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Eric Nell; Plague Doctor.json
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Eric Nell; Plague Doctor.json
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{
"_meta": {
"sources": [
{
"json": "EricNellPlagueDoctor",
"abbreviation": "PD",
"full": "Plague Doctor",
"version": "1.0.0",
"url": "https://www.dmsguild.com/product/243518/The-Plague-Doctor-5e",
"authors": [
"Eric Nell"
],
"convertedBy": [
"Frost2779"
]
}
],
"dateAdded": 1580934477,
"dateLastModified": 1585045164
},
"class": [
{
"name": "Plague Doctor",
"source": "EricNellPlagueDoctor",
"fluff": [
{
"type": "section",
"name": "Plague Doctor",
"entries": [
"Meandering through a blighted village, a halfling kneels beside the emaciated body of a human child. The child's lips are dry and cracked, her skin covered in blackened sores. The halfling waits patiently, peering through the lenses of his mask. There it is; a slight rising of the child's chest. She breathes still. Hurrying, the halfling opens his medicine bag and quickly mixes together a handful of herbs and curious liquids, tipping the small vial into the child's mouth. She may survive yet.",
"Bearing her torch aloft, a human steps quietly through the catacombs that crawl beneath the city. She listens for a moment, and in the distance she makes out a soft sound; an anguished moaning, echoing along the walls of the crypt. Pulling her blade and whispering an incantation to protect against the abominations, she creeps forward, leaping at the last moment to remove the head of the creature that has been spreading disease and suffering throughout her city.",
"Crows wheel overhead as the half-elf picks their footing carefully through the battlefield. The fog of war has cleared, but a miasma still hangs over the area. They had watched the battle from the encampment, and now that it was over, they searched for survivors. As they inspected a body for any signs of life, an enemy combatant rises from the ground and lunges at the half-elf. They back peddle wildly, crying out a curse at their assailant. The warrior falls to the ground, choking on his own breath, before toppling over, blood and pus oozing from his lips, his body bloating with abnormal quickness.",
{
"type": "entries",
"name": "Macabre Scholars",
"entries": [
"Plague Doctors have a fascination, some would say morbid obsession, with biology, death, and disease. Spending many years devoted to the study of the body and the ailments that may afflict it, plague doctors are dedicated to the extermination of pestilence wherever it might try to reach. Some plague doctors spend their time researching and discovering various concoctions that might better prevent or combat plague as it spreads among the populace, while others hone their skills as cunning warriors, dedicating their lives to eradicating with sword and purifying fire any creature that brings illness upon the land. A few plague doctors have become so desensitized to the horrors they witness, or so filled with hatred for these diseases and those who spread them, that they use their vast knowledge to develop their own supernatural plagues to bring to bear against their foes.",
"In combat, a plague doctor is a valuable ally. Using their tinctures and spells, they can be a boon to their comrades, and a curse to their enemies. A plague doctor approaches combat with a shrewd cunning, remaining beyond the reach of the fray as much as possible to better assist his allies, careful to allocate their assistance where it will be most effective, but close enough that they can rush in and stabilize a fallen friend, or strike down an enemy with violent precision."
]
},
{
"type": "entries",
"name": "Feared Physicians",
"entries": [
"A plague doctor rarely finds a warm welcome in the areas they visit. Though their work is invaluable, they are also viewed as an ill omen, for where a plague doctor goes, calamity has either struck, or is soon to follow. A few plague doctors have become so twisted by the horrors they see daily, that they become monsters in their own right, and work to undo the efforts of their less twisted brethren.",
"Some more powerful plague doctors can learn to channel this fear and use it to drive away the enemies of the innocent, instilling terror in in the wicked and and profane. Theirs is a darker side to good works, and rare is the plague doctor who feels that, when it comes to their line of work, the ends don't justify the means."
]
},
{
"type": "entries",
"name": "Creating a Plague Doctor",
"entries": [
"As you create your plague doctor, give some thought to why you pursued such grisly studies. What is it about death and disease that drew you to search it out, when so many others might run away? Did you lose friends and family to plague, and as the survivor, you've developed a burning desire to snuff it out? Perhaps you've always had a fascination with the forces of life and death, and the studies and travels of a plague doctor were a natural progression from childhood inquisitiveness? Are you a nihilist who understands that entropy is a part of the natural order, and you are only playing your own small role in the grander scheme of the multiverse that most people can't even fathom, let alone appreciate? Not all plague doctors work for the greater good, after all.",
"Consider your relationship to the populace. Most people fear the presence of a plague doctor, though your work is certainly important. How does your character handle being an object of fear, and in some cases, of loathing? Do you embrace and accept it, acknowledging it is a necessary sacrifice in a line of work that is desperately needed in many regions? Or do you resent the people you seek to aid, fighting off the urge to leave the ungrateful wretches to suffer? Or worse, do you cultivate that fear and your gruesome knowledge, turning it against the very people you first swore to help? The life of a plague doctor can certainly be lonely, and few can walk through so many horrors and tragedies and emerge unscathed."
]
}
]
}
],
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
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"con"
],
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"armor": [
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],
"weapons": [
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"{@item quarterstaff|phb|quarterstaff}",
"{@item sickle|phb|sickle}",
"{@item shortsword|phb|shortsword}",
"{@item light crossbow|phb|light crossbow}",
"{@item dart|phb|darts}",
"{@item blowgun|phb|blowguns}"
],
"tools": [
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],
"skills": [
{
"choose": {
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"medicine",
"perception"
],
"count": 2
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}
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"additionalFromBackground": true,
"default": [
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"(a) an {@item explorer's pack|phb} or (b) a {@item arcane focus|phb}",
"A Plague Doctor's outfit (cloak, gloves, Leather Armor, mask, hat), {@item Healer's Kit|phs}, and {@item Herbalism Kit|phb}"
],
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{
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{
"_": [
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]
}
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{
"title": "Spell Slots per Spell Level",
"colLabels": [
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"{@filter 4th|spells|level=4|class=Plague Doctor}",
"{@filter 5th|spells|level=5|class=Plague Doctor}",
"{@filter 6th|spells|level=6|class=Plague Doctor}",
"{@filter 7th|spells|level=7|class=Plague Doctor}",
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"classFeatures": [
"Spellcasting|Plague Doctor|EricNellPlagueDoctor|1",
"Physician|Plague Doctor|EricNellPlagueDoctor|1",
"Tincture Lore|Plague Doctor|EricNellPlagueDoctor|2",
{
"classFeature": "Plague Doctor Disciple|Plague Doctor|EricNellPlagueDoctor|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Plague Doctor|EricNellPlagueDoctor|4",
"Grim Spectre|Plague Doctor|EricNellPlagueDoctor|5",
{
"classFeature": "Disciple Feature|Plague Doctor|EricNellPlagueDoctor|6",
"gainSubclassFeature": true
},
"New Tincture|Plague Doctor|EricNellPlagueDoctor|7",
"Ability Score Improvement|Plague Doctor|EricNellPlagueDoctor|8",
{
"classFeature": "Disciple Feature|Plague Doctor|EricNellPlagueDoctor|10",
"gainSubclassFeature": true
},
"Miasmic Inoculum|Plague Doctor|EricNellPlagueDoctor|11",
"Tincture Lore Improvement|Plague Doctor|EricNellPlagueDoctor|11",
"Ability Score Improvement|Plague Doctor|EricNellPlagueDoctor|12",
"New Tincture|Plague Doctor|EricNellPlagueDoctor|13",
{
"classFeature": "Disciple Feature|Plague Doctor|EricNellPlagueDoctor|14",
"gainSubclassFeature": true
},
"Ability Score Improvement|Plague Doctor|EricNellPlagueDoctor|16",
"Grim Spectre Improvement|Plague Doctor|EricNellPlagueDoctor|17",
"New Tincture|Plague Doctor|EricNellPlagueDoctor|18",
"Tincture Lore Improvement|Plague Doctor|EricNellPlagueDoctor|18",
"Vestige of Pestilence|Plague Doctor|EricNellPlagueDoctor|20"
],
"subclassTitle": "Disciple",
"classSpells": [
"Acid Splash",
"Light",
"Mage Hand",
"Message",
"Poison Spray",
"Resistance",
"Sacred Flame",
"Shillelagh",
"Spare the Dying",
"Bane",
"Bless",
"Burning Hands",
"Create or Destroy Water",
"Cure Wounds",
"Detect Magic",
"Detect Poison and Disease",
"False Life",
"Fog Cloud",
"Goodberry",
"Healing Word",
"Hex",
"Inflict Wounds",
"Protection from Evil and Good",
"Purify Food and Drink",
"Ray of Sickness",
"Sleep",
"Tasha's Hideous Laughter",
"Aid",
"Blindness/Deafness",
"Calm Emotions",
"Continual Flame",
"Crown of Madness",
"Darkness",
"Darkvision",
"Gentle Repose",
"Gust of Wind",
"Hold Person",
"Locate Animals or Plants",
"Melf's Acid Arrow",
"Misty Step",
"Prayer of Healing",
"Protection from Poison",
"Ray of Enfeeblement",
"Bestow Curse",
"Create Food and Water",
"Dispel Magic",
"Fear",
"Feign Death",
"Gaseous Form",
"Mass Healing Word",
"Remove Curse",
"Revivify",
"Speak with Dead",
"Stinking Cloud",
"Arcane Eye",
"Aura of Life",
"Aura of Purity",
"Blight",
"Confusion",
"Death Ward",
"Fire Shield",
"Freedom of Movement",
"Stoneskin",
"Antilife Shell",
"Cloudkill",
"Contagion",
{
"name": "Control Winds",
"source": "XGE"
},
"Dispel Evil and Good",
"Flame Strike",
"Greater Restoration",
"Hallow",
"Insect Plague",
"Mass Cure Wounds",
"Raise Dead",
"Scrying",
"Circle of Death",
"Disintegrate",
"Eyebite",
"Harm",
"Heal",
"Hero's Feast",
"Move Earth",
"Sunbeam",
"Divine Word",
"Finger of Death",
"Fire Storm",
"Regenerate",
"Resurrection",
"Sequester",
"Simulacrum",
"Antimagic Field",
"Antipathy/Sympathy",
"Feeblemind",
"Incendiary Cloud",
"Maze",
"Power Word Stun",
"Mass Heal",
"Power Word Heal",
"Power Word Kill",
"True Resurrection"
],
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"classFeature": [
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"name": "Spellcasting",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 1,
"entries": [
"Plague Doctors spend years studying anatomy, medicine, and the various spells useful in their trade. These notes, lessons, and formulae are kept in a plague doctor's journal.",
{
"type": "entries",
"name": "Cantrips",
"entries": [
"At 1st level, you know three cantrips of your choice from the plague doctor spell list. You learn additional plague doctor cantrips of your choice at higher levels, as shown in the Cantrips Known column of the plague doctor table."
]
},
{
"type": "entries",
"name": "Journal",
"entries": [
"At 1st level, you have a journal containing six 1st-level plague doctor spells of your choice. Your journal is the repository of the plague doctor spells you know, except your cantrips, which are fixed in your mind."
]
},
{
"type": "entries",
"name": "Preparing and Casting Spells",
"entries": [
"The Plague Doctor class table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of plague doctor spells that are available for you to cast. To do so, choose a number of plague doctor spells from your journal equal to your Intelligence modifier + your plague doctor level (minimum of one spell). The spells must be of a level for which you have spell slots.",
"For example, if you're a 3rd-level plague doctor, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your journal. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.",
"You can change your list of prepared spells when you finish a long rest. Preparing a new list of plague doctor spells requires time spent studying your journal and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list."
]
},
{
"type": "entries",
"name": "Casting Ability",
"entries": [
"Intelligence is your spellcasting ability for your plague doctor spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a plague doctor spell you cast and when making an attack roll with one.",
{
"type": "abilityDc",
"name": "Spell",
"attributes": [
"int"
]
},
{
"type": "abilityAttackMod",
"name": "Spell",
"attributes": [
"int"
]
}
]
},
{
"type": "entries",
"name": "Ritual Casting",
"entries": [
"You can cast a plague doctor spell as a ritual if that spell has the ritual tag and you have the spell in your journal. You don't need to have the spell prepared."
]
},
{
"type": "entries",
"name": "Spellcasting Focus",
"entries": [
"You can use an arcane focus as a spellcasting focus for your plague doctor spells."
]
},
{
"type": "entries",
"name": "Learning Spells of 1st Level and Higher",
"entries": [
"Each time you gain a Plague Doctor level, you can add two plague doctor spells of your choice to your journal for free. Each of these spells must be of a level for which you have spell slots, as shown on the plague doctor table. On your adventures, you might find other spells that you can add to your journal (see \"Your Journal\")."
]
},
{
"type": "inset",
"name": "Your Journal",
"entries": [
"The spells that you add to your journal as you gain levels reflect the medical and esoteric research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of magic. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.",
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Copying a Spell into the journal",
"entries": [
"When you find a plague doctor spell of 1st level or higher, you can add it to your journal if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.",
"Copying that spell into your journal involves reproducing the basic form of the spell, then deciphering the unique system of notation used by whoever wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your journal using your own notation.",
"For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Replacing the journal",
"entries": [
"You can copy a spell from your own journal into another book\u2014for example, if you want to make a backup copy of your journal. This is just like copying a new spell into your journal, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.",
"If you lose your journal, you can use the same procedure to transcribe the spells that you have prepared into a new journal. Filling out the remainder of your journal requires you to find new spells to do so, as normal. For this reason, many plague doctors keep backup journals in a safe place."
]
}
]
},
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "The journal's Appearance",
"entries": [
"Your journal is a unique compilation of spells, notes, and formulae, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from a professor, an ream of loose papers kept in a simple case, or even a loose collection of notes scrounged together after you lost your previous journal in a mishap, wrapped with string."
]
}
]
}
]
}
]
},
{
"name": "Physician",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 1,
"entries": [
"Using a Healer's Kit, a Plague Doctor can double their proficiency bonus when using the Medicine skill to diagnose and treat a disease, as well as on any roll to stabilize a target. A Plague Doctor can also attempt to stabilize a target as a bonus action on their turn."
]
},
{
"name": "Tincture Lore",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 2,
"entries": [
"Starting at 2nd level, you have learned to craft versatile potions called Tinctures. A Tincture is a rapidly brewed potion that is concocted by mixing together various herbs and other ingredients, called \"medicinals\", that the Plague Doctor collects throughout the course of their career. Depending on the medicinals selected during the brewing process, a Tincture can produce a wide array of effects, including minor healing, resistances, and other benefits.",
"You can brew a number of Tinctures per day equal to your Intelligence modifier plus one, with a minimum of one. When you do, you select two different effects from the list of medicinals you've discovered to creature the Tincture.",
"Tinctures are normally brewed when you finish a long rest, taking ten minutes to brew each one, but you can brew these Tinctures later in the day if you wish. Once imbibed, the effect of the Tincture lasts for one minute. In the case of medicinals that grant advantage or a bonus on dice rolls, the benefit must be used within the minute duration or it is lost. As Tinctures are prepared quicker and with less precision than true magic potions, Tinctures you brew lose their efficacy after a day.",
"When you gain this class feature, you may select four medicinals from the list below for use in preparing your Tinctures. You learn one additional medicinal of your choice at 7th, 13th, and 18th levels.",
"At 11th level, you can add a third medicinal to your Tinctures.",
"At 18th level, any resistances the medicinals grant become immunities for the duration.",
{
"type": "options",
"name": "Medicinals",
"entries": [
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Bitterweed",
"entries": [
"Immunity to sleep effects for 1 minute. Immediately awakens someone who is sleeping."
]
},
{
"type": "entries",
"name": "Fairymoss",
"entries": [
"Gain advantage on your next Wisdom saving throw."
]
},
{
"type": "entries",
"name": "Fellenwort",
"entries": [
"Gain resistance to psychic damage for 1 minute."
]
},
{
"type": "entries",
"name": "Blunt-Leaved Field Cress",
"entries": [
"Add {@dice 1d4} to your next saving throw to resist being Frightened."
]
},
{
"type": "entries",
"name": "Fluxroot",
"entries": [
"Gain advantage on your next saving throw against infection from or the effects of a disease."
]
},
{
"type": "entries",
"name": "Roundlead Mifoil",
"entries": [
"Gain resistance to necrotic damage for 1 minute."
]
},
{
"type": "entries",
"name": "Pickle Fern",
"entries": [
"Gain advantage on your next saving throw to resist being blinded or deafened."
]
},
{
"type": "entries",
"name": "Ribwort",
"entries": [
"Heal {@dice 1d4+1} hit points."
]
},
{
"type": "entries",
"name": "Snakeberry",
"entries": [
"Gain resistance to poison damage for 1 minute and add {@dice 1d4} on your next saving throw to avoid being poisoned."
]
},
{
"type": "entries",
"name": "Spoolwood",
"entries": [
"+10ft to your movement speed for 1 minute. During this duration, standing from prone only costs 5ft of movement."
]
},
{
"type": "entries",
"name": "Woodbine",
"entries": [
"Add {@dice 1d4} to your next roll to resist being paralyzed."
]
},
{
"type": "entries",
"name": "Yellowbark",
"entries": [
"Gain advantage on your next saving throw to resist being stunned."
]
}
]
}
]
}
]
},
{
"name": "Plague Doctor Disciple",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 3,
"entries": [
"When you reach 3rd level, you choose to focus your skills and knoweldge toward a particular discipline: Bloodletting or Pathogenisis.Your choice grants you features at 3rd level and again at 6th, 10th, and 14th level."
]
},
{
"name": "Ability Score Improvement",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 4,
"entries": [
"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Grim Spectre",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 5,
"entries": [
"Plague doctor's are seen as portents of calamity, as they are usually encountered when plague has already stricken a settlement or region. Though their work is invaluable, plague doctors are viewed with as much fear and trepidation as they are respect. As such, experienced plague doctors are trained to amplify that association with fear, the better to drive off those who would intentionally spread the taint of disease throughout the world.",
"At 5th level, you gain the ability to create an aura of fear as an action. The aura lasts for a number of rounds per day equal to the plague doctor's level. When active, any creature that starts its turn within 10ft you must make a Wisdom saving throw. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the your Grim Spectre for 24 hours. The difficulty of the saving throw equals the your spell save DC.",
"At 17th level, the aura extends out to 30ft."
]
},
{
"name": "Disciple Feature",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 6,
"entries": [
"At 6th level, you gain a feature granted by your Plague Doctor Disciple."
]
},
{
"name": "New Tincture",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 7,
"entries": [
"At 7th level, you learn one additional medicinal of your choice."
]
},
{
"name": "Ability Score Improvement",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 8,
"entries": [
"When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Disciple Feature",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 10,
"entries": [
"At 10th level, you gain a feature granted by your Plague Doctor Disciple."
]
},
{
"name": "Miasmic Inoculum",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 11,
"entries": [
"At 11th level, the Plague Doctor has spent so much time studying, healing, preventing, and being exposed to diseases and poisons, that they develop supernatural defences to protect against them. You gain immunity to disease; you also gain resistance to poison damage as well as advantage on saving throws versus being poisoned. If you are already resistant to poison damage, either through a racial ability or some other feature, you instead gain immunity to poison damage and the poisoned condition."
]
},
{
"name": "Tincture Lore Improvement",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 11,
"entries": [
"At 11th level, you can now add a third medicinal to your Tinctures."
]
},
{
"name": "Ability Score Improvement",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 12,
"entries": [
"When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "New Tincture",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 13,
"entries": [
"At 13th level, you learn one additional medicinal of your choice."
]
},
{
"name": "Disciple Feature",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 14,
"entries": [
"At 14th level, you gain a feature granted by your Plague Doctor Disciple."
]
},
{
"name": "Ability Score Improvement",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 16,
"entries": [
"When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Grim Spectre Improvement",
"source": "EricNellPlagueDoctor",
"className": "Plague Doctor",
"classSource": "EricNellPlagueDoctor",
"level": 17,
"entries": [
"At 17th level, the aura extends out to 30ft."
]
},