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Makefile.psp
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TARGET := HydraCloneLabyrinth
OBJS = source/main.o source/PHL.o source/collision.o source/psp/graphics.o source/psp/input.o source/psp/system.o source/psp/audio.o source/titlescreen.o source/inventory.o source/options.o source/ini.o source/text.o source/game.o source/hero.o source/object.o source/enemy.o source/effect.o source/qda.o source/weapon.o source/platform.o source/enemies/slime.o source/enemies/bat.o source/enemies/slug.o source/enemies/knight.o source/enemies/heads.o source/enemies/gas.o source/enemies/skull.o source/enemies/fish.o source/enemies/waterjumper.o source/enemies/podoboo.o source/enemies/thwomp.o source/enemies/dodo.o source/enemies/batboss.o source/enemies/skeleton.o source/enemies/ghoul.o source/enemies/crab.o source/enemies/seal.o source/enemies/jellyfish.o source/enemies/gyra.o source/enemies/wizard.o source/enemies/pendulum.o source/enemies/lolidra.o source/enemies/bee.o source/enemies/devil.o source/enemies/boar.o source/enemies/firewheel.o source/enemies/golem.o source/enemies/garm.o source/enemies/poisonknight.o source/enemies/dog.o source/enemies/boomknight.o source/enemies/pumpkin.o source/stagedata.o source/enemies/hydra.o
INCDIR =
CFLAGS = -O2 -g -G0 -Wall -D_PSP
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
LIBDIR =
MYLIBS=
STDLIBS = -losl -lpng -lz \
-lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgu -lpspaudiolib -lpspaudio -lm -lpsphprm
LIBS +=$(STDLIBS)$(MYLIBS)
LDFLAGS =
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = Hydra Castle Labyrinth
PSP_EBOOT_ICON = ICON0.PNG
PSP_EBOOT_PIC1 = PIC1.PNG
#PSP_FW_VERSION = 660
BUILD_PRX = 0
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak