forked from robertg71/3DGraph
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathShaders.h
126 lines (104 loc) · 3.64 KB
/
Shaders.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
/*
Copyright (C) 2011 MoSync AB
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License,
version 2, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
#ifndef SHADERS_H_
#define SHADERS_H_
#include <GLES2/gl2.h>
/**
* \brief, base class for Shader
*/
class Shader
{
public:
virtual ~Shader(){}
virtual void init() = 0; // initiate loads shader and setsup each parameter locations
};
/**
* \brief BarShader class
*/
struct BarShader : public Shader
{
BarShader() {} // NOTE common problem do not initiate in constr.
virtual ~BarShader(){}
GLuint mShader; // shader for bars
GLuint mAttribVtxLoc; // Attribute to the vertex shader of vpos location
GLuint mTimeLoc; // time tick variable for shaders (fragment)
GLuint mResolutionLoc; // screen resulution
GLuint mMatrixPVW; // Shader Perspective Projection
GLuint mTPos; // Translate position
GLuint mScaleV; // Scale vector of bars. its height...
GLuint mColor; // individual color of a bar.
GLuint mElementbuffer; // Element buffer holding the index buffer for bars
GLuint mVertexbuffer; // Vertex buffer for bars. (cube)
virtual void init();
};
/**
* \brief LineShader class
*/
struct LineShader : public Shader
{
LineShader() {}
virtual ~LineShader(){}
// Line location parameters
GLuint mShader; // shader for bars
GLuint mAttribVtxLoc; // Attribute to the vertex shader of vpos location
GLuint mTimeLoc; // time tick variable for shaders (fragment)
GLuint mResolutionLoc; // screen resulution
GLuint mMatrixPVW; // Shader Perspective * View * World
GLuint mTPos; // Translation position
GLuint mScaleV; // Scale vector of bars. its height...
GLuint mColor; // individual color of a bar.
GLuint mLength; // Shader Line Length (line scales up 0..LineLength)
GLuint mVertexbuffer[3]; // Vertex buffer for Axis aligned lines. (world)
virtual void init();
};
/**
* \brief TextShader class
*/
struct TextShader : public Shader
{
TextShader() {}
virtual ~TextShader(){}
GLuint mShader; // shader for Text
GLuint mAttribVtxLoc; // Attribute to the vertex shader of vpos location
GLuint mTimeLoc; // time tick variable for shaders (fragment)
GLuint mResolutionLoc; // screen resulution
GLuint mMatrixPVW; // Shader Perspective Projection
GLuint mTPos; // Translation position
GLuint mScaleV; // Scale vector of bars. its height...
GLuint mColor; // individual color of a Text.
GLuint mTexture; // Texture for the font
virtual void init();
};
// Helper functions for common use.
/**
* \brief checkGLError, checks basic gl error message.
* @param where, input string from the system
*/
void checkGLError(const char* where); // Common GL error handling
/**
* \brief loadShader, load shader function
* @param shaderSrc
* @param type
* @return
*/
GLuint loadShader(const char *shaderSrc, GLenum type); // Loads one type of shader
/**
* \brief loadShaders, mother function that handles both vertex and fragment shader.
* @param shader_vtx
* @param shader_frg
* @return
*/
GLuint loadShaders(const char *shader_vtx, const char *shader_frg); // Loads both vertex and fragment shader
#endif /* SHADERS_H_ */