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main.js
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!(function(win, doc) {
if (!Detector.webgl) Detector.addGetWebGLMessage();
var scene, camera, renderer, cube;
var gridSize = 750, unitSize = 50;
var pos;
var raf;
var snake = null;
var renderCounter = 0;
var tag = null;
var isMouseDown = false, onMouseDownPosition, theta = 45, phi = 60, onMouseDownTheta = 45, onMouseDownPhi = 60;
var mouse3D, ray, projector;
var radius = 1600;
var speed = 15;
var gameScoreBoard = doc.getElementById('gamescore');
var pauseScreen = doc.getElementById('pause');
var speedoptions = doc.getElementById('speedoptions');
speedoptions.addEventListener('change', onSpeedChange, false);
function showPauseScreen() {
pauseScreen.className = 'paused';
}
function hidePauseScreen() {
pauseScreen.className = 'paused hidden';
}
var obstacles = []; // Array of obstacles
var keys = {
38: 'backward', // up key
40: 'forward', // down key
39: 'right', // -> key
37: 'left', // <- key
87: 'up', // W key
83: 'down', // S key
32: 'pause' // spacebar
}
var keyActions = {
'backward': {
enabled: true,
action: function() {
snake.back();
keyActions.forward.enabled = false;
keyActions.left.enabled = true;
keyActions.right.enabled = true;
keyActions.pause.enabled = true;
hidePauseScreen();
}
},
'forward': {
enabled: true,
action: function() {
snake.forward();
keyActions.backward.enabled = false;
keyActions.left.enabled = true;
keyActions.right.enabled = true;
keyActions.pause.enabled = true;
hidePauseScreen();
}
},
'right': {
enabled: true,
action: function() {
snake.right();
keyActions.left.enabled = false;
keyActions.forward.enabled = true;
keyActions.backward.enabled = true;
keyActions.pause.enabled = true;
hidePauseScreen();
}
},
'left': {
enabled: true,
action: function(){
snake.left();
keyActions.right.enabled = false;
keyActions.backward.enabled = true;
keyActions.forward.enabled = true;
keyActions.pause.enabled = true;
hidePauseScreen();
}
},
/*'up': {
enabled: true,
action: function() {
snake.up();
}
},
'down': {
enabled: true,
action: function() {
snake.down();
}
},*/
'pause': {
enabled: false,
action: function() {
snake.clear();
keyActions.pause.enabled = false;
showPauseScreen();
}
}
};
var interval = 10000;
function init() {
// --- Scene ---
scene = new THREE.Scene();
// --- Camera ---
camera = new THREE.PerspectiveCamera(65, win.innerWidth / win.innerHeight, 1, 10000);
camera.position.set(500, 800, 1300);
//camera.position.z = 500;
camera.lookAt(new THREE.Vector3());
// --- Grid ---
var gridGeometry = new THREE.Geometry();
for ( var i = -gridSize; i <= gridSize; i += unitSize ) {
gridGeometry.vertices.push(new THREE.Vector3(-gridSize, 0, i));
gridGeometry.vertices.push(new THREE.Vector3(gridSize, 0, i));
gridGeometry.vertices.push(new THREE.Vector3(i, 0, -gridSize));
gridGeometry.vertices.push(new THREE.Vector3(i, 0, gridSize));
}
var gridMaterial = new THREE.LineBasicMaterial({ color: 0x000000, opacity: 0.2, transparent: true });
var line = new THREE.Line( gridGeometry, gridMaterial, THREE.LinePieces );
scene.add(line);
// --- Snake ---
snake = new Snake(scene, unitSize, 0xff0000);
snake.render();
snake.onTagCollision = function() {
scene.remove(tag);
tag = addTagToScene(randomAxis(), unitSize / 2, randomAxis());
setScore();
};
snake.onSelfCollision = function() {
snake.reset();
};
tag = addTagToScene(randomAxis(), unitSize / 2, randomAxis());
// --- Renderer ---
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(win.innerWidth - 10, win.innerHeight - 10);
renderer.setClearColor(0xf0f0f0);
doc.body.appendChild(renderer.domElement);
//var ambientLight = new THREE.AmbientLight( 0xcccccc );
//scene.add(ambientLight);
// --- Projector ---
projector = new THREE.Projector();
// --- Ray ---
ray = new THREE.Ray( camera.position, null );
// --- Directional Lighting ---
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(500, 800, 1300).normalize();
scene.add(directionalLight);
}
onMouseDownPosition = new THREE.Vector2();
function randomAxis() {
var point = randomPoint();
return point > gridSize ? (gridSize - point) - 25 : point - 25;
}
function triggerRenders() {
if (renderCounter === speed) {
snake.render();
render();
renderCounter = 0;
}
renderCounter++;
raf = win.requestAnimationFrame(triggerRenders);
}
function addTagToScene(x, y, z) {
var geometry = new THREE.BoxGeometry(unitSize, unitSize, unitSize);
var material = new THREE.MeshLambertMaterial( { color: 0x00ff00 } );
var sphere = new THREE.Mesh(geometry, material);
sphere.position.set(x, y, z);
scene.add(sphere);
snake.setCurrentTagPosition({ x: x, y: y, z: z });
return sphere;
}
function onSpeedChange(e) {
speed = Number(e.target.value);
}
function setScore() {
gameScoreBoard.innerHTML = Number(gameScoreBoard.innerText) + 1 ;
}
function clearScore() {
gameScoreBoard.innerHTML = '0';
}
function randomPoint() {
// Generate random points between 0 and the gridSize
// in steps for unitSize i.e 0, 50, 350, 700, 40 etc
var pos = Math.floor(Math.random() * gridSize * 2);
return pos - (pos % unitSize);
}
function onKeyPressUp(e) {
var keyAction = keyActions[keys[e.keyCode]];
if (keyAction && keyAction.enabled) {
keyAction.action();
if (raf) {
win.cancelAnimationFrame(raf);
}
raf = win.requestAnimationFrame(triggerRenders);
}
}
function onMouseDown(e) {
e.preventDefault();
isMouseDown = true;
onMouseDownTheta = theta;
onMouseDownPhi = phi;
onMouseDownPosition.x = e.clientX;
onMouseDownPosition.y = e.clientY;
}
function onMouseMove(e) {
e.preventDefault();
if (isMouseDown) {
theta = -((e.clientX - onMouseDownPosition.x) * 0.5) + onMouseDownTheta;
phi = ((e.clientY - onMouseDownPosition.y) * 0.5) + onMouseDownPhi;
phi = Math.min(180, Math.max(0, phi));
camera.position.x = radius * Math.sin(theta * Math.PI / 360 ) * Math.cos( phi * Math.PI / 360 );
camera.position.y = radius * Math.sin( phi * Math.PI / 360 );
camera.position.z = radius * Math.cos( theta * Math.PI / 360 ) * Math.cos( phi * Math.PI / 360 );
camera.updateMatrix();
}
mouse3D = projector.unprojectVector( new THREE.Vector3( ( e.clientX / renderer.domElement.width ) * 2 - 1,
- ( e.clientY / renderer.domElement.height ) * 2 + 1, 0.5 ), camera );
//ray.direction = mouse3D.sub( camera.position ).normalize();
render();
}
function onMouseUp(e) {
e.preventDefault();
isMouseDown = false;
onMouseDownPosition.x = e.clientX - onMouseDownPosition.x;
onMouseDownPosition.y = e.clientY - onMouseDownPosition.y;
if (onMouseDownPosition.length() > 5) {
return;
}
}
function render() {
renderer.render(scene, camera);
}
init();
render();
document.addEventListener('keyup', onKeyPressUp, false);
document.addEventListener('mousedown', onMouseDown, false);
document.addEventListener('mousemove', onMouseMove, false);
document.addEventListener('mouseup', onMouseUp, false);
})(window, document);