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I guess one thing we really need is special shading for model selection a la Unity such as a selected model has a glowy orange outline rather than the ugly wire frame box we currently use.
We might need to keep the wireframe for non-3D visual entities tho (such as sky boxes).
The text was updated successfully, but these errors were encountered:
bryanedds
changed the title
Outline shader to visualize 3D model / surface detection (instead of current ugly wireframe box).
Outline shader to visualize 3D model / surface selection (instead of current ugly wireframe box).
Dec 8, 2024
I guess one thing we really need is special shading for model selection a la Unity such as a selected model has a glowy orange outline rather than the ugly wire frame box we currently use.
We might need to keep the wireframe for non-3D visual entities tho (such as sky boxes).
The text was updated successfully, but these errors were encountered: