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Pathfinding moving through hostiles as difficult terrain and cutting corners #235

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Weissrolf opened this issue Dec 30, 2024 · 2 comments
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@Weissrolf
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  • When pathfinding is set to "Snap to grid" then hostiles are not treated as blocking the path (with the option enabled), but instead are counted as difficult terrain even while still alive.
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  • Pathfinding also tends to cut corners, because it doesn't count wall dragging points as blocking the path. This happens from different angles when "Snap to grid is enabled", but may sometimes not happen when "Snap to grid" is disabled.

image image

  • Sometimes it even cuts right through walls:
image
  • Or gets completely confused and stop drags ruling:
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@Weissrolf
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It would also be nice if Elevation ruler could recognize (greater) "Difficult Terrain" regions set by Terrain Mapper, not just elevation regions. Thanks and a Happy New Year!

@caewok
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caewok commented Jan 4, 2025

Thanks for the feedback! I have split these into issues #236 , #237, #238, #239, and #240.

@caewok caewok closed this as completed Jan 4, 2025
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