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Scaling lightyear to handle multiple game sessions #834

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caniko opened this issue Jan 20, 2025 · 1 comment
Open

Scaling lightyear to handle multiple game sessions #834

caniko opened this issue Jan 20, 2025 · 1 comment

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@caniko
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caniko commented Jan 20, 2025

How do we scale lightyear to handle multiple game sessions? If this is not supported yet, I am curious how you plan to implement this in the future

@cBournhonesque
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What do you mean by multiple game sessions?
A single server handling multiple game rooms?

I think you can already implement this using the NetworkRelevance/Room feature. (or even just using the ReplicationTarget component)

There is also an example for it here: https://github.com/cBournhonesque/lightyear/tree/main/examples/lobby

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