Releases: boatbomber/Highlighter
Releases · boatbomber/Highlighter
v0.5.0 New structure for arbitrary lexers
v0.4.7 Better binary and hex number support
What's Changed
- Update language.lua by @bobbybob2131 in #18
- Expand language.lua data to include Roblox v524 changes. by @Mactavsin in #20
- Added comma by @iUnstable0 in #22
- Expand language.lua data to include Roblox v534 changes. by @Mactavsin in #23
- Support for binary numbers and improved hexadecimal pattern by @Peak7550 in #24
New Contributors
- @bobbybob2131 made their first contribution in #18
- @iUnstable0 made their first contribution in #22
- @Peak7550 made their first contribution in #24
Full Changelog: v0.4.6...v0.4.7
v0.4.6 Support HiDPI displays
Context for this patch: https://devforum.roblox.com/t/textobjects-on-mobile-do-not-correctly-use-textsize-and-lineheight/1638561/
Full Changelog: v0.4.5...v0.4.6
v0.4.5 Add force update param
Full Changelog: v0.4.4...v0.4.5
v0.4.4 Avoid duplicate work and store labels in folder
v0.4.3 Minor improvements and language additions
What's Changed
- Expand language.lua data to include Roblox v505 changes. by @Mactavsin in #11
- Added previously missing data to language.lua alongside with a few changes. by @Mactavsin in #12
- Updated and reorganized language.lua. by @Mactavsin in #13
- Update Documentation for color changing by @PoliceFighter761 in #14
- Add npm package for Nevermore consumption by @Quenty in #15
Full Changelog: v0.4.2...v0.4.3
v0.4.2 - Fix critical string bug
Fixed a faulty pattern for string token matching.
v0.4.1 - Unicode fix and latest language globals
What's Changed
- Expand language.lua data to include Roblox v502 changes. by @Mactavsin in #7
- Expand language.lua data to include Roblox v504 changes. by @Mactavsin in #8
- Account for unicode in strings by @boatbomber in #9
Full Changelog: v0.4.0...v0.4.1
v0.4.0 - Expanded support and bugfixes
Thank you to the folks who contributed :)
v0.3.0 - Support highlighting table indexing
When doing math.floor()
or os.clock()
, the floor
and clock
text should be highlighted as a builtin. Additionally, myThing.spawn()
should not highlight spawn
as the builtin global function.
This update adds that!
(Plus some nifty performance improvements from @howmanysmall.)