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Benjamin Huffman; Pugilist.json
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Benjamin Huffman; Pugilist.json
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{
"$schema": "../schema.json",
"_meta": {
"sources": [
{
"json": "SterlingVermin",
"abbreviation": "SVM",
"full": "The Pugilist Class",
"authors": [
"Benjamin Huffman"
],
"convertedBy": [
"MrVauxs",
"dmsguild",
"foreveryone"
],
"version": "3.5.2",
"url": "http://www.dmsguild.com/product/184921/the-Pugilist-Class",
"color": "cc6600"
},
{
"json": "SterlingVermin:Patreon",
"abbreviation": "SVMP",
"full": "Patreon Subclasses for the Pugilist",
"authors": [
"Benjamin Huffman"
],
"convertedBy": [
"cam443"
],
"version": "1.0.0",
"url": "https://www.patreon.com/m/272280/posts?filters[tag]=the%20Pugilist",
"color": "cc6600"
}
],
"dateAdded": 1516994880,
"dateLastModified": 1614777170
},
"class": [
{
"name": "Pugilist",
"source": "SterlingVermin",
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"str",
"con"
],
"classTableGroups": [
{
"colLabels": [
"Fisticuffs",
"Moxie Points"
],
"rows": [
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
0
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
2
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
2
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 6
}
]
},
3
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
3
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
4
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
4
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
5
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
5
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 8
}
]
},
6
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
6
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
7
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
7
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
8
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
8
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 10
}
]
},
9
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 12
}
]
},
9
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 12
}
]
},
10
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 12
}
]
},
10
],
[
{
"type": "dice",
"toRoll": [
{
"number": 1,
"faces": 12
}
]
},
12
]
]
}
],
"startingProficiencies": {
"armor": [
"light"
],
"weapons": [
"simple",
"improvised weapons",
"{@item whip|phb|whip}",
"{@item hand crossbow|phb|hand crossbow}"
],
"tools": [
"your choice of one artisan's tools, gaming set, or thieves' tools"
],
"skills": [
{
"choose": {
"from": [
"acrobatics",
"athletics",
"deception",
"intimidation",
"perception",
"sleight of hand",
"stealth"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) {@item leather armor|phb} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}",
"(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}",
"(a) a set of {@item artisan's tools|phb} or (b) a {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} or (c) {@item thieves' tools|phb}"
],
"defaultData": [
{
"a": [
"leather armor|phb"
],
"b": [
{
"equipmentType": "weaponSimple"
}
]
},
{
"a": [
"dungeoneer's pack|phb"
],
"b": [
"explorer's pack|phb"
]
},
{
"a": [
"artisan's tools|phb"
],
"b": [
{
"equipmentType": "setGaming"
}
],
"c": [
"thieves' tools|phb"
]
}
]
},
"classFeatures": [
"Fisticuffs|Pugilist|SterlingVermin|1",
"Iron Chin|Pugilist|SterlingVermin|1",
"Moxie|Pugilist|SterlingVermin|2",
"Street Smart|Pugilist|SterlingVermin|2",
"Bloodied but Unbowed|Pugilist|SterlingVermin|3",
{
"classFeature": "Fight Club|Pugilist|SterlingVermin|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Pugilist|SterlingVermin|4",
"Proficiency Versatility|Pugilist|SterlingVermin|4|UAClassFeatureVariants",
"Dig Deep|Pugilist|SterlingVermin|4",
"Extra Attack|Pugilist|SterlingVermin|5",
"Haymaker|Pugilist|SterlingVermin|5",
"Moxie-Fueled Fists|Pugilist|SterlingVermin|6",
{
"classFeature": "Fight Club feature|Pugilist|SterlingVermin|6",
"gainSubclassFeature": true
},
"Fancy Footwork|Pugilist|SterlingVermin|7",
"Shake it Off|Pugilist|SterlingVermin|7",
"Ability Score Improvement|Pugilist|SterlingVermin|8",
"Down but Not Out|Pugilist|SterlingVermin|9",
"School of Hard Knocks|Pugilist|SterlingVermin|10",
{
"classFeature": "Fight Club feature|Pugilist|SterlingVermin|11",
"gainSubclassFeature": true
},
"Ability Score Improvement|Pugilist|SterlingVermin|12",
"Proficiency Versatility|Pugilist|SterlingVermin|12|UAClassFeatureVariants",
"Rabble Rouser|Pugilist|SterlingVermin|13",
"Unbreakable|Pugilist|SterlingVermin|14",
"Herculean|Pugilist|SterlingVermin|15",
"Ability Score Improvement|Pugilist|SterlingVermin|16",
"Proficiency Versatility|Pugilist|SterlingVermin|16|UAClassFeatureVariants",
{
"classFeature": "Fight Club feature|Pugilist|SterlingVermin|17",
"gainSubclassFeature": true
},
"Fighting Spirit|Pugilist|SterlingVermin|18",
"Ability Score Improvement|Pugilist|SterlingVermin|19",
"Proficiency Versatility|Pugilist|SterlingVermin|19|UAClassFeatureVariants",
"Peak Physical Condition|Pugilist|SterlingVermin|20"
],
"multiclassing": {
"requirements": {
"str": 13,
"con": 13
},
"proficienciesGained": {
"armor": [
"light"
],
"weapons": [
"improvised weapons"
]
}
},
"subclassTitle": "Fight Club",
"fluff": [
{
"name": "Pugilist",
"type": "section",
"page": 1,
"entries": [
"Arrows rain down around her as she runs towards the hobgoblins. Desperate to close the distance, the half-orc fights through the sting of a dozen cuts to reach her foes. The pain only makes her stronger. As she descends on the snarling pack she swings wildly, knocking several hobgoblins off their feet and sending the rest scattering before her.",
"The human braces himself for the impact as the orc rushes him. Then the monster makes a mistake, telegraphing its next move, and that's all the opening the human needs. He ducks beneath the orc's wide swing then raises both hands high above his head and brings them down on the orc's back, forcing the brute to the ground.",
"The dwarf smiles broadly and chuckles as the petty noble raises his hand to strike him for the impudent remark. Quick as a flash, the dwarf shatters the bottle in his hand against the bar and brandishes it before the noble. The young dandy flinches, stumbles backward, and runs away as the dwarf turns back to the bar to order another round.",
"Wherever they come from, pugilists live a rough and tumble life that leaves them full of determination and reckless, either from overconfidence or desperation. In a fight they can channel this strength of character to dig deep and fight off foes with greater strength of numbers, arms, or armor than anyone else would think possible.",
{
"type": "entries",
"name": "Swagger for Days",
"entries": [
"Pugilists unconsciously tap into their own inner strength in the form of moxie. This is not an esoteric or mystical energy that flows through the multiverse, but the result of determination forged over a lifetime of hardship with a never-say-die attitude. You can teach someone how to fight but you could never teach someone how to be a pugilist. The secret of mastering moxie doesn't come from disciplined study or rigorous training, it comes from years of wanting and needing"
]
},
{
"type": "entries",
"name": "Life on the Street",
"entries": [
"Every city in the worlds of D&D has its back alleys, its underground fighting rackets, its ghettos. The pugilists who live in these places don't have time to consider the lofty ideals of philosophy or ponder the mysteries of the universe. The pugilists, growing up on the wrong side of the tracks, spend all their time chasing down their next meal or, if they're fortunate enough to have that, their next drink, bedfellow, or flophouse.",
"For pugilists, becoming an adventurer might be the only way out of whatever miserable situation they've been stuck in since infancy. For others, getting lost out in the world is an escape from the tangled web of debt or enemies they've piled up. Other pugilists fight because it's the only thing they know how to do. Whatever the reason for their adventuring, pugilists are as excited by the prospect of throwing punches as they are spending every last gold coin they earn."
]
},
{
"type": "entries",
"name": "Hardship",
"entries": [
"No one becomes as tough as a pugilist without enduring terrible hardship and persevering. For a pugilist, suffering is a catalyst that reveals their unbreakable spirit and strength. These hardships also influence a pugilist in other ways. If you were raised on the street, you might have a special interest in looking after the poor and destitute. If you were jailed for a crime you didn't commit, your relationship with the town guard might be more antagonistic than the average adventurer. Like so many other pugilists, your will was forged in the fires of adversity. What did you learn about yourself when you came out the other side? How does that experience continue to influence you today?",
{
"type": "table",
"caption": "Hardships",
"colLabels": [
"{@dice d6}",
"Hardship"
],
"colStyles": [
"col-1 text-center",
"col-11"
],
"rows": [
[
{
"type": "cell",
"roll": {
"exact": 1
}
},
"A plague took your family when you were a child leaving you to spend the rest of your youth in an orphanage."
],
[
{
"type": "cell",
"roll": {
"exact": 2
}
},
"You were harrassed by the town guard then framed for a crime you did not commit."
],
[
{
"type": "cell",
"roll": {
"exact": 3
}
},
"You lost everything when a trusted friend betrayed you."
],
[
{
"type": "cell",
"roll": {
"exact": 4
}
},
"Your parents sold you to the thieves guild for less than a gold piece."
],
[
{
"type": "cell",
"roll": {
"exact": 5
}
},
"You drank your life away until you hit rock bottom and sobered up."
],
[
{
"type": "cell",
"roll": {
"exact": 6
}
},
"You refused to throw a match at a gang boss's insistence and your family ended up paying the price."
]
]
}
]
},
{
"type": "entries",
"name": "Favorite Dive",
"entries": [
"Every hard-fighting hero needs a refuge where they can relax and rejuvenate. For pugilists, these sanctuaries tend to be disreputable. You might head to your favorite dive to indulge in your vice of choice or fraternize with the common folk. Some pugilists find the only way they can truly unwind is by getting bloodied in a fight. Others have a quiet side that few outside their closest companions ever see.",
"How long has your favorite dive been your go-to spot? Do you have any friends or rivals that frequent the same place?",
{
"type": "table",
"caption": "Dives",
"colLabels": [
"{@dice d6}",
"Favorite Dive"
],
"colStyles": [
"col-1 text-center",
"col-11"
],
"rows": [
[
{
"type": "cell",
"roll": {
"exact": 1
}
},
"A seedy tavern where brawls break out on a nightly basis."
],
[
{
"type": "cell",
"roll": {
"exact": 2
}
},
"An underground fight venue where people come to bet coin on the outcome."
],
[
{
"type": "cell",
"roll": {
"exact": 3
}
},
"A barbershop where they're always eager to hear tales of your latest exploits."
],
[
{
"type": "cell",
"roll": {
"exact": 4
}
},
"A high stakes gambling den with games of skill and chance."
],
[
{
"type": "cell",
"roll": {
"exact": 5
}
},
"The orphanage you grew up in that was closed and abandoned some years ago."
],
[
{
"type": "cell",
"roll": {
"exact": 6
}
},
"A quiet library."
]
]
}
]
},
{
"type": "entries",
"name": "Rumor",
"entries": [
"Pugilists are frequent subjects of rumors and speculation. The combination of their resilience, might, and panache make them popular topics over a pint at the local tavern. Add to this most pugilists come from humble beginnings and it's easy to see why the public comes up with such colorful stories about them.",
"Whether or not it's true, you have a particular rumor that follows you wherever you go. How do you feel about your reputation? Do you indulge rumormongers, or does the speculation about your background annoy you?",
{
"type": "table",
"caption": "Rumors",
"colLabels": [
"{@dice d6}",
"Rumor"
],
"colStyles": [
"col-1 text-center",
"col-11"
],
"rows": [
[
{
"type": "cell",
"roll": {
"exact": 1
}
},
"You got your prodigious strength from suckling milk at the teet of a giantess."
],
[
{
"type": "cell",
"roll": {
"exact": 2
}
},
"You won a drinking competition against a dwarf...and then three more before the night was through."
],
[
{
"type": "cell",
"roll": {
"exact": 3
}
},
"The town guards hate you as much as their spouses love you."
],
[
{
"type": "cell",
"roll": {
"exact": 4
}
},
"You are an enforcer for one of the most powerful figures in the criminal underworld."
],
[
{
"type": "cell",
"roll": {
"exact": 5
}
},
"You wrestled an {@creature owlbear} to the ground with such ease you fell asleep during the tussle."
],
[
{
"type": "cell",
"roll": {
"exact": 6
}
},
"Your daddy was an {@creature earth elemental} which is why your bones are made of iron."
]
]
}
]
},
{
"type": "entries",
"name": "Creating a Pugilist",
"entries": [
"As you build your pugilist, consider how you came to be a bare knuckle brawler. Did you learn to fight to defend yourself? Was scraping the natural result of your nose for trouble? Or did you learn to fight as a way of intimidating and controlling others? Were you fighting for the entertainment, or did you fight because you had to? Did you try to become a more traditional martial artist but just couldn't hack it? Pugilists are a rowdy bunch that like to brag about how they learned to fight, so you better have a good story to tell.",
"What events in your life gave you the sheer determination and will that pugilists call on? Did you spend every day hustling on the street to make ends meet? Were you forgotten and ignored by your family? Were you an outsider in your community who had to constantly struggle against the ignorant stereotypes the people there had of you? The most important element of the pugilist is that they are driven. Once you have decided what events made you into the pugilist you are today, decide how that may shape the actions you take in the future.",
{
"type": "entries",
"name": "Quick Build",
"entries": [
"You can make a pugilist quickly by following these suggestions. First, make Strength your highest ability score, followed by Constitution. Second, choose the {@background criminal} or {@background urchin} background."
]
}
]
}
]
}
]
}
],
"itemProperty": [
{
"abbreviation": "UN",
"source": "SterlingVermin",
"entries": [
{
"type": "entries",
"name": "Unarmed",
"entries": [
"When you make an unarmed attack you can choose to deal the damage of this weapon instead of your normal unarmed attack damage."
]
}
]
}
],
"item": [
{
"name": "Enchanted Inks (1st Level)",
"type": "P",
"rarity": "common",
"entries": [
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=1}. The spell's level cannot exceed the level determined by the rarity of the enchanted inks.",
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
],
"source": "SterlingVermin"
},
{
"name": "Enchanted Inks (2nd Level)",
"type": "P",
"rarity": "uncommon",
"entries": [
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=2}. The spell's level cannot exceed 2nd level.",
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
],
"source": "SterlingVermin"
},
{
"name": "Enchanted Inks (3rd Level)",
"type": "P",
"rarity": "rare",
"entries": [
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=3}. The spell's level cannot exceed 3rd level.",
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
],
"source": "SterlingVermin"
},
{
"name": "Enchanted Inks (4th Level)",
"type": "P",
"rarity": "very rare",
"entries": [
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=4}. The spell's level cannot exceed 4th level.",
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
],
"source": "SterlingVermin"
},
{
"name": "Enchanted Inks (5th Level)",
"type": "P",
"rarity": "legendary",
"entries": [
"This set of inks can be used to make a single tattoo, which consumes the inks. When a creature is tattooed with enchanted inks, choose one {@filter spell|spells|level=5}. The spell's level cannot exceed 5th level.",
"The tattooed creature can cast this spell, using the tattoo as a spellcasting focus. Constitution is the spellcasting ability for this spell. After casting the spell with the tattoo, the creature cannot cast the spell in this way again until it finishes a long rest."
],
"source": "SterlingVermin"
},
{
"name": "Bonebreakers",
"type": "M",
"weapon": true,
"weaponCategory": "simple",
"rarity": "legendary",
"baseItem": "brass knuckles|SterlingVermin",
"dmg1": "1d4",
"dmgType": "B",
"property": [
"L",
"UN"
],
"reqAttune": "by a pugilist",
"entries": [
"These unremarkable brass knuckles appear well used if not well loved. They are covered in dings and scratches accompanied by the odd stain.",
"You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with this weapon, you can use your reaction to attempt to maim them. When you do, the creature must succeed on a Constitution saving throw (DC 16) or be maimed in one of the following ways of your choice:",
{
"type": "list",
"items": [
"{@b {@i Broken Arm.}} The creature has disadvantage with weapon attack rolls.",
"{@b {@i Broken Leg.}} The creature's walking speed is halved.",
"{@b {@i Broken Ribs.}} The creature has disadvantage on Strength and Dexterity ability checks and saving throws.",
"{@b {@i Broken Skull.}} Attack rolls against the creature are considered one higher for the purposes of determining whether or not the result is a critical."
]
},
"The maimed condition ends on a creature only after they have received medical treatment from a trained professional and rested for one month or they are targeted by a {@spell greater restoration} spell or similar magic.",
"After you use this ability to attempt to maim a creature, you must finish a short or long rest before you can use it again."
],
"source": "SterlingVermin",
"bonusWeapon": "+3",
"genericBonus": "+3"
},
{
"name": "Bottle of Brew Tasting",
"wondrous": true,
"rarity": "rare",
"entries": [
"This magic item is a glass bottle with a blank label.",
"When a potion or other liquid is poured into the bottle, the contents and effects of the liquid will appear, written in Common, on the label. This writing fades when the bottle is emptied of its contents.",
"If this bottle is broken, it loses the ability to identify liquids but instead functions as an improvised weapon with a +2 bonus to attack rolls and damage rolls."
],
"source": "SterlingVermin",
"bonusWeapon": "+2",
"genericBonus": "+2"
},
{
"name": "Club of Unconsciousness",
"type": "M",
"weapon": true,
"weaponCategory": "simple",
"baseItem": "club|phb",
"rarity": "rare",
"dmg1": "1d4",
"dmgType": "B",
"property": [
"L"
],
"reqAttune": true,
"entries": [
"You gain a +1 bonus to attack and damage rolls made with this magic weapon",
"Additionally, this club has 5 charges. When you deal damage with this weapon, you can expend one or more charges to attempt to render the creature {@condition unconscious}. When you do, roll {@dice 5d8} (+{@dice ((#$prompt_number:min=1,max=5,default=123$#)*2)d8|2d8} for each charge expended beyond the first). If the creature has a number of hit points remaining that is equal to or less than the total of your roll, the creature forgets everything it saw and heard over the last minute and is {@condition unconscious} for 1 hour or until another person uses an action to shake or slap the sleeper awake.",
"The club regains {@dice 1d3 + 1} expended charges daily at dawn."
],
"source": "SterlingVermin",
"charges": 5,
"recharge": "dawn",
"bonusWeapon": "+1",
"genericBonus": "+1"
},
{
"name": "Coin of Easy Living",
"wondrous": true,
"rarity": "uncommon",
"reqAttune": true,
"entries": [
"This gold coin appears totally normal to mundane senses but, when flipped, always lands heads up. While you are attuned to this item, you can summon it to your palm at will."
],
"source": "SterlingVermin"
},
{
"name": "Everfull Stein",
"wondrous": true,
"rarity": "uncommon",
"entries": [
"This large ceramic stein is decorated with dwarven glyphs and topped with a brass metal lid that can be opened by thumb lever. While the lid is closed and the stein is empty, the owner need only name a non-magical ale, beer, or mead he has had before and the stein fills with that brew"
],
"source": "SterlingVermin"
},
{
"name": "Leather Jerkin, +1",
"wondrous": true,
"rarity": "rare",
"entries": [
"You have a +1 bonus to AC while you are unarmored and wearing this garment."
],
"source": "SterlingVermin",
"bonusAc": "+1"
},
{
"name": "Leather Jerkin, +2",
"wondrous": true,
"rarity": "very rare",
"entries": [
"You have a +2 bonus to AC while you are unarmored and wearing this garment."
],
"source": "SterlingVermin",
"bonusAc": "+2"
},
{
"name": "Leather Jerkin, +3",
"wondrous": true,
"rarity": "legendary",
"entries": [
"You have a +3 bonus to AC while you are unarmored and wearing this garment."
],
"source": "SterlingVermin",
"bonusAc": "+3"
},
{
"name": "Loaded Dice",
"wondrous": true,
"rarity": "rare",
"reqAttune": true,
"recharge": "dawn",
"charges": 7,
"entries": [
"This set of six-sided dice is indistinguishable from mundane dice, but blessed with good fortune. After you make an ability check, attack roll, or saving throw, but before the DM declares success or failure, you can expend 1 charge to reroll the {@dice d20}. Loaded dice can have up to 7 charges and regain {@dice 1d6+1} charges each week.",
"Additionally, if used to play a {@item dice set|phb|dice game}, the owner of the dice has advantage on any ability check to determine the winner of the game."
],
"source": "SterlingVermin"
},
{
"name": "Mage Mashers",
"type": "M",
"weapon": true,
"weaponCategory": "simple",
"baseItem": "brass knuckles|SterlingVermin",
"rarity": "very rare",
"dmg1": "1d4",
"dmgType": "B",
"property": [
"L",
"UN"
],
"reqAttune": true,
"entries": [
"These brass knuckles are forged from a dull black ore that sparkles with a prism of colors when held to light. They feel heavier than they look like they should be, especially to creatures capable of casting spells.",
"You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with the spellcasting or pact magic trait, that creature takes an extra {@dice 1d6} force damage. In addition, any creature who makes a saving throw to maintain concentration on a spell as a result of damage you deal with these weapons has disadvantage on that saving throw."
],
"source": "SterlingVermin",
"bonusWeapon": "+2",
"genericBonus": "+2"
},
{
"name": "Medallion of Mettle",
"wondrous": true,
"rarity": "rare",
"reqAttune": true,
"entries": [
"This ostentatious medallion draws the eye of even casual onlookers. Whenever you gain temporary hit points, you gain an additional {@dice 1d6} temporary hit points."
],
"source": "SterlingVermin"
},
{
"name": "Mugfist Knuckles",
"type": "M",
"weapon": true,
"baseItem": "brass knuckles|SterlingVermin",
"weaponCategory": "simple",
"rarity": "uncommon",
"dmg1": "1d4",
"dmgType": "B",
"property": [
"L",
"UN"
],
"reqAttune": true,
"entries": [
"These brass knuckles are plated with cheap faux gold that wouldn't fool even the most casual observer.",
"You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you attack a creature with this magic weapon and roll a 20, {@dice 1d6} gold pieces fall onto the ground in the creature's space."
],
"source": "SterlingVermin",
"bonusWeapon": "+1",
"genericBonus": "+1"
},
{
"name": "Poundwise Porter",
"type": "P",
"rarity": "very rare",
"entries": [
"This potion is thick and so dark brown it is nearly black. For one minute after consuming this potion, you gain +3 to damage with unarmed attacks."
],
"source": "SterlingVermin",
"damageBonus": "+3"
},
{
"name": "Prehensile Whip",
"type": "M",
"weapon": true,
"weaponCategory": "martial",
"rarity": "rare",
"baseItem": "whip|phb",
"dmg1": "1d4",
"dmgType": "S",
"property": [
"F",
"R"
],
"reqAttune": true,
"entries": [
"When not in use this whip looks like any other but, when wielded by an attuned creature, the weapon moves with purpose and articulation that betrays its magical nature. You gain a +1 to attack and damage rolls with this magic weapon. When you hit a creature or object with this weapon you may use your reaction to make a grapple attack against it using the whip instead of a free hand. When grappling in this way, your reach is considered 10 feet."
],
"source": "SterlingVermin",
"bonusWeapon": "+1",
"genericBonus": "+1"
},
{
"name": "Ramuh's Katar",
"type": "M",
"weapon": true,
"weaponCategory": "simple",
"rarity": "very rare",
"dmg1": "1d4",
"baseItem": "katar|SterlingVermin",
"dmgType": "P",
"property": [
"L",
"UN"
],
"reqAttune": true,