 2 times, making a separate item each time.",
{
"type": "inset",
"name": "Power Fist",
"entries": [
"Your DM may allow you to take the Power Fist upgrade of the Warsmith in place of an Impact Gauntlet, which is similar but deals 1d8 damage but lacks the Finesse property. For the purposes of upgrades, Impact Gauntlets and Power Fists should be considered interchangeable."
]
}
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Jumper Cable",
"entries": [
"Once per turn, when dealing lightning damage with a cantrip from your Shock Generator, you can add you can add your Intelligence modifier to the damage dealt.",
"Additionally, you can make a DC 10 Intelligence ({@skill Medicine}) to revive an unconscious companion. If you succeed this check, they regain consciousness with 1 hitpoint and a number of temporary hit points equal to your Artificer level, but they gain 1 level of exhaustion."
],
"prerequisite": [
{
"feature": [
"Shock Generator"
]
}
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Lightning Baton",
"entries": [
"You create a baton that channels lightning, creating a magic weapon. You have proficiency in this weapon.",
"It has the Finesse and Light properties. It deals {@dice 1d4} bludgeoning damage and {@dice 1d4} lightning damage on hit. On an attack roll of 20 with this weapon, the target must succeed a Constitution saving throw against your Spell Save DC or become {@condition stunned} until the start of your next turn.",
"You can apply this upgrade up to 2 times, making a separate item each time."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Mechanical Arm",
"entries": [
"You create a mechanical arm, giving an extra hand. This mechanical arm only functions while it is mounted on gear you are wearing, but can be operated mentally without the need for you hands. This mechanical arm can serve any function a normal hand could, such as holding things, making attacks, interacting with the environment, etc, but does not give you additional actions."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Mechanical Familiar",
"entries": [
"You can create the blueprint for a small mechanical creature. At the end of a long rest, you can choose to animate it, and cast {@spell find familiar}. The familiar's type is Construct. This construct stays active until you deactivate it or it is destroyed. In either case, you can choose to reactivate it at the end of a long rest."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Jumping Boots",
"entries": [
"You modify your boots with arcane boosters. While wearing these boots, you are under the effects of the {@spell jump} spell."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Net Launcher",
"entries": [
"You build a device capable of delivering {@item net|phb|nets} to their targets more effectively. While you have this upgrade, {@item net|phb|nets} have a range of 20/60 for you."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Repeating Crossbow",
"entries": [
"You build an improved hand crossbow. You have proficiency in this weapon, and it has the Ammunition (range 30/120), Light, and Special properties and deals {@dice 1d6} piercing damage.",
"{@i Special}: This weapon does not require a free-hand to load, as it has a built-in loader. Once per turn, if you make an attack with this weapon as part of the Attack action, if you do not have disadvantage on that attack, you can give yourself disadvantage to make a single additional weapon attack with this weapon as a bonus action (also at disadvantage)."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Shock Generator",
"entries": [
"You create a device capable of generating potent shocks. You can use this to cast {@spell shocking grasp}. When you cast {@spell shocking grasp} with this feature, you can use either your Dexterity or Intelligence modifier for the melee spell attack roll."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Shoocking Hook",
"entries": [
"You can integrate your {@optfeature Shock Generator|ArtificerRevised} and your Grappling Hook. If the target of your Grappling Hook is a creature, you can cast {@spell shocking grasp} using your {@optfeature Shock Generator|ArtificerRevised} on that creature as a bonus action when pulling it to you or being pulled to it."
],
"prerequisite": [
{
"feature": [
"Shock Generator"
]
}
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Sight Lenses",
"entries": [
"You create a set of lenses you can integrate into a set of goggles, glasses, or other vision assistance that allow you to see through obscurement. You can see through fog, mist, smoke, clouds, and non-magical darkness as normal sight up to 15 feet."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Smoke Cloak",
"entries": [
"You create a cloak that causes you to blend in with smoke. When you start your turn lightly or heavily obscured by smoke, you are {@condition invisible} until your turn ends, you cast a spell, make an attack, or damage an enemy."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Striding Boots",
"entries": [
"You modify your boots with amplified striding speed. While wearing these boots, you are under the effects of the {@spell longstrider} spell."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Crossbow Spider",
"prerequisite": [
{
"level": {
"level": 5,
"class": {
"name": "Artificer",
"source": "ArtificerRevised"
}
}
}
],
"entries": [
"You modify a crossbow to be able to aim and fire on its own. As an action, you can deploy a tiny construct. Once deployed, the tiny construct can be fired as a bonus action making an attack from where it is deployed with a range of 30/120 feet. You make a ranged spell attack, and if the attack hits it deals {@dice 1d6} + your Intelligence modifier piercing damage. The construct becomes inactive after 1 minute has passed, or after it has fired 10 times.",
"Once you have activated it, you cannot activate it again until you complete a long rest. If it was not destroyed, you can activate it again early by expending a 1st level or higher spell slot (if it was destroyed, you cannot activate it again until repairing or recreating it during a long rest).",
{
"type": "dataCreature",
"dataCreature": {
"name": "Crossbow Spider",
"source": "ArtificerRevised",
"size": "T",
"type": "construct",
"alignment": [
"U"
],
"ac": [
{
"ac": 10,
"from": [
"natural armor"
]
}
],
"hp": {
"special": "5"
},
"speed": {
"walk": 15,
"climb": 15
},
"str": 2,
"dex": 14,
"con": 10,
"int": 1,
"wis": 1,
"cha": 1,
"immune": [
"poison"
],
"conditionImmune": [
"charmed",
"exhaustion",
"frightened",
"paralyzed",
"petrified",
"poisoned"
],
"passive": 5,
"languages": "-",
"action": [
{
"type": "entries",
"name": "Fire Crossbow",
"entries": [
"{@atk rw} your spell attack modifier to hit, range 30/120 ft., one target you can see. Hit: 1d6 + your Intelligence modifier piercing damage."
]
}
]
}
}
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Binding Rope",
"prerequisite": [
{
"level": {
"level": 5,
"class": {
"name": "Artificer",
"source": "ArtificerRevised"
}
}
}
],
"entries": [
"You create a rope that is capable of animating and binding a target. As an action, target a creature within 30 feet. The target must make a Dexterity saving throw against your Spell Save DC or become {@condition restrained} until the end of your next turn. If you are currently grappling the target, it makes the Dexterity saving throw with disadvantage. The rope can only restrain one target a time."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Explosive Gauntlets",
"prerequisite": [
{
"level": {
"level": 5,
"class": {
"name": "Artificer",
"source": "ArtificerRevised"
}
},
"feature": [
"Impact Gauntlets"
]
}
],
"entries": [
"Your gauntlets can exert massive kinetic force when striking. When you make an attack with your {@optfeature Impact Gauntlets|ArtificerRevised}, you can choose to move 10 feet in the opposite direction, or, as a bonus action, force the target to make a Strength saving throw or be knocked 10 feet backward. This movement does not provoke attacks of opportunity.",
"You can expend an attack to use the movement effect of this gauntlet even if not attacking the target, in which case you can use the movement in any direction (including upwards)."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Smoky Images",
"prerequisite": [
{
"level": {
"level": 5,
"class": {
"name": "Artificer",
"source": "ArtificerRevised"
}
}
}
],
"entries": [
"When you use a Smoke Bomb, you can use a bonus action to cast {@spell mirror image} without expending a spell slot. Once you do this, you cannot do this again until you complete a short or long rest."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Vanishing Trick",
"prerequisite": [
{
"level": {
"level": 5,
"class": {
"name": "Artificer",
"source": "ArtificerRevised"
}
}
}
],
"entries": [
"When you use a Smoke Bomb you can cast {@spell misty step} without expending a spell slot. Once you do this, you cannot do this again until you complete a short or long rest."
]
},
{
"source": "ArtificerRevised",
"featureType": [
"AS:G"
],
"name": "Arcane Nullifier",
"prerequisite": [
{
"level": {
"level": 9,
"class": {
"name": "Artificer",
"source": "ArtificerRevised"
}
}
}