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Hello @sbman, axis shaping is already implemented via the Exponent setting of axis actions. Setting a lower and upper bound for axis action outputs is also currently not supported, simply because it was something I personally never needed, but I am willing to take a look at this as well. |
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The requested additional axis shaping features are now implemented and released with ControllerBuddy-1.2.0. |
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I found Controllerbuddy and was hoping I could use it to scale the controller sticks for games that have really poor axis mapping and deadband issues. The idea is to take the raw value of the stick input and apply a curve to the vjoy axix output so that you can get non linear outputs into the game to either make the controller more sensitive, or with the opposite curve applied, less sensitive. Being able to set limits to the endpoints would be super helpful too for some situations. I know flight sims usually have reasonable editors for these types of setups, but many other games do not.
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