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Partial rebuild of shadow maps for point lights would increase cached shadow utilization. #909

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bryanedds opened this issue Dec 3, 2024 · 0 comments
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investigation a topic involving investigation performance issues or potential issues relating to performance

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@bryanedds
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Currently, we rebuild entire point light shadow maps when anything moves in it, regardless of whether the thing is only in one of the shadow map face's buffers. Perhaps if we broken shadow map rendering into 6 render passes - one for each face - we could enabled only partial rebuilds of cached point light shadow maps.

@bryanedds bryanedds added investigation a topic involving investigation performance issues or potential issues relating to performance labels Dec 3, 2024
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