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Forward+ / Clustered rendering #6

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callym opened this issue Apr 11, 2018 · 0 comments
Open

Forward+ / Clustered rendering #6

callym opened this issue Apr 11, 2018 · 0 comments

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@callym
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callym commented Apr 11, 2018

This looks like the right way forward:

  • Lots of lights
  • Can use multiple shaders
  • Can use better AA than deferred
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