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Arcane Athenaeum; Swordmage, A True Arcane Half-Caster.json
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Arcane Athenaeum; Swordmage, A True Arcane Half-Caster.json
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{
"_meta": {
"sources": [
{
"json": "ArcaneAthenaeumSwordMage",
"abbreviation": "AASM",
"full": "Swordmage, A True Arcane Half-Caster",
"version": "5.0",
"url": "https://www.dmsguild.com/product/224413/Swordmage-A-True-Arcane-HalfCaster-for-5e",
"authors": [
"The Arcane Athenaeum"
],
"convertedBy": [
"Frost2779"
],
"color": "01CDFE"
}
],
"dateAdded": 1580934477,
"dateLastModified": 1620355063
},
"class": [
{
"name": "Swordmage",
"source": "ArcaneAthenaeumSwordMage",
"fluff": [
{
"type": "section",
"name": "Swordmage",
"entries": [
"An elf nocks an arrow made of spectral blue energy into her bow. She takes careful aim, mutters a short incantation, and lets the arrow fly toward the group of orcs rushing towards her. The arrow slams into the lead orc, then shatters as it explodes into flames and engulfs their ranks.",
"A human mutters words of arcane power under his breath, causing his warhammer to crackle alight with electricity. Turning the corner, he rushes toward a surprised hobgoblin with a cry, and brings the hammer down on its head with a burst of lightning.",
"A guard shoves a captured half-elf ahead of him, leading her deeper into the king's dungeon. She quickly concentrates as the guard turns to regard another inmate, and with a flash buries her newly materialized blade into the man's back.",
"Swordmages are practitioners of both martial combat and arcane magic. To a swordmage, fighters are uncivilized brutes whose only answer to conflict is to hit things harder, while wizards are overly delicate and more at home in a library than the battlefield. Swordmages seek to combine the best of both worlds, seamlessly merging their knowledge of the arcane into battle disciplines which no pure knight or mage could hope to achieve.",
{
"type": "entries",
"name": "A Mystical Bond",
"entries": [
"The term \"swordmage\" is in many respects a misnomer; the weapon employed can range from a blade to a hammer to a crossbow. What most defines a swordmage is the unshakable bond that is formed with that particular weapon. Other individuals are able to form similar arcane bonds, but the one between a swordmage and her chosen weapon goes even further.",
"A bonded weapon is like an extension of a swordmage's own body. It is nearly impossible to rob a swordmage of it, and they are able to sense its location no matter how distant, and call it to their hand from any similar range. Some believe that each weapon contains its own minute soul, one equally capable of communicating with the Weave that surrounds everything. By forging this bond, a swordmage's capability to affect the Weave is increased."
]
},
{
"type": "entries",
"name": "Magic and Might",
"entries": [
"Without their martial training, a swordmage would still be a formidable (though much less enigmatic) wizard. The meditations and trainings they undertake allow them to comprehend the workings of the Weave, plucking at it to create varied magical effects. Many utilize their spells to augment their own martial ability, while others instead rely on them as their primary methods of combat. Regardless of the specifics, all swordmages channel magic through their weapons, needing no other focus to cast spells.",
"Without their magic, a swordmage would still be a practiced fighter. Some spend years practicing combat styles and martial arts, learning to intimately understand the swing of a sword or the drawing of a bow. While many wizards sharpen only their minds, swordmages ensure that their bodies become as powerful a weapon as any spell."
]
},
{
"type": "entries",
"name": "Creating a Swordmage",
"entries": [
"When you create a swordmage character you should consider why you've chosen the complex path of mixing martial combat and magic arts. Were you a squire under the service of a knight who discovered a gift for magic? Were you once a wizard's apprentice, but found yourself drawn to practice with cold steel instead of properly studying?",
"Why have you gone out into the greater world? Do you wish to prove your unorthodox lifestyle as effective as any other? Are you on a personal mission to collect some arcane secret or ancient artifact? Or perhaps you simply want to put your skills to the test."
]
}
]
}
],
"hd": {
"number": 1,
"faces": 10
},
"proficiency": [
"con",
"int"
],
"spellcastingAbility": "int",
"startingProficiencies": {
"armor": [
"light",
"medium",
"shields"
],
"weapons": [
"simple",
"martial"
],
"skills": [
{
"choose": {
"from": [
"acrobatics",
"athletics",
"arcana",
"history",
"insight",
"intimidation",
"perception",
"persuasion"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} or (b) a {@item longbow|phb} and a {@item quiver|phb} of {@item Arrows (20)|phb|20 arrows}",
"(a) a {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} of (b) two {@filter simple weapons|items|source=phb|category=basic|type=simple weapon}",
"(a) {@item scale mail|phb} or (b) {@item leather armor|phb}",
"(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}"
],
"goldAlternative": "{@dice 5d4×10|5d4 × 10|Starting Gold}",
"defaultData": [
{
"a": [
{
"equipmentType": "weaponMartial"
}
],
"b": [
"longbow|phb",
"Arrows (20)|phb"
]
},
{
"a": [
{
"equipmentType": "weaponMartial"
}
],
"b": [
{
"equipmentType": "weaponSimple",
"quantity": 2
}
]
},
{
"a": [
"scale mail|phb"
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"b": [
"leather armor|phb"
]
},
{
"a": [
"dungeoneer's pack|phb"
],
"b": [
"explorer's pack|phb"
]
}
]
},
"multiclassing": {
"requirements": {
"int": 13,
"or": [
{
"str": 13,
"dex": 13
}
]
},
"proficienciesGained": {
"armor": [
"light"
],
"weapon": [
"martial"
]
}
},
"classTableGroups": [
{
"colLabels": [
"Spells Known"
],
"rows": [
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[
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]
},
{
"title": "Spell Slots per Spell Level",
"colLabels": [
"{@filter 1st|spells|level=1|class=Swordmage}",
"{@filter 2nd|spells|level=2|class=Swordmage}",
"{@filter 3rd|spells|level=3|class=Swordmage}",
"{@filter 4th|spells|level=4|class=Swordmage}",
"{@filter 5th|spells|level=5|class=Swordmage}"
],
"rows": [
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}
],
"classFeatures": [
"Swordmage Bond|Swordmage|ArcaneAthenaeumSwordMage|1",
"Magic Sense|Swordmage|ArcaneAthenaeumSwordMage|1",
"Fighting Style|Swordmage|ArcaneAthenaeumSwordMage|2",
"Fighting Style Options|Swordmage|ArcaneAthenaeumSwordMage|2",
"Spellcasting|Swordmage|ArcaneAthenaeumSwordMage|2",
"Arcane Infusion|Swordmage|ArcaneAthenaeumSwordMage|2",
"Spell Strike|Swordmage|ArcaneAthenaeumSwordMage|3",
{
"classFeature": "Swordmage Discipline|Swordmage|ArcaneAthenaeumSwordMage|3",
"gainSubclassFeature": true
},
"Ability Score Improvement|Swordmage|ArcaneAthenaeumSwordMage|4",
"Martial Versatility|Swordmage|ArcaneAthenaeumSwordMage|4",
"Extra Attack|Swordmage|ArcaneAthenaeumSwordMage|5",
"Eldritch Might|Swordmage|ArcaneAthenaeumSwordMage|6",
{
"classFeature": "Swordmage Discipline Feature|Swordmage|ArcaneAthenaeumSwordMage|7",
"gainSubclassFeature": true
},
"Ability Score Improvement|Swordmage|ArcaneAthenaeumSwordMage|8",
"Guiding Strike|Swordmage|ArcaneAthenaeumSwordMage|10",
{
"classFeature": "Swordmage Discipline Feature|Swordmage|ArcaneAthenaeumSwordMage|11",
"gainSubclassFeature": true
},
"Ability Score Improvement|Swordmage|ArcaneAthenaeumSwordMage|12",
"Magic Ward|Swordmage|ArcaneAthenaeumSwordMage|14",
{
"classFeature": "Swordmage Discipline Feature|Swordmage|ArcaneAthenaeumSwordMage|15",
"gainSubclassFeature": true
},
"Ability Score Improvement|Swordmage|ArcaneAthenaeumSwordMage|16",
"Empowered Spell Strike|Swordmage|ArcaneAthenaeumSwordMage|18",
"Ability Score Improvement|Swordmage|ArcaneAthenaeumSwordMage|19",
"Archblade|Swordmage|ArcaneAthenaeumSwordMage|20"
],
"subclassTitle": "Swordmage Discipline",
"classSpells": [
{
"name": "Absorb elements",
"source": "XGE"
},
"Burning Hands",
"Chromatic Orb",
"Detect Magic",
"Expeditious Retreat",
"Faerie Fire",
"False Life",
"Feather Fall",
"Fog Cloud",
"Ice Knife",
"Identify",
"Jump",
"Magic Missile",
"Protection from evil and good",
"Ray of Sickness",
"Shield",
"Sleep",
"Thunderwave",
"Witch Bolt",
{
"name": "Zephyr Strike",
"source": "XGE"
},
{
"name": "Aganazzar's scorcher",
"source": "XGE"
},
"Blindness/Deafness",
"Blur",
"Darkness",
"Darkvision",
"Enlarge/reduce",
"Hold person",
"Invisibility",
"Levitate",
"Locate Object",
"Magic Weapon",
"Melf's Acid Arrow",
"Mirror Image",
"Misty Step",
"Nystul's magic aura",
"Scorching Ray",
"Shatter",
{
"name": "Snilloc's snowball swarm",
"source": "XGE"
},
"Spider climb",
"Counterspell",
"Dispel Magic",
"Fear",
"Fireball",
{
"name": "Flame Arrows",
"source": "XGE"
},
"Glyph of Warding",
"Haste",
"Lightning Bolt",
"Magic Circle",
{
"name": "Melf's minute meteors",
"source": "XGE"
},
"Protection from energy",
"Sleet storm",
"slow",
"Stinking cloud",
"Vampiric touch",
"Blight",
"Confusion",
"Dimension Door",
{
"name": "Elemental Bane",
"source": "XGE"
},
"Fire Shield",
"Freedom of movement",
"Greater Invisibility",
"Ice Storm",
"Locate Creature",
"Stoneskin",
{
"name": "Vitriolic sphere",
"source": "XGE"
},
"Animate Objects",
"Cloudkill",
"Cone of Cold",
"Conjure Volley",
{
"name": "Immolation",
"source": "XGE"
},
{
"name": "Skill empowerment",
"source": "XGE"
},
{
"name": "Steel wind strike",
"source": "XGE"
},
"Telekinesis",
"Teleportation circle"
],
"spellsKnownProgression": [
0,
2,
3,
3,
4,
4,
5,
5,
6,
6,
7,
7,
8,
8,
9,
9,
10,
10,
11,
11
]
}
],
"classFeature": [
{
"name": "Swordmage Bond",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 1,
"entries": [
"You know a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the end of which you touch the weapon and forge the bond.",
"Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. As long as it is on the same plane as you, you also know its precise location at all times.",
"If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. This can be done during a short rest. This process automatically destroys any other fragments of the weapon in existence, so you can't use it to create multiple copies of a broken weapon.",
"If you attempt to bond with a second weapon, you must break the bond with your existing weapon."
]
},
{
"name": "Magic Sense",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 1,
"entries": [
"As an action, you can open yourself to the Weave, allowing you to feel the magical power of objects around you. Until the end of your next turn, you can sense any magic items within 60 feet of you that are not behind total cover. You can sense the presence of a magic item hidden on a person, such as in a pocket or tucked into a boot, so long as the person is not behind total cover. You cannot sense an item contained in an extradimensional space, such as in a bag of holding. You also cannot sense an object protected from divination magic, such as through the spell nondetection, or one affected by a spell such as Nystul's magic aura which hides its magical nature. A thin sheet of lead also blocks your magic sense.",
"When you use this feature, you can select one of the magic items you sense and learn its rarity (common, uncommon, rare, very rare, legendary, or artifact) and its magic item categor",
"You can use this feature a number of times equal to 1 + your Intelligence modifier (minimum of 1). You regain all expended uses when you finish a long rest."
]
},
{
"name": "Fighting Style",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 2,
"entries": [
"At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.",
{
"type": "options",
"entries": [
{
"type": "entries",
"name": "Archery",
"entries": [
"You gain a +2 bonus to attack rolls you make with ranged weapons."
]
},
{
"type": "entries",
"name": "Defense",
"entries": [
"While you are wearing armor, you gain a +1 bonus to AC."
]
},
{
"type": "entries",
"name": "Dueling",
"entries": [
"When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon."
]
},
{
"type": "entries",
"name": "Great Weapon Fighting",
"entries": [
"When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the twohanded or versatile property for you to gain this benefit."
]
},
{
"type": "entries",
"name": "Protection",
"entries": [
"When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield."
]
}
]
}
]
},
{
"name": "Fighting Style Options",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 2,
"isClassFeatureVariant": true,
"entries": [
"{@i 2nd-level swordmage {@variantrule optional class features|tce|optional feature}}",
"When you choose a fighting style, the following styles are added to your list of options",
{
"type": "options",
"entries": [
{
"type": "entries",
"name": "Arcane Warrior",
"entries": [
"You learn two cantrips of your choice from the wizard spell list. They count as swordmage spells for you, and Intelligence is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the wizard spell list."
]
},
{
"type": "entries",
"name": "Blind Fighting",
"entries": [
"You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you."
]
},
{
"type": "entries",
"name": "Interception",
"entries": [
"When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction."
]
},
{
"type": "entries",
"name": "Superior Technique",
"entries": [
"You learn one maneuver of your choice from among those available to the Battle Master archetype for fighters. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). ",
"You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest."
]
},
{
"type": "entries",
"name": "Thrown Weapon Fighting",
"entries": [
"You can draw a weapon that has the thrown property as part of the attack you make with the weapon.",
"In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll."
]
}
]
}
]
},
{
"name": "Spellcasting",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 2,
"entries": [
"Your time spent learning the intricacies of magic allows you to create greater effects beyond the form of your weapon, giving you the ability to cast spells at 2nd level.",
{
"type": "entries",
"name": "Spell Slots",
"entries": [
"The Swordmage table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest."
]
},
{
"type": "entries",
"name": "Spells Known of 1st Level and Higher",
"entries": [
"You know two 1st-level spells of your choice from the swordmage spell list.",
"The Spells Known column of the Swordmage table shows when you learn more swordmage spells of your choice from this feature. Each of these spells must be of a level for which you have spell slots on the Swordmage table. ",
"Additionally, when you gain a level in this class, you can choose one of the swordmage spells you know from this feature and replace it with another spell from the swordmage spell list. The new spell must also be of a level for which you have spell slots on the Swordmage table."
]
},
{
"type": "entries",
"name": "Spellcasting Ability",
"entries": [
"Intelligence is your spellcasting ability for your swordmage spells; your understanding of the theory behind magic allows you to wield these spells with superior skill. You use your Intelligence whenever a swordmage spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a swordmage spell you cast and when making an attack roll with one.",
{
"type": "abilityDc",
"name": "Spell",
"attributes": [
"int"
]
},
{
"type": "abilityAttackMod",
"name": "Spell",
"attributes": [
"int"
]
}
]
},
{
"type": "entries",
"name": "Spellcasting Focus",
"entries": [
"You can use your bonded weapon as a spellcasting focus for your swordmage spells."
]
}
]
},
{
"name": "Arcane Infusion",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 2,
"entries": [
"Beginning at 2nd level, you gain the ability to infuse your bonded weapon with arcane energy. As a bonus action, while holding your bonded weapon you can expend one spell slot, infusing your weapon for ten minutes. While infused, your weapon deals additional force damage equal to 1 + the level of the spell slot you expended, to a maximum of 4 damage. If your weapon is not already magical, it becomes magical for the duration.",
"Instead of force damage, when you apply your arcane infusion you can choose to have it deal another type of damage. The damage must be one which you can deal using a swordmage spell that you know (for example, if you know the spell burning hands, your infusion can deal fire damage) but cannot be bludgeoning, piercing, or slashing damage.",
"This effect ends early if your bonded weapon is more than 5 feet away from you for 1 minute or more, if you fall unconscious, or if you choose to end it (no action required)."
]
},
{
"name": "Spell Strike",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 3,
"entries": [
"Starting at 3rd level, you can use an action on your turn to attempt a Spell Strike, concentrating a spell into your bonded weapon and delivering the spell through your attack. Choose a spell you know of 1st level or higher with a casting time of one action, and spend a spell slot as if you were casting the spell as normal. You must be wielding your bonded weapon, and the spell you cast must be capable of targeting a hostile creature or have an area of effect in the shape of a cone, cube, cylinder, line, or sphere. ",
"As part of the action, you then make a single weapon attack with your bonded weapon against a single target, though you can move between casting the spell into your weapon and making the weapon attack if you have movement to do so. On a hit, the target suffers the weapon attack's normal effects. The target is then also subjected to the effects of the spell as if you had cast the spell normally at the level of the spell slot you expended to use this feature.",
"If the spell requires the target to make a Dexterity saving throw, the target is considered to automatically fail it. If the spell requires the target to make any other kind of saving throw, then the target must make that saving throw with disadvantage. If the spell requires you to make an attack roll, use the results of the weapon attack made as part of this action in place of the spell attack roll, including whether or not the attack was a critical hit. Only the target is affected by the spell; if the spell normally affects an area it does not do so when used with this feature.",
"Whether the weapon attack hits or misses, the spell slot is expended and the magic fades from your weapon. A creature can attempt to interrupt the spell at the moment you cast it into your weapon (such as by casting counterspell). If the spell fails or the magic is suppressed before you make the weapon attack, such as by entering the area of an antimagic field, the magic of the spell is lost but you can still make the weapon attack as part of the action. Whether you make the attack or not, your action is also expended.",
"You can use this feature a number of times equal to your Intelligence modifier (minimum of 1), expending a use only when you successfully hit your target with a weapon attack. You regain expended uses when you finish a long rest."
]
},
{
"name": "Swordmage Discipline",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 3,
"entries": [
"At 3rd level, you focus your martial and arcane prowess into a particular discipline, Battlemage, Eldritch Archer, Shieldbearer, or Spellsword. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level."
]
},
{
"name": "Ability Score Improvement",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 4,
"entries": [
"When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Martial Versatility",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 4,
"isClassFeatureVariant": true,
"entries": [
"{@i 4th-level swordmage {@variantrule optional class features|tce|optional feature}}",
"Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace a fighting style you know with another fighting style available to swordmages. This replacement represents a shift of focus in your martial practice."
]
},
{
"name": "Extra Attack",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 5,
"entries": [
"Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn."
]
},
{
"name": "Eldritch Might",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 6,
"entries": [
"Beginning at 6th level, you can add half your Intelligence modifier (round up) to any Strength, Dexterity, or Constitution ability check you make."
]
},
{
"name": "Swordmage Discipline Feature",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 7,
"entries": [
"At 7th level, you gain a feature granted to you by your Swordmage Discipline."
]
},
{
"name": "Ability Score Improvement",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 8,
"entries": [
"When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Guiding Strike",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 10,
"entries": [
"Starting at 10th level, your Spell Strikes leave behind traces of glimmering magic. When you successfully hit a creature with the weapon attack made with your Spell Strike feature, the next attack roll made against the target before the end of your next turn has advantage."
]
},
{
"name": "Swordmage Discipline Feature",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 11,
"entries": [
"At 11th level, you gain a feature granted to you by your Swordmage Discipline."
]
},
{
"name": "Ability Score Improvement",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 12,
"entries": [
"When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Magic Ward",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 14,
"entries": [
"Beginning at 14th level, the magic of your bond projects a constant ward against magic. Whenever you suffer damage from a spell or other magical effect and you are wielding your bonded weapon, you can reduce the damage by an amount equal to your Intelligence modifier."
]
},
{
"name": "Swordmage Discipline Feature",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 15,
"entries": [
"At 15th level, you gain a feature granted to you by your Swordmage Discipline."
]
},
{
"name": "Ability Score Improvement",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 16,
"entries": [
"When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Empowered Spell Strike",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 18,
"entries": [
"Beginning at 18th level, when you roll dice for the spell you used for your Spell Strike, you can reroll a number of the dice up to your Intelligence modifier (minimum of one). You must use the new rolls."
]
},
{
"name": "Ability Score Improvement",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 19,
"entries": [
"When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
"If your DM allows the use of feats, you may instead take a feat."
]
},
{
"name": "Archblade",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"level": 20,
"entries": [
"At 20th level, the bond with your weapon becomes even stronger. Your bonded weapon gains a +1 bonus to attack and damage rolls. Additionally, while wielding your bonded weapon you gain a +1 bonus to your spell attack modifier and your spell save DC increases by 1."
]
}
],
"subclassFeature": [
{
"name": "Battlemage",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"subclassShortName": "Battlemage",
"subclassSource": "ArcaneAthenaeumSwordMage",
"level": 3,
"header": 1,
"entries": [
"Battlemages wear heavy armor and stride onto the battlefield with little worry for potential dangers. They, more than other swordmages, delve deep enough into the workings of magics to learn the same sorts of spells that wizards do. With this knowledge they wield their spells in flashy and destructive ways, while protecting their allies from harm.",
{
"type": "refSubclassFeature",
"subclassFeature": "Battlemage Magic|Swordmage|ArcaneAthenaeumSwordMage|Battlemage|ArcaneAthenaeumSwordMage|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Studied Soldier|Swordmage|ArcaneAthenaeumSwordMage|Battlemage|ArcaneAthenaeumSwordMage|3"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Arcane Aegis|Swordmage|ArcaneAthenaeumSwordMage|Battlemage|ArcaneAthenaeumSwordMage|3"
}
]
},
{
"name": "Battlemage Magic",
"source": "ArcaneAthenaeumSwordMage",
"className": "Swordmage",
"classSource": "ArcaneAthenaeumSwordMage",
"subclassShortName": "Battlemage",
"subclassSource": "ArcaneAthenaeumSwordMage",
"level": 3,
"header": 2,
"entries": [
"Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Battlemage Spells table. The spell counts as a swordmage spell for you, but it doesn't count against the number of swordmage spells you know.",
{
"type": "table",
"caption": "Battlemage Spells",
"colLabels": [
"Swordmage Level",
"Spell"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"3rd",
"{@spell protection from evil and good}"
],
[
"5th",
"{@spell warding bond}"
],
[
"9th",
"{@spell enemies abound|xge}"
],