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Foxfire94; Inquisitor.json
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Foxfire94; Inquisitor.json
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{
"$schema": "../schema.json",
"_meta": {
"sources": [
{
"json": "FoxfireInquisitor",
"abbreviation": "FFINQ",
"full": "Inquisitor",
"authors": [
"Foxfire94"
],
"version": "5",
"convertedBy": [
"Foxfire94"
],
"url": "https://www.dmsguild.com/product/304790/Inquisitor-Class-for-DD-5e-2020?",
"targetSchema": "1.0.0"
}
],
"dateAdded": 1585472488,
"dateLastModified": 1617123200
},
"class": [
{
"name": "Inquisitor",
"source": "FoxfireInquisitor",
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"str",
"wis"
],
"classTableGroups": [
{
"colLabels": [
"{@filter Cantrips Known|spells|level=0|class=Inquisitor (FFINQ)}",
"Prepared Spells"
],
"rows": [
[
0,
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],
[
1,
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],
[
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],
[
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[
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[
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],
[
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],
[
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],
[
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],
[
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11
]
]
},
{
"title": "Spell Slots per Spell Level",
"colLabels": [
"{@filter 1st|spells|level=1|class=Inquisitor (FFINQ)}",
"{@filter 2nd|spells|level=2|class=Inquisitor (FFINQ)}",
"{@filter 3rd|spells|level=3|class=Inquisitor (FFINQ)}",
"{@filter 4th|spells|level=4|class=Inquisitor (FFINQ)}",
"{@filter 5th|spells|level=5|class=Inquisitor (FFINQ)}"
],
"rows": [
[
0,
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],
[
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],
[
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],
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],
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[
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]
}
],
"startingProficiencies": {
"armor": [
"light",
"medium"
],
"weapons": [
"simple",
"hand crossbows",
"longswords",
"rapiers",
"shortswords",
"warhammers"
],
"skills": [
{
"choose": {
"from": [
"arcana",
"athletics",
"history",
"insight",
"intimidation",
"investigation",
"nature",
"perception",
"religion",
"survival"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a {@item longsword|phb}, (b) a {@item rapier|phb}, (c) a {@item shortsword|phb}, (d) a {@item warhammer|phb} or (e) any {@filter simple melee weapon|items|source=phb|category=basic|type=simple weapon;melee weapon=sand}",
"(a) a {@item hand crossbow|phb} and 20 bolts or (b) a {@item light crossbow|phb} and 20 bolts",
"(a) {@item leather armor|phb}, (b) {@item scale mail|phb} or (c) {@item chain mail|phb} (if proficient)",
"(a) a {@item dungeoneer's pack|phb} or (b) an {@item scholar's pack|phb}",
"a {@item holy symbol|phb}, inquisitorial symbol of office and a {@item dagger|phb|dagger}"
],
"goldAlternative": "{@dice 5d4×10|5d4 × 10|Starting Gold}"
},
"multiclassing": {
"requirements": {
"or": [
{
"str": 13,
"dex": 13
}
],
"wis": 13
},
"proficienciesGained": {
"armor": [
"light",
"medium"
],
"weapons": [
"simple"
]
}
},
"classFeatures": [
{
"classFeature": "Inquisitorial Order|Inquisitor|FoxfireInquisitor|1",
"gainSubclassFeature": true
},
"Judgement|Inquisitor|FoxfireInquisitor|1",
"Optional Feature: Retinue|Inquisitor|FoxfireInquisitor|1",
"Fighting Style|Inquisitor|FoxfireInquisitor|2",
"Spellcasting|Inquisitor|FoxfireInquisitor|2",
{
"classFeature": "Inquisitorial Order Feature|Inquisitor|FoxfireInquisitor|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Inquisitor|FoxfireInquisitor|4",
"Extra Attack|Inquisitor|FoxfireInquisitor|5",
{
"classFeature": "Inquisitorial Order Feature|Inquisitor|FoxfireInquisitor|6",
"gainSubclassFeature": true
},
"Ability Score Improvement|Inquisitor|FoxfireInquisitor|8",
"Judgement (two uses)|Inquisitor|FoxfireInquisitor|9",
{
"classFeature": "Inquisitorial Order Feature|Inquisitor|FoxfireInquisitor|10",
"gainSubclassFeature": true
},
"Cunning Initiative|Inquisitor|FoxfireInquisitor|11",
"Ability Score Improvement|Inquisitor|FoxfireInquisitor|12",
"Expert Interrogator|Inquisitor|FoxfireInquisitor|14",
{
"classFeature": "Inquisitorial Order Feature|Inquisitor|FoxfireInquisitor|15",
"gainSubclassFeature": true
},
"Ability Score Improvement|Inquisitor|FoxfireInquisitor|16",
"Judgement (three uses)|Inquisitor|FoxfireInquisitor|17",
{
"classFeature": "Inquisitorial Order Feature|Inquisitor|FoxfireInquisitor|18",
"gainSubclassFeature": true
},
"Ability Score Improvement|Inquisitor|FoxfireInquisitor|19",
"Final Judgement|Inquisitor|FoxfireInquisitor|20"
],
"subclassTitle": "Inquisitor Orders",
"classSpells": [
"Blade Ward",
{
"name": "Booming Blade",
"source": "TCE"
},
"Dancing Lights",
"Guidance",
"Light",
"Mage Hand",
"Mending",
"Message",
"Minor Illusion",
"Produce Flame",
"Resistance",
"Shocking Grasp",
{
"name": "Summon Mageblade",
"source": "FFAA1"
},
{
"name": "Sword Burst",
"source": "TCE"
},
"Thaumaturgy",
{
"name": "Toll the Dead",
"source": "XGE"
},
"True Strike",
"Alarm",
"Bane",
{
"name": "Cause Fear",
"source": "XGE"
},
"Command",
"Compelled Duel",
"Comprehend Languages",
"Detect Evil and Good",
"Disguise Self",
"Expeditious Retreat",
"Find Familiar",
"Heroism",
"Hex",
"Identify",
"Illusory Script",
{
"name": "Perfect Timing",
"source": "FFAA1"
},
"Protection from Evil and Good",
"Sanctuary",
"Shield",
"Sleep",
{
"name": "Snare",
"source": "XGE"
},
"Thunderwave",
"Unseen Servant",
"Alter Self",
"Arcane Lock",
"Augury",
"Blindness/Deafness",
"Continual Flame",
"Darkness",
"Darkvision",
"Detect Thoughts",
"Enhance Ability",
"Find Traps",
"Heat Metal",
"Hold Person",
"Locate Object",
"Magic Mouth",
"Magic Weapon",
{
"name": "Mind Spike",
"source": "XGE"
},
"Mirror Image",
"Pass Without Trace",
"Phantasmal Force",
{
"name": "Prescience",
"source": "FFAA1"
},
"See Invisibility",
"Silence",
"Suggestion",
"Zone of Truth",
"Bestow Curse",
"Clairvoyance",
"Conjure Barrage",
"Counterspell",
"Daylight",
"Fear",
"Glyph of Warding",
"Haste",
"Magic Circle",
"Nondetection",
{
"name": "Precognition",
"source": "FFAA1"
},
"Protection from Energy",
"Remove Curse",
"Sending",
"Slow",
"Speak with Dead",
{
"name": "Tiny Servant",
"source": "XGE"
},
"Tongues",
"Water Breathing",
"Water Walk",
"Arcane Eye",
"Banishment",
"Compulsion",
"Confusion",
"Dimension Door",
"Divination",
"Fabricate",
"Freedom of Movement",
"Hallucinatory Terrain",
"Locate Creature",
"Mordenkainen's Faithful Hound",
"Mordenkainen's Private Sanctum",
"Animate Objects",
"Circle of Power",
"Conjure Volley",
"Contact Other Plane",
{
"name": "Dawn",
"source": "XGE"
},
"Dominate Person",
"Geas",
"Legend Lore",
"Mislead",
"Modify Memory",
"Passwall",
"Scrying",
"Seeming",
{
"name": "Skill Empowerment",
"source": "XGE"
},
"Telekinesis",
"Teleportation Circle"
],
"fluff": [
{
"entries": [
"Grim and determined, the inquisitor roots out enemies of all kinds, using trickery and guile when righteousness and purity is not enough. Although inquisitors can be dedicated to particular deities as a clandestine part of the formal religious order, some simply follow their own sense of justice and are more than willing to take the most extreme measures to make sure justice, divine or not, is served.",
"Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Religious inquisitors may work with members of their faith whenever they can, but even such allies are not above suspicion as no one is truly innocent.",
{
"type": "entries",
"name": "Creating A Inquisitor",
"entries": [
"An inquisitor's life is a harsh one, short on trust and forever engaging in a game of cat and mouse. How did you enter into such a life? Did your piety for your faith lead you to root out heretics and sinners? Were you assigned such a role in a time of great peril for your order? Or are you simply possessed of an unflinching moral backbone and could no longer stand the corrupt world you see around you?",
{
"type": "entries",
"name": "Quick Build",
"entries": [
"You can make an inquisitor quickly by following these suggestions. First, make Wisdom your highest ability score. Second, depending on what fighting style you want to use, choose either Strength or Dexterity. Third, choose the acolyte background."
]
}
]
},
{
"name": "Inquisitor Multiclassing",
"entries": [
"Should you wish to multiclass into an inquisitor, the prerequisites and proficiencies gained are listed below.",
{
"name": "Inquisitor Multiclassing Prerequisites",
"entries": [
{
"name": "Ability Score Minimum",
"entries": [
"Strength 13 or Dexterity 13, and Wisdom 13"
]
}
]
},
{
"name": "Inquisitor Multiclassing Proficiencies",
"entries": [
{
"name": "Proficiencies Gained",
"entries": [
"Light armor, medium armor, simple weapons."
]
}
]
}
]
}
],
"name": "Inquisitor",
"type": "section"
}
]
}
],
"classFeature": [
{
"name": "Inquisitorial Order",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 1,
"entries": [
"Pick from one of three orders, each of which focuses on hunting one particular type of foe and gives you features at 1st, 3rd, 6th, 10th, 15th and 18th levels."
]
},
{
"name": "Judgement",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 1,
"entries": [
"Starting at 1st level, you can pronounce judgement upon your foes as a bonus action. Starting when the judgement is made, you receive a bonus or special ability based on the type of judgement.",
"At 1st level you gain one use of this feature, at 9th level you can use this feature twice and three times at 17th level. You regain all expended uses when you finish a long rest.",
"Once activated this ability lasts for 1 minute, after which all of the bonuses immediately end; if you activate a different judgement whilst one is already active the bonuses from the first judgement end.",
"When you use this ability, you must select one type of judgement to make:",
{
"name": "Destruction",
"entries": [
"You are filled with divine wrath, gaining a +1 bonus on all weapon damage rolls. This bonus increases to +2 at 9th level and to +3 at 17th level."
]
},
{
"name": "Healing",
"entries": [
"You are surrounded by a healing light, causing you to heal 2 hitpoints each at the start of your turns as long as you have at least 1 hit point and are not unconscious. The amount of healing increases to 4 hit points at 9th level and 6 hit points at 17th level."
]
},
{
"name": "Justice",
"entries": [
"This judgement spurs you to seek justice, granting a +1 bonus on all weapon attack rolls. This bonus increases to +2 at 9th level and to +3 at 17th level."
]
},
{
"name": "Piercing",
"entries": [
"This judgement gives you great focus and makes your spells more potent. You gain a +1 bonus on concentration checks and on spell attack rolls. This bonus increases to +2 at 9th level and to +3 at 17th level. At 9th level whilst this judgement is active, creatures have disadvantage on saving throws against your spells."
]
},
{
"name": "Protection",
"entries": [
"You are surrounded by a protective aura, granting a +1 bonus to your Armor Class. At 9th level, this bonus is increased to +2."
]
},
{
"name": "Purity",
"entries": [
"You are protected from the vile taint of your foes, gaining a +1 bonus on all saving throws. This bonus increases to +2 at 9th level and to +3 at 17th level."
]
},
{
"name": "Resiliency",
"entries": [
"This judgement makes you feel more resilient, gaining 1d8 + your Wisdom modifier in temporary hitpoints. At 9th level, you gain double the temporary hitpoints you roll."
]
},
{
"name": "Resistance",
"entries": [
"You are shielded by a flickering aura, gaining resistance against one of the following types of damage: acid, cold, fire, lightning, poison, or thunder. At 9th level if you already have resistance to the type you choose you gain immunity instead."
]
},
{
"name": "Smiting",
"entries": [
"This judgement bathes your weapons in a divine light. Your weapons count as magic for the purposes of resistances and immunities. At 9th level your weapon also treats immunity as resistance whilst the judgement is active."
]
}
]
},
{
"name": "Optional Feature: Retinue",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 1,
"type": "inset",
"entries": [
"If your DM allows it, starting at 1st level you may employ a small retinue of followers.",
"Choose from the following list (duplicates allowed): Acolyte, Commoner, Druid, Guard, Knight, Noble, Priest, Scout, Spy, Thug, Tribal Warrior, and Veteran. You can only make choices up to the maximum CR/limit for your level.",
{
"type": "table",
"caption": "Daemonic Gifts",
"colLabels": [
"Inquisitor Level",
"Follower Limit",
"Maximum CR"
],
"colStyles": [
"col-3 text-center",
"col-3 text-center",
"col-3 text-center"
],
"rows": [
[
"1st",
"1",
"½ or lower"
],
[
"9th",
"2",
"1 or lower"
],
[
"13th",
"3",
"2 or lower"
],
[
"17th",
"4",
"3 or lower"
]
]
},
"Each follower has a salary of 10gp x CR a day (minimum 1gp) and they are controlled by the DM, but follow your orders as long as they're not outright suicidal.",
"The method by which you hire your retinue will be determined by your DM. They could be with you from the start, hired via a recruitment notice, hired from NPCs you meet in your travels or however else your DM sees fit."
]
},
{
"name": "Fighting Style",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 2,
"entries": [
"At 2nd level you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.",
{
"type": "options",
"entries": [
{
"type": "entries",
"name": "Archery",
"entries": [
"You gain a +2 bonus to attack rolls you make with ranged weapons."
]
},
{
"type": "entries",
"name": "Dueling",
"entries": [
"When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon."
]
},
{
"type": "entries",
"name": "Great Weapon Fighting",
"entries": [
"When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit."
]
},
{
"type": "entries",
"name": "Two-Weapon Fighting",
"entries": [
"When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack."
]
}
]
}
]
},
{
"name": "Spellcasting",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 2,
"entries": [
"An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, with careful meditation and practice, fuels your spells.",
{
"type": "entries",
"name": "Cantrips",
"entries": [
"At 2nd level, you know one cantrip of your choice from the inquisitor spell list. You learn additional inquisitor cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Inquisitor table."
]
},
{
"type": "entries",
"name": "Spell Slots",
"entries": [
"The Inquisitor table shows how many spell slots you have to cast your {@filter inquisitor spells|spells|class=inquisitor} of 1st level and higher. To cast one of these inquisitor spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.",
"For example, if you know the 1st-level spell {@spell shield|phb} and have a 1st-level and a 2nd-level spell slot available, you can cast {@spell shield|phb} using either slot."
]
},
{
"type": "entries",
"name": "Preparing and Casting Spells",
"entries": [
"You prepare the list of inquisitor spells that are available for you to cast, choosing from the inquisitor spell list. When you do so, choose a number of inquisitor spells equal to the Prepared Spells column of the Inquisitor table. The spells must be of a level for which you have spell slots.",
"You can change your list of prepared spells when you finish a long rest. Preparing a new list of inquisitor spells requires time spent in practice and meditation: at least 1 minute per spell level for each spell on your list."
]
},
{
"type": "entries",
"name": "Spellcasting Ability",
"entries": [
"Wisdom is your spellcasting ability for your inquisitor spells, since the power of your magic relies on your ability to project your will into the world. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a inquisitor spell you cast and when making an attack roll with one.",
{
"type": "abilityDc",
"name": "Spell",
"attributes": [
"wis"
]
},
{
"type": "abilityAttackMod",
"name": "Spell",
"attributes": [
"wis"
]
}
]
},
{
"type": "entries",
"name": "Spellcasting Focus",
"entries": [
"You can use your inquisitorial symbol of office and/or your holy symbol as a spellcasting focus for your inquisitor spells."
]
}
]
},
{
"name": "Inquisitorial Order Feature",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 3,
"entries": [
"At 3rd level, you gain a feature granted by your Inquisitorial Order."
]
},
{
"name": "Ability Score Improvement",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 4,
"entries": [
"When you reach 4th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Extra Attack",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 5,
"entries": [
"Beginning at 5th level you can attack twice, instead of once, whenever you take the Attack action on your turn."
]
},
{
"name": "Inquisitorial Order Feature",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 6,
"entries": [
"At 6th level, you gain a feature granted by your Inquisitorial Order."
]
},
{
"name": "Ability Score Improvement",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 8,
"entries": [
"When you reach 8th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Judgement (two uses)",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 9,
"entries": [
"At 9th level, you gain a second use of your judgement feature."
]
},
{
"name": "Inquisitorial Order Feature",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 10,
"entries": [
"At 10th level, you gain a feature granted by your Inquisitorial Order."
]
},
{
"name": "Cunning Initiative",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 11,
"entries": [
"At 11th level using your wits and experience with battle, you can add your Wisdom modifier to your initiative rolls in addition to your Dexterity modifier."
]
},
{
"name": "Ability Score Improvement",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 12,
"entries": [
"When you reach 12th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Expert Interrogator",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 14,
"entries": [
"At 14th level your formidable reputation precedes you and barely anyone can withstand your scrutiny.",
"You gain proficiency in {@skill Insight}, {@skill Intimidation} and {@skill Investigation} skills; if you are already proficient then your proficiency bonus is doubled for any ability check you make."
]
},
{
"name": "Inquisitorial Order Feature",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 15,
"entries": [
"At 15th level, you gain a feature granted by your Inquisitorial Order."
]
},
{
"name": "Ability Score Improvement",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 16,
"entries": [
"When you reach 16th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Judgement (three uses)",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 17,
"entries": [
"At 17th level, you gain a second use of your judgement feature."
]
},
{
"name": "Inquisitorial Order Feature",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 18,
"entries": [
"At 18th level, you gain a feature granted by your Inquisitorial Order."
]
},
{
"name": "Ability Score Improvement",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 19,
"entries": [
"When you reach 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Final Judgement",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"level": 20,
"entries": [
"At 20th level you can, as an action, present your holy symbol and speak a final judgement upon a foe. Choose one creature within 15 feet of you, the creature must make a Constitution saving throw against your spell save DC. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 psychic damage.",
"You regain the use of this feature once you have finished a long rest."
]
}
],
"subclassFeature": [
{
"name": "Order of the Daemon Hunters",
"source": "FoxfireInquisitor",
"className": "Inquisitor",
"classSource": "FoxfireInquisitor",
"subclassShortName": "Daemon Hunter",
"subclassSource": "FoxfireInquisitor",
"level": 1,
"entries": [
"An order of inquisitors dedicated to hunting errant \"daemons\", their collective term for celestials, fey, and fiends, the members of this order track down and slay any such daemon that dabbles maliciously in mortal affairs.",
"At each indicated inquisitor level, add the listed spells to your spells prepared.",