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Foxfire94; Astartes Inititate.json
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Foxfire94; Astartes Inititate.json
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{
"_meta": {
"sources": [
{
"json": "FoxfireAstartesInitiate",
"abbreviation": "FFAstartes",
"full": "Astartes Inititate",
"authors": [
"Foxfire94"
],
"version": "0.5",
"convertedBy": [
"Foxfire94"
],
"url": "https://homebrewery.naturalcrit.com/share/JO8W-fqk",
"targetSchema": "1.0.0"
}
],
"dateAdded": 1585472488,
"dateLastModified": 1618579815
},
"class": [
{
"name": "Astartes Inititate",
"source": "FoxfireAstartesInitiate",
"hd": {
"number": 1,
"faces": 12
},
"proficiency": [
"con"
],
"classTableGroups": [
{
"colLabels": [
"Bonus Movement"
],
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[
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[
"+20 ft."
],
[
"+20 ft."
],
[
"+20 ft."
],
[
"+25 ft."
]
]
},
{
"title": "Ability Score Bonuses",
"colLabels": [
"Str",
"Dex",
"Con",
"Int",
"Wis",
"Cha"
],
"rows": [
[
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],
"startingProficiencies": {
"armor": [
"light"
],
"weapons": [
"simple",
"shortswords"
],
"skills": [
{
"choose": {
"from": [
"acrobatics",
"athletics",
"insight",
"intimidation",
"investigation",
"nature",
"perception",
"survival",
"stealth"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a {@item shortsword|phb}, (b) any {@filter simple melee weapon|items|source=phb|category=basic|type=simple weapon;melee weapon=sand}, (c) a {@item shortbow|phb} and 20 arrows or (d) a {@item light crossbow|phb} and 20 bolts",
"a {@item dagger|phb|dagger}"
],
"goldAlternative": "{@dice 5d4|5d4|Starting Gold}",
"defaultData": [
{
"a": [
"shortsword|phb"
],
"b": [
{
"equipmentType": "weaponSimpleMelee"
}
],
"c": [
"shortbow|phb"
],
"d": [
"light crossbow|phb"
]
},
{
"_": [
"dagger|phb"
]
}
]
},
"classFeatures": [
"Genetic Heritage|Astartes Inititate|FoxfireAstartesInitiate|1",
{
"classFeature": "Optional Features|Astartes Inititate|FoxfireAstartesInitiate|1",
"gainSubclassFeature": true
},
"Secondary Heart|Astartes Inititate|FoxfireAstartesInitiate|1",
"Conditioning|Astartes Inititate|FoxfireAstartesInitiate|2",
"Ossmodula|Astartes Inititate|FoxfireAstartesInitiate|2",
"Biscopea|Astartes Inititate|FoxfireAstartesInitiate|3",
"Haemastamen|Astartes Inititate|FoxfireAstartesInitiate|4",
"Training Regimen|Astartes Inititate|FoxfireAstartesInitiate|4",
{
"classFeature": "Genetic Heritage Feature|Astartes Inititate|FoxfireAstartesInitiate|4",
"gainSubclassFeature": true
},
"Larraman's Organ|Astartes Inititate|FoxfireAstartesInitiate|5",
"Catalepsean Node|Astartes Inititate|FoxfireAstartesInitiate|6",
"Preomnor|Astartes Inititate|FoxfireAstartesInitiate|7",
"Omophagea|Astartes Inititate|FoxfireAstartesInitiate|8",
{
"classFeature": "Genetic Heritage Feature|Astartes Inititate|FoxfireAstartesInitiate|8",
"gainSubclassFeature": true
},
"Multi-lung|Astartes Inititate|FoxfireAstartesInitiate|9",
{
"classFeature": "Occulobe|Astartes Inititate|FoxfireAstartesInitiate|10",
"gainSubclassFeature": true
},
"Lyman's Ear|Astartes Inititate|FoxfireAstartesInitiate|11",
{
"classFeature": "Sus-an Membrane|Astartes Inititate|FoxfireAstartesInitiate|12",
"gainSubclassFeature": true
},
"Melanchromic Organ|Astartes Inititate|FoxfireAstartesInitiate|13",
{
"classFeature": "Genetic Heritage Feature|Astartes Inititate|FoxfireAstartesInitiate|13",
"gainSubclassFeature": true
},
"Oolitic Kidney|Astartes Inititate|FoxfireAstartesInitiate|14",
"Neuroglottis|Astartes Inititate|FoxfireAstartesInitiate|15",
{
"classFeature": "Genetic Heritage Feature|Astartes Inititate|FoxfireAstartesInitiate|15",
"gainSubclassFeature": true
},
{
"classFeature": "Mucranoid|Astartes Inititate|FoxfireAstartesInitiate|16",
"gainSubclassFeature": true
},
{
"classFeature": "Betcher's Gland|Astartes Inititate|FoxfireAstartesInitiate|17",
"gainSubclassFeature": true
},
"Progenoids|Astartes Inititate|FoxfireAstartesInitiate|18",
{
"classFeature": "Genetic Heritage Feature|Astartes Inititate|FoxfireAstartesInitiate|18",
"gainSubclassFeature": true
},
"The Black Carapace|Astartes Inititate|FoxfireAstartesInitiate|19",
"Apotheosis|Astartes Inititate|FoxfireAstartesInitiate|20"
],
"subclassTitle": "Genetic Heretiage",
"fluff": [
{
"entries": [
"{@i \"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them and in the furnace of war I shall forge them. They shall be of iron will and steely sinew. In great armour I shall clad them and with the mightiest weapons shall they be armed. They will be untouched by plague or disease; no sickness shall blight them. They shall have such tactics, strategies and machines that no foe will best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Astartes... And they shall know no fear.\"} - The Lightning Lord",
"Often called \"Angels of Death\" due to the tremendous combat prowess of a full fledged Astartes, moulded and forged by the arcane and alchemical, and able to fight like an overwhelming and unstoppable force. To become like this one must journey through the long initiation into their ranks, the path from a mortal creature to an immortal weapon.",
"The Astartes Initiate represents this and is unlike most other classes, challenging your character to survive with their wits and might alone, whilst slowly being granted greater boons as you prove yourself in battle and deed.",
"Ideally intended for long running campaigns where you will play from 1st to 20th level, however your are fully able to play at any level although obviously you'll only glean a portion of this class' full potential. It is also intended you use point buy or the standard array for generating your starting ability scores rather than rolling, as rolling may create very powerful characters due to the ability score bonuses.",
{
"type": "entries",
"name": "Creating an Astartes Inititate",
"entries": [
"Astartes Initiates are drawn from only the most exceptional of mortal individuals, those who have proven themselves as great warriors, great tacticians, or otherwise stood out among their people. What made you noteworthy to be an Initiate? What great battles have you fought? What great deeds have you done?",
{
"type": "entries",
"name": "Restriction: Humans Only",
"entries": [
"Only humans may choose this class. Your DM can lift this restriction to better suit the campaign. This restriction reflects the creative intention behind the class, while you're perfectly able to use other races some anomalies may occur such as but not limited to: Large sized player characters & six foot Halflings."
]
},
{
"type": "entries",
"name": "Quick Build",
"entries": [
"You can make an astartes inititate quickly by following these suggestions. First, make Constitution your highest ability score, followed by the Strength. Second, choose the outlander background."
]
}
]
},
{
"name": "Astartes Inititate Multiclassing",
"entries": [
"You cannot multiclass into or out of this class."
]
}
],
"name": "Astartes Inititate",
"type": "section"
}
]
}
],
"classFeature": [
{
"name": "Genetic Heritage",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 1,
"entries": [
"At 1st level you choose a genetic heritage, which determines the primogenitor that your gene seed originates from. There are several to choose from that grant you features at 1st, 4th, 8th, 13th, 15th, and 18th level; all of which are detailed at the end of the class description."
]
},
{
"name": "Optional Features",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 1,
"type": "inset",
"entries": [
"Some Genetic Heritages will present optional features such as Genetic Disparity and Genetic Flaws that modify base class features. Although it is intended that you use such features, it is your choice if you want to include these or not."
]
},
{
"name": "Secondary Heart",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 1,
"entries": [
"At 1st level you start your transformation from human to superhuman with the simplest and most self-sufficient of implants; allowing you to survive your other heart being damaged or destroyed as well as surviving in low oxygen environments. Not just a back-up however, this secondary heart boosts the blood flow around your body.",
"You gain advantage on Constitution saving throws; it also boosts your movement speed by 5 feet at 1st level, and by an additional 5 feet at 6th, 11th, 16th and 20th levels."
]
},
{
"name": "Conditioning",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 2,
"entries": [
"At 2nd level, due to rigorous conditioning, through chemical treatment, indoctrination, and hypnotherapy alongside your implants, you gain bonuses to your ability scores each level from 2nd shown in the bonus columns of the class table on the previous page. These bonuses can allow your Strength and Constitution ability to scores to go higher than 20, however they cannot go higher than 24, and your other ability scores cannot go higher than 20."
]
},
{
"name": "Ossmodula",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 2,
"entries": [
"At 2nd level you gain a small, complex, tubular organ, that secretes hormones which affect the ossification of the skeleton and encourages the forming of bone growths to absorb ceramic-based chemicals that are laced into your diet. This drastically alters the way your bones grow and develop. After this implant is first put in your bones will increase in size and strength, and your rib cage will fuse into a solid mass of bulletproof, interlocking plates.",
"You gain proficiency in Strength saving throws and you gain a +1 bonus to AC."
]
},
{
"name": "Biscopea",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 3,
"entries": [
"At 3rd level this small, circular organ is inserted into your chest cavity, releasing hormones that vastly increase muscle growth throughout your body. It also serves to form the hormonal basis for many of the later implants.",
"Your unarmed strikes do 1d4 + your Strength modifier in bludgeoning damage on a hit. This increases to 1d6 at 11th level and 1d8 at 18th level."
]
},
{
"name": "Haemastamen",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 4,
"entries": [
"At 4th level this organ is implanted into your main circulatory system, this tiny implant not only increases the haemoglobin content of the subject's blood, making it more efficient at carrying oxygen around the body and making the subject's blood a bright red, it also serves to monitor and control the previous two implants.",
"Your body is now a head or more taller than other men as your height and weight are increased by 12 inches and 195lbs respectively. You gain advantage on Intimidation rolls if you are taller or larger than the creature you are trying to intimidate."
]
},
{
"name": "Training Regimen",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 4,
"entries": [
"At 4th level your punishing training regimen has honed your combat skills and you gain proficiency in one {@filter martial melee weapon|items|source=phb|category=basic|type=martial weapon;melee weapon=sand} and one {@filter martial ranged weapon|items|source=phb|category=basic|type=martial weapon;ranged weapon=sand} of your choice.",
"At 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.",
"At 8th level you choose two more {@filter martial weapons|items|source=phb|category=basic|type=martial weapon} to become proficient in and you gain proficiency in medium armour.",
"At 13th level yours skills broaden and you become proficient in all {@filter martial weapons|items|source=phb|category=basic|type=martial weapon}. You also learn how to fight defensively and gain proficiency in shields.",
"At 15th level you gain proficiency in heavy armour."
]
},
{
"name": "Genetic Heritage Feature",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 4,
"entries": [
"At 4th level, you gain a feature granted by your Genetic Heritage."
]
},
{
"name": "Larraman's Organ",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 5,
"entries": [
"At 5th level you receive a liver-shaped organ about the size of a golf-ball, this implant is placed within the chest cavity and connected to the circulatory system. It generates and controls 'Larraman cells' which are released into the blood stream if you are wounded. They attach themselves to leucocytes in the blood and are carried to the site of the wound, where upon contact with air they form a near instant patch of scar tissue, sealing any wounds you may suffer.",
"On your turn, you can use your action to regain hit points equal to 1d12 + your Constitution modifier. This improves to 2d12 at 10th level, 3d12 at 15th level, and 4d12 at 20th level. Once you use this feature, you must finish a long rest before you can use it again."
]
},
{
"name": "Catalepsean Node",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 6,
"entries": [
"At 6th level the node is implanted into the back of the brain, this pea-sized organ influences the circadian rhythms of sleep and the body's response to sleep deprivation. If deprived of sleep, the catalepsean node cuts in. The node allows you to sleep and remain awake at the same time by switching off areas of your brain sequentially. This process cannot replace sleep entirely, but increases the your survivability by allowing perception of your environment whilst you rest.",
"You need only rest for 4 hours during a long rest to gain the same benefit as if you had rested the full 8 hours and you can go for up to two weeks without sleeping. You may also ignore one level of {@condition exhaustion} between long rests."
]
},
{
"name": "Preomnor",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 7,
"entries": [
"At 7th level you receive the Preomnor; this is essentially a pre-stomach that can neutralise otherwise poisonous or indigestible foods. No actual digestion takes place in the preomnor, as it acts as a decontamination chamber placed before the natural stomach in the body's system and can be isolated from the rest of the digestive tract in order to contain particularly troublesome intake.",
"Spoiled, rotten and raw food causes you no ill effects when ingested and you gain advantage on saving throws against any poison you consume."
]
},
{
"name": "Omophagea",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 8,
"entries": [
"At 8th level you receive the Omophagea. This implant, also called \"the Remembrancer\", allows you to 'learn by eating'. It is situated in the spinal cord but is actually part of the brain. Four nerve bundles are implanted connecting the spine and the stomach wall; able to 'read' or absorb genetic material you consume, the omophagea transmits the gained information to your brain as a set of memories or experiences.",
"You gain advantage on Intelligence (History) checks to learn information known to a creature you have consumed the genetic material of within the last hour."
]
},
{
"name": "Genetic Heritage Feature",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 8,
"entries": [
"At 8th level, you gain a feature granted by your Genetic Heritage."
]
},
{
"name": "Multi-lung",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 9,
"entries": [
"At 9th level this additional lung is implanted and activates when you need to breathe in low-oxygen or poisoned atmospheres, and even water. Your natural lungs are closed off by a sphincter muscle associated with the multi-lung and the implanted organ takes over breathing operations. It has highly efficient toxin dispersal systems.",
"You gain advantage on saving throws against airborne effects or attacks that deal poison damage; additionally you are also able to breathe underwater."
]
},
{
"name": "Occulobe",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 10,
"entries": [
"At 10th level you receive the Occulobe. This implant sits at the base of the brain, and provides hormonal and genetic stimuli which enable your eyes to respond to optic-therapy. This in turn allows the Apothecaries to make adjustments to the growth patterns of the eye and the light-receptive retinal cells - the result being that you have far superior vision to normal humans, and can see in low-light conditions almost as well as in daylight.",
"You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You are able to discern colour and detail as if you were in bright light within 30 feet of you; outside of that you can't discern colour in darkness, only shades of grey.",
"If you already have darkvision, then the range of your darkvision increases by 60 feet."
]
},
{
"name": "Lyman's Ear",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 11,
"entries": [
"At 11th level this implant makes a you immune from dizziness or motion sickness but also allows you to consciously filter out and enhance certain sounds.",
"You gain advantage against being {@condition stunned} or {@condition deafened} and have advantage against effects, such as spells, that require you to hear them. You also gain advantage on Wisdom ({@skill Perception}) checks that rely on your hearing."
]
},
{
"name": "Sus-an Membrane",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 12,
"entries": [
"At 12th level you receive the Sus-an Membrane. Initially implanted above the brain, this membrane eventually merges with the recipient's entire brain. Ineffective without follow-up chemical therapy and training, but with sufficient training a Space Marine can use this implant to enter a state of suspended animation, consciously or as an automatic reaction to extreme trauma, keeping the Marine alive for years, even if he has suffered otherwise mortal wounds.",
"When you are reduced to 0 hitpoints and knocked unconscious you receive temporary hit points equal to a quarter of your level rounded down + your Constitution modifier. If you take damage whilst you are unconscious the total inflicted is taken from these temporary hit points. If you fail three death saving throws and still have the temporary hit points you don't die but begin to lose 2 temporary hit points a turn until you reach 0, at which point you die. The feature only activates once per long rest."
]
},
{
"name": "Melanchromic Organ",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 13,
"entries": [
"At 13th level this implant controls the amount of melanin in your skin. Exposure to high levels of sunlight will result in the your skin darkening to compensate. It also protects your from other forms of radiation and dependant on your genetic heritage it may instead cause your skin pigmentation to permanently become extremely pale or take on an unnatural granite or obsidian-like quality.",
"You gain the ability to change the level of pigment in your skin to better protect against harsh sunlight."
]
},
{
"name": "Genetic Heritage Feature",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 13,
"entries": [
"At 13th level, you gain a feature granted by your Genetic Heritage."
]
},
{
"name": "Oolitic Kidney",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 14,
"entries": [
"At 14th level you receive the Oolitic Kidney. In conjunction with the secondary heart this implant allows you to filter your blood very quickly, rendering you immune to most poisons. This action comes at a price, however, as this emergency detoxification usually renders you {@condition incapacitated} while your blood is circulated at high speed. The organ's everyday function is to monitor the entire circulatory system and allow other organs to function effectively.",
"You gain resistance to Poison damage and advantage against being {@condition poisoned}. If {@condition poisoned}, you may use your action to filter your blood removing the {@condition poisoned} effect but making you {@condition incapacitated}, {@condition prone} and unable to move until the end of your next turn.",
"Additionally as your body is further changed by the gene-seed your height is increased by 11 inches and your weight is increased by 195lbs as your body grows larger and your mass more dense."
]
},
{
"name": "Neuroglottis",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 15,
"entries": [
"At 15th level you receive the Neuroglottis. This enhances your sense of taste to such a high degree that you can identify many common chemicals by taste alone.",
"You can even track down a creature by taste alone. You gain advantage on Intelligence ({@skill Investigation}) checks to identify substances by taste and Wisdom ({@skill Survival}) checks to track creatures by taste."
]
},
{
"name": "Genetic Heritage Feature",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 15,
"entries": [
"At 15th level, you gain a feature granted by your Genetic Heritage."
]
},
{
"name": "Mucranoid",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 16,
"entries": [
"At 16th level this implant allows you to sweat a substance that coats your skin and offers resistance to extreme heat and cold and can even provide some protection in a vacuum.",
"If you do not move on your turn you can use your action to sweat and coat your skin, granting you resistance against either cold or fire damage (your choice when using your action) that lasts for a 1 minute. Once you use this action you must complete a long rest before you can use it again."
]
},
{
"name": "Betcher's Gland",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 17,
"entries": [
"At 17th level you receive the Betcher's Gland which consists of two identical glands, implanted either into the lower lip, alongside the salivary glands or into the hard palette. The gland works in a similar way to the poison gland of venomous reptile by synthesizing and storing deadly poison, which you yourself are immune to due to the gland's presence. This allows a you to spit a blinding contact poison. The poison is also corrosive and can even burn away strong metals given sufficient time.",
"You may use your bonus action to spit acid at a target, make a ranged attack at a creature within 10 feet using your Constitution modifier. On a hit it deals {@dice 2d6} Poison damage and {@dice 2d4} Acid damage and the target must make a Constitution save with a DC equal to 8 + your proficiency + your Constitution modifier or be {@condition blinded} until the end of their next turn. This feature has a number of uses equal to your Constitution modifier and you regain all expended uses of this feature once you finish a long rest."
]
},
{
"name": "Progenoids",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 18,
"entries": [
"At 18th level you gain the Progenoids. There are two of these glands, one situated in the neck and the other within the chest cavity. These glands are vitally important and represent the future of the your heritage, as the only way new implants can be produced is by reproducing it within the bodies of the astartes themselves.",
"When you make an attack roll, an ability check, or a saving throw, you can do so with advantage. Once you use this feature, you can't use it again until you finish a long rest."
]
},
{
"name": "Genetic Heritage Feature",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 18,
"entries": [
"At 18th level, you gain a feature granted by your Genetic Heritage."
]
},
{
"name": "The Black Carapace",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 19,
"entries": [
"At 19th level you receive The Black Carapace; the most distinctive implant of the astartes, it resembles a film of black ceramic material that is implanted directly beneath the skin of your torso in sheets. These sheets harden on the outside, increasing your durability even further.",
"Your AC bonus increases to +2."
]
},
{
"name": "Apotheosis",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"level": 20,
"entries": [
"When you reach 20th level you achieve Apotheosis, the long process to become a full Astartes complete you're now at least two metres tall, extremely muscular and deadly with or without a weapon; something beyond the mortal you once were.",
"You gain a +1 to your proficiency bonus, making its total +7.",
"Your height is increased by 12 inches and your weight is increased by 195lbs. You also age twenty times slower than normal."
]
}
],
"subclassFeature": [
{
"name": "Sons of the Lion",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Lion",
"subclassSource": "FoxfireAstartesInitiate",
"level": 1,
"entries": [
"The Sons of The Lion hail from a region of dense and dark forests brimming with dangerous and deadly beasts; the Sons of The Lion form Knightly Orders that hunt down and slay these vile beasts to protect their towns and villages from the slaughter wrought by the denizens of the forests."
]
},
{
"name": "Knightly Hunters",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Lion",
"subclassSource": "FoxfireAstartesInitiate",
"level": 1,
"header": 2,
"entries": [
"At 1st level you gain hooded robes designed to be worn over your armour in addition to your starting equipment. You also have significant training in tracking, hunting, and slaying a certain type of enemy. Choose a type of enemy: aberrations, beasts or monstrosities. You have advantage on Wisdom ({@skill Survival}) checks to track your chosen enemies, on Intelligence checks to recall information about them and on attack rolls made against them. You also choose one additional enemy type, at 8th and 15th level."
]
},
{
"name": "Interrogator",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Lion",
"subclassSource": "FoxfireAstartesInitiate",
"level": 4,
"header": 2,
"entries": [
"At 4th level you gain advantage on Wisdom ({@skill Insight}) checks and advantage on Intelligence ({@skill Investigation}) checks."
]
},
{
"name": "Watcher in the Dark",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Lion",
"subclassSource": "FoxfireAstartesInitiate",
"level": 8,
"header": 2,
"entries": [
"Starting at 8th level when you make an opportunity attack with longswords or greatswords, you make it with advantage."
]
},
{
"name": "Inspiring Quote",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Lion",
"subclassSource": "FoxfireAstartesInitiate",
"level": 10,
"type": "inset",
"entries": [
"\"The more powerful and original a mind, the more it will incline towards the religion of solitude.\"",
"\u2013Aldous Huxley"
]
},
{
"name": "Inspiring Quote",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Lion",
"subclassSource": "FoxfireAstartesInitiate",
"level": 12,
"type": "inset",
"entries": [
"\"Whosoever is delighted in solitude is either a wild beast or a god.\"",
"\u2013Aristotle"
]
},
{
"name": "The Unbroken Sword",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Lion",
"subclassSource": "FoxfireAstartesInitiate",
"level": 13,
"header": 2,
"entries": [
"At 13th level you can parry one enemy melee attack as a reaction whilst holding a longsword or greatsword, granting a bonus to your AC equal to your proficiency against the attack whilst you are holding the weapon."
]
},
{
"name": "Knightly Swordsmanship",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Lion",
"subclassSource": "FoxfireAstartesInitiate",
"level": 15,
"header": 2,
"entries": [
"At 15th level your skill with the sword grants you a +2 bonus to attack and damage rolls with longswords and greatswords."
]
},
{
"name": "Inspiring Quote",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Lion",
"subclassSource": "FoxfireAstartesInitiate",
"level": 16,
"type": "inset",
"entries": [
"\"I would rather betray all that is beneath the Heavens before being betrayed by it.\"",
"\u2013Cao Cao Mengde"
]
},
{
"name": "Inspiring Quote",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Lion",
"subclassSource": "FoxfireAstartesInitiate",
"level": 17,
"type": "inset",
"entries": [
"\"When you were building empires, I studied the blade. When you were having council meetings, I hunted the Great Beasts. While you wasted your days at the table, writing treatises on tactics, I cultivated inner strength.\"",
"\u2013The Lion"
]
},
{
"name": "Precision with the Blade",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Lion",
"subclassSource": "FoxfireAstartesInitiate",
"level": 18,
"header": 2,
"entries": [
"At 18th level your melee weapon attacks with greatswords and longswords score a critical hit on a roll of 18, 19 or 20 and you can re-roll damage die of 1 or 2 but must take the second roll."
]
},
{
"name": "Sons of the Phoenician",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Phoenician",
"subclassSource": "FoxfireAstartesInitiate",
"level": 1,
"entries": [
"Perfectionists through and through, be it in martial warfare or the arts, the Sons of the Phoenician strive to be the best at what they lay their hands to, creating some of the finest duellists and artisans."
]
},
{
"name": "Artistic Indulgence",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Phoenician",
"subclassSource": "FoxfireAstartesInitiate",
"level": 1,
"header": 2,
"entries": [
"At 1st level you gain proficiency in two artisan's tools from the following list: {@item Calligrapher's Supplies|PHB}, {@item Glassblower's Tools|PHB}, {@item Jeweler's Tools|PHB}, {@item Painter's Supplies|PHB}, {@item Potter's Tools|PHB}, {@item Woodcarver's Tools|PHB}, or any {@filter musical instrument|items|miscellaneous=mundane|type=instrument}.",
"Additionally your perfectionist nature and bohemian interests make you more prone to addiction and more likely to indulge in hedonism."
]
},
{
"name": "Fighting Style",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Phoenician",
"subclassSource": "FoxfireAstartesInitiate",
"level": 4,
"header": 2,
"entries": [
"At 4th level you gain a fighting style from the following list.",
{
"type": "entries",
"entries": [
{
"name": "Archery",
"entries": [
"You gain a +2 bonus to attack rolls you make with ranged weapons."
]
},
{
"name": "Duelling",
"entries": [
"When you are wielding a melee weapon in one hand and no other weapons or a shield, you gain a +2 bonus to damage rolls with that weapon."
]
},
{
"name": "Great Weapon Fighting",
"entries": [
"When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit."
]
},
{
"name": "Two-Weapons Fighting",
"entries": [
"When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack."
]
}
]
},
"At 13th level and again at 18th level you may choose an additional fighting style. You may not choose the same fighting style twice."
]
},
{
"name": "Martial Pride",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Phoenician",
"subclassSource": "FoxfireAstartesInitiate",
"level": 8,
"header": 2,
"entries": [
"At 8th level you gain a +2 bonus to attack rolls when you're attacking a creature in melee that has a challenge rating (or level) equal to or higher than your level.",
"However you take a -2 penalty to attack rolls against creatures with a challenge rating (or level) lower than a quarter of your level. This bonus or penalty is cumulative with a fighting style."
]
},
{
"name": "Inspiring Quote",
"source": "FoxfireAstartesInitiate",
"className": "Astartes Inititate",
"classSource": "FoxfireAstartesInitiate",
"subclassShortName": "Sons of the Phoenician",
"subclassSource": "FoxfireAstartesInitiate",
"level": 10,
"type": "inset",
"entries": [
"\"I finally figured out the only reason to be alive is to enjoy it.\"",
"\u2013Rita Mae Brown"
]
},
{