Partial rebuild of shadow maps for point lights would increase cached shadow utilization. #909
Labels
investigation
a topic involving investigation
performance
issues or potential issues relating to performance
Currently, we rebuild entire point light shadow maps when anything moves in it, regardless of whether the thing is only in one of the shadow map face's buffers. Perhaps if we broken shadow map rendering into 6 render passes - one for each face - we could enabled only partial rebuilds of cached point light shadow maps.
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