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Releases: boatbomber/Highlighter

v0.5.0 New structure for arbitrary lexers

18 Sep 08:42
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What's Changed

Full Changelog: v0.4.7...v0.5.0

v0.4.7 Better binary and hex number support

18 Sep 05:48
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What's Changed

  • Update language.lua by @bobbybob2131 in #18
  • Expand language.lua data to include Roblox v524 changes. by @Mactavsin in #20
  • Added comma by @iUnstable0 in #22
  • Expand language.lua data to include Roblox v534 changes. by @Mactavsin in #23
  • Support for binary numbers and improved hexadecimal pattern by @Peak7550 in #24

New Contributors

Full Changelog: v0.4.6...v0.4.7

v0.4.6 Support HiDPI displays

11 Mar 17:50
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v0.4.5 Add force update param

10 Feb 17:09
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v0.4.4 Avoid duplicate work and store labels in folder

10 Feb 16:59
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v0.4.3 Minor improvements and language additions

10 Feb 16:24
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What's Changed

  • Expand language.lua data to include Roblox v505 changes. by @Mactavsin in #11
  • Added previously missing data to language.lua alongside with a few changes. by @Mactavsin in #12
  • Updated and reorganized language.lua. by @Mactavsin in #13
  • Update Documentation for color changing by @PoliceFighter761 in #14
  • Add npm package for Nevermore consumption by @Quenty in #15

Full Changelog: v0.4.2...v0.4.3

v0.4.2 - Fix critical string bug

01 Dec 02:53
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Fixed a faulty pattern for string token matching.

v0.4.1 - Unicode fix and latest language globals

20 Nov 23:04
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What's Changed

  • Expand language.lua data to include Roblox v502 changes. by @Mactavsin in #7
  • Expand language.lua data to include Roblox v504 changes. by @Mactavsin in #8
  • Account for unicode in strings by @boatbomber in #9

Full Changelog: v0.4.0...v0.4.1

v0.4.0 - Expanded support and bugfixes

20 Oct 19:26
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Thank you to the folks who contributed :)

v0.3.0 - Support highlighting table indexing

06 Oct 01:18
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When doing math.floor() or os.clock(), the floor and clock text should be highlighted as a builtin. Additionally, myThing.spawn() should not highlight spawn as the builtin global function.

This update adds that!
(Plus some nifty performance improvements from @howmanysmall.)