diff --git a/frontend/src/component/Call/callingItem.tsx b/frontend/src/component/Call/callingItem.tsx
index e78e210..6aadaaa 100644
--- a/frontend/src/component/Call/callingItem.tsx
+++ b/frontend/src/component/Call/callingItem.tsx
@@ -19,7 +19,7 @@ const CallingItem = ({
const [friends, setFriends] = useRecoilState(friendsState);
const handleRejectCall = () => {
- friends.id &&
+ friends[id] &&
setFriends({
...friends,
[id]: {
diff --git a/frontend/src/component/Call/index.tsx b/frontend/src/component/Call/index.tsx
index 1e8e2aa..242ea79 100644
--- a/frontend/src/component/Call/index.tsx
+++ b/frontend/src/component/Call/index.tsx
@@ -28,13 +28,18 @@ const Call = () => {
return (
{friendList.map(friend => (
-
+
))}
{isSend.id && (
)}
diff --git a/frontend/src/component/Game/game.ts b/frontend/src/component/Game/game.ts
index 2a12db5..71fadd4 100644
--- a/frontend/src/component/Game/game.ts
+++ b/frontend/src/component/Game/game.ts
@@ -98,6 +98,8 @@ export default class Game extends Phaser.Scene {
}
create() {
+ this.cameras.main.setBounds(0, 0, 2000, 2000);
+
const map = this.make.tilemap({ key: 'map' });
const tileset = map.addTilesetImage('town', 'tileset');
this.townLayer = map.createLayer('town', tileset, 0, 0).setScale(2.5);
diff --git a/frontend/src/component/Sidebar/Friends/friendItem.tsx b/frontend/src/component/Sidebar/Friends/friendItem.tsx
index e3f4113..2dfaef3 100644
--- a/frontend/src/component/Sidebar/Friends/friendItem.tsx
+++ b/frontend/src/component/Sidebar/Friends/friendItem.tsx
@@ -37,7 +37,7 @@ const FriendItem = ({ friend }: { friend: friendType }) => {
const newFriend = { ...friends };
- delete newFriend[nickname];
+ delete newFriend[id];
setFriends(newFriend);
alert(`${nickname}님을 언팔로우 하였습니다.`);
@@ -50,7 +50,7 @@ const FriendItem = ({ friend }: { friend: friendType }) => {
return (
- {nickname}
+ {nickname}