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Benjamin Huffman; Scholar.json
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Benjamin Huffman; Scholar.json
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{
"$schema": "../schema.json",
"_meta": {
"sources": [
{
"json": "BH:SC",
"abbreviation": "BH:SC",
"full": "Scholar",
"authors": [
"Benjamin Huffman"
],
"convertedBy": [
"SasquatchBrah"
],
"url": "https://www.dmsguild.com/product/270890/The-Scholar-Class",
"version": "1.0"
}
],
"optionalFeatureTypes": {
"bhea": "Erudite Application"
},
"dateAdded": 1603793256,
"dateLastModified": 1603793256
},
"class": [
{
"name": "Scholar",
"source": "BH:SC",
"page": 3,
"hd": {
"number": 1,
"faces": 6
},
"proficiency": [
"int",
"wis"
],
"startingProficiencies": {
"weapons": [
"simple",
"{@item hand crossbow|phb|hand crossbow}",
"{@item heavy crossbow|phb|heavy crossbow}"
],
"armor": [
"light"
],
"tools": [
"one type of {@item artisan's tools|phb} of your choice"
],
"skills": [
{
"choose": {
"from": [
"animal handling",
"arcana",
"history",
"insight",
"investigation",
"medicine",
"nature",
"perception",
"performance",
"persuasion",
"religion",
"survival"
],
"count": 3
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) {@item leather armor|phb} and a {@filter simple weapon|items|source=phb|category=basic|type=simple weapon} or (b) a {@item leather armor|phb}, a {@item hand crossbow|phb}, and {@item crossbow bolts (20)|phb|20 crossbow bolts} or (c) a {@item heavy crossbow|phb} and {@item crossbow bolts (20)|phb|20 crossbow bolts} ",
"(a) a {@item diplomat's pack|phb} or (b) an {@item explorer's pack|phb}",
"A book on a topic of your choice",
"A {@item scholar's pack|phb} and any two {@item artisan's tools|phb|tools or tool kits}"
],
"defaultData": [
{
"a": [
"leather armor",
{
"equipmentType": "weaponSimple",
"quantity": 1
}
],
"b": [
"leather armor|phb",
"hand crossbow|phb",
"crossbow bolts (20)|phb"
],
"c": [
"heavy crossbow|phb",
"crossbow bolts (20)|phb"
]
},
{
"a": [
"diplomat's pack|phb"
],
"b": [
"explorer's pack|phb"
]
},
{
"_": [
"book|phb"
]
},
{
"_": [
"scholar's pack|phb"
]
}
]
},
"multiclassing": {
"requirements": {
"int": 13
},
"proficienciesGained": {
"armor": [
"light"
],
"skills": [
{
"choose": {
"from": [
"animal handling",
"arcana",
"history",
"insight",
"investigation",
"medicine",
"nature",
"perception",
"performance",
"persuasion",
"religion",
"survival"
],
"count": 1
}
}
]
}
},
"classTableGroups": [
{
"colLabels": [
"{@filter Erudite Applications|optionalfeatures|feature type=bhea}"
],
"rows": [
[
0
],
[
2
],
[
2
],
[
2
],
[
3
],
[
3
],
[
3
],
[
4
],
[
4
],
[
4
],
[
5
],
[
5
],
[
5
],
[
6
],
[
6
],
[
6
],
[
7
],
[
7
],
[
7
],
[
8
]
]
}
],
"classFeatures": [
"Academic Discourse|Scholar|BH:SC|1",
{
"classFeature": "Field of Study|Scholar|BH:SC|1",
"gainSubclassFeature": true
},
"Sage Advice|Scholar|BH:SC|1",
"Analyze Enemy|Scholar|BH:SC|2",
"Erudite Applications|Scholar|BH:SC|2",
{
"classFeature": "Field of Study feature|Scholar|BH:SC|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Scholar|BH:SC|4",
"Analyze Enemy improvement|Scholar|BH:SC|5",
"Sagacious Font|Scholar|BH:SC|5",
"Quick Study|Scholar|BH:SC|6",
"Iron Will|Scholar|BH:SC|7",
"Ability Score Improvement|Scholar|BH:SC|8",
"Esoteric Application|Scholar|BH:SC|8",
{
"classFeature": "Field of Study feature|Scholar|BH:SC|9",
"gainSubclassFeature": true
},
"Brilliant Mind|Scholar|BH:SC|10",
"Analyze Enemy improvement|Scholar|BH:SC|11",
"Reliable Talent|Scholar|BH:SC|11",
"Ability Score Improvement|Scholar|BH:SC|12",
{
"classFeature": "Field of Study feature|Scholar|BH:SC|13",
"gainSubclassFeature": true
},
"Esoteric Application improvement|Scholar|BH:SC|14",
"Expansive Intellect|Scholar|BH:SC|15",
"Ability Score Improvement|Scholar|BH:SC|16",
"Analyze Enemy improvement|Scholar|BH:SC|17",
"Flash of Genius|Scholar|BH:SC|18",
"Ability Score Improvement|Scholar|BH:SC|19",
{
"classFeature": "Field of Study feature|Scholar|BH:SC|20",
"gainSubclassFeature": true
},
"Expansive Intellect improvement|Scholar|BH:SC|20"
],
"subclassTitle": "Field of Study",
"fluff": [
{
"name": "Scholar",
"type": "section",
"entries": [
"Running his fingers over the desiccated parchment as he silently translates the text, a dwarf saddled down with books and tomes smiles with satisfaction when he finds the answer he's been seeking. He approaches the stone guardian of the ancient temple and begins to speak the words aloud.",
"Holding the scalpel with supreme concentration, the human pushes it through the fleshy exterior of the creature and creates an incision in its chest cavity. She's pleasantly surprised to see the creature's venom sac wasn't ruptured in the fight with her party. This would come in handy.",
"A gnome moves quickly to position his shield between himself and the oncoming flail. As the attack clatters uselessly against his defenses, he barks an order to his companions and they rush to his aid, flawlessly executing his ingenious plan.",
"What defines a scholar is their endless desire to learn and an ability to apply their intelligence to any task. Scholars aren't masters of weapons or spells - instead, they use a vast reservoir of knowledge to resolve the various challenges that confront them. Despite their bookishness, these heroes revel in the chance to bring their considerable talents to bear against the dangers adventuring parties so frequently face.",
{
"type": "entries",
"name": "Studious and Disciplined",
"entries": [
"It takes dedication and will to become an expert on one subject, let alone the medley of topics most scholars master. Intelligence alone is not the defining characteristic of these adventurers. Scholars rely on their methodical approach, the practical application of knowledge, and the ability to rise to the challenges they face with unlikely solutions.",
"When a scholar does battle, they bring their formidable powers of observation and reasoning to bear against their foes. Scholars can ensure their allies strikes land by providing keen advice in the heat of battle and deduce their enemies' idiosyncrasies and patterns, allowing them to leverage their genius to overcome stronger and faster opponents."
]
},
{
"type": "entries",
"name": "Adventurous Academics",
"entries": [
"Scholars are unlikely adventurers. Many prefer to pontificate about the finer points of their intellectual pursuits from the comfort of their armchair. Some know that true knowledge cannot be learned from dusty old tomes but must be earned firsthand. These are the scholars most likely to take up a life of adventuring.",
"In an adventuring party, the scholar's advanced education allows them to help their companions overcome obstacles with obscure minutiae, offer their party invaluable advice, and exploit their opponents' weaknesses. On their own, scholars are susceptible to the myriad dangers adventurers regularly face but with a team of adventuring companions willing to take their counsel, scholars can clutch victory from the jaws of defeat. As a scholar grows in their field of study, they further support their allies with tactical insight, healing techniques, or other expertises."
]
},
{
"type": "entries",
"name": "Creating a Scholar",
"entries": [
"As you create your scholar, consider the character's past and future. When considering their past, think about how your character came by their education. Are they self-taught? Did they attend a university? Were they an apprentice to another learned type? When considering their future, think about how it impacts their present. What are your scholar's fields of interest? What kind of specialization might they adopt as they adventure, and how do they express those interests?",
"Scholars don't often take up adventuring. Why did you choose that life? Many who dedicate their lives to learning would rather do so from the relative safety of a library or laboratory. Do you seek lost ancient knowledge? Did a personal tragedy compel you to abandon your sedentary lifestyle? Or have you always intended to bend your intellect towards the pursuit of adventure? ",
{
"type": "entries",
"name": "Quick Build",
"entries": [
"You can make a scholar quickly by following these suggestions. First, Intelligence should be your highest ability score. Make Dexterity your next-highest if you want to excel at ranged combat. Make Wisdom or Charisma your next-highest if you are specializing in skills that utilize those abilities. Second, choose the {@background hermit} or {@background sage} background."
]
}
]
}
],
"source": "BH:SC",
"page": 3
}
]
}
],
"optionalfeature": [
{
"name": "Academic Expertise",
"source": "BH:SC",
"page": 11,
"featureType": [
"bhea"
],
"entries": [
"Choose two of the following skills you are proficient in: {@skill Arcana}, {@skill History}, {@skill Investigation}, {@skill Medicine}, {@skill Nature}, or {@skill Religion}. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies."
],
"skillProficiencies": [
{
"arcana": true,
"history": true,
"investigation": true,
"medicine": true,
"nature": true,
"religion": true
}
]
},
{
"name": "Adventurous Appetizers",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Culinarian Field of Study",
"entrySummary": "Culinarian"
}
}
],
"entries": [
"You can spend 10 minutes preparing easy to eat appetizers for your companions. When you do, you prepare 1 + your Intelligence modifier (minimum 1) appetizers. When eaten using the Use Object action, a creature regains {@dice 1d8} hit points and gains temporary hit points equal to {@dice 1d8} + half your scholar level. These appetizers go bad after 24 hours, after which time they grant no benefit. You can use this feature again after you finish a long rest."
]
},
{
"name": "Applied Intelligence",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"entries": [
"You know how to apply your considerable intellect to nearly every circumstance. When you make an ability check, attack roll, or saving throw you may choose to replace the ability modifier added to the roll with your Intelligence modifier. You can choose to make this change after you roll but before the DM declares whether it was a success or failure. You can use this application again when you finish a short or long rest."
]
},
{
"name": "Alert to Danger",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Tactician Field of Study",
"entrySummary": "Tactician"
}
}
],
"entries": [
"You add your Intelligence modifier to initiative rolls. In addition, you can use a bonus action on each of your turns to take the Disengage action."
]
},
{
"name": "Beast Whisperer",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Ritualist Field of Study",
"entrySummary": "Ritualist"
}
}
],
"entries": [
"You can communicate with beasts as if under the effect of the {@spell speak with animals} spell."
]
},
{
"name": "Bonus Cantrips",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Ritualist Field of Study",
"entrySummary": "Ritualist"
}
}
],
"entries": [
"Choose and learn any two cantrips. Intelligence is your spellcasting ability for these cantrips."
]
},
{
"name": "Bonus Languages",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"entries": [
"Choose any three languages. You can speak, read, and write those languages."
]
},
{
"name": "Bonus Proficiencies",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"entries": [
"Choose and gain proficiency in any two skills."
]
},
{
"name": "Clean Plate Practice",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Culinarian Field of Study",
"entrySummary": "Culinarian"
}
}
],
"entries": [
"You can spend 1 minute assessing a food or drink to determine whether it is poisonous or diseased. If it is, you know the poison or disease. You can spend 10 minutes to render all food and drink within 5 feet of you free of poison and disease."
]
},
{
"name": "Collector's Capacity",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Culinarian Field of Study",
"entrySummary": "Culinarian"
}
}
],
"entries": [
"You can carry up to 100 + 5 x your scholar level pounds worth of adventuring gear, books, tool kits, and ingredients as if they weighed a combined total of 10 pounds."
]
},
{
"name": "Counterattacker",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Tactician Field of Study",
"entrySummary": "Tactician"
}
}
],
"entries": [
"When a creature within reach makes an opportunity attack, you can use your reaction to make one weapon attack against that creature."
]
},
{
"name": "Critical Analysis",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"entries": [
"When you use your Analyze Enemy feature on a creature, any attack roll you make against that creature for the next minute is a critical hit on a roll of 19 or 20 on the d20. At 11th level, your attack rolls against such a creature are a critical hit on a roll of 18, 19, or 20."
]
},
{
"name": "Cunning Linguist",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Diplomat Field of Study",
"entrySummary": "Diplomat"
}
}
],
"entries": [
"When you have the opportunity to study written or spoken examples of a language for 8 hours, you can choose to learn to that language. You can speak, read, and write that language until you use this erudite application again."
]
},
{
"name": "Diehard",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Tactician Field of Study",
"entrySummary": "Tactician"
}
}
],
"entries": [
"You gain 1 maximum hit point for every level you have in the scholar class. Whenever you gain a new level in the scholar class your maximum hit points increase by 1. Additionally, you add your proficiency bonus to death saving throws."
]
},
{
"name": "Eldritch Lore",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Ritualist Field of Study",
"entrySummary": "Ritualist"
}
}
],
"entries": [
"When you spend 10 minutes in meditation you can sense the presence of magic for the next hour as if under the effect of the {@spell detect magic} spell. Additionally, you can spend 1 minute examining an object with a magnifying glass to discover what magical properties, if any, it has as if you had cast the {@spell identify} spell."
]
},
{
"name": "Expertise",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"entries": [
"Choose any two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies."
]
},
{
"name": "First Aid",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Physician Field of Study",
"entrySummary": "Physician"
}
}
],
"entries": [
"As an action you can treat a creature within 5 feet of you that is currently afflicted by the {@condition blindness}, {@condition deafness}, or {@condition poisoned} condition, ending that condition."
]
},
{
"name": "Heal Thyself",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Physician Field of Study",
"entrySummary": "Physician"
}
}
],
"entries": [
"You can use an action to end the {@condition poisoned} condition or one disease affecting you. When you do, you regain {@dice 3d6} + your scholar level in hit points. You can use this application again when you finish a short or long rest."
]
},
{
"name": "Herbal Cleanse",
"source": "BH:SC",
"page": 12,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Physician Field of Study",
"entrySummary": "Physician"
}
}
],
"entries": [
"Over the course of 10 minutes you can administer beneficial herbs to yourself and a number of creatures up to your Intelligence modifier. When you do, you and each creature you chose gain resistance to poison damage and have advantage on saving throws against poison and disease for the next 8 hours. You can use this application again after you finish a long rest."
]
},
{
"name": "Intellect Fortress",
"source": "BH:SC",
"page": 13,
"featureType": [
"bhea"
],
"entries": [
"You have resistance to psychic damage. At 11th level, you are immune to psychic damage."
]
},
{
"name": "Jack of All Trades",
"source": "BH:SC",
"page": 13,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Diplomat Field of Study",
"entrySummary": "Diplomat"
}
}
],
"entries": [
"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus."
]
},
{
"name": "Libra",
"source": "BH:SC",
"page": 13,
"featureType": [
"bhea"
],
"entries": [
"When you use your Analyze Enemy feature, you learn information about that creature's strength and weaknesses. If the creature is in its natural form and isn't a shapechanger, you learn what damage types that creature has immunity, resistance, and vulnerability to. At 11th level, this application works on shapechangers and creatures who aren't in their natural form as well."
]
},
{
"name": "Martyr's Magic",
"source": "BH:SC",
"page": 13,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Theologian Field of Study",
"entrySummary": "Theologian"
}
}
],
"entries": [
"You learn the {@spell give life|BH:SC} cantrip. Intelligence is your spellcasting ability for this spell. When you cast it on a creature and it gains hit points as a result, you end the {@condition poisoned} condition or one disease afflicting the creature."
]
},
{
"name": "Seal Agreement",
"source": "BH:SC",
"page": 13,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Diplomat Field of Study",
"entrySummary": "Diplomat"
}
}
],
"entries": [
"You can cast the {@spell oath-sealing covenant|BH:SC} spell at will without expending a spell slot and the materials required. You use Intelligence as your spellcasting ability for this spell."
],
"additionalSpells": [
{
"innate": {
"_": [
"oath-sealing covenant|bh:sc"
]
}
}
]
},
{
"name": "Signs of the Supernatural",
"source": "BH:SC",
"page": 13,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Theologian Field of Study",
"entrySummary": "Theologian"
}
}
],
"entries": [
"You can cast the {@spell detect evil and good} spell without expending a spell slot. You can cast this spell with this erudite application again after you finish a short or long rest.",
"Additionally, you learn the secret weaknesses of supernatural creatures and can use this knowledge against them. When you make a weapon attack against an aberration, celestial, elemental, fey, fiend, or undead creature, the damage is considered magical for the purposes of damage resistances and immunities."
],
"additionalSpells": [
{
"innate": {
"_": {
"rest": {
"1e": [
"detect evil and good"
]
}
}
}
}
]
},
{
"name": "Studied Defense",
"source": "BH:SC",
"page": 13,
"featureType": [
"bhea"
],
"entries": [
"While you are wearing light or no armor, your AC equals 12 + your Intelligence modifier. You can use a shield and still gain this benefit."
]
},
{
"name": "Tool Expert",
"source": "BH:SC",
"page": 13,
"featureType": [
"bhea"
],
"entries": [
"You gain the following benefits:",
{
"type": "list",
"items": [
"Choose and gain proficiency with three tools.",
"Choose one tool proficiency you have. Your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency."
]
}
]
},
{
"name": "Verbum Dei",
"source": "BH:SC",
"page": 13,
"featureType": [
"bhea"
],
"prerequisite": [
{
"otherSummary": {
"entry": "Theologian Field of Study",
"entrySummary": "Theologian"
}
}
],
"entries": [
"As an action, you utter holy words no mortal was meant to say. When you do, each creature within 30 feet of you who can hear you (including yourself) must succeed a Wisdom saving throw or take {@damage 3d6} radiant damage. This damage increases by 2d6 at 5th level ({@damage 5d6}), 11th level ({@damage 7d6}), and 17th level ({@damage 9d6}). The DC for this saving throw equals 8 + your proficiency bonus + your Intelligence modifier. The damage from this erudite application is doubled against aberrations, celestials, elementals, fey, fiends, and undead creatures.",
"Once you use this erudite application, you must finish a short or long rest before you can use it again."
]
},
{
"name": "Well Educated",
"source": "BH:SC",
"page": 13,
"featureType": [
"bhea"
],
"entries": [
"Choose one skill, one tool, and one language. You gain proficiency with that skill and tool and can speak, read, and write that language."
]
}
],
"spell": [
{
"name": "Give Life",
"source": "BH:SC",
"page": 13,
"level": 0,
"school": "T",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "touch"
}
},
"components": {
"v": true,
"s": true
},
"duration": [
{
"type": "instant"
}
],
"entries": [
"Placing your hand on another creature you can transfer your own life force to them. You spend and roll one of your hit dice, add your spellcasting modifier, and the creature regains that many hit points."
],
"miscTags": [
"HL"
],
"classes": {
"fromClassList": [
{
"name": "Cleric",
"source": "PHB"
},
{
"name": "Druid",
"source": "PHB"
}
]
}
},
{
"name": "Oath-Sealing Covenant",
"source": "BH:SC",
"page": 13,
"level": 1,
"school": "D",
"time": [
{
"number": 1,
"unit": "minute"
}
],
"range": {
"type": "point",
"distance": {
"type": "touch"
}
},
"components": {
"v": true,
"s": true,
"m": "two rings"
},
"duration": [
{
"type": "permanent"
}
],
"meta": {
"ritual": true
},
"entries": [
"When two creatures make a promise to one another you seal it with magic and a prayer. If either creature breaks the promise they made the other immediately knows the promise has been broken and this spell ends. If this spell ends as the result of another spell, both creatures become aware of that fact."
],
"classes": {
"fromClassList": [
{
"name": "Cleric",
"source": "PHB"
},
{
"name": "Paladin",
"source": "PHB"
}
]
}
}
],
"classFeature": [
{
"name": "Academic Discourse",
"source": "BH:SC",
"page": 4,
"className": "Scholar",
"classSource": "BH:SC",
"level": 1,
"entries": [
"You have mastered the art of using 10 words where 1 would suffice. This academic discourse is a mix of technical jargon, obtuse phrasing, and excessive pedantic detail. Only another creature that knows academic discourse understands messages spoken or written in this language. Other creatures may be bored or mildly annoyed. It takes ten times longer to convey a message in academic discourse than it does to speak the same idea plainly.",
"Your mastery of this language has improved your general reading comprehension. You can read ten pages of text a minute when reading a language you know."
]
},
{
"name": "Field of Study",
"source": "BH:SC",
"page": 5,
"className": "Scholar",
"classSource": "BH:SC",
"level": 1,
"entries": [
"Starting at 1st level, you commit yourself to a field of study of your choice. Your field of study grants you features at 1st level and then again at 3rd, 9th, 14th, and 20th level."
]
},
{
"name": "Sage Advice",
"source": "BH:SC",
"page": 5,
"className": "Scholar",
"classSource": "BH:SC",
"level": 1,
"entries": [
"Scholars analyze their circumstances, hypothesize about the best course of action, and advise their allies with carefully calculated plans. When a creature within 60 feet of you who can hear you makes an ability check, attack roll, or saving throw you can use your reaction to add a bonus to the result of that roll. This bonus equals your proficiency bonus. You can wait until after the creature makes the roll but must decide to use this feature before the DM says whether the roll succeeds or fails. You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain any expended uses when you complete a long rest."
]
},
{
"name": "Analyze Enemy",
"source": "BH:SC",
"page": 5,
"className": "Scholar",
"classSource": "BH:SC",
"level": 2,
"entries": [
"At 2nd level, you can size up an enemy with one look. You can use a bonus action on each of your turns to survey a creature you can see within 60 feet. For the next minute when you attack that creature, you can add your Intelligence ability modifier, instead of your Strength or Dexterity ability modifier, to attack and damage rolls with weapons you are proficient with.",
"At 5th level, you deal additional damage to the creature while you benefit from your analysis. The first time you hit the creature with a weapon attack each turn you deal an additional {@damage 1d10} damage. This additional damage increases by {@damage 1d10} again at 11th level {@damage 2d10} and 17th level {@damage 3d10}."
]
},
{
"name": "Erudite Applications",
"source": "BH:SC",
"page": 5,
"className": "Scholar",
"classSource": "BH:SC",
"level": 2,
"entries": [
"Also at 2nd level, you learn to apply your vast scholarly aptitudes to practical tasks. You gain two {@filter Erudite Applications|optionalfeatures|feature type=bhea} of your choice detailed at the end of this class description. When you gain certain scholar levels, you gain additional applications of your choice, as shown in the Applications Known column of the Scholar table."
]
},
{
"name": "Field of Study feature",
"source": "BH:SC",
"page": 5,
"className": "Scholar",
"classSource": "BH:SC",
"level": 3,
"entries": [
"At 3rd level, you gain a feature from your Scholar Field of Study."
]
},
{
"name": "Ability Score Improvement",
"source": "BH:SC",
"page": 5,
"className": "Scholar",
"classSource": "BH:SC",
"level": 4,
"entries": [
"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
]
},
{
"name": "Analyze Enemy improvement",
"source": "BH:SC",
"page": 5,
"className": "Scholar",
"classSource": "BH:SC",
"level": 5,
"entries": [