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FG's Cessna vs Real life. #1364
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you do know that you can adjust the trim to counteract the left movement, right? there is a trim tab on the rudder... |
The rudder trim is optional, and the aircraft I flew in real life didn't have any sort of rudder trim.
I am well aware of that and, in the Cessna, I need to adjust that all the time. Shouldn't the seat position be optimal by default? I can actually see a point where you need to adjust it once, in real life you do adjust the seat height once and then leave it there, assuming you are the only one flying the plane.
Oh, I didn't know that! Thanks for sharing this information. Perhaps that should be the default? Now, the seat adjustments, you mean the option in View > Adjust View? |
@wkitty42 I tried the "adjust view height" option and it doesn't persist between sessions. |
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I fly C172SP in real life, 180HP. I agree with you, the FDM of FG 172P is far more from the real life. |
the goal was to see and show you that the craft has seat positioning within it... you can see the defined seat movement keys, doubled for upper and lower, as well as one (lower 'q' IIRC) to reset the position to the current saved seat position... so you don't need to use the sim's view positioning but you can to augment if desired... |
Thank you @Megaf for the details, it is really appreciated. I've been taking a break from development for the last month or two but just today did some work on the fg1000 variant and want to get some of the existing issues that are close to finished wrapped up, fg1000, variant, new kap140, compositor upgrades. I will review your observations and get back to you, if possible, for more details as we try to address these issues. One quick question about the screeching tires. I assume you talking about the screech that happens when you press the brake too long? Do you know if you can apply enough brake to lock the tires up on the c172p in real life? I imagine that would be an extremely rare event, but is it possible to put the craft into a skid by slamming on the brakes or the parking brake? The shaking "too much", is that the short shake at start-uo that was recently added?
Are you referring to the pull to the left on take off while still on the ground, or early on in the air, or always? Can you be really exact in the description of this effect or lack of? |
Thanks @Megaf for this detailed report. Part of your remarks are hard to fulfill, the aircraft's FDM is the result of compromises. Moreover, coupling between controls and effects often results in a change somewhere which breaks something elsewhere. JSBSim imperfections may also add to this, useless to say that this subject is very difficult and we (basic modellers) cannot change this. To submit improvements or remarks, we have to be certain that there is a flaw and accurately report it to the developers. About the roll to the left: I think that you mean the roll at low speed and full throttle in the air, typically at climbing. Not "All the freaking time", as you wrote.
About the general behavior (control sensitivity): often reported in simulation, mostly for light aircraft, very hard to fix. Part of it is the result of a feeling due to our joysticks. Springs are often harder than in real life, and we have no force feedback. For example, if we abruptly loosen the JS, it too quickly reaches back to zero. This gives a false feeling. Once more, if you find better compromises which do not break any thing else, please submit your proposals such we can test them. You are in the best position to test this if you pilot a c172. For the brakes do you have rudder pedals (progressive effect) or do you use the keyboard by short touching? |
@wlbragg welcome back :)
When you start the engines, in real life it is much smoother, the aircraft moves just a little opposite to the spin of the engine. It's not your head that shakes, it is the aircraft that rolls slightly, very slightly.
Yep, and when turning sharply. In all fairness, you might be correct here in leaving that as feedback. In real life, you have a very different feeling. And the brakes are digital, so you have a valid point.
In sim the Cessna has, in flight, a constant roll tendency cause by the rotation of the propeller, rolling in the opposite direction the propeller is turning. To counteract that, we use the rudder. @dany93 Hi :)
I understand that. The thing is, in sim, without using the rudders, FULL AILERON might not be able to compensate for it and, that is just plain wrong. In real life, not only the effect is much weaker, but a lot less input is required.
I agree! It's very hard to adjust that. I just got a new joystick today, a T16000M. Before, I was trying in the Extreme 3D Pro. Will do more testing and get back to you. @tonghuix Do you fly the Cessna 172P in real life? |
No. Propeller torque (roll tendency) is to be counteracted by the ailerons (or an aileron offset). The rudder is for other effects (see below).
This is normal and well known. Asymmetric Thrust Explained
You might well be the only one to notice no turning tendencies on a single-engine light aircraft....
I did tests (once more...) Wind = 0 (or at least no crosswind),
Far from full aileron or half rudder. Even for the ailerons with the "bad" way of climbing with no rudder correction. Which does not mean that the FDM accurately renders the real behavior, but the effects are realistic, observed and reported in real life. |
this is probably due to the craft being already well tuned... |
Just pointing out, in the real plane, the aileron yoke is neutral or near neutral. I do not really ever recall needing separate aileron input. Simply pushing right rudder 's roll moment is enough to counteract MOST of the tendency. Kind Regards, |
@dany93 Are we flying the same airplane? You are the first ever I see who says the roll is not strong, and the first ever I see who says the tendency is neutral in cruise. I've seen lots of people giving up on the cessna because of what I stated. |
@Megaf Yep, I plan to write a test report recently. We, with my instructor, tested this project compared with other FS platform (P3D and X-Plane), and also real C172. |
There is something really strange happening here. For kicks I decided to try using only the optional rudder trim and no other input to take off down the runway. Setting the rudder trim to .120 allowed me to roll down the runway at full throttle. At the lower speed it started drifting left slightly and then as the speed increased it started drifting to the right. @tonghuix I will be really interested to see your report. |
@tonghuix Thanks so much for that. That will greatly help with the clarifications. @wlbragg I will make a video and upload it. Will use fair weather which isn't supposed to have strong winds. |
@wlbragg @dany93 @tonghuix So you can clearly see the amount of right aileron I need to make the Cessna stop rolling. |
Wow, I don't get that at all. I get slight left pulling on the ground until the airspeed is enough to allow the rudder to correct. OK, using auto-coordination I exhibited something a little closer to what your seeing, but not near as much. I'll try to record this to show you what I get. But currently my controls are in disarray and it is difficult to cleanly control the aircraft. Are you using auto coordination by chance? |
Nope. And again, I'm not the only one experiencing that. |
I don't have to do such large actions, neither. One thing: if you have the "Rudder Trim Option" activated, the rudder trim is at 0 per default (you have to adjust it yourself). I set it at 0.02 in c172p-main.xml, but it is at this value only if you start with "Rudder Trim Option" OFF. Important for the following. I checked the balance at (some) cruise airspeed. Balanced (at least well enough) for: |
@Megaf after much more testing (while I try to get the JS configured), I am in agreement with @dany93 |
When we test it, we forgot to record a video, but good news I keep the written record. |
@wlbragg rudder trim is 0... I tested in 3 different systems and 4 versions of FlightGear, all show the same behaviour |
What versions? |
I'm checking now, but I think any released fgdata version will not have this logic programmed? I just checked 2020.3.9 and it had only .02 regardless of trim option being active. This c172p version is whatever is in fgdata next. |
@wlbragg wrote
0.02 (preset in c172p-main.xml) is a compromise between pilot alone and pilot + copilot. Yes, 0.02 to 0.03 or 0.04 is more appropriate with the pilot alone (which is default load). But this must not be an issue. For tests, it can easily been tuned with the Rudder trim option ON, and with this option OFF, it can be changed in c172p-main.xml at preference for a default value at start. |
Yeah. that's why I want to make sure @Megaf test with the trim option. Because, as he stated
So that does explain why it's pulling so much for him, if he is not changing that value. |
Hello please. Kind Regards, |
Not only that- while investigating the c182s yaw issue I found c172 specific coefficients from the same source as the c182s uses. I can bring them up here on weekend. |
I finally set up my peddles in Linux and have my analog brakes tied to the sim. |
Please can adjust your tone down a lot? We are not here to make things just for you. Here are people who not only flew that aircraft more than your 30minutes, but here are also people who do know the POH and other things of the real thing quite good, and tried to simulate this as good as they can. And no, there is no bug! Every Airspeed Indicator in an aircraft are uncorrected in the speeds they are showing. That means the ASI gauge does not always tells you the correct speed. That happens because of air compressibility error, density variations, AOA and the location of the installation. That´s why nearly every POH for a specific aircraft contains a table, which shows the corrected speeds compared to the indicated speeds. This is different for every aircraft type. The c172p and c182s simulates this correct, that´s why you see a different speed on the HUD. It is not a bug, it is a feature of the c172p. Take a look into the POH before you judge: POH Skyhawk C172P-1982 on Page 5-9 airspeed Rotation speed on the c172p is between 50 and 60ktn Indicated Airspeed. In your video you are rotating at <45ktn Indicated Airspeed. At this speed beta angle is high! With that you need an additional amount of right pedal to compensate. Copy that? |
At which speeds you tested that? |
@dany93 wrote
@HHS81 wrote
I checked it again. Sorry (or cheers?), that was a bad impression, unconfirmed. |
@Megaf wrote
Prior to being so peremptory, almost aggressive, please ask or read the POH. If I remember well the airspeed needle indications have been corrected for the "Airspeed calibration" table, p. 5-9. Confirmed. I hadn't noticed that @HHS81 already gave this response. |
For Chandelle, I used full thruttle, but all the way slow to nearly V1 speed, around 45-50 kn. For steep turn, it's all around Va speed, 95ktn. P.S. Maneuver Reference https://s3.amazonaws.com/atp-program-docs/supplements/cessna-172-training-supplement.pdf |
Gentlemen lets keep this civil and calm here please. We are must be respectful and kind each others opinions.
For the record, the difference is there for a reason. The HUD is kinda like a absolute sim values, whereas the aircraft's instruments are animated off the instrumentation values. They will not agree to due to many reasons! The HUD is not intended to be used during aircraft operation. I wouldn't be against a HUD that match the aircraft more better. Kind Regards, |
On 7/3/21 2:26 PM, Josh Davidson wrote:
For the record, the difference is there for a reason. The HUD is kinda like a
absolute sim values, whereas the aircraft's instruments are animated off the
instrumentation values. They will not agree to due to many reasons! The HUD is
not intended to be used during aircraft operation. I wouldn't be against a HUD
that match the aircraft more better.
unless i'm not remembering properly, the default in-sim HUD is disabled in the
c172p like the route manager and for the same reasons...
|
I've done some more testing. |
On 7/3/21 2:46 PM, Megaf wrote:
I had 0 rudder trim, a slight right aileron trim (That I have no idea how it
happened, and I don't know how to reset it).
if i'm reading FGData/keyboard.xml correctly and the craft is not overriding the
key settings, it looks like CTRL-4 and CTRL-6 adjust the aileron trim left and
right while CTRL-5 resets all, aileron, elevator, and rudder, trims...
```
<key n="52">
<name>4</name>
<desc>Move aileron left (or adjust AP heading.)</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
controls.incAileron(-0.05, -1.0)
</script>
</binding>
<mod-shift>
<desc>Look left</desc>
<binding>
<command>property-assign</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<property>/sim/view/config/left-direction-deg</property>
</binding>
</mod-shift>
<mod-ctrl>
<desc>Aileron left trim</desc>
<binding>
<command>property-assign</command>
<command>property-adjust</command>
<property>/controls/flight/aileron-trim</property>
<step type="double">-0.01</step>
</binding>
</mod-ctrl>
</key>
<key n="53">
<name>5</name>
<desc>Center aileron, elevator, and rudder</desc>
<binding>
<command>nasal</command>
<script>controls.centerFlightControls()</script>
</binding>
<mod-ctrl>
<desc>Clear all trims</desc>
<binding>
<command>property-assign</command>
<property>/controls/flight/elevator-trim</property>
<value>0</value>
</binding>
<binding>
<command>property-assign</command>
<property>/controls/flight/aileron-trim</property>
<value>0</value>
</binding>
<binding>
<command>property-assign</command>
<property>/controls/flight/rudder-trim</property>
<value>0</value>
</binding>
</mod-ctrl>
</key>
<key n="54">
<name>6</name>
<desc>Move aileron right (or adjust AP heading.)</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
controls.incAileron(0.05, 1.0)
</script>
</binding>
<mod-shift>
<desc>Look right</desc>
<binding>
<command>nasal</command>
<script>
controls.incAileron(0.05, 1.0)
</script>
</binding>
<mod-shift>
<desc>Look right</desc>
<binding>
<command>property-assign</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<property>/sim/view/config/right-direction-deg</property>
</binding>
</mod-shift>
<mod-ctrl>
<desc>Aileron right trim</desc>
<binding>
<command>property-assign</command>
<command>property-adjust</command>
<property>/controls/flight/aileron-trim</property>
<step type="double">-0.01</step>
</binding>
</mod-ctrl>
</key>
```
|
@Megaf why aren't you setting the trim to 0.02? That is the default to have this aircraft trimmed correctly as a permanent trimmed rudder. While testing for a different issue I had to takeoff several times in a row. I discovered at the .02 default rudder trim, I can apply right aileron deflection as soon as I get any speed at all and keep the aircraft straight down the runway. Note, I said right aileron, opposite of what is intuitive. |
oops... sorry... i forgot that email replies do not support markdown code in my post above... |
@Megaf wrote
This is normal.
Normal too. In c172p-set.xml, I set (lines 587-588) You can change this in flight via the Internal Properties (not saved). I have added a piece of code attached to the "hat" of my JS for the aileron trim (cheating but very comfortable). |
Its not last time I checked. Kind Regards, |
Takeoff should be corrected with rudder. Aileron in the real plane will not make much of an effect when on the ground. Ailerons should start into the wind and then go to neutral as you speed up. If you are able to stop the left turning motion with just aileron alone while on the GROUND, something is wrong. Kind Regards, |
I do not think is is, otherwise I would not have it there.
It is accessible by simply pressing "'h'".
…On 3 July 2021 19:31:21 GMT+01:00, waldo kitty ***@***.***> wrote:
On 7/3/21 2:26 PM, Josh Davidson wrote:
> For the record, the difference is there for a reason. The HUD is kinda like a
> absolute sim values, whereas the aircraft's instruments are animated off the
> instrumentation values. They will not agree to due to many reasons! The HUD is
> not intended to be used during aircraft operation. I wouldn't be against a HUD
> that match the aircraft more better.
unless i'm not remembering properly, the default in-sim HUD is disabled in the
c172p like the route manager and for the same reasons...
--
You are receiving this because you were mentioned.
Reply to this email directly or view it on GitHub:
#1364 (comment)
|
@Megaf |
Not necessarily, it's only effective with some decent airflow over the wings and it is not theoretically wrong to expect the behavior. What is not intuitive is the way you perceive what action your taking. This should help explain the effect. This is a discussion about turning in the air and why you use rudder as well as aileron. But it also at least partially explains the effect I am describing that I experienced in the aircraft on the ground. This also is not taking into account the drag or friction change on the left and right gear due to the force of the pressure changes on the wings.
|
Keep in mind, I am not talking about correct procedures. I am simply describing what I experience in the sim. Quantify "not much of an effect". If your starting at .02 rudder trim, how much of this effect do you need? |
I just tried the PA-28 and I'm not experiencing much of a difference in the left turning tendency. Some rudder input is required, same as the c172p. Also I was able to notice the aileron ground turning effect during a smaller range of speed and not as pronounced. But the PA-28 is a low wing aircraft and appears to have smaller ailerons. |
Left-Turning Tendencies
Which may explain why aileron deflection to roll rightwards, by lowering the force on the left wheel, can decrease (not cancel) the left turning tendency. |
one way to find out would be to reverse the engine to spin the other way and see if everything reverses... |
@dany93
Which your article explains with "torque effect". |
@dany93 there are FOUR factors which cause left turning tendency, and "torque effect" is just one of them. |
@wlbragg wrote
Yes! You had seen it exactly. 😃 |
This issue contains too many subjects, t will become unreadable. |
Hi all, so yesterday I piloted a 1977 Cessna 172N, upgraded to 172P (Engine replaced), in real life.
Important Observations
Below some photos of the aircraft I flew in.
The good in FG's Cessna.
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