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When pathfinding is set to "Snap to grid" then hostiles are not treated as blocking the path (with the option enabled), but instead are counted as difficult terrain even while still alive.
Pathfinding also tends to cut corners, because it doesn't count wall dragging points as blocking the path. This happens from different angles when "Snap to grid is enabled", but may sometimes not happen when "Snap to grid" is disabled.
Sometimes it even cuts right through walls:
Or gets completely confused and stop drags ruling:
The text was updated successfully, but these errors were encountered:
It would also be nice if Elevation ruler could recognize (greater) "Difficult Terrain" regions set by Terrain Mapper, not just elevation regions. Thanks and a Happy New Year!
The text was updated successfully, but these errors were encountered: