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In multiplayer the suns position can very wildly between clients. Preferably the day and night cycle should be the same for all players.
The text was updated successfully, but these errors were encountered:
Maybe once in a while the server sends a packet saying where the sun is??
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The sun position is calculated from the time of day. The problem is that time is not synchronized between clients.
So the server sends the time of day every time it changes or something to fix this??
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In multiplayer the suns position can very wildly between clients. Preferably the day and night cycle should be the same for all players.
The text was updated successfully, but these errors were encountered: