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D'Artagnan; Summoner.json
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D'Artagnan; Summoner.json
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{
"_meta": {
"sources": [
{
"json": "s5e",
"abbreviation": "S5E",
"full": "D'Artagnan: Summoner",
"authors": [
"D'Artagnan",
"John",
"Guardian Alpha",
"Gatesage",
"Xander9009",
"Floki",
"Steamedhams",
"Pepper Saltine",
"MacrosxD"
],
"convertedBy": [
"Jafner"
],
"version": "1.0",
"url": "https://www.dandwiki.com/wiki/Summoner_(Fullcaster)(5e_Class)",
"targetSchema": "1.0.0"
}
],
"dateAdded": 1546170412,
"dateLastModified": 1546170412
},
"class": [
{
"name": "Summoner",
"source": "s5e",
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"wis",
"cha"
],
"classTableGroups": [
{
"colLabels": [
"Evolution Points"
],
"rows": [
[
8
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[
9
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[
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35
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[
36
],
[
38
]
]
},
{
"colLabels": [
"{@filter Cantrips Known|spells|level=0|class=Summoner (S5E)}",
"Spells Known"
],
"rows": [
[
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4,
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[
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[
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],
[
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],
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],
[
6,
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]
]
},
{
"title": "Spell Slots per Spell Level",
"colLabels": [
"{@filter 1st|spells|level=1|class=Summoner (S5E)}",
"{@filter 2nd|spells|level=2|class=Summoner (S5E)}",
"{@filter 3rd|spells|level=3|class=Summoner (S5E)}",
"{@filter 4th|spells|level=4|class=Summoner (S5E)}",
"{@filter 5th|spells|level=5|class=Summoner (S5E)}",
"{@filter 6th|spells|level=6|class=Summoner (S5E)}",
"{@filter 7th|spells|level=7|class=Summoner (S5E)}",
"{@filter 8th|spells|level=8|class=Summoner (S5E)}",
"{@filter 9th|spells|level=9|class=Summoner (S5E)}"
],
"rows": [
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[
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]
}
],
"startingProficiencies": {
"armor": [
"light"
],
"weapons": [
"simple"
],
"tools": [],
"skills": [
{
"choose": {
"from": [
"animal handling",
"arcana",
"religion",
"investigation",
"insight",
"intimidation",
"perception",
"persuasion",
"survival",
"nature"
],
"count": 3
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) one simple weapon or (b) a shortbow and 10 arrows",
"(a) leather armor or (b) hide armor",
"(a) a component pouch or (b) an arcane focus",
"(a) an explorer's pack or (b) a diplomat's pack"
],
"goldAlternative": "4d4 x 10",
"defaultData": [
{
"a": [],
"b": []
},
{
"a": [],
"b": []
},
{
"a": [],
"b": []
},
{
"a": [],
"b": []
}
]
},
"classFeatures": [
"Eidolon Control|Summoner|s5e|1",
"Spellcasting|Summoner|s5e|1",
"Summon Eidolon|Summoner|s5e|1",
"Summoner's Bond|Summoner|s5e|1",
"Eidolon's Senses|Summoner|s5e|2",
{
"classFeature": "Lifelink|Summoner|s5e|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Summoner|s5e|4",
{
"classFeature": "Bond feature|Summoner|s5e|6",
"gainSubclassFeature": true
},
"Call Eidolon|Summoner|s5e|6",
"Ability Score Improvement|Summoner|s5e|8",
{
"classFeature": "Bond feature|Summoner|s5e|10",
"gainSubclassFeature": true
},
"Aspect|Summoner|s5e|10",
"Ability Score Improvement|Summoner|s5e|12",
{
"classFeature": "Bond feature|Summoner|s5e|14",
"gainSubclassFeature": true
},
"Strong Bond|Summoner|s5e|14",
"Ability Score Improvement|Summoner|s5e|16",
"Improved Aspect|Summoner|s5e|18",
"Ability Score Improvement|Summoner|s5e|19",
"Evolutionist|Summoner|s5e|20"
],
"subclassTitle": "Summoner Bond",
"fluff": [
{
"entries": [
"While many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, none are more skilled at it than the summoner. This practitioner of the arcane arts forms a close bond with one particular outsider, known as an eidolon, who gains power as the summoner becomes more proficient at his summoning. Over time, the two become linked, eventually even sharing a shard of the same soul.",
"Summoners spend much of their time exploring the arcane arts alongside their eidolons. While their power comes from within, they rely heavily on their eidolon companions in dangerous situations. While a summoner and his eidolon function as individuals, their true power lies in what they can accomplish together."
],
"name": "Summoner",
"type": "section"
}
],
"classSpells": [
{
"name": "Absorb Elements",
"source": "XGE"
},
"Acid Splash",
"Alarm",
"Alter Self",
"Animal Messenger",
"Antimagic Field",
"Antipathy/Sympathy",
"Arcane Gate",
"Arms of Hadar",
"Bane",
"Banishment",
"Barkskin",
{
"name": "Beast Bond",
"source": "XGE"
},
"Blink",
"Blur",
{
"name": "Bones of the Earth",
"source": "XGE"
},
"Cloudkill",
"Command",
"Conjure Fey",
"Conjure Volley",
"Contingency",
"Control Water",
"Control Weather",
{
"name": "Control Winds",
"source": "XGE"
},
"Counterspell",
"Create Food and Water",
"Creation",
"Cure Wounds",
"Darkness",
"Darkvision",
"Daylight",
"Demiplane",
"Detect Magic",
"Detect Thoughts",
"Dimension Door",
"Dispel Magic",
"Dominate Beast",
"Dominate Monster",
"Dominate Person",
{
"name": "Dust Devil",
"source": "XGE"
},
{
"name": "Elemental Bane",
"source": "XGE"
},
"Enhance Ability",
"Enlarge/Reduce",
"Etherealness",
"Evard's Black Tentacles",
"Expeditious Retreat",
"Fabricate",
"Faerie Fire",
"Find Familiar",
"Fire Bolt",
"Fire Shield",
"Fireball",
"Flesh to Stone",
"Fly",
"Freedom of Movement",
"Gaseous Form",
"Gate",
"Globe of Invulnerability",
"Guardian of Faith",
"Guiding Bolt",
"Harm",
"Haste",
"Heal",
"Healing Word",
"Heroism",
"Hold Monster",
"Hold Person",
"Hunger of Hadar",
"Identify",
"Imprisonment",
"Incendiary Cloud",
"Inflict Wounds",
"Insect Plague",
{
"name": "Investiture of Flame",
"source": "XGE"
},
{
"name": "Investiture of Ice",
"source": "XGE"
},
{
"name": "Investiture of Stone",
"source": "XGE"
},
{
"name": "Investiture of Wind",
"source": "XGE"
},
"Invisibility",
"Jump",
"Lesser Restoration",
"Levitate",
"Light",
"Lightning Bolt",
"Mage Armor",
"Mage Hand",
"Magic Circle",
"Magic Jar",
"Magic Mouth",
"Mass Cure Wounds",
"Mass Heal",
"Mass Healing Word",
{
"name": "Maximilian's Earthen Grasp",
"source": "XGE"
},
"Maze",
"Mending",
"Message",
"Minor Illusion",
"Mirage Arcane",
"Misty Step",
"Moonbeam",
"Passwall",
"Planar Binding",
"Plane Shift",
"Plant Growth",
"Poison Spray",
"Polymorph",
"Prestidigitation",
{
"name": "Primordial Ward",
"source": "XGE"
},
"Prismatic Wall",
"Programmed Illusion",
"Project Image",
"Protection from Energy",
"Protection from Good and Evil",
"Protection from Poison",
"Ray of Frost",
"Reincarnate",
"Resistance",
"See Invisibility",
"Sending",
"Sequester",
"Shapechange",
"Shield",
"Simulacrum",
"Sleet Storm",
"Slow",
"Spider Climb",
"Spike Growth",
"Spirit Guardians",
"Spiritual Weapon",
"Stinking Cloud",
"Stoneskin",
"Sunbeam",
"Sunburst",
"Telepathy",
"Teleport",
"Teleportation Circle",
"Tenser's Floating Disk",
"Thaumaturgy",
"Thorn Whip",
"Tongues",
"Tree Stride",
"True Polymorph",
"True Seeing",
"Unseen Servant",
"Wall of Fire",
"Wall of Force",
"Wall of Ice",
{
"name": "Wall of Sand",
"source": "XGE"
},
"Wall of Stone",
{
"name": "Wall of Water",
"source": "XGE"
},
"Warding Bond",
{
"name": "Warding Wind",
"source": "XGE"
},
"Witch Bolt"
],
"cantripProgression": [
4,
4,
4,
5,
5,
5,
5,
5,
5,
6,
6,
6,
6,
6,
6,
6,
6,
6,
6,
6
],
"spellsKnownProgression": [
3,
4,
5,
7,
8,
9,
10,
11,
12,
13,
14,
15,
15,
15,
16,
16,
17,
17,
18,
18
]
}
],
"optionalfeature": [
{
"source": "s5e",
"name": "Creature Type",
"entries": [
"This evolution costs 0 evolution points.",
"Choose one \"monster type\" from the following options; celestial, construct, dragon, elemental, fey, fiend, plant, aberration or undead. The eidolon now belongs to that type. This evolution may only be selected once. A eidolon without this evolution is treated as being a monstrosity."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Basic Magic",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon can cast a cantrip from any spell list, using its Charisma and your summoner level to cast the spell. The eidolon must have a Charisma score of at least 11 to take this evolution. Each time you select this evolution, the eidolon learns a new cantrip."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Bite",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon's mouth is full of razor-sharp teeth, giving it a bite attack. The bite deals 1d6 + str mod points of piercing damage (1d8 if Large, 2d6 if Huge). An eidolon cannot make more bite attacks in a turn than the number of bite evolutions it has."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Claws",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon has a pair of vicious claws at the end of its limbs, giving it two claws. The claws deal 1d4+str or dex mod points of slashing damage (1d6 if Large, 1d8 if Huge). A claw attack can me made as a bonus action when the attack action is made, dealing 1d4 points of damage with no ability modifier. The eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once. This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution. An eidolon cannot make more claw attacks in a turn than twice the number of claw evolutions it has."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Climb",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon becomes a skilled climber, gaining a climb speed equal to its base speed. This evolution can be selected more than once. Each additional time it is selected, increase the eidolon's climb speed by 20 feet."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Darkvision",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon has darkvision, enabling it to see 60 feet in darkness in shades of gray. Taking this evolution once more extends the range to 120 feet."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Gills",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon has gills and can breathe underwater indefinitely."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Health",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon becomes stronger and it muscles become stronger enabling it to withstand more attacks. Your Eidolon's hp maximum increases by 5. This evolution may be taken more than once."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Hooves",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon has a pair of sharp hooves at the end of its limbs, giving it two hooves. The hooves deal 1d4+str or dex mod points of bludgeoning damage (1d6 if Large, 1d8 if Huge). A hoof attack can me made as a bonus action when the attack action is made. The eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once. Alternatively, the eidolon can replace the claws evolution from its base form with these hoof attacks (this still costs 1 evolution point). This evolution can be selected more than once, but the eidolon must possess an equal number of limbs evolutions. An eidolon cannot make more claw attacks in a turn than twice the number of hoof evolutions it has."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Improved Damage",
"entries": [
"This evolution costs 1 evolution point.",
"One of the eidolon's natural attacks is particularly deadly. Select one natural attack form and increase the damage die type by one step (1d4>1d6>1d8>1d10 for Medium eidolons, 1d6>1d8>2d6>2d8 for Large eidolons, and 1d8>2d6>2d8>3d6 for Huge eidolons). This evolution can be selected more than once. Its effects can stack or apply to a different natural attack."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Improved Natural Armor",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon's hide grows thick fur, rigid scales, or bony plates, increasing its Armor Score by 1. You may choose this evolution multiple times, to a total of 5 (including a free instance)."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Improved Speed",
"entries": [
"This evolution costs 1 evolution point.",
"The Eidolon's muscles increase in size, increasing its base speed by 10 ft. By using an additional 1 evolution point you can increase the speed by 10 ft. again."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Magic Attacks",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon is infused with magic, allowing it to treat all of its natural attacks as if they were magic for the purpose of overcoming damage reduction. If the summoner is 10th level or higher, all of the eidolon's weapons are treated as the alignment of the eidolon for the purpose of overcoming damage reduction."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Mount",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon is properly skilled and formed to serve as a combat-trained mount. The eidolon must be at least one size category larger than its rider. This evolution is only available to eidolons of the quadruped and serpentine base forms."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Pincers",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon grows a large pincers at the end of one pair of its limbs, giving it two pincers. The pincers deal 1d6+str points of bludgeoning damage (1d8 if Large, 2d6 if Huge). A pincer attack can be made as a bonus action when the attack action is made, dealing 1d6 points of damage with no ability modifier. Eidolons with the grab evolution linked to pincers gain a +2 bonus on checks made to grapple. The eidolon must have the limbs (arms) evolution to take this evolution. Alternatively, the eidolon can replace the claws from its base form with pincers (this still costs 1 evolution point). This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution. An eidolon cannot make more pincer attacks in a turn than the number of pincer evolutions it has."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Pounce",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon gains quick reflexes, allowing it to take a dash action as a bonus action during the attack action. This evolution is only available to eidolons of the quadruped base form."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Pull",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon gains the ability to pull creatures closer with a successful attack. Select one type of natural attack. Whenever the eidolon makes a successful attack of the selected type, it can attempt a free grapple check. If successful, the target of the attack is pulled 5 feet closer to the eidolon. This ability only works on creatures of a size equal to or smaller than the eidolon. Creatures pulled in this way do not provoke attacks of opportunity. The eidolon must have a reach of 10 feet or more to select this evolution. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different natural attack."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Push",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon gains the ability to push creatures away with a successful attack. Select one type of natural attack. Whenever the eidolon makes a successful attack of the selected type, it can attempt a strength check versus the target's dexterity saving throw. If successful, the target of the attack is pushed 5 feet directly away from the eidolon. This ability only works on creatures of a size equal to or smaller than the eidolon. Creatures pushed in this way do not provoke attacks of opportunity. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different natural attack."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Reach",
"entries": [
"This evolution costs 1 evolution point.",
"One of an eidolon's attacks is capable of striking at foes at a distance. Pick one attack. The eidolon's reach with that attack increases by 5 feet. This evolution can be selected multiple times. Its effects do not stack. Each time you select this evolution, you pick a different natural attack to gain reach."
],
"featureType": [
"Evolution"
]
},
{
"source": "s5e",
"name": "Scent",
"entries": [
"This evolution costs 1 evolution point.",
"An eidolon's sense of smell becomes quite acute. The eidolon gains the scent special quality, allowing it to detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents can be detected at twice the normal range. Scent does not allow the eidolon to precisely locate the creature, only to detect its presence. It can detect the direction with a move action. The eidolon can pinpoint the creature's location if it is within 5 feet. The eidolon can use scent to track creatures."
],
"featureType": [
"Evolution"
]
},