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ArKitKat

bad joke

An Unity Library for interacting UnityARKitPlugin.

Usage

  1. First thing first. Drag ArKitKat folder into your assets folder.
  2. ArKitKat is using UnityARKitPlugin, so make sure you have it imported.
using UnityEngine.XR.iOS;
using ArKitKat;

Wiki

ArPlaneTools

Get ArPlaneAnchor info easier

return method parameters explain
Vector3 GetRealPosition ARPlaneAnchor Return a globle position of the plane where it really is
Vector3 GetPosition ARPlaneAnchor Return a globle position of the plane where it spawned
Quaternion GetRotation ARPlaneAnchor Return rotation of the plane

ArDebug

Build-in debug tool which shows you ArPlaneAnchor in scenes

return method parameters explain
void VirtualAnchor string color,ARPlaneAnchor spawn a point in scene
void VirtualAnchor string color,Vector3 spawn a point in scene
void VirtualAnchor string color,Transform spawn a point in scene
void VirtualAnchor string color,Matrix4x4 spawn a point in scene

VerticalPlaneGenetation

An implement of ArKitKat. It generates vertical plane based on horizontal plane. (Since Arkit not support vertical plane detection yet)

please add UnityARUtility.cs mf.gameObject.tag = "HoriPlane"; to UpdatePlaneWithAnchorTransform method.

FastDetection

This script can detect a plane faster than ever! It uses raw Arkit point to generate plane.

PRO:

  • Detect a plane in a sec!
  • Using Calculus III!

CON:

  • Only detect one plane
  • If more than one plane exist, it will be broken

If you are looking for something that give you a plane before the stable plane spawn, this is the one.

BestFitPlaneDouble/Float

Dependency for FastDetection. Found the rust version at this blog. I ported to c# version for this project.

You have 2 versions to choice. Double(64)precision and float(32)precision. Unity does not provide Vector3 x double operation, so if you are using double version, Please download this lib and copy to your asset

License

The MIT License(MIT) Copyright(c) 2017 Borgmon.me