We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
lightyear
How do we scale lightyear to handle multiple game sessions? If this is not supported yet, I am curious how you plan to implement this in the future
The text was updated successfully, but these errors were encountered:
What do you mean by multiple game sessions? A single server handling multiple game rooms?
I think you can already implement this using the NetworkRelevance/Room feature. (or even just using the ReplicationTarget component)
There is also an example for it here: https://github.com/cBournhonesque/lightyear/tree/main/examples/lobby
Sorry, something went wrong.
No branches or pull requests
How do we scale
lightyear
to handle multiple game sessions? If this is not supported yet, I am curious how you plan to implement this in the futureThe text was updated successfully, but these errors were encountered: