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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "ActiveRow",
"language": "GDScript",
"path": "res://src/row/ActiveRow.gd"
}, {
"base": "Resource",
"class": "LevelState",
"language": "GDScript",
"path": "res://src/level/LevelState.gd"
}, {
"base": "Area2D",
"class": "Row",
"language": "GDScript",
"path": "res://src/row/Row.gd"
}, {
"base": "Resource",
"class": "StateMachine",
"language": "GDScript",
"path": "res://src/StateMachine.gd"
} ]
_global_script_class_icons={
"ActiveRow": "",
"LevelState": "",
"Row": "",
"StateMachine": ""
}
[application]
config/name="Bunner"
run/main_scene="res://src/Game.tscn"
config/icon="res://icon.png"
[autoload]
SoundEffectPlayer="*res://src/SoundEffectPlayer.gd"
[display]
window/size/width=480
window/size/height=800
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[layer_names]
2d_physics/layer_1="Hedge"
2d_physics/layer_2="Water"
2d_physics/layer_3="Car"
2d_physics/layer_4="Log"
2d_physics/layer_5="Wall"
2d_physics/layer_6="Player"
2d_physics/layer_7="Train"
2d_physics/layer_8="Ground"
[rendering]
environment/default_environment="res://default_env.tres"