OpenGL ES Toolkit v6.1.0-dev is a wrapper library working with OpenGL ES 2.0.
This project is a continuation of ESTK which can be considered version 1.0 of libestk.
LibESTK is a utility library ment to make OpenGL ES 2.0 operations easier to perform with fewer calls compared to the standard OpenGL library. This is compatible with Emscripten.
Documentation can be found here.
- FPS bound game loop.
- OpenGL ES Compatibility.
- WebGL compatibility.
- Emscripten compatibility.
- GLSL Shaders wrapper.
- OpenGL vertex buffer wrapper.
- Projection matrix generators.
- Texture file loading.
- Quaternion rotations.
- Keyboard/Mouse event wrapper.
- Sound file loading and playing.
- Render to multiple textures.
- Render to texture not ES2 compatible.
- GLES2 mode not working with uniforms.
- OpenGL ES 2.0
- CMake
- SDL2
- SDL2_image (optional)
- SDL2_mixer (optional)
- GLEW (Optional on nix systems)
In Debian like Linux distros, a development environment can be installed with:
sudo apt-get install cmake libsdl2-image-dev libsdl2-mixer-dev libglew-dev libsdl2-dev
First generate the build environment with cmake:
mkdir build
cd build
cmake ..
Now build the projet with:
make
The library and all the demos can now be found in the bin
directory.
If you wish to add the library to your system run this as root:
make install
This kind of compilation requires a installment of Emscripten. To compile the library with Emscripten, you must run CMake with a tool chain file from the Emscripten SDK:
ccmake -DCMAKE_TOOLCHAIN_FILE=[Path to Emscripten]/cmake/Modules/Platform/Emscripten.cmake ..
In the configuration GUI, set the option ES_OPT_EMSCRIPTEN
to YES
.
If you want ESTK to be a part of the Emscripten SDK (Recomended) set the
parameter CMAKE_INSTALL_PREFIX
to [Path to Emscripten]/system
.
Now build the projet with:
make
If you want to integrate ESTK into your copy of the Emscripten SDK run:
make install
- Shared uniform system
- User param pointer as argument on all callbacks
- Window resize event