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DM_Havuhk; The Witch.json
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DM_Havuhk; The Witch.json
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{
"_meta": {
"sources": [
{
"json": "DMHavuhkWitch",
"abbreviation": "DMHW",
"full": "The Witch",
"authors": [
"DM_Havuhk"
],
"convertedBy": [
"Lxran#2292"
],
"version": "2.1",
"color": "0e0028",
"url": "https://drive.google.com/file/d/16yk2cUROq735vKwAW7zRP11KasTrGt1R/view?usp=sharing",
"targetSchema": "1.2"
}
],
"optionalFeatureTypes": {
"DMHW:P": "The Witch; Potions",
"DMHW:C": "The Witch; Curses"
},
"dateAdded": 1602800561,
"dateLastModified": 1602800561
},
"class": [
{
"name": "Witch",
"source": "DMHavuhkWitch",
"page": 2,
"hd": {
"number": 1,
"faces": 6
},
"proficiency": [
"int",
"wis"
],
"startingProficiencies": {
"weapons": [
"simple"
],
"skills": [
{
"choose": {
"from": [
"Arcana",
"Deception",
"Insight",
"Intimidation",
"Medicine",
"Nature",
"Perception",
"Persuasion",
"Religion",
"Survival"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a {@item quarterstaff|phb} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}",
"(a) an {@item arcane focus|phb} or (b) a {@item component pouch|phb}",
"(a) an {@item explorer's pack|phb} or (b) a {@item dungeoneer's pack|phb}",
"Two {@item dagger|phb|daggers}"
],
"goldAlternative": "{@dice 4d4 × 10|4d4 × 10|Starting Gold}",
"defaultData": [
{
"a": [
"quarterstaff|phb"
],
"b": [
{
"equipmentType": "weaponSimple"
}
]
},
{
"a": [
"arcane focus|phb"
],
"b": [
"component pouch|phb"
]
},
{
"a": [
"explorer's pack|phb"
],
"b": [
"dungeoneer's pack|phb"
]
},
{
"_": [
{
"item": "dagger|phb",
"quantity": 2
}
]
}
]
},
"multiclassing": {
"requirements": {
"int": 13
}
},
"spellcastingProgression": "full",
"spellcastingAbility": "int",
"classTableGroups": [
{
"type": "table",
"colLabels": [
"Curses Known",
"Cantrips Known"
],
"rows": [
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]
},
{
"type": "table",
"caption": "Spell Slots per Spell Level",
"colLabels": [
"{@filter 1st|spells|level=1|class=Witch (DMHW}",
"{@filter 2nd|spells|level=2|class=Witch (DMHW}",
"{@filter 3rd|spells|level=3|class=Witch (DMHW}",
"{@filter 4th|spells|level=4|class=Witch (DMHW}",
"{@filter 5th|spells|level=5|class=Witch (DMHW}",
"{@filter 6th|spells|level=6|class=Witch (DMHW}",
"{@filter 7th|spells|level=7|class=Witch (DMHW}",
"{@filter 8th|spells|level=8|class=Witch (DMHW}",
"{@filter 9th|spells|level=9|class=Witch (DMHW}"
],
"rows": [
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]
}
],
"classFeatures": [
"Spellcasting|Witch|DMHavuhkWitch|1",
"Curses|Witch|DMHavuhkWitch|1",
"Witch's Familiar|Witch|DMHavuhkWitch|1",
{
"classFeature": "Witch's Coven|Witch|DMHavuhkWitch|2",
"gainSubclassFeature": true
},
"Witch's Craft|Witch|DMHavuhkWitch|3",
"Ability Score Improvement|Witch|DMHavuhkWitch|4",
{
"classFeature": "Coven Feature|Witch|DMHavuhkWitch|6",
"gainSubclassFeature": true
},
"Ability Score Improvement|Witch|DMHavuhkWitch|8",
"Greater Familiar|Witch|DMHavuhkWitch|10",
"Ability Score Improvement|Witch|DMHavuhkWitch|12",
{
"classFeature": "Coven Feature|Witch|DMHavuhkWitch|14",
"gainSubclassFeature": true
},
"Ability Score Improvement|Witch|DMHavuhkWitch|16",
{
"classFeature": "Coven Feature|Witch|DMHavuhkWitch|18",
"gainSubclassFeature": true
},
"Ability score Improvement|Witch|DMHavuhkWitch|19",
"Split Mind|Witch|DMHavuhkWitch|20"
],
"subclassTitle": "Witch Coven",
"classSpells": [
"Blade Ward",
"Chill Touch",
"Friends",
"Frostbite",
"Light",
"Mage Hand",
"Minor Illusion",
"Poison Spray",
"Prestidigitation",
"Ray of Frost",
"Shocking Grasp",
"Toll The Dead",
"Alarm",
"Armor of Agathys",
"Arms of Hadar",
"Bane",
{
"name": "Cause Fear",
"source": "XGE"
},
"Charm Person",
"Comprehend Languages",
"Detect Magic",
"Disguise Self",
"False Life",
"Feather Fall",
"Hellish Rebuke",
"Hex",
"Inflict Wounds",
"Mage Armor",
"Protection from Good and Evil",
"Ray of Sickness",
"Shield",
"Silent Image",
"Sleep",
"Tasha's Hideous Laughter",
"Witch Bolt",
"Alter Self",
"Arcane Lock",
"Blindness/Deafness",
"Crown of Madness",
"Darkness",
"Detect Thoughts",
"Hold Person",
"Invisibility",
"Knock",
"Levitate",
"Locate Object",
"Magic Mouth",
"Mirror Image",
"Misty Step",
"Phantasmal Force",
"Ray of Emfeeblement",
{
"name": "Shadow Blade",
"source": "XGE"
},
"Suggestion",
"Animate Dead",
"Bestow Curse",
"Counterspell",
"Dispel Magic",
{
"name": "Enemies Abound",
"source": "XGE"
},
"Fear",
"Fly",
"Gaseous Form",
"Glyph of Warding",
"Hypnotic Pattern",
"Leomund's Tiny Hut",
{
"name": "Life Transference",
"source": "XGE"
},
"Lightning Bolt",
"Magic Circle",
"Major Image",
"Nondetection",
"Remove Curse",
"Sending",
"Speak with Dead",
"Slow",
{
"name": "Summon Lesser Demons",
"source": "XGE"
},
"Tongues",
"Vampiric Touch",
"Arcane Eye",
"Banishment",
"Blight",
{
"name": "Charm Monster",
"source": "XGE"
},
"Confusion",
"Dimension Door",
"Dominate Beast",
"Greater Invisibility",
"Hallucinatory Terrain",
"Phantasmal Killer",
"Polymorph",
{
"name": "Shadow of Moil",
"source": "XGE"
},
{
"name": "Sickening Radiance",
"source": "XGE"
},
{
"name": "Summon Greater Demon",
"source": "XGE"
},
"Animate Objects",
"Awaken",
"Cloudkill",
"Contagion",
"Dispel Evil and Good",
"Dominate Person",
{
"name": "Enervation",
"source": "XGE"
},
"Dream",
"Geas",
"Hallow",
"Hold Monster",
{
"name": "Infernal Calling",
"source": "XGE"
},
"Modify Memory",
{
"name": "Negative Energy Flood",
"source": "XGE"
},
"Planar Binding",
"Scrying",
"Seeming",
"Arcane Gate",
"Circle of Death",
"Disintegrate",
"Eyebite",
"Flesh to Stone",
"Harm",
"Magic Jar",
"Mass Suggestion",
{
"name": "Mental Prison",
"source": "XGE"
},
"Planar Ally",
"Programed Illusion",
{
"name": "Soul Cage",
"source": "XGE"
},
"Etherealness",
"Finger of Death",
"Forcecage",
"Mirage Arcane",
"Plane Shift",
{
"name": "Power Word Pain",
"source": "XGE"
},
"Project Image",
"Symbol",
{
"name": "Abi-Dalzim's Horrid Wilting",
"source": "XGE"
},
"Antipathy/Sympathy",
"Clone",
"Demiplane",
"Dominate Monster",
"Feeblemind",
"Glibness",
{
"name": "Maddening Darkness",
"source": "XGE"
},
"Maze",
"Mind Blank",
"Power Word Stun",
"Astral Projection",
"Foresight",
"Gate",
"Imprisonment",
{
"name": "Mass Polymorph",
"source": "XGE"
},
"Power Word Kill",
"Psychic Scream",
"Shapechange",
"True Polymorph",
"Weird"
],
"fluff": [
{
"type": "section",
"name": "The Witch",
"page": 1,
"entries": [
"Standing alone in the swamp, knee deep in water, a half-orc woman places her hand upon the trunk of a very large tree. She mutters a question under her breath, and her vision moves through the vines that run throughout the swamp, as the swamp itself shows her the answer she seeks.",
"Within a small purple tent in the market district of a large city, a tiefling sits hunched over a crystal ball, as he peers through reality to predict the future of the young boy who is paying him.",
"Standing amidst a sea of corpses, the elven woman turns her gaze to one of the few remaining soldiers, as he cowers and begs for his life. She begins to cackle maniacally, as pain begins to wash throughout the soldier's entire body.",
"Witches are the outcasts of society, powerful spellcasters who study magics frowned upon by most people. Usually prefering to stay away from cities and towns, witches seclude themselves to forests and swamps, away from the prying eyes of others, where they can practice their arcane arts in peace.",
{
"type": "entries",
"name": "Scholars of the Dark Arts",
"page": 1,
"entries": [
"Similarly to their wizardly bretheren, witches use their knowledge of the arcane to perform their magic, studying spells and rituals. However, unlike wizards, witches are not bound by silly things like laws and morals. Free to study the secrets of the arcane in peace, witches are able to study magics that others would not dare look into; Powerful spells that rip the life from others, rituals that bring forth horrible fiends, and potent curses that cripple their targets.",
"Witches are not inherently evil. While there are many who pursue this path as a way to gain power, most simply wish to pursue their studies without the restrictions of magic institutions and colleges. Others are simply born into the life of a witch, never knowing the rules or morals of standard mages, simply studying what catches their interest. A rare few are born with a gift for the dark arts, abandoning society to futher improve their natural talents."
]
},
{
"type": "entries",
"name": "Familiar Magic",
"page": 1,
"entries": [
"While witches come in many shapes and forms, almost all of them carry a familiar with them. While many mages keep familiars with them, witches tend to have a special bond with their familiars, often becoming very attached to the creatures. Their familiars act as both companion and protector, acting as scouts and conduits for the witch's magic.",
"As a witch grows in power, their familar reflects this as well, becoming more capable of delivering a witch's magic. Powerful witches are known to carry familiars that are able to hold their own against seasoned warriors. The most powerful witches have familiars that are able to share the burden of their magic, performing feats of spellcasting far outside the limits of any normal wizard."
]
},
{
"type": "entries",
"name": "Creating a Witch",
"page": 2,
"entries": [
"While creating your witch character, one of the first things you should decide is why they follow the path of a witch. What led you to this decision? Were you once a member of a prestigious magic academy, but left due to the limitations of what you could learn? Perhaps you found an old tome that directed you in the ways of old magic. Or perhaps you were simply born into the life of a witch, never knowing any different.",
"What kind of life did your character live before their adventuring career began? Did you isolate yourself from the world, hiding away in forests and caves where you could practice you magic in peace? Did you try to integrate yourself with society, hiding away your magical prowess? Maybe you were well known as the witch that lived at the edge of town, interacting with the townsfolk only when they came by. Were you a part of a coven of witches? How large is it? Where is it based? Do you all live together, or do you simply meet every so often to perform your rituals?",
"What led you to go out into the world and begin adventuring? Was it a craving for more power? An opportunity to test the skills and spells that you have learned over your years of study? Perhaps your coven sent you out on a quest or a journey to hone your skills. Or maybe your coven was raided by the nearby law enforcement, and now you're on the run."
]
},
{
"type": "entries",
"name": "Quick Build",
"page": 2,
"entries": [
"You can make a witch quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Wisdom or Constitution. Second, choose the {@background Sage} or {@background Hermit} background."
]
}
]
}
],
"cantripProgression": [
3,
3,
3,
4,
4,
4,
4,
4,
4,
5,
5,
5,
5,
5,
5,
5,
5,
5,
5,
5
]
}
],
"classFeature": [
{
"name": "Spellcasting",
"source": "DMHavuhkWitch",
"className": "Witch",
"classSource": "DmHavuhkWitch",
"page": 3,
"level": 1,
"entries": [
"Drawing upon your arcane knowledge, you can cast spells to influence those around you. See {@book chapter 10|PHB|10} of the PHB for the general rules of spellcasting, and the end of this document for the {@filter witch spell list|spells|class=Witch (DMHW)}.",
{
"type": "entries",
"name": "Cantrips",
"page": 3,
"entries": [
"At 1st level, you know three cantrips of your choice from the {@filter witch spell list|spells|class=Witch (DMHW)}. You gain additional witch cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Witch table."
]
},
{
"type": "entries",
"name": "Preparing and Casting Spells",
"page": 3,
"entries": [
"The Witch table shows how many spell slots you have to cast your witch spells of 1st Level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.",
"You prepare the list of witch spells that are available for you to cast, choosing from the witch spell list. When you do so, choose a number of witch spells equal to your Intelligence modifier + your witch level (minimum of one spell). The spells must be of a level for which you have spell slots.",
"For example, if you are a 3rd-level witch, you have four 1st-level and two 2nd-level Spell Slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd Level, in any combination. If you prepare the 1st-level spell {@spell witch bolt}, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.",
"You can change your list of prepared spells when you finish a long rest. Preparing a new list of witch spells requires time spent recalling the rituals and incantations for the spells: at least 1 minute per spell Level for each spell on your list."
]
},
{
"type": "entries",
"name": "Spellcasting Ability",
"page": 3,
"entries": [
"Intelligence is your spellcasting ability for your witch spells, as your power comes from your study of the dark arts. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a witch spell you cast and when making an attack roll with one.",
{
"type": "abilityDc",
"name": "Spell",
"attributes": [
"int"
]
},
{
"type": "abilityAttackMod",
"name": "Spell",
"attributes": [
"int"
]
}
]
},
{
"type": "entries",
"name": "Ritual Casting",
"page": 3,
"entries": [
"You can cast any witch spell you know as a ritual if that spell has the ritual tag."
]
},
{
"type": "entries",
"name": "Spellcasting Focus",
"page": 3,
"entries": [
"You can use an {@item arcane focus|phb} (see {@book chapter 5|PHB|5} of the PHB \"Equipment\") as a spellcasting focus for your witch spells."
]
}
]
},
{
"name": "Curses",
"source": "DMHavuhkWitch",
"className": "Witch",
"classSource": "DmHavuhkWitch",
"page": 3,
"level": 1,
"entries": [
"Starting at 1st level, you gain the ability to use curses, words of power that can cripple or charm your foes. You learn two {@filter curses|optionalfeatures|feature type=dmhw:c} of your choice, which are detailed at the end of this class description. You gain one additional curse at 6th, 10th, 14th, and 18th level. Additionally, when you gain a level in this class, you may choose one curse and replace it with another one that you could learn at that level.",
"As a bonus action on your turn, you can attempt to curse a creature within 60ft of you. You may only have one curse active at a time, and the curse automatically ends if the creature moves more than 60ft away from you.",
"Most curses only last for a short period of time, and can be resisted by the target if they have a strong enough body or mind. The 'Remove Curse' spell instantly ends any curse."
]
},
{
"name": "Witch's Familiar",
"source": "DMHavuhkWitch",
"className": "Witch",
"classSource": "DmHavuhkWitch",
"page": 3,
"level": 1,
"entries": [
"Also at 1st level, you gain a familiar, a fey creature who is able to transform itself into other animals. You learn the {@spell find familiar} spell. You always have the spell prepared, and it does not count towards the number of spells you can prepare. When you gain this feature, choose one of the forms that a familiar can take. This becomes your familiar's base form. When you summon your familiar in this form, the gold in materials you must spend to summon it is halved."
]
},
{
"name": "Witch's Coven",
"source": "DMHavuhkWitch",
"className": "Witch",
"classSource": "DmHavuhkWitch",
"page": 4,
"level": 2,
"entries": [
"At 2nd level, you join a coven, which will shape the kind of witch you will become. Choose one of the following archetypes: Coven of Seers, Coven of the Wyld, Coven of Spirits, Coven of Spite, or Coven of Crones.",
"Your choice grants you features at 2nd level, and again at 6th, 14th, and 18th level.",
{
"type": "entries",
"name": "Coven Spells",
"page": 4,
"entries": [
"Each coven has a list of spells -it's coven spells- that you gain at witch levels noted in the domain description. Once you gain a Coven Spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.",
"If you have a coven spell that does not appear on the witch spell list, the spell is nontheless a witch spell for you."
]
}
]
},
{
"name": "Witch's Craft",
"source": "DMHavuhkWitch",
"className": "Witch",
"classSource": "DmHavuhkWitch",
"page": 4,
"level": 3,
"entries": [
"At 3rd level, you've managed to create an implement to help you in your travels, referred to as a Witch's Craft. You gain one of the following items of your choice:",
{
"type": "options",
"count": 1,
"entries": [
{
"type": "entries",
"entries": [
{
"type": "entries",
"name": "Flying Broom",
"page": 4,
"entries": [
"This item acts as a mundance broom to everyone except for you. While riding the broom, you have a fly speed of 10 feet. The fly speed increases to 30ft at 10th level."
]
},
{
"type": "entries",
"name": "Iron Token",
"page": 4,
"entries": [
"You create a pair of small tokens. While a creature is holding a token, they can speak into it, and the creature holding the other token can hear them, provided that they are within 100ft of each other. The range increases to 300ft at 10th level."
]
},
{
"type": "entries",
"name": "Hag's Eye",
"page": 4,
"entries": [
"A small gemstone eye attached to a necklace. As an action, the witch can see what the eye sees as long as it is within 100ft. At 10th level, the witch can see what the eye sees as long as it is on the same plane of existance."
]
},
{
"type": "entries",
"name": "Warding Shawl",
"page": 4,
"entries": [
"A magic cloak that helps to protect the witch. While wearing this cloak, you can use your reaction to give you advantage on a saving throw. Once you use the cloak in this way, you cannot do so again until you finish a long rest."
]
},
{
"type": "entries",
"name": "Heartstone",
"page": 4,
"entries": [
"A lustrous black gem shaped like a heart. While holding this stone, you can use an action to end one poison or disease effect on a creature. Once you do so, you cannot do so again until you finish a long rest."
]
}
]
}
]
},
"You can create a new craft by spending 7 workdays and 150gp. You can only have one craft at a time. If you create a new craft, the old craft is destroyed."
]
},
{
"name": "Ability Score Improvement",
"source": "DMHavuhkWitch",
"className": "Witch",
"classSource": "DmHavuhkWitch",
"page": 4,
"level": 4,
"entries": [
"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Coven Feature",
"source": "DMHavuhkWitch",
"className": "Witch",
"classSource": "DmHavuhkWitch",
"page": 4,
"level": 6,
"entries": [
"At 6th level, you gain a feature granted by your Witch Coven."
]
},
{
"name": "Ability Score Improvement",
"source": "DMHavuhkWitch",
"className": "Witch",
"classSource": "DmHavuhkWitch",
"page": 4,
"level": 8,
"entries": [
"When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Greater Familiar",
"source": "DMHavuhkWitch",
"className": "Witch",
"classSource": "DmHavuhkWitch",
"page": 4,
"level": 10,
"entries": [
"At 10th level, your familiar becomes more powerful, enabling it to better serve you. Your familiar gains the following features:",
{
"type": "list",
"items": [
"Your familar's hit point maximum is equal to twice your witch level.",
"You can cast any spell through your familiar, regardless of the spells range.",
"You can speak through your familiar. You can change the way your voice sounds when you do so."
]
}
]
},
{
"name": "Ability Score Improvement",
"source": "DMHavuhkWitch",
"className": "Witch",
"classSource": "DmHavuhkWitch",
"page": 4,
"level": 12,
"entries": [
"When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Coven Feature",
"source": "DMHavuhkWitch",
"className": "Witch",
"classSource": "DmHavuhkWitch",
"page": 4,
"level": 14,